Ficha del juego / ROGUE BY ROGUESolitairica
Texto original · InglésSolitairica takes RPG combat and challenging roguelike progression to a fresh new place—the world of solitaire! Using a variety of magical items and powerful spells, battle your way through a horde of ever-changing enemies and defeat the horrible Emperor Stuck.
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Resumen de la comunidad
Texto original · InglésA turn-based solitaire-meets-RPG roguelite where you clear cards from a tri-peaks-style tableau to charge four resources (Attack, Defense, Agility, Willpower) and cast spells against enemies, climbing to defeat Emperor Stuck.
Texto original · InglésSolitairica is received as a clever, addictive mobile-born hybrid that critics scored well (Metacritic 82 from six mostly iOS reviews, 70 to 100) and Steam players rate Mostly Positive (about 76-78%, roughly 574 reviews). Fans love the twist on solitaire and the class/deck variety; detractors, who dominate the most-upvoted negative reviews, say the RNG feels unfair, unlock grinding is slow, and animations drag. It is a small-scale niche title (Boxleiter-style estimates put it at 100k-200k owners and low six-figure gross), not abandoned: the Steam forum has pinned threads for an 'Anniversary Update' and a '2025 FAQ' with activity through December 2025, and reviewers mention an update after years of silence. The mobile version originally launched in 2016 and PC came later.
Lo que elogian los jugadores
- Texto original · InglésFresh hook: solitaire card-clearing drives RPG combat, described as 'solitaire where you can actually lose and cast spells'
- Texto original · InglésFour-resource system (Attack, Defense, Agility, Willpower) fuels spells, and synergy between spells, relics and enemy modifiers is praised as satisfying to figure out
- Texto original · InglésMany classes/decks to unlock, each with different starting resource generation and spell sets, giving variety between runs
- Texto original · InglésRelaxing, flow-state play that suits short bursts, podcasts or background TV; works well on Steam Deck
- Texto original · InglésStrong 'one more try' pull and high replay value for solitaire fans and returning mobile players; one reviewer calls the replay value 'insane'
- Texto original · InglésAccessible and easy to pick up; one reviewer plays it with their son, and the difficulty curve is described as easy to understand
- Texto original · InglésCritics called it a good fit for touch platforms and praised its addictive loop (AppAdvice 100, TouchArcade 90)
- Texto original · InglésDeveloper returned with an anniversary update years later, which some long-time players say improved the game
Lo que critican los jugadores
- Texto original · InglésRNG is the dominant complaint: stuns, poison, fire and card-altering effects are perceived as stacking unfairly, and the last needed card often fails to appear
- Texto original · InglésLate-game and final boss damage or card-flooding can exceed what a run can handle; some runs feel unwinnable regardless of build
- Texto original · InglésProgression grind: upgrades and decks cost 40-60 crystals while a failed run yields roughly 6-18, so unlocking everything takes many runs
- Texto original · InglésAnimations and card flips feel slow even with the speed-up setting on
- Texto original · InglésRuns can feel samey: enemies are roughly the same each playthrough with only shuffled order and modifiers
- Texto original · InglésLittle player agency over draws (no real tools to control card selection), which undercuts the 'strategy' tag for some
- Texto original · InglésLaunch-era critic note that depth is limited and players repeat favourite spells after unlocking classes (Gamezebo 70)
- Texto original · InglésNo cross-save or cross-play with the mobile version; PC release is Windows only
Características distintivas
- Texto original · InglésSolitaire movement rule where you can play a card one rank above or below the exposed card, used as the core turn action
- Texto original · InglésClearing specific card types charges resources that power spells, and boss/enemy attack timers force you to clear cards quickly
- Texto original · InglésClass-specific decks (warrior, rogue, wizard, bard and others) that each change how resources accrue
- Texto original · InglésComically stuck-in-solitaire fantasy theme with Emperor Stuck as final boss, plus Aces/Kings/Queens as unlockable powerful deck cards
- Texto original · InglésBridges mobile casual solitaire and roguelike deckbuilding, with Steam tags spanning Roguelike Deckbuilder, Relaxing and Addictive
Opiniones divididas
- Texto original · InglésRNG: fans see it as the source of variety and say good builds smooth it out; others call it rigged and unfair
- Texto original · InglésGrind versus progression: some enjoy slowly unlocking slots and decks, while many call it painfully slow
- Texto original · InglésMood: seen as a relaxing time-killer by some and as frustrating or boringly slow by others, with comparisons to Balatro as the more 'mature' alternative
Repetición y obstáculos
- Texto original · InglésRepeating the same early levels to farm crystals for each upgrade on each deck
- Texto original · InglésSlow card-flip and enemy-turn animations, cited as a reason to quit within minutes
- Texto original · InglésTurns spent passing while enemies add cards, poison, stun or drain abilities
- Texto original · InglésAchievement hunting: beating the final boss with every deck and a near-pure-RNG 'go from 1 health to full' achievement
- Texto original · InglésBugs reported on the forum around the Bard class (spell purchasing, crashes on repeated Inspiration) and stacking effects
Mejoras esperadas
- Texto original · InglésAdd a middle difficulty option or softer RNG/difficulty curve (requested by several negative reviewers)
- Texto original · InglésSpeed up animations further or allow skipping them
- Texto original · InglésReduce the crystal grind or make early upgrade costs cheaper relative to run payouts
- Texto original · InglésGive players more tools to mitigate bad draws (mulligans, wildcard/joker-style effects) and review RNG bias, a topic raised on the Steam forum
- Texto original · InglésController support is a recurring forum request
- Texto original · InglésCross-platform progress sync with the mobile version, and Mac/Linux builds
Texto original · InglésMetacritic's 82 is based on six critic reviews (AppAdvice 100, TouchArcade 90, Apple'N'Apps 80, Multiplayer.it 80, Pocket Tactics 80, Gamezebo 70) that mostly reviewed the 2016 iOS version; Metacritic lists PC and iOS. The user score of 7.0 rests on only about six ratings, so it is not meaningful. No OpenCritic page was found (the search URL 404ed, and web search budget was exhausted, so absence is unconfirmed). Steam PC release was May 31, 2016 at $9.99, Windows only; it won an Unreal Developer Grant in March 2016. The game resurfaced on Steam with an Anniversary Update around 2025, praised by returning players, and the forum lists known issues (Bard bugs, RNG bias debate, save transfer, controller support requests). Note: Reddit, Wikipedia, and several outlet pages were not fetchable, so community detail leans on Steam reviews and forum.
Fuentes de la comunidad
- Texto original · InglésTop helpful positive and negative English Steam reviews (source for grind, RNG, animation, class and achievement points) ↗
- Texto original · InglésSteam store page: description, tags, review summary, languages, developer grant ↗
- Texto original · InglésMetacritic page: Metascore 82 (6 critics), user score 7.0, platforms ↗
- Texto original · InglésIndividual critic scores and gists (AppAdvice, TouchArcade, Apple'N'Apps, Multiplayer.it, Pocket Tactics, Gamezebo) ↗
- Texto original · InglésMetacritic user reviews (tiny sample, fairness complaint about RNG) ↗
- Texto original · InglésGamezebo 70/100 review: limited depth, class unlocks, burnout ↗
- Texto original · InglésSteam forum: Anniversary Update known issues, 2025 FAQ, Bard bugs, RNG bias, controller support requests ↗
- Texto original · InglésBoxleiter-method revenue estimate (about $82k gross, $24k net) ↗
Comentarios archivados del creador 1
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Texto original · InglésTier list Part 1 (2023)
Texto original · InglésSolitairica is a short, casual deck-building roguelike built around playing Solitaire. He has only played it on his phone, and almost left it off the list until he remembered it is also on Steam. He calls it cute, fun and casual, but very unbalanced and luck-driven. He won't put it in C because it does what it sets out to do well, so he drops it in B.
Lo que elogia el creador
- Texto original · InglésCute, fun, casual, a good game for a phone
- Texto original · InglésSolitaire-as-combat gimmick is simple and quick to pick up
- Texto original · InglésRuns stay varied thanks to the spells and cards you find
- Texto original · InglésSome cool, unusual builds are possible
- Texto original · InglésDoes what it tries to do well for such a small game
Problemas señalados por el creador
- Texto original · InglésVery unbalanced
- Texto original · InglésHeavily luck-based
- Texto original · InglésSmall in scope, not meant to be a huge game
Observaciones de diseño
- Texto original · InglésBlends Solitaire card play with roguelike deck-building
- Texto original · InglésApproachable entry point into roguelikes for non-genre players


