Ficha del juego / ROGUE BY ROGUESpellRogue
Texto original · InglésSpellRogue is the ultimate tactical turn-based roguelike! Draft from over 350 powerful spells to assemble the perfect combination and crush your enemies in 70+ unique encounters. Face brutal choices, adapt to impossible odds, and strike back at the horrors that destroyed the world.
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Resumen de la comunidad
Texto original · InglésA turn-based roguelike from Guidelight Games where you roll mana dice each turn and slot them into a loadout of spells (an engine-builder more than a true deck-builder) to fight through corrupted regions and three acts.
Texto original · InglésSpellRogue is a well-liked but under-the-radar Slay the Spire-style roguelike, sitting at Very Positive on Steam (about 87% of roughly 1,650 reviews). Players who like it praise the dice-plus-spell system for giving more control than a draw pile, the depth of build variety, and the clean art and UI. The main complaints are grindy meta-progression, slow late-game difficulty tiers, balance swings and a feeling that it runs out of surprises. Critics are sparse: Metacritic lists only two reviews (Softpedia 85, Gaming Age 70), so it has no Metascore. It was in early access from February 2024 and left it with a full 1.0 launch on 24 April 2025. Steam review dates suggest players are still posting well into 2026, though Steam forum threads mention a thin player base and some bugs.
Lo que elogian los jugadores
- Texto original · InglésDice-driven spell casting keeps the variance of a card game but gives players more agency and skill expression; many compare it favourably to Slay the Spire
- Texto original · InglésHuge build variety: 350+ spells with branching dual upgrades, shards/badges, 145+ artifacts, and several viable archetypes per character
- Texto original · InglésFour elemental characters (fire, earth, water, wind) with their own mechanics and multiple starting loadouts
- Texto original · InglésUI and information display are praised as adaptive and clear, and the game plays well on mouse, keyboard and controller
- Texto original · InglésRuns are fairly short and do not overstay their welcome; some reviewers find the pacing of progression and achievements satisfying
- Texto original · InglésStrong art direction (board-game-like tiled maps and figurine characters), good graphics and card/spell design
- Texto original · InglésLong-term replay from daily challenges, the Descent difficulty ladder, mutators and meta-progression unlocks
- Texto original · InglésGood value on sale; a demo with carried-over progress was appreciated
Lo que critican los jugadores
- Texto original · InglésMeta-progression and unlocking feel grindy, with some calling the unlock structure bloat rather than meaningful new content
- Texto original · InglésHigher Descent/difficulty tiers are described as a slog, with semi-random modifiers undermining build experimentation
- Texto original · InglésCombat rules are hard to grasp at first, and some players find few synergy paths so building up power over a run is difficult (the most-upvoted negative review)
- Texto original · InglésBalance: some enemies and forced debuffs hard-counter builds, offered spells are often weak, and scaling is hard to come by in some runs
- Texto original · InglésLate-game and some runs feel luck-dependent; a few players say you can tell after two fights whether a run is viable
- Texto original · InglésRepetitive enemy variety and a feeling that you have seen everything the game offers after a while
- Texto original · InglésCombat screens carry a lot of effects and information, which is overwhelming and hard to parse at first
- Texto original · InglésAudio/SFX mixing criticised by some; Steam Deck battery drain and performance mentioned in one review
- Texto original · InglésSome reviewers find it competent but unremarkable (a '5/10') and say it lacks the choice impact of Slay the Spire
Características distintivas
- Texto original · InglésNot a draw-pile deck: you equip up to 7 spells on the field with extra in reserve, and power them with dice
- Texto original · InglésMana dice can be rerolled, duplicated, split and enchanted, turning dice manipulation into a build axis
- Texto original · InglésEach spell has branching upgrade paths plus shards and badges, giving layered customisation
- Texto original · InglésEnemies actively disrupt spells and dice (curses, ignite and spreading debuffs), so you are managing your own toolkit as well as the enemy
- Texto original · InglésBoard-game presentation with tiled maps and figurine-like characters
- Texto original · InglésDescent difficulty system and mutators for escalating challenge
Opiniones divididas
- Texto original · InglésDice luck versus control: fans say dice manipulation gives consistency, while others say you mostly win when lucky
- Texto original · InglésDifficulty: some find it too easy early yet dragged out, while others call it dull and punishing
- Texto original · InglésMeta-progression: praised as a deep well of content by some, dismissed as padding or a grind by others
- Texto original · InglésVersus Slay the Spire: some say it improves on StS, others say the devs did not grasp what made StS great
Repetición y obstáculos
- Texto original · InglésGrinding character levels and unlocks, called out by the Gaming Age critic and several Steam reviewers
- Texto original · InglésHigh-difficulty late game repeated runs described as a horrific slog
- Texto original · InglésFriction of rolling dice and placing them into spell slots every turn wore some players down over many runs
- Texto original · InglésLots of on-screen effect and information tracking each turn
- Texto original · InglésRuns with weak starting loadouts or useless offers feel like you should just restart
Mejoras esperadas
- Texto original · InglésOffer clearer onboarding for the combat rules and more reliable ways to build synergies and scaling
- Texto original · InglésAdd more enemy variety and more varied encounter/path design
- Texto original · InglésAllow swapping spells in and out before a fight for more flexibility
- Texto original · InglésMake spell and artifact offers less often useless, and strengthen scaling options such as runes
- Texto original · InglésReduce reliance on grinding for unlocks and rework difficulty modifiers so they are less punishing
- Texto original · InglésImprove the audio mix and polish remaining UI/icon rough edges and controller dice-selection bugs
Texto original · InglésLaunched in early access in February 2024 and reached 1.0 on 24 April 2025 (Windows only; $19.99 on Steam; publisher Ghost Ship Publishing). Metacritic has 2 critic reviews and 3 user ratings, below its threshold for a displayed score; OpenCritic search did not surface a listing. The Steam store page quotes TechRadar praising the dice-and-deckbuilding mix, though I could not open that review. SteamSpy-style estimates put owners at 50k-100k and steam-revenue-calculator.com estimates about $496k gross and $146k net (Boxleiter-method estimates, not audited). Steam forum threads mention bugs (controller dice selection, dodge, a mutator combo) and worries about a small player base, while recent positive reviews show continued play and appreciation. I could not retrieve patch notes or Reddit discussion (Reddit blocked, WebSearch budget exhausted), so post-launch update history is not verified here.
Fuentes de la comunidad
- Texto original · InglésTop helpful positive and negative English Steam reviews (local file) ↗
- Texto original · InglésLocal Steam metadata: appid 1990110, developer, release, review counts, SteamSpy owners, revenue estimate ↗
- Texto original · InglésSteam store page: features, early access history, review summary, TechRadar quote ↗
- Texto original · InglésMetacritic page: no Metascore yet, 2 critic reviews, 3 user ratings ↗
- Texto original · InglésMetacritic critic reviews list: Softpedia 85, Gaming Age 70 ↗
- Texto original · InglésGaming Age review, 7/10: luck reliance and grind criticism ↗
- Texto original · InglésSoftpedia review (85); page returned 403, summary taken from Metacritic listing ↗
- Texto original · InglésSteam discussions: bug reports, balance complaints, player-base concerns ↗
- Texto original · InglésTop-rated Steam reviews: praise vs grind, animation pacing, suggestions ↗
- Texto original · InglésRevenue estimate (Boxleiter method) used in local steam data ↗
- Texto original · InglésOpenCritic search: no SpellRogue listing found ↗
Comentarios archivados del creador 1
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Texto original · InglésTier list Part 2 (2024)
Texto original · InglésSpellRogue is a dice-based deckbuilding roguelike where spells trigger on specific dice rolls. PepperHead likes the art style and finds the randomness less punishing than in most games of its genre. His main problem is that the roguelike layer is thin: only about five or six spell slots, limited upgrades, few passives and events, and almost no change in build from one floor to the next. He finds runs slow and repetitive, and he got bored quickly. He thinks it could improve with more content and places it in C tier.
Lo que elogia el creador
- Texto original · InglésAppealing art style
- Texto original · InglésHandles dice randomness better than most deckbuilding dice games; low rolls are still usable
- Texto original · InglésSpells keyed to specific roll values let you build a deck that covers low and high rolls
- Texto original · InglésCore mechanics are pretty cool
- Texto original · InglésHas room to grow with future updates
Problemas señalados por el creador
- Texto original · InglésVery few spell slots and all spells are found quickly
- Texto original · InglésSpells can be upgraded only once and upgrades are often not very impactful
- Texto original · InglésFew passives, events and unique things to find during a run
- Texto original · InglésSlow pacing and repetitive fights; build barely changes by the third floor
- Texto original · InglésNo permanent roguelite meta-progression, so every run feels the same
- Texto original · InglésOnly about three characters, with starting decks that must be unlocked
- Texto original · InglésDice randomness still favors high rolls (sixes) and undercuts the strategy side
Observaciones de diseño
- Texto original · InglésSpells activate on particular dice values, so deck building means covering low and high rolls
- Texto original · InglésMany spells scale with how high the rolled value is


