Ficha del juego / ROGUE BY ROGUESpiritfall
Texto original · InglésSpiritfall is a fast-paced Action Roguelite with combat inspired by Platform Fighters. Slash, smash, launch, and wall-splat a multitude of enemies using an ever-changing arsenal of divine powers.
¿Por qué esta puntuación?
Texto original · Chino simplificado
平台格斗式连段很有辨识度,主要挑战是把优秀动作循环延伸成持续变化的多局体验。
Jugabilidad principal
Peso 25 %9,0 / 10Texto original · Chino simplificado
击飞、撞墙与空中连段构成鲜明的动作循环,快照肯定反馈;拥挤战斗和部分慢武器降低一致性。
Combinaciones y estrategia
Peso 25 %7,5 / 10Texto original · Chino simplificado
武器形态和祝福支持打法搭配,但组合祝福影响偏弱,部分选择难与当前武器衔接。
Rejugabilidad
Peso 20 %7,0 / 10Texto original · Chino simplificado
武器与隐藏裂隙提供不同打法,固定首领和相似关卡使多次通关的新鲜问题不足。
Azar y equidad
Peso 20 %7,0 / 10Texto original · Chino simplificado
动作掌握及可调难度支持学习;弱预警、重叠敌人与不一致硬直反馈影响伤害可预判性。
Acabado y usabilidad
Peso 10 %7,0 / 10Texto original · Chino simplificado
动画与打击提示受到肯定,仍有通关卡住、短暂停顿及掌机启动黑屏的快照反馈。
- Autor del análisis
Texto original · Chino simplificado
Rogue by Rogue · AI 资料评测- Versión analizada
Texto original · Chino simplificado
具体构建未知;以所引资料描述的版本为准
Alcance y limitaciones
Texto original · Chino simplificado
基于收录资料与官方页面的主观归纳,未进行试玩。评论横跨抢先体验与正式版,BUG 和武器手感是未复现的快照反馈;未将后续内容承诺计分。
Fuentes del análisis 02
- 01Material archivadoVer material externo archivado ↓
Texto original · Chino simplificado
收录评论与社区资料(2026-10-01 快照)
使用 作者观点摘要 的 Tier list Part 2 (2024)、Top 10 of 2024 (#4) 及 玩家好评与批评 中的机制、交互、重复与易用性反馈;未将外部分数或旧等级用于计算。
- 02Fuente webVer original ↗
Texto original · Chino simplificado
Spiritfall 官方产品说明
2026-10-08 访问。确认平台格斗战斗、随机地图、祝福协同与独立招式武器,未据祝福数量直接加分。 官方页面不单独证明平衡或稳定性。
Reseñas en vídeo
Reseñas y análisis de YouTube y Bilibili en todos los idiomas. Abre el vídeo original para verlo.
Otras voces como referencia.
Las reseñas de terceros y los materiales de la comunidad archivados pueden corresponder a versiones diferentes. Las opiniones y notas externas se muestran por separado. Consulta los vídeos originales para conocer todo el contexto.
Resumen de la comunidad
Texto original · InglésA 2D action roguelite by Gentle Giant (published by Team17) whose combat borrows from platform fighters like Smash Bros and Brawlhalla, wrapped in a Hades-style blessings-and-hub structure.
Texto original · InglésPlayers like it a lot: Steam sits at Very Positive (about 93% of roughly 2,000 reviews, 92% of the most recent 30 days' small sample). Metacritic user score is 7.5 on only 15 ratings, and there are just 3 critic reviews, so no Metascore and no meaningful critic consensus exists. The dominant take is 'Hades meets Smash Bros', with praise for combat feel, weapons and the difficulty options. The recurring complaint is limited content: same bosses every run, few blessings, a solved feeling after several runs, and a 5-clear structure to see the real ending. It left Early Access (started Apr 2023) and launched 1.0 on Feb 28, 2024; there is no sign of abandonment, since reviews continue into late 2026, though the player base is small (steamspy est. 50k-100k owners, ~16 CCU).
Lo que elogian los jugadores
- Texto original · InglésCombat feels like a platform fighter: launching, wall-splatting and comboing enemies is described as satisfying, with very polished animation and hit feedback
- Texto original · InglésWeapons are distinct from each other and have alternate forms (e.g. Sisterhood Gauntlets, scythe) that change playstyle
- Texto original · Inglés150+ blessings, elemental upgrades and assist/bolt abilities that synergise; reviewers say few feel unimpactful
- Texto original · InglésAdjustable difficulty and accessibility options are praised, letting weaker players finish the story
- Texto original · InglésHand-drawn, Miyazaki-flavoured art and a strong soundtrack (though one critic found the music forgettable)
- Texto original · InglésPermanent upgrades between runs feel meaningful without being mandatory; hidden rifts and secrets reward exploration
- Texto original · InglésScope is reasonable and what is there is polished; $19.99 price viewed as fair, especially on sale
Lo que critican los jugadores
- Texto original · InglésLow content: the same bosses on the same levels every run and every clear, so it feels repetitive after roughly 6-10 hours
- Texto original · InglésFinishing requires about 5 full clears, and the final payoff is reported as just one extra boss phase, which many call anticlimactic
- Texto original · InglésOnly a limited number of blessings/relics and repeated active abilities and status effects; some feel they have solved the game after a couple of runs
- Texto original · InglésMuch of the combat is 'ragdolling' enemies in hitstun; true platform-fighter play (knockoffs, edge-guarding) mostly appears only in rifts or the last area
- Texto original · InglésCrowds of overlapping 2D enemies are hard to read, leading to cheap hits and spam-the-dash/projectile play
- Texto original · InglésEnemy telegraphs reported as mismatched with real attack timing; some mobs ignore hitstun to add artificial difficulty
- Texto original · InglésWeak plot and sparse lore; story is minimal and sprinkled in
- Texto original · InglésReported bugs: credits freeze/loop on completion, brief freezes, enemies attacking before level entry, a boss path glitch, new saves granting achievements; Steam Deck black-screen at launch per ImpulseGamer
- Texto original · InglésWeapon quality is uneven per several negative reviews: outside the fists many weapons are called slow and clunky, with combos that do not mesh with most blessings; the top negative review says knockoff play only appears in the final area or bonus fights
- Texto original · InglésSome players report launch/graphics problems (black screen on Steam Deck, graphics glitching on launch, one refund over it), so performance is not universally smooth
Características distintivas
- Texto original · InglésCombat built on platform-fighter ideas (knockback, launching, wall-splat, sweet spots) rather than standard hack-and-slash
- Texto original · InglésHades-like structure with Slay-the-Spire-style node map for choosing rooms and shared HP across a run
- Texto original · InglésWeapons with alternate forms that change inputs and moveset
- Texto original · InglésHidden rift rooms that turn into one-on-one knockback duels for extra loot
- Texto original · InglésHard versions of bosses and Pact-like challenge modifiers after the first clear, plus a boss-rush room
- Texto original · InglésRuns on Mac (no Linux build) and offers granular difficulty adjustment
Opiniones divididas
- Texto original · InglésWhether it truly delivers platform-fighter depth: fans of Smash/Brawlhalla call it a great fit, while competitive fighter players call it bare-bones with no real shield/dodge/grab
- Texto original · InglésResponsiveness and movement: praised as fluid by many, described as sluggish or non-responsive by others
- Texto original · InglésDerivative vs fresh: labelled 'Hades clone' by some critics/users, called one of the most innovative roguelites by others
- Texto original · InglésValue: fine at $19.99 for some, only worth it on discount for others given the content volume
- Texto original · InglésWeapon feel: praised as distinct and build-changing by many, called clunky and poorly synergised with blessings by others
Repetición y obstáculos
- Texto original · InglésRepeating the same boss lineup five times to reach the ending
- Texto original · InglésGrinding skill points and permanent upgrades after the first clear; unlock gating of core moves
- Texto original · InglésLong stretches of low-threat filler rooms before a boss, since shared HP makes small rooms unchallenging
- Texto original · InglésShielded bosses that do not flinch, which negates the combo-heavy combat exactly where challenge lives
- Texto original · InglésHigh-tier modifier runs needing a precise build, making 10-skull clears feel unreachable for some
- Texto original · InglésVisual clutter and cheap damage when many enemies and effects are on screen
Mejoras esperadas
- Texto original · InglésMore bosses, more rooms/biome variety and procedural variation so runs differ more
- Texto original · InglésMore blessings, weapon movesets and build synergies to avoid the feeling of solving the game
- Texto original · InglésMake movement/tech (e.g. wavedash and other advanced platform-fighter mechanics) available earlier instead of behind skill unlocks
- Texto original · InglésBetter enemy readability and clearer, consistent telegraphs in crowded fights
- Texto original · InglésSmarter difficulty curve: late-tier modifiers are said to spike damage; first two bosses can be harder than the last
- Texto original · InglésA more rewarding ending and stronger narrative for the multi-clear structure; ability to reset permanent upgrades; clearer info on secrets
Texto original · InglésMetacritic has only 3 critic reviews (95, 90, 66), so no Metascore; Metacritic user score is 7.5 from 15 ratings. No OpenCritic page could be confirmed (search was unavailable and the guessed page belonged to another game), so opencritic is null. Early Access ran from Apr 3, 2023 to the 1.0 launch on Feb 28, 2024. Steam revenue-calculator estimate is about $1.2M gross / $353k net (Boxleiter-style, unaudited). Platforms: Windows and Mac on Steam, no Linux. Some copies were distributed via the Jingle Jam charity bundle, which can inflate owner counts relative to sales. Steam reviews keep arriving through 2026, suggesting continued trickle of players; the 30-day sample is tiny (11 reviews). Web search budget was exhausted during this task, so Reddit and other community threads were not read directly; community sentiment here rests on Steam reviews plus Metacritic user reviews and three outlet reviews.
Fuentes de la comunidad
- Texto original · InglésTop helpful positive and negative English Steam reviews (18 positive, 12 negative) used for community praise and complaints ↗
- Texto original · InglésSteam appid, developer/publisher, release date, review counts, SteamSpy owner estimate and tags ↗
- Texto original · InglésSteam store page: Early Access dates, features, review summary ↗
- Texto original · InglésEstimated gross/net revenue (Boxleiter method) ↗
- Texto original · InglésMetacritic page: no Metascore, 3 critic reviews, user score 7.5 on 15 ratings ↗
- Texto original · InglésCritic review list with outlets, scores and URLs ↗
- Texto original · InglésMetacritic user review summary (praise and derivative/repetitive complaints) ↗
- Texto original · InglésGameGrin 9.5/10 review: combat, weapons, 150+ blessings, five-run structure, minor bugs ↗
- Texto original · InglésTry Hard Guides 9/10 review: creative roguelike, alternate weapon forms critique, roadmap ↗
- Texto original · InglésImpulseGamer negative review: non-responsive combat, repetitive runs, Steam Deck black screen ↗
Comentarios archivados del creador 2
Los resúmenes de terceros basados en subtítulos automáticos pueden contener errores de transcripción o interpretación.
Texto original · InglésTier list Part 2 (2024)
Texto original · InglésSpiritfall is a 2D action roguelike with a Hades-style boon structure that plays like a platform fighter. He played it in Early Access and was excited for the full release. As a former competitive Smash player, he found the combat a natural fit and considers the gameplay outstanding. He calls it an easy S tier but says he would still put Hades above it, and admits some Smash bias.
Lo que elogia el creador
- Texto original · InglésCombat plays like a platform fighter: aerials, smash attacks, down attacks and even spiking enemies
- Texto original · InglésEvery weapon feels like a different character with its own moveset
- Texto original · InglésHades-style boons from gods, with fusions and combo boons, change how each weapon plays
- Texto original · InglésStrong roguelike layer on top of excellent core gameplay, which is rare for combat-focused games
- Texto original · InglésHigh replayability from different weapons, blessings and approaches each run
- Texto original · InglésGood sense of progression, with visually distinct worlds and awesome bosses
- Texto original · InglésPlenty to unlock and secrets, including a very hard secret true boss
Problemas señalados por el creador
- Texto original · InglésWants even more content and secrets
- Texto original · InglésBosses repeat in every world; he wants variations of each boss (like a Pact of Punishment style upgrade)
- Texto original · InglésSynergy blessings are not very impactful and feel underwhelming compared to Hades
- Texto original · InglésBoon choices are sometimes situational, and sometimes all three offers are bad
Observaciones de diseño
- Texto original · InglésA genuinely combat-focused, Smash-like roguelike that succeeds at both combat and roguelike elements
- Texto original · InglésCopies Hades' boon framework but applies it to a very different kind of combat
- Texto original · InglésEach god's blessings drastically change how weapons are played
Texto original · InglésTop 10 of 2024 (#4)
Texto original · InglésSpiritfall is a 2D action roguelike heavily inspired by Hades, with the twist of being one of the few true fighting-game roguelikes. He recommends it to Smash Brothers fans, calling the combat crisp, deep and very satisfying. Runs vary a lot thanks to weapon and aspect choices plus blessing-driven builds. He ranks it fourth of the year and calls it one of his favorite games played that year, hoping for ongoing updates with more content.
Lo que elogia el creador
- Texto original · InglésCrisp, extensive, very satisfying fighting-game-style combat with combos and a wide range of abilities
- Texto original · InglésSurprising run-to-run variety; different ways to approach each encounter depending on enemy, boss and build
- Texto original · InglésWeapons and aspects each feel like a brand new character, with strong move sets from the start of a run
- Texto original · InglésItems and boons transform the core gameplay into unique builds with many synergies
- Texto original · InglésDivine spirits offer three blessings each that enhance core mechanics with good variety and synergy
- Texto original · InglésFantastic audiovisuals; each biome feels unique and immersive, with great bosses and an amazing final encounter
Problemas señalados por el creador
- Texto original · InglésWants more content: secrets, different encounters and additional bosses
- Texto original · InglésHopes the developers keep updating the game, implying current content is limited
Observaciones de diseño
- Texto original · InglésOne of the few genuine fighting-game roguelikes, appealing to Smash fans
- Texto original · InglésCharacter variety comes from weapons and aspects rather than selecting different characters


