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Star of Providence

Disparos

Texto original · InglésStar of Providence is a top down action shooter with procedurally generated elements. Explore a large, abandoned facility in search of incredible power, fighting dangerous foes and gaining new weapons and upgrades as you progress.

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Jugabilidad principal25 %—
Combinaciones y estrategia25 %—
Rejugabilidad20 %—
Azar y equidad20 %—
Acabado y usabilidad10 %—
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Resumen de la comunidad

Texto original · InglésA top-down twin-stick bullet-hell shooter with roguelite runs through a procedurally generated abandoned facility, by Team D-13 (originally released in 2017 as Monolith, now published with Bigmode).

Texto original · InglésSteam players rate it Overwhelmingly Positive (about 97% of ~3,375 reviews), and the recent reviews I read are almost uniformly glowing, with many describing it as a sleeper that got a second life after videogamedunkey's Bigmode picked it up. Critics were positive but few: Metacritic lists 6 reviews (Metascore 84) mostly from 2017 plus one 2025 review, and the Metacritic user score is 8.5 from only 37 ratings. The praise centres on tight game feel, huge boss and enemy variety, and deep post-game challenge layers; the complaints centre on steep skill-check difficulty and on weak or unexciting roguelite upgrades and meta-progression. It is not early access; it has been substantially expanded since launch, and the large Relics of the Past expansion is now included free on Steam.

Lo que elogian los jugadores

  • Texto original · InglésExtremely responsive, polished controls and game feel; many reviewers call it one of the most satisfying shooters they have played
  • Texto original · InglésHuge amount of content for a tiny install size, with many bosses and lots of enemy variety and new attack patterns still appearing deep into endgame runs
  • Texto original · InglésSkill-based progression: players improve by learning patterns rather than by finding broken builds, which they find more rewarding
  • Texto original · InglésLayers of optional post-game challenge (difficulty levels, looping, trials, secret superbosses and multiple 'final' bosses) give very long replayability; several reviewers logged 100-270 hours
  • Texto original · InglésSoundtrack (chiptune) and pixel art praised as charming and well made
  • Texto original · InglésUnlockable ships such as the sword ship change how a run plays and are described as making it feel like a different game
  • Texto original · InglésHelpful accessibility options, such as a hitbox marker setting, and hitboxes some players find forgiving
  • Texto original · InglésWeapon variety (13+ weapon types with 50+ modifiers per the store page) and an exploration-and-secrets feel reminiscent of older shooters
  • Texto original · InglésThe large Relics of the Past expansion is now bundled free, and reviewers say it is what makes the game shine, with secrets and discovery driving them to keep pushing

Lo que critican los jugadores

  • Texto original · InglésRoguelite upgrades and perks are seen as bland: mostly small percentage boosts to damage or reload that do not change playstyle
  • Texto original · InglésMeta-progression between runs feels thin or slow to some players
  • Texto original · InglésWeapons have very limited ammo and swap often, so players rarely get to enjoy the interesting guns
  • Texto original · InglésDash gives no invincibility frames, which some find a poor design choice in a dodge-heavy game
  • Texto original · InglésMany mechanics are unintuitive and must be learned by dying repeatedly
  • Texto original · InglésDifficulty ramps very hard for some players, especially trials and boss gauntlets with low damage output, and base difficulty feels too high to them
  • Texto original · InglésTechnical nitpicks in recent reviews: a blue-tinted black shader that prevents true OLED blacks, and fullscreen stutter reported by one player

Características distintivas

  • Texto original · InglésHybrid of shmup/bullet hell and twin-stick dungeon crawler with roguelite runs, often compared to Enter the Gungeon but with much more shmup-style dodging and skill expression
  • Texto original · InglésLots of hidden depth: secret bosses, multiple final bosses, looping difficulty and trials buried under the main game
  • Texto original · InglésExploration element compared by one reviewer to Guardian Legend, plus a surprisingly involved narrative and lore
  • Texto original · InglésShips and characters that substantially change playstyle (for example the sword ship)
  • Texto original · InglésSmall file size but very dense content; publisher Bigmode is co-founded by videogamedunkey, who helped bring it new attention

Opiniones divididas

  • Texto original · InglésDifficulty: fans call it the hardest yet most rewarding roguelike, while others say it is too brutal or too easy depending on skill and mode
  • Texto original · InglésArt style and direction: praised by most, called subjectively bad by at least one negative reviewer
  • Texto original · InglésRoguelite depth: some love that skill beats build luck, others find the upgrades shallow and the roguelite layer a perfunctory afterthought
  • Texto original · InglésComparisons to Isaac or Gungeon: one positive reviewer warns it should not be played like those games, while a negative reviewer says it shares Gungeon's flaws

Repetición y obstáculos

  • Texto original · InglésDying repeatedly to learn unexplained mechanics, which some find frustrating rather than fun
  • Texto original · InglésForced weapon swapping with scarce ammo
  • Texto original · InglésLosing uncollected drops if you accidentally leave a room while dodging leftover bullets
  • Texto original · InglésSlow upgrade pace and unlock grind that leaves some players feeling their time is wasted after a single hit ends a run
  • Texto original · InglésBoss-heavy sections that feel punishing rather than exciting for some players

Mejoras esperadas

  • Texto original · InglésMake perks and drops more impactful so runs can feel powerful or distinctive rather than just incrementally stronger
  • Texto original · InglésAdd ways to extend weapon life, such as ammo min-maxing or reroll options, to reduce forced weapon swapping
  • Texto original · InglésSpeed up or deepen meta-progression and unlocks, which some find slow
  • Texto original · InglésBetter onboarding and explanation of mechanics so players do not have to learn everything by dying
  • Texto original · InglésAdd a setting to disable the black-level shader for OLED displays
  • Texto original · InglésCommunity requests on Steam include arcade stick controls, better game-over screen detail, aspect-ratio options and workshop or modding support

Texto original · InglésLaunched on Steam in June 2017 as Monolith to positive but modest attention; Steam revenue estimates (Boxleiter-style, unaudited) put gross at roughly $1.19M and owners at 50k-100k, though the owner figure likely undercounts recent growth. It was renamed Star of Providence for console releases (to avoid confusion with Monolith Productions) and published with Bigmode, the label co-founded by videogamedunkey; several Steam reviewers say they found it through Dunkey. Wikipedia's sources give somewhat inconsistent dates for console launches (PS5, Xbox Series X/S and Switch, between 2024 and February 2025), so treat exact dates as unverified. The large Relics of the Past expansion (two extra floors, 2,000+ room layouts, looping difficulty, rare weapons, blessings and hacking) is now free on Steam, and recent reviews are near 100% positive. Steam store is Windows and Linux only; no Mac. OpenCritic score could not be retrieved: the web search budget was exhausted and the guessed OpenCritic URL pointed to a different game, so null is reported rather than guessed.

Comentarios archivados del creador 1

Los resúmenes de terceros basados en subtítulos automáticos pueden contener errores de transcripción o interpretación.

Texto original · InglésTier list Part 2 (2024)

Texto original · InglésStar of Providence is a fast-paced top-down bullet-hell shooter where you pilot a small spaceship room to room killing enemies. PepperHead was excited going in but came away disappointed, mainly by the gameplay itself. The tiny screen and high speed make it feel like trial and error, especially on later bosses, and he found it unfair and punishing from the start. He still appreciates its content, secrets and charming pixel art, and may keep playing. No tier letter is stated in this segment.

Lo que elogia el creador

  • Texto original · InglésLots of content, hidden stuff and secrets to discover
  • Texto original · InglésVariety of different worlds and bosses
  • Texto original · InglésCharming SNES-style pixel art that looks great
  • Texto original · InglésStrong intrigue that makes him want to keep playing

Problemas señalados por el creador

  • Texto original · InglésScreen is very small and gameplay very fast, so you must memorize enemy move sets or take damage
  • Texto original · InglésBosses feel like trial and error with almost no reaction window, which feels unfair
  • Texto original · InglésDash does not give invincibility; rolling into a bullet still hurts, odd for such a fast game
  • Texto original · InglésTeleport instead of dash is an upgrade rather than core mechanic
  • Texto original · InglésHealth is very hard to regain, so every hit feels permanent and punishing
  • Texto original · InglésNot enjoyable enough from the start; too punishing early

Observaciones de diseño

  • Texto original · InglésFinding health only raises max health, so damage is effectively permanent loss
  • Texto original · InglésDash replaceable by a teleport upgrade, which he thinks should be baseline
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