Ficha del juego / ROGUE BY ROGUEThe Spell Brigade
Texto original · InglésSurvivors-like with ONLINE CO-OP for 1-4 players. Team up with your wizard friends to slay hordes of dark creatures. Complete team-based objectives, unlock new upgrades and create overpowered spell synergies. Friend nor foe is safe in this friendly fire bullet hell!
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Resumen de la comunidad
Texto original · InglésA 3D survivors-like (bullet heaven) from Bolt Blaster Games where 1-4 wizards fight hordes together online, with friendly fire, team objectives and elemental spell infusions.
Texto original · InglésSteam players rate it Very Positive (about 81% of ~16.9k reviews in the local data; the live store page showed 86% overall and 81% in the last 30 days), driven mainly by co-op chaos, charming art and a satisfying core loop. The full 1.0 release on Apr 29, 2026 (after Early Access from Sep 16, 2024) sharply split the community: the most upvoted negative reviews blame a 3-5x increase in grind, costlier permanent upgrades and wizards locked behind gold instead of achievements. Critics are more lukewarm, with a Metacritic score of 69 (Mixed) from a handful of mostly PS5 reviews that praise the multiplayer but flag limited enemy variety and slow progression. Overall: a fun, friend-oriented co-op survivors-like that many feel is thin on variety and too grindy.
Lo que elogian los jugadores
- Texto original · InglésOnline co-op for up to 4 is the standout; friendly fire, spell combos and accidentally wiping teammates generate the fun, and reviewers call it the game that makes or breaks the experience
- Texto original · InglésArt style, animation and cute wizard designs with cosmetics and skins are widely praised as polished and welcoming
- Texto original · InglésEasy to pick up, chaotic 'brain off' gameplay that works for chill sessions with friends; several groups report returning weekly
- Texto original · InglésElemental infusions, augments and spell synergies allow varied, sometimes overpowered builds
- Texto original · InglésTeam-based map objectives and quests add some structure beyond pure survival (Metacritic critics cite novel map design and quest systems)
- Texto original · InglésRegular developer updates and receptive, community-oriented devs during Early Access
- Texto original · InglésRuns well on Steam Deck and has cross-platform multiplayer, solo option and controller support
- Texto original · InglésLow price (about $13) and a long-lasting time sink for some players, with several reviewers logging 100-280 hours
Lo que critican los jugadores
- Texto original · Inglés1.0 grind spike: gold rewards reduced while prices of permanent upgrades, enchantments, prestige resets and covenant unlocks rose sharply; reviewers say unlocking everything would take hundreds of hours
- Texto original · InglésWizard unlocks moved from achievement/challenge-based to gold purchases, removing a beloved mechanic and adding tedium
- Texto original · InglésLimited variety: same enemies on every map, only a couple of bosses, and about a third of spells described as weak
- Texto original · InglésShallow progression: hour 30 plays like hour 1 with bigger stats, so runs feel repetitive after a dozen matches
- Texto original · InglésNetcode and connection problems: no reconnect after a disconnect (a dropped player cannot rejoin), and lag with players matched from distant regions due to no region lock
- Texto original · InglésPerformance: endless mode gets very laggy as the screen fills up
- Texto original · InglésMusic is seen as basic, repetitive and poorly fitted to the game
- Texto original · InglésPatch cycle perceived as fixing one thing while breaking another (e.g. controller problems after patch 1.1.4 reported on the Steam forum)
Características distintivas
- Texto original · InglésOnline co-op first design for 1-4 players in a survivors-like, with friendly fire so teammates can hurt each other
- Texto original · InglésTeam-based map objectives and quests (e.g. football/sheep/torch-style minigames) layered on top of wave survival
- Texto original · InglésElemental infusion system combined with spell augments for build crafting
- Texto original · InglésCovenants as unlockable run modifiers with prestige-style resets of wizards
- Texto original · InglésFull 3D camera with a colorful, cartoonish wizard aesthetic and cosmetic skins, unusual in a genre dominated by 2D pixel art
- Texto original · InglésCross-platform multiplayer, with a console release (PS5) alongside Steam
Opiniones divididas
- Texto original · InglésThe 1.0 overhaul: some say the UI redesign, polish and added wizard/boss made it better, while the top negative reviews say it made progression worse and less fun
- Texto original · InglésSolo play: some find it fine, others say it became much less playable solo after the grind increase and that the game only really works with friends
- Texto original · InglésDifficulty and build variety: fans enjoy the chaos and scaling difficulty, while roguelike veterans find builds shallow and spells unbalanced
- Texto original · InglésVisual chaos: a feature for some ('unreadable screen adds to the fun') and a problem for others
Repetición y obstáculos
- Texto original · InglésGold grind needed for permanent upgrades, wizard unlocks and covenants; a single 45-minute multiplayer match may only afford one upgrade
- Texto original · InglésPrestige resets and max-leveling a wizard repeatedly just to unlock one covenant
- Texto original · InglésSome objective minigames (especially the football one) described as boring or impossible to complete with a swarm around
- Texto original · InglésQuest/achievement difficulty is uneven; a third of achievements are pure time sinks, and some Early Access quests were RNG-locked (e.g. needing specific infusions without rerolls)
- Texto original · InglésHardcore mode outcomes hinge on early trait rolls (lightning/shadow good, acid/dark bad), forcing restarts
- Texto original · InglésEndless-mode lag and the screen becoming unreadable as spells pile up
Mejoras esperadas
- Texto original · InglésReduce the gold/grind economy and restore cheaper or achievement-based ways to unlock wizards and covenants
- Texto original · InglésAdd more enemy types, bosses, maps and spells, and better balance across augments and elements
- Texto original · InglésAdd reconnect-to-session support and region locking or region filters for multiplayer matchmaking
- Texto original · InglésOptimise endless mode and late-run performance; players also ask for split-screen multiplayer (a popular forum thread)
- Texto original · InglésAdd rerolls for build-defining traits and infusions, and clearer stat descriptions with exact numbers
- Texto original · InglésBetter teammate communication tools and deeper multiplayer synergy; Metacritic critics say co-op can feel like playing next to each other
- Texto original · InglésMore music and soundscape options
Texto original · InglésEarly Access launched Sep 16, 2024 and was generally well liked, with frequent content updates. The 1.0 launch on Apr 29, 2026 brought a UI overhaul, a new wizard and boss, but also an economy rework that triggered a wave of negative reviews (the top two negative reviews have 350-400 helpful votes), leaving the recent review window weaker than before; the dev team was noted as receptive, and later patches (1.1.x) continued. Some players say it has improved since and praised the UI redesign. Metacritic shows a Metascore of 69 from 6 mostly PS5 critic reviews (PC 73 from 4; the page did not clearly state which platform the headline score refers to), and no user score yet. Steam-only on PC (no Mac/Linux); console version on PS5. OpenCritic page could not be confirmed, so null. Revenue estimate: about $3.4M gross and about $1.0M net per steam-revenue-calculator (Boxleiter-style estimate, SteamSpy owners 200k-500k). Note: the WebSearch budget was exhausted in this session, so web research relied on direct page fetches (Metacritic, Steam store and forum) and the local Steam reviews file; Reddit could not be fetched.
Fuentes de la comunidad
- Texto original · InglésTop helpful positive and negative English Steam reviews (local file), main source for player praise and complaints ↗
- Texto original · InglésLocal Steam metadata: review totals, tags, SteamSpy owners, revenue estimate ↗
- Texto original · InglésSteam store page: features, EA and 1.0 dates, overall and recent review status ↗
- Texto original · InglésSteam community forum: difficulty, slow leveling, split-screen requests, controller/multiplayer issues after patch 1.1.4 ↗
- Texto original · InglésMetacritic overview: Metascore 69, PC 73, no user score, critic strengths and weaknesses ↗
- Texto original · InglésMetacritic critic list: Video Chums 80, Gaming Boulevard 75, Console Creatures 70, Digital Chumps 70, IGN France 70, PlayStation Country 50 ↗
- Texto original · InglésEstimated gross and net Steam revenue (Boxleiter method) ↗
- Texto original · InglésChecked for an OpenCritic entry; nothing found in the fetched content ↗
Comentarios archivados del creador 1
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Texto original · InglésTier list Part 4 (2025)
Texto original · InglésThe Spell Brigade is a top-down, movement-only survivor-like in early access, built around finding and upgrading spells and combining elements onto them. He finds it very satisfying and enjoyable at its core, especially for its movement feel and multiplayer, but wants more content (spells, elements, relics, maps, bosses) and balance work. He places it in low A for now and thinks it could climb as updates land.
Lo que elogia el creador
- Texto original · InglésMovement-only gameplay is a confident choice and the movement feel is excellent, possibly better than Brotato's
- Texto original · InglésElemental combos on spells (fire, lightning, frost, acid, dark) create chaotic, varied builds with unique visuals per combination
- Texto original · InglésRandomized upgrade numbers based on luck
- Texto original · InglésExploding enemies chain reactions act as a catch-up mechanic for players behind
- Texto original · InglésRevive system that works even in single player
- Texto original · InglésMini quests during runs add variety
- Texto original · InglésMultiplayer is a blast and clearly the design focus; straightforward meta progression and many unlockable characters keep him playing
Problemas señalados por el creador
- Texto original · InglésOnly four maps and they feel repetitive, with not enough to do on them
- Texto original · InglésCharacters feel too similar; unique stats are minimal
- Texto original · InglésRelic chests are oddly designed, small and specific, and annoying to find in single player since looking for them costs XP
- Texto original · InglésMini quests are unbalanced, some trivial and some nearly impossible
- Texto original · InglésSome spells are weaker than others, feedback on damage and friendly fire is unclear, and only two final bosses with uneven difficulty
- Texto original · InglésFourth spell choice feels useless and muddies the upgrade pool; wants a choice of spell count and more rerolls
Observaciones de diseño
- Texto original · InglésElemental infusion system where any element can combine with any spell, with distinct visuals
- Texto original · InglésEnemies slow slightly when near the player, making weaving between them feel badass
- Texto original · InglésExplosive-enemy chain reactions as a catch-up mechanic
- Texto original · InglésDesigned primarily for multiplayer with friendly fire and generous revives
Opinión actualizada
Texto original · InglésEarly access placement; he says it could climb the ranks as content and balance are added.


