Ficha del juego / ROGUE BY ROGUEVoid Crew
Texto original · InglésVoid Crew is a Chaotic, Co-op Roguelite game for 1 to 6 players: Outfit your spaceship and crew for thrilling quests, brave fierce enemies in Space Battles... and try not to panic!
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Resumen de la comunidad
Texto original · InglésA first-person co-op roguelite for 1-6 players where a crew of pilots, gunners, engineers and scavengers runs a spaceship through procedurally chosen missions and space battles, with permanent character and ship-gear progression between voyages.
Texto original · InglésVoid Crew is well regarded, especially as a chaotic-with-friends co-op game: Steam shows Very Positive (about 86% of roughly 8,500 reviews) and Metacritic has an 80 from four critics. Reviewers and players love the role-based teamwork and the tension of keeping a ship alive, but the recurring caveats are thin content and repetition after a few runs, a rough solo experience, and run-ending bugs. It left Early Access (launched Sept 2023) with its 1.0 on Nov 25, 2024, and came to PS5 and Xbox with crossplay in Sept 2025. Recent Steam sentiment reads noticeably weaker than lifetime sentiment, driven by complaints that updates added bugs and that the loop hasn't deepened enough; the developer is still actively supporting it, though some players ask whether the game is fading.
Lo que elogian los jugadores
- Texto original · InglésThe four-role crew structure (Pilot, Gunner, Engineer, Scavenger) forces real simultaneous cooperation, with the pilot positioning the ship for gunner firing angles while engineers patch damage
- Texto original · InglésEmergent chaos and comedy when a crew of friends panics, argues over ship setup or sabotages each other, which Steam reviewers say is the game's main draw
- Texto original · InglésTension and difficulty at higher levels that make coordinated crews feel rewarded when they pull off a boss kill or narrow escape
- Texto original · InglésShip and module customization, including picking hardware and tactics before a voyage, which players like if they enjoy loadout planning more than pure shooting
- Texto original · InglésOngoing developer support and expansion, which players contrast favourably with publishers that abandon multiplayer titles
- Texto original · InglésFeels like the first polished, popular take on the multi-crew-ship niche, though some reviewers fault the submarine-like flight and inconsistent ship-interior visuals
- Texto original · InglésWorks with 1-6 players and with random matchmaking, so it is playable beyond a fixed friend group
Lo que critican los jugadores
- Texto original · InglésContent depth is thin: several Steam reviewers say they saw nearly everything (enemy types, bosses, mission/base layouts) within 5-8 hours and call it demo-like for the price
- Texto original · InglésRun-ending bugs in longer runs, such as objectives spawning inside asteroids, astral map interaction breaking after events like Interdiction, and seat/interaction failures that force rejoining
- Texto original · InglésMultiplayer desync and crash issues in long sessions (over an hour or past about 10 jumps), including players who crash but linger in the lobby and freeze it
- Texto original · InglésSome players say it runs worse now than it did a year ago, i.e. updates introduced regressions
- Texto original · InglésSolo play is punishing and widely described as not designed for it, which one critic said undercuts the game's identity
- Texto original · InglésFlight feels slow, submarine-like and fails to convey zero-gravity (called out by Try Hard Guides and in other coverage)
- Texto original · InglésAlways-online requirement even in solo, multiple EULA prompts and opt-out analytics drew complaints from some Steam reviewers
- Texto original · InglésEnemy variety and gunplay feel samey; level-up perks such as small fire-rate boosts do not feel like new content
- Texto original · InglésGenerative-AI voice acting and content (added or disclosed after launch) drew complaints from some reviewers, including one who felt misled after the refund window
- Texto original · InglésSmall active player base: recent reviewers say public lobbies are scarce and mostly private even with crossplay
Características distintivas
- Texto original · InglésMulti-crew spaceship management in first person with real seats and stations, often compared to FTL in 3D or a Firefly-style misfits-in-space fantasy
- Texto original · InglésPlayers physically move around the ship to repair, man turrets and route power, rather than controlling a single pilot avatar
- Texto original · InglésSpacewalk/EVA scavenging missions and boarding tasks happen alongside the ship combat
- Texto original · InglésRoguelite structure built around 'voyages' where ship gear is found and lost per run while character careers level permanently
- Texto original · InglésOften contrasted with Jump Space (more focused on flying the ship) and Wildgate; Void Crew leans harder on crew management and ship upkeep
Opiniones divididas
- Texto original · InglésDifficulty and solo play: some call the solo experience brutal and unfair, while others respond that it is a co-op game and solo complaints are misplaced
- Texto original · InglésDepth vs. fun: critics and some players say it lacks long-term depth, yet many still rate it highly as a friends game and recommend it on a sale
- Texto original · InglésPrice: some reviewers feel full price is too much for the current content, others consider about 25 USD fair for the co-op fun
Repetición y obstáculos
- Texto original · InglésRepetition: the same early-level content and enemy types loop over many runs, described as just the first few levels repeated
- Texto original · InglésLong runs that can end abruptly to a bug, making the time investment feel wasted
- Texto original · InglésSlow XP progression that leaves players on starter gear for a large share of their playtime
- Texto original · InglésPiloting and basic point-and-click shooting feel shallow to some, especially in two-player crews
- Texto original · InglésLow-value rare drops and boss loot that can only be used for one or two missions
- Texto original · InglésRoguelite depth is shallow: few build-defining items or synergies and single-tree character progression, so runs feel alike
Mejoras esperadas
- Texto original · InglésCarry blueprints or unlocks across voyages; one 20-hour player found progression too slow for hardware variety and boss loot meaningless because runs end at the boss
- Texto original · InglésAdd more enemy, boss, weapon and mission/base variety so runs differ beyond the first few levels
- Texto original · InglésFix long-run stability: desync, seating/interaction loss, lobby freezes and stuck objectives
- Texto original · InglésGive the Scavenger role a clearer, more engaging identity (criticized in reviews for being ill-defined)
- Texto original · InglésImprove solo and small-crew balance or scaling, plus difficulty spikes seen on continued saves
- Texto original · InglésMore cosmetics, endless or post-boss endgame options and more ways to mess with friends
Texto original · InglésEarly Access began Sept 7, 2023 from Danish studio Hutlihut Games (Focus Entertainment publishing); 1.0 launched Nov 25, 2024 at $24.99. Launch critics were uniformly positive (4 Metacritic reviews, all in the 76-90 range) while flagging weak flight feel, difficulty and solo play. A surprise PS5/Xbox Series X/S release with crossplay followed on Sept 4, 2025, ported with Piktiv; a pinned Steam hotfix post mentions lost console progress with compensation offered. It won Best Multiplayer Game at the 2025 Unity Awards and NYX Game Awards honors, and was nominated for Best Debut and Best Game Design at Denmark's Spilprisen 2024. Steam all-time reviews are Very Positive, but a Steam page snapshot showed the most recent 30 days as Mixed (about 65% positive on few reviews), and recent reviewers complain of increasing bugs. Steam revenue estimate (Boxleiter-style, unaudited) is about 4.5M USD gross, roughly 1.3M net, with SteamSpy owners at 200k-500k. Windows only on PC. OpenCritic could not be confirmed, so it is left null.
Fuentes de la comunidad
- Texto original · InglésLocal file of top helpful positive and negative English Steam reviews (source of most player-level praise and complaints) ↗
- Texto original · InglésLocal Steam metadata: review counts, tags, owners estimate, revenue estimate ↗
- Texto original · InglésMetascore 80 (4 critics) and user score 7.8 ↗
- Texto original · InglésPer-outlet critic scores and review summaries (PC Gamer, Try Hard Guides, SI GLHF, Gaming Nexus) ↗
- Texto original · InglésSmall sample of Metacritic user reviews (8 ratings) and themes ↗
- Texto original · InglésDevelopment history, Early Access and console release dates, awards, reception summary ↗
- Texto original · InglésSteam store page: tags, all-time vs recent review snapshot ↗
- Texto original · InglésSteam community forum: bug volume, solo-viability pinned post, console progress hotfix, 'is the game dead' thread ↗
- Texto original · InglésUnaudited revenue estimate for the game ↗
Comentarios archivados del creador 1
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Texto original · InglésTier list Part 4 (2025)
Texto original · InglésVoid Crew is a first-person spaceship management roguelike built around multiplayer, where each player fills a role such as pilot, gunner, engineer or spacewalker. Runs move sector to sector with varied missions, and progression comes entirely from upgrading the ship rather than the character. He had a great time with friends but found the single-player experience much weaker and more frustrating. Unclear information, janky clipping and underwhelming relics hold it back. He rates it a solid B with lots of potential, noting he would need more hours for an accurate rating.
Lo que elogia el creador
- Texto original · InglésMultiplayer is chaotic, funny and well designed, with friends causing comedic disasters like jumping to hyperspeed while crewmates stand
- Texto original · InglésDistinct crew roles (pilot, gunner, engineer, spacewalker)
- Texto original · InglésMissions feel different from each other (combat, exploration, defending ships) across varied biomes
- Texto original · InglésVisually beautiful, with a cool look and feel
- Texto original · InglésNerve-wracking fix-everything-on-the-ship moments when under fire are fun
- Texto original · InglésPurely cosmetic loot box customization with no microtransactions
Problemas señalados por el creador
- Texto original · InglésInformation is unclear: port/starboard relic effects, hidden rules like energy cost not going below one, and stat displays that do not match module text
- Texto original · InglésHelp menu has many tabs and no search function
- Texto original · InglésSome crew roles feel far less important than the game implies
- Texto original · InglésJanky character clipping through walls
- Texto original · InglésRelics are underwhelming and rare, giving only small stat tradeoffs
- Texto original · InglésSingle player is a drag with long, slow tasks, and runs cannot be quit midway because the game is built for multiplayer
- Texto original · InglésLittle ship customization early on
Observaciones de diseño
- Texto original · InglésCharacter never gets stronger in a run; all progression is ship upgrades (modules, relics, guns, installations)
- Texto original · InglésDeliberately slow installation and repair mechanics so nothing is automated and players must fix things
- Texto original · InglésMeta progression is small numeric stat and ability tweaks


