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Warm Snow

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Texto original · Inglés'Warm Snow' is a Rogue-like action game with a background set in a dark fantasy world, where the eerie 'Warm Snow' holds sway. You will play as the Warrior 'Bi-an' on a crusade against the Five Great Clans, in order to save a world teetering on the brink of destruction.

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Jugabilidad principal25 %—
Combinaciones y estrategia25 %—
Rejugabilidad20 %—
Azar y equidad20 %—
Acabado y usabilidad10 %—
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YOUTUBE + BILIBILI / VIDEO

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Resumen de la comunidad

Texto original · InglésA Chinese-mythology dark-fantasy action roguelite by BadMudStudio (published by bilibili) in which swordsman Bi-an fights the Five Great Clans using melee weapons plus recallable flying swords, with a deep relic/sect build system.

Texto original · InglésWarm Snow is a well-liked, somewhat under-the-radar action roguelite: Steam shows about 39k reviews at roughly 93% positive (Very Positive), with the Steam store page showing a dip in recent reviews (about 79% on a small 30-day sample). Players praise build variety, the flying-sword combat and the ink-painting art style; they criticise slow meta-progression, unclear or badly translated text, a linear fixed map and fodder enemies once a build comes together. Formal critic coverage is thin: Metacritic has only two critic reviews (90 and 80), so no Metascore yet, and no OpenCritic entry was found. It is a full release (Jan 2022), not early access, with a paid DLC (The End Of Karma), a free DLC (Shao Meng / 烬梦) and console ports (Oct 2023). Commonly compared to Hades, usually as solid but a step below it in presentation and story.

Lo que elogian los jugadores

  • Texto original · InglésLarge build variety: sects, relics, weapons and deities combine into many synergies, and players report late-game runs feel very flexible
  • Texto original · InglésDistinctive gear system: the same relic or piece of gear has a different effect depending on which slot it is placed in, and can be re-slotted at any time
  • Texto original · InglésFast, fluid combat built around melee plus flying swords that can be launched and recalled
  • Texto original · InglésStriking art direction inspired by ancient silk/ink painting, with Chinese mythology theme and a well-liked soundtrack
  • Texto original · InglésScalable difficulty and challenge options give high replay value; reviewers cite 30-40+ hours to unlock everything and multiple stories/endings
  • Texto original · InglésGood boss fights and decent enemy variety according to several positive reviewers
  • Texto original · InglésLots of content for the price (around $18), including a free DLC and a paid expansion

Lo que critican los jugadores

  • Texto original · InglésTranslation problems: English text overflows UI boxes, some keywords and item effects are mistranslated or unclear, and some end-of-boss text is untranslated
  • Texto original · InglésMeta-progression is described as very slow to upgrade, which a top-voted negative review calls the game's major flaw
  • Texto original · InglésFixed, linear level layouts and repeated bosses make runs feel repetitive compared with procedurally generated roguelites
  • Texto original · InglésMany item and relic effects reduce to 'do more damage when X', so playstyle changes less than the item count implies
  • Texto original · InglésEnemies become fodder with a decent build but feel like HP sponges in early runs or on weak builds
  • Texto original · InglésDash and movement are called clunky or slow by several reviewers; game feels dated to some
  • Texto original · InglésStory and characters are seen as weak or forgettable compared with Hades, with average presentation of the narrative
  • Texto original · InglésSome players report stuttering and performance problems on PC
  • Texto original · InglésWeapons lean on specific relics to reach full power, and many weapons reuse the same swing animation so they feel like stat swaps

Características distintivas

  • Texto original · InglésSlot-dependent relic effects: the same item behaves differently in each of the four slots and can be rearranged freely
  • Texto original · InglésFloating flying-sword projectiles alongside melee, with a recall mechanic
  • Texto original · InglésSect and deity choices at run start that shape the build, inside a Chinese mythology / dark wuxia setting
  • Texto original · InglésMultiple stories (about three) with a hidden true ending that requires collecting fragments across many runs
  • Texto original · InglésExtremely nuanced status-effect and condition-trigger item system (poison, bleed, burn, frost) with deep stacking rules

Opiniones divididas

  • Texto original · InglésHades comparison: some praise it as a top-tier roguelite, others say Hades and its sequel exist so just play those
  • Texto original · InglésBuild depth: many praise huge variety, while critics say effects mostly boil down to more damage and do not change playstyle
  • Texto original · InglésDifficulty and balance: some find it hard, others find bosses and enemies trivial with a good build
  • Texto original · InglésChinese voice acting and translation: some see it as flavourful, others as a barrier for English speakers

Repetición y obstáculos

  • Texto original · InglésSlow meta-progression and farming enemies for fragments to unlock all stories and the true ending
  • Texto original · InglésEarly runs feel repetitive before enough content is unlocked
  • Texto original · InglésNothing is explained well; players often have to play to learn what a keyword does
  • Texto original · InglésFixed maps and repeated bosses get samey over a long playthrough
  • Texto original · InglésCompletion is a long grind: unlocking everything means farming fragments across many runs, and some reviewers regret the hours sunk into 'unlock it all'

Mejoras esperadas

  • Texto original · InglésClearer UI, status and keyword explanations and a proper retranslation of the English text
  • Texto original · InglésFaster or less grindy meta-progression and unlock pacing
  • Texto original · InglésMore varied or procedural level layouts and more enemy types
  • Texto original · InglésBetter balance so that some relics/weapons are not dependent on specific relic pairings and some builds are not broken
  • Texto original · InglésStronger narrative delivery and more developed characters
  • Texto original · InglésTighter dash and movement feel

Texto original · InglésReleased on Steam Jan 18, 2022 (Windows only, priced $17.99) by BadMudStudio / bilibili and never in early access. It had a strong Chinese launch and later gained an English audience; console versions (Xbox, PS, Switch) followed around Oct 2023. Post-launch content includes the free 'Shao Meng / 烬梦' DLC and the paid 'The End Of Karma' DLC. Steam-wide all-time rating stays around 93% positive, but a recent-reviews dip (about 79% on a small sample per the store page) suggests newer players are more lukewarm, mainly over translation and meta-progression. Third-party estimates (steam-revenue-calculator, Boxleiter-based, order of magnitude only) put Steam gross revenue near $30M and owners at 1-2M. Limitations of this research: the web search budget was exhausted, so no Reddit threads or major outlet reviews could be read; OpenCritic has no confirmed entry and Metacritic has only two critic reviews (no Metascore).

Comentarios archivados del creador 1

Los resúmenes de terceros basados en subtítulos automáticos pueden contener errores de transcripción o interpretación.

Texto original · InglésTier list Part 1 (2023)

Texto original · InglésWarm Snow is a Chinese hack-and-slash roguelike that plays its serious tone straight and pulls it off. Everything in it is wildly overpowered, both the player and the enemies, which makes it visually crazy and very fun. He admits the balance is only okay, but he has played it a lot and keeps enjoying it. The lack of boss variety holds it back from S, so he places it at the top of A and recommends it to fans of action-heavy hack and slash.

Lo que elogia el creador

  • Texto original · InglésTakes itself seriously without turning goofy, and the tone works
  • Texto original · InglésMakes you feel really powerful, with absurd scaling such as +300% damage passives
  • Texto original · InglésOverpowered enemies keep the power fantasy from getting boring across runs
  • Texto original · InglésStrong pre-run customization: every run starts with a boon from a different god that sets your elemental damage
  • Texto original · InglésA starting relic that synergizes with the boon gives character-like choice from the start
  • Texto original · InglésVisually impressive, with awesome-looking bosses

Problemas señalados por el creador

  • Texto original · InglésBosses are great but always the same ones every run
  • Texto original · InglésBalance is merely okay and not the best design
  • Texto original · InglésConstant overpowered state could bore players in some games, though here it mostly holds up

Observaciones de diseño

  • Texto original · InglésEverything is overpowered, enemies included, so scaling is mutually absurd rather than one-sided
  • Texto original · InglésStarting god boon acts like choosing a different character by fixing the elemental damage type
  • Texto original · InglésDesign lesson: roguelikes benefit from varied bosses, especially action-based ones
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