Ficha del juego / ROGUE BY ROGUEWizard of Legend
Texto original · InglésWizard of Legend is a no-nonsense, action-packed take on wizardry that emphasizes precise movements and smart comboing of spells in a rogue-like dungeon crawler that features over a hundred unique spells and relics!
¿Por qué esta puntuación?
Texto original · Chino simplificado
法术连段和遗物互动是明确优势,能支撑多种操作流派;环境重复与风险可读性限制了长期表现。
Jugabilidad principal
Peso 25 %8,5 / 10Texto original · Chino simplificado
快速走位与连续施法形成可练习的连段,短局适合反复试验;被连续打断和等待冷却会降低部分战斗的流畅性。
Combinaciones y estrategia
Peso 25 %8,5 / 10Texto original · Chino simplificado
法术与遗物能组合近战、远程或召唤等路线,效果差异比纯数值升级更重要;信息不足会增加尝试成本。
Rejugabilidad
Peso 20 %7,0 / 10Texto original · Chino simplificado
换法术组合能改变操作节奏,挑战模式提供目标;地图主题、敌人与首领反复出现,新局局面变化弱于构筑变化。
Azar y equidad
Peso 20 %6,5 / 10Texto original · Chino simplificado
对移动和冷却的理解能改善表现,但密集战斗中的连续硬直、坠坑与特效遮挡使错误代价有时难以预判。
Acabado y usabilidad
Peso 10 %7,0 / 10Texto original · Chino simplificado
像素动作与音效支持战斗节奏,本地合作也便于一起试验;购买前法术说明不足,颜色标记的无障碍反馈不佳。
- Autor del análisis
Texto original · Chino simplificado
Rogue by Rogue · AI 资料评测- Versión analizada
Texto original · Chino simplificado
具体构建未知;以所引资料描述的版本为准
Alcance y limitaciones
Texto original · Chino simplificado
未进行试玩;分数是依据已收录评述与社区具体反馈作出的主观资料评测。旧反馈跨版本、部分原始材料为不可重开的本地快照;本次 Steam 核查仅确认玩法与功能,未复测平衡、性能或报告的故障是否仍存在。
Fuentes del análisis 02
- 01Material archivadoVer material externo archivado ↓
Texto original · Chino simplificado
收录评论与社区资料(2026-10-01 快照)
使用 作者观点摘要 的 Tier list Part 1 (2023) 的具体优缺点,以及 玩家好评、玩家批评 与 资料核查说明;不使用旧等级、外部分数或销量反推。
- 02Fuente webVer original ↗
Texto original · Chino simplificado
Wizard of Legend · Steam 官方商店
2026-10-08 访问。核对快速连招施法、法术遗物组合、召唤路线和本地合作。未据商店介绍推定性能或故障已修复。
Reseñas en vídeo
Reseñas y análisis de YouTube y Bilibili en todos los idiomas. Abre el vídeo original para verlo.
Otras voces como referencia.
Las reseñas de terceros y los materiales de la comunidad archivados pueden corresponder a versiones diferentes. Las opiniones y notas externas se muestran por separado. Consulta los vídeos originales para conocer todo el contexto.
Resumen de la comunidad
Texto original · InglésA fast, spell-combo-driven top-down action roguelite by Contingent99 in which you fight through a dungeon of elemental trials to beat the Council of Magic, building a loadout of spells (Arcana) and relics.
Texto original · InglésWizard of Legend is well regarded by players (Steam 'Very Positive', about 90% positive across roughly 21k reviews in the local dataset) and generally favorably by critics (Metacritic PC 79, Switch 76). Praise centres on the huge spell and relic build space, the power-fantasy combo combat, and the couch co-op. The recurring complaints are dashes with no invincibility frames, pit deaths, stunlock from crowds, a slow unlock grind that gates viable builds, and thin environment and boss variety. It is a full release (2018, all major consoles, mobile in 2023) rather than early access, and it has kept receiving content updates. Many current Steam reviewers also compare it favourably to the 2025 sequel, which they say disappointed.
Lo que elogian los jugadores
- Texto original · InglésEnormous build variety: hundreds of spells and relics, and players report still finding new builds after 40+ hours
- Texto original · InglésSpell combo combat gives a strong 'feel like a real wizard' power fantasy once a build clicks (Avatar-style elemental play is a frequent comparison)
- Texto original · InglésRelics/Arcana have interesting effects rather than flat percentage stat bumps
- Texto original · InglésLocal couch co-op is frequently called out as a highlight, by reviewers and players alike
- Texto original · InglésPolished pixel art, animated spell effects and music (Dale North soundtrack)
- Texto original · InglésLots of challenge and endgame content: Chaos Trials, challenge modes, a Boss Rush mode and powerful unlockable 'dark spells'
- Texto original · InglésNo microtransactions; Steam reviewers thank the dev for adding content rather than selling it as DLC
- Texto original · InglésGood short-session runs: players use it for a quick 20-minute run to test a new build
Lo que critican los jugadores
- Texto original · InglésDashes have no invincibility frames and any enemy can stagger you, so crowded fights feel like stunlock rather than skill
- Texto original · InglésEasy to dash or get knocked into pits and void, described by several reviewers as a frustrating death source
- Texto original · InglésEnvironments and bosses are limited (three dungeon themes in the original release), so runs feel repetitive over time
- Texto original · InglésCombat can be cluttered by effects and cramped arenas, making telegraphs hard to read
- Texto original · InglésSpells and items give little information before purchase, so it is easy to waste currency on gear that does not fit you
- Texto original · InglésEarly difficulty spikes; new players often stall on the second boss and some find the first waves brutal
- Texto original · InglésBasic attacks dominate while strong spells sit on cooldown, which some find dull
- Texto original · InglésAccessibility gaps, e.g. a colourblind player says ground markers are hard to see; Switch frame skips noted by Destructoid
Características distintivas
- Texto original · InglésSpell-crafting around four base Arcana slots with combo timing and cooldown management, closer to a fighting-game or spell-cast rhythm than a hack-and-slash
- Texto original · InglésHard cap on how many unlocked spells you can start a run with, so it plays closer to a pure roguelike than most roguelites despite the unlock shop
- Texto original · InglésElemental magic theme with a large cosmetic and signature-spell layer (outfits, signature attacks)
- Texto original · InglésBuilt-in local two-player co-op and Boss Rush / Chaos Trial modes
- Texto original · InglésRelics with build-defining effects instead of generic stat boosts
Opiniones divididas
- Texto original · InglésNo dash i-frames and stunlockable player: some call it bad design, others say it is the core of the game's high-skill power fantasy and what makes success feel earned
- Texto original · InglésDifficulty and unlock grind: long-time players love mastering it, newcomers and Hades fans often bounce off
- Texto original · InglésStory and lore amount: one reviewer wants more, others find the narrative unsatisfying
- Texto original · InglésComparison to Hades: some find it a poorer fit for the Hades-style expectation, others enjoy it for being slower and more methodical
Repetición y obstáculos
- Texto original · InglésUnlock grind: guides say to grind certain items first, so the 'steep learning curve' is really a prerequisite grind (a widely upvoted negative Steam review)
- Texto original · InglésBuying and unlocking spells, relics and robes that many players never use feels pointless with no stat meta-progression
- Texto original · InglésMany unlocked spells are felt to be weak or redundant compared with the starting set
- Texto original · InglésWaiting out cooldowns while using basic attacks, and cornering/kiting enemies to pile them up
- Texto original · InglésStory and boss dialogue beats are disliked by some and felt to undercut the ending
Mejoras esperadas
- Texto original · InglésAdd dash invincibility frames or a more forgiving dodge
- Texto original · InglésAdd some form of light meta-progression (starting stat boosts or more starting spell/relic options) so unlocking feels rewarding
- Texto original · InglésShow descriptions for cursed relics and spells in-game instead of forcing players to a wiki
- Texto original · InglésMore environment, enemy and boss variety to reduce repetition
- Texto original · InglésOnline co-op (the Destructoid review called out its absence)
- Texto original · InglésBetter colourblind options and clearer hazard/telegraph readability
Texto original · InglésKickstarted in June 2016 (about $72.7k raised vs a $50k goal), published by Humble Games, and launched on May 15, 2018 on PC, Mac, Linux, PS4, Switch and Xbox One; sold 300k copies in 16 days and passed 500k by end of July 2018 per Wikipedia. Steam revenue estimate is about $13.2M gross (about $3.9M net) per steam-revenue-calculator.com (Boxleiter-style estimate), with SteamSpy showing 500k-1M owners. Reception has held up since launch, with a recent Steam window still Very Positive (82% of 28 recent reviews when fetched). Mobile versions arrived Oct 2023. The sequel, Wizard of Legend 2 (Dead Mage), released in June 2025 and several 2025-26 Steam reviewers describe it as a letdown relative to the original. Note: I could not obtain an OpenCritic page (web search budget exhausted and the guessed page was for another game), and Metacritic user score is based on only about 114 ratings.
Fuentes de la comunidad
- Texto original · InglésTop helpful positive and negative English Steam reviews (local file) ↗
- Texto original · InglésSteam store metadata, review totals, SteamSpy owners, revenue estimate ↗
- Texto original · InglésSteam store page, all-time and recent review status ↗
- Texto original · InglésMetacritic aggregate: Switch critic score, user score 7.4, outlet summaries ↗
- Texto original · InglésMetacritic PC Metascore 79 ↗
- Texto original · InglésDevelopment, Kickstarter, release platforms, sales milestones, reception, sequel ↗
- Texto original · InglésDestructoid 6/10 Switch review: performance, missing spell info, no online co-op ↗
- Texto original · InglésEstimated gross/net revenue (Boxleiter method) ↗
- Texto original · InglésSteam community discussion topics: difficulty, Steam Deck issues, mod requests ↗
Comentarios archivados del creador 1
Los resúmenes de terceros basados en subtítulos automáticos pueden contener errores de transcripción o interpretación.
Texto original · InglésTier list Part 1 (2023)
Texto original · InglésWizard of Legend is a flashy top-down hack-and-slash roguelite where you pick spells and feel extremely powerful. PepperHead has a deep personal history with it, having played since early access and followed every update, including on stream with a friend. He thinks it is really good but is disappointed it no longer gets updates and that it gets boring after a very long time. He places it as a high A, the last game of the night, and says it could be an easy S with more content and variety.
Lo que elogia el creador
- Texto original · InglésCore gameplay of unique spells and items makes repetitive content fun
- Texto original · InglésMakes you feel super powerful
- Texto original · InglésVery flashy and fun to play
- Texto original · InglésHuge variety of builds
- Texto original · InglésStrong personal attachment; he played it a ton over years
- Texto original · InglésEach past update made the game feel fresh and exciting
Problemas señalados por el creador
- Texto original · InglésLevel layouts are mundane and generic
- Texto original · InglésRepetitive: same layouts recur constantly
- Texto original · InglésFights the same enemies over and over while running between areas
- Texto original · InglésNo more updates; he wants a large DLC and more content
- Texto original · InglésGets a little boring after a very long time once everything is done
Observaciones de diseño
- Texto original · InglésSpell and item variety alone carries otherwise generic level design
- Texto original · InglésDesign lesson: ongoing content updates keep a roguelite feeling fresh, and their absence limits replay


