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Wizard of Legend 2

Combate de acciónAventura cooperativaEstilo Hades

Texto original · InglésFace perilous magical trials in the fast-paced rogue-lite follow-up to the acclaimed original, featuring co-op and vibrant new 3D visuals. Master new Arcana and elements, experiment with spell combinations, and become the next Wizard of Legend!

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Jugabilidad principal25 %—
Combinaciones y estrategia25 %—
Rejugabilidad20 %—
Azar y equidad20 %—
Acabado y usabilidad10 %—
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Resumen de la comunidad

Texto original · InglésA 3D, up-to-4-player co-op action roguelite sequel to Wizard of Legend, built by a different studio (Dead Mage) in Unreal, where you mix elemental Arcana spells across runs through the Floating Lands.

Texto original · InglésMixed on Steam (about 52-53% positive across roughly 2,000-2,600 reviews; recent reviews lean Mostly Negative). The moment-to-moment combat, spell variety and 4-player co-op are the consistent bright spots, but original-game fans see a stripped-down, less polished successor with far fewer spells and relics, plus buggy online co-op. Critic coverage is thin: Metacritic has only 3 PC reviews (scores 100, 80, 60) and no Metascore yet, and user score there is 5.2/10 from 15 ratings. It left Early Access (launched Oct 2024) and hit 1.0 on June 12, 2025, but many players say updates stopped around July 2025 and call the game abandoned, which heavily colours recent sentiment. The steady refrain is that it is fun with friends on a discount, while solo players are pointed back to the original.

Lo que elogian los jugadores

  • Texto original · InglésFast, responsive combat and character control; several reviewers say it feels smooth and natural, with i-frame dashing
  • Texto original · InglésLarge mix-and-match Arcana system across six elements (fire, water, earth, lightning, air, chaos) that supports experimental builds
  • Texto original · Inglés4-player online co-op plus local split screen; friends describe it as chaotic fun and the best way to play it
  • Texto original · InglésGood-looking stylised 3D visuals, enemy variety and biomes that do not overstay their welcome
  • Texto original · InglésBosses are fun and have combo-style attack sets that become manageable once learned

Lo que critican los jugadores

  • Texto original · InglésContent cut versus the original: one detailed reviewer cites about 71 spells vs about 204 and about 145 relics vs about 315, with only 10 relic slots; many others note fewer Arcana and relics generally
  • Texto original · InglésOnline co-op bugs and netcode: desyncs, softlocks, crashes that scale with player count, and no ability to reconnect to a run
  • Texto original · InglésCampaign is short (reports of about 4-9 hours to beat, one claiming a very fast clear) and only a handful of biomes, so replay feels repetitive
  • Texto original · InglésDialogue and voice acting criticised as excessive, badly directed and miscast, with the player character lacking personality
  • Texto original · InglésBoss and enemy telegraphs often judged too short or unclear (few audio cues), plus knockback and fall damage frustrations
  • Texto original · InglésFeels soulless and less snappy than the original: several top reviews (including a 1000-hour original player) call it sluggish, derivative of Hades, and stripped of the 2D style's charm
  • Texto original · InglésBalance problems: lightning and some builds are far stronger than others, while many upgraded Arcana or trinkets feel weak or useless
  • Texto original · Inglés$24.99 price judged too high for the content and stability by many
  • Texto original · InglésAbandoned after 1.0: the most-upvoted recent negative reviews say updates and developer communication stopped, leaving bugs and missing content unresolved

Características distintivas

  • Texto original · InglésFull 3D take on the Wizard of Legend formula with 4-player online co-op (the original was 2-player)
  • Texto original · InglésArcana system where each spell has variants/enhancements and elemental mixing drives build identity
  • Texto original · InglésDash gives invincibility and enemy contact does not hurt you, changing the feel from the original's harsher rules
  • Texto original · InglésHub with a large cast of talkative NPCs and a Hades-like story framing around the Floating Lands
  • Texto original · InglésSpell-combo focus combined with local split-screen and Remote Play Together options, uncommon among action roguelites

Opiniones divididas

  • Texto original · InglésDifficulty: some say it is easier than the original (easy to clear, dash immunity), others find bosses overtuned and punishing
  • Texto original · InglésWhether it should be judged as a standalone game or as a sequel; newcomers often rate it fairly while original fans call it a step backward
  • Texto original · InglésSolo vs co-op value: solo is called fine by some and not recommended by others, while co-op is the usual recommendation
  • Texto original · InglésArt direction: seen by some as attractive and cartoonish, by others as generic and murky versus the original's clean 2D look

Repetición y obstáculos

  • Texto original · InglésUnlock grind: basic starting equipment and badges are locked behind repeated runs, which some find annoying compared with the first game
  • Texto original · InglésProgression feels unrewarding and weakly meaningful; starting strength barely grows between runs
  • Texto original · InglésRuns repeat the same enemy order and biome sequence, so variety fades quickly
  • Texto original · InglésConstant NPC chatter and lengthy, poorly voiced dialogue during hub and runs
  • Texto original · InglésMultiplayer clutter making it hard to read attacks, plus one-person-only event rewards that force loot negotiation

Mejoras esperadas

  • Texto original · InglésRestore cut content: more Arcana, relics, cloaks and possibly more relic slots, plus a gems-to-gold style conversion some miss from the original
  • Texto original · InglésFix multiplayer netcode, add reconnect/rejoin and pause options, and resolve softlocks and crashes
  • Texto original · InglésAdd more biomes, enemy variety and run variety to lengthen the campaign and reduce repetition
  • Texto original · InglésBetter tutorials and in-game explanations of spells and mechanics (flagged by reviewers as unclear)
  • Texto original · InglésCo-op quality-of-life: option to reduce ally skill transparency/clutter, shared loot from events, and a possible return of a PVP mode
  • Texto original · InglésClearer telegraphs and audio cues for attacks, and ability to bank the ultimate; fewer forced dialogue interruptions
  • Texto original · InglésCommunicate a roadmap and ship the promised updates, since silence from the developer is itself a top complaint

Texto original · InglésEarly Access began October 3, 2024 and 1.0 shipped June 12, 2025 at $24.99 on PC (Steam; Metacritic also lists Xbox Series X, PS5 and Switch, confirmed by Metacritic's platform listing; the Steam page shows Windows only). Developer is Dead Mage, a different team from the original's Contingent99; publisher is listed as Balor Games. Launch reception was poor-to-mixed, driven by missing content, bugs and comparisons to the original. Players report the last meaningful update was around July 2025 and several reviews from late 2025 through 2026 call it abandoned, with one reviewer claiming the publisher's restructuring gutted the team (unverified, from a user review). Recent Steam reviews are negative mostly about abandonment and unresolved bugs, while a minority still recommend it cheaply for co-op. The Steam store page shows Windows only. Note: web search quota was exhausted during this research, so no Reddit threads or major-outlet articles beyond the three Metacritic-listed reviews were read; OpenCritic data could not be located.

Comentarios archivados del creador 1

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Texto original · InglésTier list Part 3 (2025)

Texto original · InglésWizard of Legend 2 is an early-access fast-paced hack-and-slash action roguelike where you play a wizard with a variety of elemental spells. It is a sequel, made by a different team, to a game he rated very highly. He is disappointed, feeling the new team missed what made the original special and leaned toward a Hades-like formula instead. Visuals, VFX and moment-to-moment gameplay are fine, but structure, pacing, tone, balance, clarity and meta-progression disappoint him. He places it at a low C for now, hoping updates improve it, though he doubts it will match the first game.

Lo que elogia el creador

  • Texto original · InglésVisuals look pretty good to him, despite fan complaints about departing from the original style
  • Texto original · InglésVFX are good
  • Texto original · InglésCore gameplay feel is pretty good
  • Texto original · InglésDevelopers patched many of the specific issues from his earlier rant
  • Texto original · InglésThe original Wizard of Legend is a fantastic hack-and-slash game he may rate even higher now

Problemas señalados por el creador

  • Texto original · InglésElemental masters are reduced to mini bosses; the same biome every run with a random boss at the end, losing the original's randomized-biome hook
  • Texto original · InglésPacing is much slower and enemies feel weaker/less interesting than the original's fast play
  • Texto original · InglésVoice-acted, overly serious characters constantly talk, making the game hard to take seriously
  • Texto original · InglésUnbalanced, inconsistent, unclear information, and buggy roguelike elements
  • Texto original · InglésMeta progression is not very interesting
  • Texto original · InglésElementalist fights are less fun and interesting than the original's

Observaciones de diseño

  • Texto original · InglésThe original's twist: each biome was randomized based on the elemental master fought at the end, making elemental masters the core point of the game
  • Texto original · InglésDesign lesson: a sequel that chases a more mainstream formula can lose the specific identity and speed that made the original special

Opinión actualizada

Texto original · InglésEarly-access re-evaluation: he rated the first game very highly previously and made a separate rant video on the sequel; current low C is provisional, pending updates.

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