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Dicey Dungeons

Dés et hasardConstruction de deckStratégie au tour par tour

Texte original · AnglaisBecome a giant walking dice, explore dungeons and defy Lady Luck in this dice powered roguelike! Now featuring "Reunion", a free DLC with six brand-new episodes!

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Classé après évaluation des cinq critères

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Jeu répertorié. Évaluation à venir.

Ce jeu n’a pas encore été évalué selon nos cinq critères. Consultez ses informations et les documents externes en attendant.

Mécaniques de jeu essentielles25 %—
Combinaisons et stratégie25 %—
Rejouabilité20 %—
Hasard et équité20 %—
Finition et ergonomie10 %—
Méthode d’évaluation ↗
YOUTUBE + BILIBILI / VIDEO

Critiques vidéo

2 vidéos

Critiques et analyses sur YouTube et Bilibili, dans toutes les langues. Ouvrez la vidéo originale pour la regarder.

Sources de l’évaluation

D’autres voix, à titre indicatif.

Sans effet sur notre note

Les critiques tierces et documents communautaires archivés peuvent concerner différentes versions. Les avis et notes externes sont présentés séparément. Consultez les vidéos originales pour leur contexte complet.

Synthèse des discussions

Texte original · AnglaisA dice-driven roguelike deckbuilder by Terry Cavanagh in which you play a living die in Lady Luck's game show, fighting through dungeons with equipment you slot dice into.

Texte original · AnglaisCritics received it warmly (Metacritic 80, OpenCritic about 82 with roughly 88% recommending), and Steam sits at Very Positive (about 89% of 11.9k reviews). The praise centres on the six characters that each rewrite the rules, the puzzle-like turns, the art and Chipzel's soundtrack. The recurring complaint is luck: players on harder episodes feel the dice decide the outcome and that the enemy gets the exact rolls it needs. The Metacritic user score is only 7.3 (Mixed, 106 ratings), and the many negative Steam reviews cite short runs and little meta-progression or build variety. It is a finished, fully released game with free DLC (Halloween Special, then Reunion in July 2022) and ports to consoles and mobile.

Ce que les joueurs apprécient

  • Texte original · AnglaisEach of the six characters (Warrior, Thief, Robot, Inventor, Witch, Jester) has its own rule set, so every character feels like a different game rather than a stat reskin
  • Texte original · AnglaisEvery turn works like a small puzzle: you assign rolled dice to gear, and critics say losses usually felt traceable to your own choices (Destructoid's reviewer)
  • Texte original · AnglaisCharming art, funny game-show framing with Lady Luck, and a bouncy soundtrack
  • Texte original · AnglaisChipzel's chiptune soundtrack is praised in critic and Steam reviews
  • Texte original · AnglaisShort runs suit play in bursts, and the game is easy to learn but hard to master
  • Texte original · AnglaisLarge amount of content: per-character episodes with stacking handicap modes, plus the free Halloween Special and Reunion episodes
  • Texte original · AnglaisDifficulty options and a relaxed pace make it approachable; Steam reviewers report 100+ hours and replaying after finishing
  • Texte original · AnglaisNo grindy meta-progression: some players count this as a strength, since skill and decisions are what improve

Ce que les joueurs critiquent

  • Texte original · AnglaisRNG dominates at higher difficulty; many reviewers feel enemies roll exactly what they need while they fall one point short
  • Texte original · AnglaisSome characters and episodes (Robot, Thief, Witch episodes are named on Steam forums) are seen as near-impossible without a long lucky streak
  • Texte original · AnglaisEnemy statuses such as freeze, curse, blind and lock can wipe out a whole turn, and several reviews call freeze too strong
  • Texte original · AnglaisArmor is weak because it expires after your turn, and healing cards are said to be poor value
  • Texte original · AnglaisLow build variance: reviewers say most characters' runs feel alike, with few items that reshape a strategy
  • Texte original · AnglaisGimmick rules of some episodes are not explained up front and have to be discovered by losing
  • Texte original · AnglaisCritics such as USgamer felt the game does not expand enough on its early hours, and some said runs get short and repetitive
  • Texte original · AnglaisSome find the $14.99 price high for what they consider a shallow roguelike
  • Texte original · AnglaisTop-upvoted negative review (42 votes) says lack of meta-progression makes the game feel hollow over time

Caractéristiques distinctives

  • Texte original · AnglaisDice are the core resource: you slot rolled dice into equipment with conditions (for example 'needs 4 or under' or 'needs an even number')
  • Texte original · AnglaisEach character is effectively its own rule set, for example the Witch's four slots with six spells and the Robot's cap on total dice value
  • Texte original · AnglaisStealing enemy equipment is possible as the Thief
  • Texte original · AnglaisA rigged-game-show premise makes the unfair dice a deliberate theme
  • Texte original · AnglaisStructured as episodes per character with handicap-stacked replays rather than one open-ended run
  • Texte original · AnglaisMade by Terry Cavanagh of VVVVVV and Super Hexagon, with a soundtrack by Chipzel

Points qui divisent

  • Texte original · AnglaisSkill versus luck: fans say you can manipulate dice and plan around variance, detractors say the game is about waiting to get lucky
  • Texte original · AnglaisLack of meta-progression is praised by some and is the main reason others quit
  • Texte original · AnglaisUnfairness is thematic (a rigged game show) for some critics but feels cheap to some players
  • Texte original · AnglaisWhether the game suits veterans: some call it a great on-ramp for newcomers to roguelikes, others find it too simple

Répétition et contraintes

  • Texte original · AnglaisDying repeatedly to bad rolls on the same episode, with reports of ten losses in a row as Witch
  • Texte original · AnglaisReplays after the base difficulty force you to play under debuffs that feel like random punishment
  • Texte original · AnglaisRepetitive enemy attacks and sticking to the same strategy once you have seen all characters
  • Texte original · AnglaisTop-reviewed negative theme: after the first few characters runs feel repetitive, with the same enemy attacks and the same strategy (several upvoted reviews)
  • Texte original · AnglaisThe 'Loud Bird' complaint: players feel the enemy's dice streaks are unfair, with enemies hitting 70%+ odds over and over

Améliorations espérées

  • Texte original · AnglaisAdd meta-progression or longer-term structure, which is the top complaint from veteran deckbuilder players
  • Texte original · AnglaisAdd more build options, events or relics, since upgrades are limited to learning a skill and upgrading it once
  • Texte original · AnglaisGive players more ways to mitigate RNG so bad rolls can still be turned around
  • Texte original · AnglaisRebalance freeze, healing and armor, and episodes with punishing handicaps
  • Texte original · AnglaisExplain each character's special mechanic in-game instead of leaving it to trial and error
  • Texte original · AnglaisCommunity mods that cut enemy HP by about 25% and buff defences are cited as a fix for balance

Texte original · AnglaisReleased Aug 13, 2019 on PC (Steam, itch), then Switch and Xbox, with iOS/Android arriving alongside the free Reunion DLC on July 7, 2022. Launch reviews were strong, with OpenCritic placing it in roughly the 89th percentile. Halloween Special and Reunion added substantial free episodes, and Reunion reworked the identity of each character. Steam estimates: 200k-500k owners (SteamSpy) and about $5.4M gross / $1.6M net revenue (steam-revenue-calculator, an order-of-magnitude Boxleiter estimate, not audited). Recent Steam reviews show the same split as at launch: praise for content and charm, negatives about luck and lack of meta-progression. No major controversies or abandonment.

Commentaires archivés du créateur 1

Ces synthèses tierces reposent sur des sous-titres automatiques et peuvent contenir des erreurs de transcription ou d’interprétation.

Texte original · AnglaisTier list Part 2 (2024)

Texte original · AnglaisDicey Dungeons is a dice-based deck-building roguelike, one of the first of its kind. He is impressed by the sheer content volume and by how differently each character plays, but the heavy RNG of dice rolls undermines the strategy for him. Long runs that end in unlucky rolls feel bad. He plans to return for occasional runs and places it in high B.

Ce que le créateur apprécie

  • Texte original · AnglaisEach character plays drastically differently, with its own UI and rules, so it feels like a new game each time
  • Texte original · AnglaisHuge amount of content: many game modes, worlds and ongoing updates
  • Texte original · AnglaisLots of strategy, and experienced players clearly do better than newcomers
  • Texte original · AnglaisGood runs feel satisfying
  • Texte original · AnglaisCould be a game he plays for a very long time given how much there is to do

Problèmes relevés par le créateur

  • Texte original · AnglaisVery RNG-heavy: dice rolls can be six times more impactful purely by chance
  • Texte original · AnglaisEnemy high rolls or perfect rolls can kill a good build and leave the player little recourse
  • Texte original · AnglaisStrategy is held back by the randomness
  • Texte original · AnglaisFew build additions such as passives or new weapons, so you mostly stick with the character's base gameplay
  • Texte original · AnglaisRuns are long, so losing to RNG is especially unfun

Observations sur la conception

  • Texte original · AnglaisDice as the core mechanic of a deck-building roguelike, among the first to do so
  • Texte original · AnglaisEach character has unique rules and UI, functioning as several games in one
  • Texte original · AnglaisDesign lesson: high dice variance is hard to design around
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