Fiche du jeu / ROGUE BY ROGUEDie in the Dungeon
Texte original · AnglaisFight your way through a mysterious dungeon in this deck-building, turn-based roguelike game where you don't use cards, but dice! Deal with enemies by combining powerful dice on your board, boost their effects with magical relics, and risk it all hoping for a good roll on unexpected encounters.
Notre note
Classé après évaluation des cinq critères
Jeu répertorié. Évaluation à venir.
Ce jeu n’a pas encore été évalué selon nos cinq critères. Consultez ses informations et les documents externes en attendant.
Critiques vidéo
Critiques et analyses sur YouTube et Bilibili, dans toutes les langues. Ouvrez la vidéo originale pour la regarder.
D’autres voix, à titre indicatif.
Les critiques tierces et documents communautaires archivés peuvent concerner différentes versions. Les avis et notes externes sont présentés séparément. Consultez les vidéos originales pour leur contexte complet.
Synthèse des discussions
Texte original · AnglaisA turn-based roguelike deckbuilder by ATICO where you use dice instead of cards, slotting attack, defense, healing and booster dice onto a character-specific board and boosting them with relics, starring cute pixel-art frogs fighting insects.
Texte original · AnglaisPlayers like it a lot: Steam shows Very Positive (about 92% of roughly 3,600 reviews) and the developers and publisher (HypeTrain Digital, Sidekick Publishing) got it through Early Access (started Feb 21, 2025) to a 1.0 launch on May 1, 2026, with Switch also mentioned. Critics coverage is thin (two OpenCritic reviews, both very positive, and no Metacritic score). Praise centres on the dice-on-a-grid puzzle, pixel art and music, and an approachable on-ramp for genre newcomers. The recurring complaints are slow, long runs, builds converging on the same few strategies, enemies that do not scale so stalling or full-blocking works, and a lack of character and build variety. Reviewers who stay long (endgame players) are markedly more positive than those who bounce in the first hours.
Ce que les joueurs apprécient
- Texte original · AnglaisSwapping cards for dice placed on a shaped board turns each turn into a spatial optimisation puzzle; reviewers call it a fresh take that changes how you plan, not just a reskin
- Texte original · AnglaisPixel art and character/enemy design (cute frogs vs. bugs) are the most universally praised element, along with a well-liked soundtrack
- Texte original · AnglaisCombos can get very deep, for example once you can change faulty dice; long-time players say the synergy space is expansive
- Texte original · AnglaisApproachable: tooltips get new players going quickly, and it is described as a good gateway into the genre
- Texte original · AnglaisFour characters with different board shapes and sizes, plus artifacts and curses that alter how dice, board and enemies interact
- Texte original · AnglaisEvents can be played around with your dice and many can be skipped if your dice are strong, which players find more engaging than event screens in peers
- Texte original · AnglaisActive, community-minded dev team: enemy design contests and community lore writing, regular Early Access updates, free Origins demo
- Texte original · AnglaisGood value at $14.99 with lots of hours of playtime reported by fans (some with several hundred hours)
Ce que les joueurs critiquent
- Texte original · AnglaisRuns and individual fights drag; many reviewers report runs of 60-90+ minutes, with enemies that have very high HP and low damage and no pressure to end fights
- Texte original · AnglaisBoard readability degrades late: stacked effects on one tile and huge boosted numbers become hard to parse, to the point of not knowing what happened in some fights
- Texte original · AnglaisBuilds converge on one or a few viable strategies, often stacking block and infinite or near-infinite combos; many dice offered in early acts feel like they make your deck worse
- Texte original · AnglaisBalance swings between trivial and brutal: some players finish with block in the hundreds and lose almost no runs, while others hit a wall at the higher ascension levels (D3 to D8)
- Texte original · AnglaisCharacters feel too similar to some players, especially the two block-focused ones, and there are few non-attack/block dice types in practice
- Texte original · AnglaisRelics are seen as either underwhelming or game-solving, with weak payoffs for build themes such as glass or gold dice
- Texte original · AnglaisAccessibility gaps: constant looping animations that cannot be turned off triggered migraines/motion sickness for some, and the pixel font is hard to read for some; Steam Deck controller support was reported as poor
- Texte original · AnglaisLore is thin in game with much of it reportedly living in the Discord
- Texte original · AnglaisSeveral negative reviewers say it lacks staying power or 'sauce' compared with Slay the Spire, Peglin or Astrea: numbers just go up, decisions repeat each turn, and progression feels flat
Caractéristiques distinctives
- Texte original · AnglaisDice rather than cards, placed into a per-character grid board where position and adjacency matter
- Texte original · AnglaisAttack, defense, healing and booster dice colour-coded, with boosters and copy effects that feed off neighbours
- Texte original · AnglaisStarting gear and dice that are worth keeping all run, unlike the disposable starter cards in many Slay the Spire-likes
- Texte original · AnglaisBegan as a 2021 game jam entry and itch.io demo and grew into a Steam release with a community-involved development style
- Texte original · AnglaisFrogs-versus-bugs presentation with a gambling-flavoured risk/reward layer on events
Points qui divisent
- Texte original · AnglaisDifficulty: some say it is far too easy and easy to break, others find the ascension levels brutal
- Texte original · AnglaisRun pace: some enjoy the calm, strategic tempo; others compare it unfavourably to 30-minute Slay the Spire runs
- Texte original · AnglaisBuild variety: fans praise the combo depth while critics say choices are an illusion and everything converges
- Texte original · AnglaisLongevity: players with hundreds of hours love it, while a notable minority lose interest within 5-10 hours
Répétition et contraintes
- Texte original · AnglaisLong, slow combats and runs with simple decisions repeated every turn
- Texte original · AnglaisLevelling characters to unlock content and pursue completion, which fans themselves call grindy
- Texte original · AnglaisHaving to re-read dice descriptions and edge cases each turn, which makes it feel like homework to some
- Texte original · AnglaisLate-game number inflation and high-difficulty negative modifiers that push toward infinite-combo builds
- Texte original · AnglaisPersistent animations and small pixel text for motion- or migraine-sensitive players
Améliorations espérées
- Texte original · AnglaisAdd a fast mode or option to skip or speed animations to shorten long runs
- Texte original · AnglaisImprove readability: clearer display when several effects share a tile, and a breakdown view showing how relics and modifiers change each die's numbers
- Texte original · AnglaisRebalance so more builds are viable, and so blocking every turn or rejecting all dice rewards is not the dominant approach; make enemies scale or add pressure to long fights
- Texte original · AnglaisMore dice types, characters, relics with bigger build-around payoffs, and more run-to-run variety
- Texte original · AnglaisAdd an accessibility mode (toggle for wiggling animations, readable font) and proper Steam Deck controller support
- Texte original · AnglaisReduce the grind of levelling every character for unlocks and 100% completion, and make higher difficulties less reliant on cheesy infinite combos
Texte original · AnglaisEarly Access launched Feb 21, 2025 on PC after a 2021 game jam and itch.io demo history. Review counts grew from about 2,900 (92%) during Early Access to about 3,600 (92%) after the 1.0 release on May 1, 2026. Dev updates continued through Early Access (for example an update called Challenges on March 3, 2026), and later additions such as potions and boss objectives got mixed responses because some objectives lengthen fights. Some reviewers who replayed after 1.0 said their earlier complaints about slowness and sameness still stood, and the accessibility request for reduced animation appeared unchanged at 1.0. Platforms: Windows and Mac on Steam, GOG version, and a Switch release is referenced by Rogueliker. Metacritic has no critic score; OpenCritic lists only two reviews with no aggregated score returned.
Sources communautaires
- Texte original · AnglaisTop helpful positive and negative English Steam reviews (local file) ↗
- Texte original · AnglaisSteam appid, review totals, SteamSpy owner range, revenue estimate (local file) ↗
- Texte original · AnglaisOpenCritic page: two critic reviews (Video Chums 4/5, LadiesGamers) ↗
- Texte original · AnglaisMetacritic page showing no critic reviews yet ↗
- Texte original · AnglaisRogueliker Early Access review, very positive, unscored ↗
- Texte original · AnglaisLadiesGamers review: praise for dice system and art, uneven difficulty noted ↗
- Texte original · AnglaisSteam review aggregation: repetition, RNG and limited variety complaints; endgame players 97% positive vs 76% in first 2 hours ↗
- Texte original · AnglaisThird-party revenue estimate ↗
- Texte original · AnglaisSwitch release reference ↗
- Texte original · AnglaisGOG changelog forum, evidence of update cadence ↗
Commentaires archivés du créateur 1
Ces synthèses tierces reposent sur des sous-titres automatiques et peuvent contenir des erreurs de transcription ou d’interprétation.
Texte original · AnglaisTier list Part 4 (2025)
Texte original · AnglaisDie in the Dungeon is an early-access, turn-based roguelike dice game where you place unique dice on a board and combine their effects to fight through floors to a final boss. He finds it genuinely unique and has had a blast, noting a huge amount of content and regular updates. However, it is overwhelming for new players, the small-text art style hurts readability, balance is uneven, and runs can drag. He places it in high B for now, with potential to rise at full release.
Ce que le créateur apprécie
- Texte original · AnglaisEvery die has a unique effect and adjustable numbers, giving deep customization of dice and board
- Texte original · AnglaisThree characters with different boards, starting dice and passives make each run feel like a new adventure
- Texte original · AnglaisLots of content and regular updates keep it fresh on return visits
- Texte original · AnglaisPassive relics and newly added potions add variety and distinct playstyles
- Texte original · AnglaisEvents have unique sprites and animations, immersing the player in the dungeon crawl
- Texte original · AnglaisEnemies interact with your board by placing things on it, adding strategic depth
- Texte original · AnglaisDice design works around the luck handicap of dice games in an interesting way
Problèmes relevés par le créateur
- Texte original · AnglaisOverwhelming at start due to many keywords and specific mechanics
- Texte original · AnglaisArt style is great but small, scattered text makes dice icons and descriptions hard to read and track
- Texte original · AnglaisFinding new dice later in a run is less satisfying than finding rare cards in Slay the Spire
- Texte original · AnglaisDefensive or weak builds do not die but make runs extremely long, e.g. 15-minute boss fights
- Texte original · AnglaisSome mechanics like terrain dice are inherently overpowered, showing balance difficulty
- Texte original · AnglaisElites are just multiple waves of normal enemies, which wastes time versus one bigger, scarier enemy
Observations sur la conception
- Texte original · AnglaisDice as the core deckbuilder-like resource, placed on a board with enemy-interacting board effects
- Texte original · AnglaisEvery die has its own effect and numbers rather than standard d4/d6/d8
- Texte original · AnglaisEvents presented with bespoke sprites and animations rather than plain text
Avis actualisé
Texte original · AnglaisEarly access rating; he says it could move up at final release.


