Fiche du jeu / ROGUE BY ROGUEDungeon Clawer
Texte original · AnglaisDungeon Clawler is a Roguelike Claw Machine Deckbuilder. Build your deck, grab weapons and items from the claw machine to battle enemies, discover powerful perks that create game-changing synergies and unleash crazy combos as you fight your way through the dungeon!
Notre note
Classé après évaluation des cinq critères
Jeu répertorié. Évaluation à venir.
Ce jeu n’a pas encore été évalué selon nos cinq critères. Consultez ses informations et les documents externes en attendant.
Critiques vidéo
Critiques et analyses sur YouTube et Bilibili, dans toutes les langues. Ouvrez la vidéo originale pour la regarder.
D’autres voix, à titre indicatif.
Les critiques tierces et documents communautaires archivés peuvent concerner différentes versions. Les avis et notes externes sont présentés séparément. Consultez les vidéos originales pour leur contexte complet.
Synthèse des discussions
Texte original · AnglaisA roguelike deckbuilder where your 'deck' is a pile of weapons and items in a physics-based claw machine, and you grab them turn by turn to fight through a 20-floor dungeon.
Texte original · AnglaisPlayers rate it Very Positive on Steam (about 89-91% positive across roughly 2.4k-4k reviews, depending on the snapshot), and the core idea of clawing your attack turn is widely called satisfying and surprisingly addictive. The 1.0 release came on April 30, 2026 after Early Access that began in November 2024, and the developer kept shipping new characters and items through and after launch. The long-running complaints are heavy RNG (where items land, which combos you draw), weak balance across a bloated item pool, a single repeating final boss, and runs that take 30-60 minutes. Critic coverage is thin: Metacritic lists only three Switch reviews (78-80 from two outlets, 60 from a third) and no final Metascore, and no OpenCritic page was confirmed. It is a niche, well-liked indie with a dedicated following rather than a critical darling.
Ce que les joueurs apprécient
- Texte original · AnglaisThe claw itself is fun and tactile: grabbing a cluster of items for a huge damage turn, or fumbling a grab, produces a constant dopamine-and-frustration loop
- Texte original · AnglaisStrong 'one more run' pull, with some long-time roguelite fans comparing playtime to Balatro, Slay the Spire and Monster Train
- Texte original · AnglaisLarge cast of characters with distinct playstyles and many viable build archetypes (poison, frost, fire, melee and strength, gold/money builds)
- Texte original · AnglaisCute, charming art and animations (bunny protagonist, strong intro and ending animations) that give it a distinct identity
- Texte original · AnglaisEasy to pick up; cheap price and a lot of hours for the money, with a cheap Steam price noted by several reviewers
- Texte original · AnglaisToken system that lets you nudge the odds of getting certain item types
- Texte original · AnglaisFrequent free updates adding new characters, items, pachinko/slot style minigames and difficulty changes during Early Access and after 1.0
- Texte original · AnglaisRelaxing enough to play casually or while watching something; full controller support
Ce que les joueurs critiquent
- Texte original · AnglaisHeavy RNG in both item drops and physics: key items land in corners, get stuck out of reach, or get flung out of the machine, and a run can be lost before your build comes together
- Texte original · AnglaisBalance is poor: many items are niche or never used, some characters are near-automatic wins while others need very specific pieces, and several builds (fire vs poison, water items with little water support) are seen as redundant or weak
- Texte original · AnglaisItem pool bloat from each update's new characters makes builds more RNG-dependent; some players say it now feels like a slot machine rather than a claw machine
- Texte original · AnglaisOnly one final boss regardless of character or difficulty, and limited enemy and boss variety, so runs feel repetitive after the first few wins
- Texte original · AnglaisDifficulty spikes: enemies that are trivial and then one-shot you, and a last boss that floods the machine with debuffs and counters some builds outright
- Texte original · AnglaisLong runs (about 30-60 minutes even on the fastest speed) with mundane early fights; some say time-to-fun is poor
- Texte original · AnglaisShallow meta-progression: unlocks are mostly tied to winning runs with each character, and higher 'Debt' difficulties mostly raise enemy damage
- Texte original · AnglaisBasic, unattractive map navigation screen
- Texte original · AnglaisLosses often feel unearned: enemies that are easy until they suddenly one-shot you, so a run can end on a bad grab or bad item spawn rather than a decision (top-voted negative Steam review)
Caractéristiques distinctives
- Texte original · AnglaisCombines a real physics claw machine with deckbuilder and roguelike structure, so your 'hand' is whatever the claw manages to hold
- Texte original · AnglaisItems can be given different materials (for example floating or buffed ones) that change how they behave in the machine
- Texte original · AnglaisPachinko, slot and other gamble-style minigames and mystery locations mix into the dungeon route
- Texte original · AnglaisClaw-specific 'paws' per character and escalating difficulty levels (reviewers mention 'anger' levels; the store/dev term may be 'Debt') that add handicaps
- Texte original · AnglaisRare genre mix: very few games make a claw machine the central mechanic, and it also exists on mobile/Switch/consoles
Points qui divisent
- Texte original · AnglaisLuck versus skill: some reviewers say the later updates added real strategy and it is not luck based, while others say it is now pure lottery
- Texte original · AnglaisDifficulty: some call it one of the hardest roguelites they have played, while others say experienced roguelite players can 'moonwalk' to victory or win on the first run
- Texte original · AnglaisContent and value: fans with 100-200 hours call it a must-buy at its price, while others say the content runs out after 10 hours and is not worth $14.99
- Texte original · AnglaisFrequent content updates are praised by most but seen by some as bloating the item pool and breaking balance
Répétition et contraintes
- Texte original · AnglaisStalemates where a scaling item is stuck in an unreachable corner, the enemy cannot kill you, and the battle drags on
- Texte original · AnglaisHaving to win a run with every character before unlocking their paws/items for others, which slows experimentation
- Texte original · AnglaisRelearning the game after updates that add characters or rework the difficulty system, particularly for completionists chasing achievements
- Texte original · AnglaisSlot machine minigame and long fights in early floors that get skipped or endured
- Texte original · AnglaisRepetitive runs after the first win: once a combo is set around floors 7-9, the remaining floors play out identically
Améliorations espérées
- Texte original · AnglaisAdd more bosses, enemies and act variety, especially alternate final bosses
- Texte original · AnglaisLet unlocked claws/paws be used by other characters immediately instead of requiring a winning run with each character first
- Texte original · AnglaisAdd claw-machine-level modifiers or tools (extra grabs, bigger claws, a shake/jostle to reset a stuck board, swappable claws) to reduce dead runs from bad item placement
- Texte original · AnglaisRebalance the item pool and trim dead items; give materials/alchemy/transmutation and water-themed items real payoff
- Texte original · AnglaisStronger meta-progression and more customization, plus more music and layout variety
- Texte original · AnglaisRespect player time with a faster-than-fastest speed setting, shorter run option, or skippable long minigames (slot machine minigame repeatedly called too slow); also requested: modding support, a short opt-in tutorial, and mobile cross-platform progression
Texte original · AnglaisEarly Access launched November 21, 2024 and 1.0 shipped April 30, 2026 on Windows, macOS and Linux, with ports to iOS, Switch, Xbox Series and PS5 listed on Metacritic (a mobile version also exists, and one reviewer mentions Play Pass on the app store). Reception during Early Access was already strongly positive; post-1.0 reviews split more, with criticism about balance, a bloated item pool and repetition, while recent reviews sit around 81% positive. Metacritic currently lists only three Switch critic reviews (avg about 73; 80, 78, 60) and shows both Metascore and user score as pending until 4 reviews/ratings; I could not confirm an OpenCritic listing. Revenue estimate from a Boxleiter-style tool: about $701k gross and $207k net on Steam, with SteamSpy owners at 200k-500k (order-of-magnitude only; actual copies not published). Price $14.99 at launch, with a Supporter Pack and Soundtrack DLC (one reviewer questioned the supporter pack). WebSearch budget was exhausted in this session, so no Reddit threads or outlet reviews beyond Metacritic's summaries could be read.
Sources communautaires
- Texte original · AnglaisTop helpful positive and negative English Steam reviews (local file), main source for pros, cons and player opinion ↗
- Texte original · AnglaisLocal Steam metadata: developer, release date, review counts, SteamSpy owners, tags, revenue estimate ↗
- Texte original · AnglaisSteam store page: description, Early Access to 1.0 dates, all/recent review summary ↗
- Texte original · AnglaisMetacritic game page: platforms, tbd Metascore, three Switch critic reviews, critical consensus ↗
- Texte original · AnglaisCritic review list: Nintendo World Report 80, Nindie Spotlight 78, Nintendo News PL 60 ↗
- Texte original · AnglaisBoxleiter-style revenue estimate: $701k gross, $207k net ↗
- Texte original · AnglaisAttempted OpenCritic lookup; page content not usable, no score confirmed ↗
- Texte original · AnglaisDeveloper site (Stray Fawn Studio), listed on Steam data ↗
Commentaires archivés du créateur 1
Ces synthèses tierces reposent sur des sous-titres automatiques et peuvent contenir des erreurs de transcription ou d’interprétation.
Texte original · AnglaisTier list Part 3 (2025)
Texte original · AnglaisDungeon Clawer is a turn-based claw-machine roguelike in early access, where you fill a claw machine with items and grab them to drop onto enemies. He finds it very enjoyable and charming, and it does what it sets out to do well. His main gripes are that the base claw never improves, that missed grabs feel wasteful, and that the fixed final boss is too specific. He places it at a high B tier and is curious to see it after early access.
Ce que le créateur apprécie
- Texte original · AnglaisClaw-machine premise is fun, with a clever pun title and a stop-motion trailer
- Texte original · AnglaisCharacters have unique abilities and suggest different item builds for the machine
- Texte original · AnglaisItems added to the machine synergize with each other
- Texte original · AnglaisUnique claws are very satisfying, if slightly overpowered
- Texte original · AnglaisSound design, especially the claw machine movement, is ASMR-like and satisfying
- Texte original · AnglaisMusic is good and relics/upgrades are pretty good
- Texte original · AnglaisWorks well on Steam Deck
Problèmes relevés par le créateur
- Texte original · AnglaisA good grab feels great but a miss feels terrible and wastes a lot of time
- Texte original · AnglaisLimited strategy in how to grab; items are loose and easily dropped
- Texte original · AnglaisThe normal claw is always identical with no way to upgrade it
- Texte original · AnglaisFinal boss is always the same with a specific mechanic, so it can be too punishing or too easy depending on build
- Texte original · AnglaisCore gameplay could be more sophisticated
Observations sur la conception
- Texte original · AnglaisA claw machine turned into a turn-based roguelike, with two claws per turn grabbing items to drop on enemies
- Texte original · AnglaisBuild around adding item types (e.g. metal) to the machine itself, varying by character
Avis actualisé
Texte original · AnglaisFirst early access game on the list; he reviews it in its current state and notes the rating may improve after full release.


