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Slots and Daggers

Dés et hasardConstruction de deckStratégie au tour par tour

Texte original · AnglaisA retro mini-roguelike inside a slot machine. Steady your blade - and spin!

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Notre note

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Classé après évaluation des cinq critères

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Jeu répertorié. Évaluation à venir.

Ce jeu n’a pas encore été évalué selon nos cinq critères. Consultez ses informations et les documents externes en attendant.

Mécaniques de jeu essentielles25 %—
Combinaisons et stratégie25 %—
Rejouabilité20 %—
Hasard et équité20 %—
Finition et ergonomie10 %—
Méthode d’évaluation ↗
YOUTUBE + BILIBILI / VIDEO

Critiques vidéo

2 vidéos

Critiques et analyses sur YouTube et Bilibili, dans toutes les langues. Ouvrez la vidéo originale pour la regarder.

Sources de l’évaluation

D’autres voix, à titre indicatif.

Sans effet sur notre note

Les critiques tierces et documents communautaires archivés peuvent concerner différentes versions. Les avis et notes externes sont présentés séparément. Consultez les vidéos originales pour leur contexte complet.

Synthèse des discussions

Texte original · AnglaisA solo-dev retro mini-roguelite in which every attack is resolved by spinning a slot machine whose reels you fill with weapons, items and symbols, set in a grimy dark-fantasy dungeon.

Texte original · AnglaisPlayers and critics agree on the same two things: the presentation and core slot-combat loop are excellent and very juicy, but the game is short (roughly 3-10 hours, many report finishing or 100%-ing it in 1-3 hours) and its builds collapse onto a few dominant strategies. Steam sits at Very Positive (about 94% of roughly 7,600 reviews), helped by the low price (around $5-8), while the negative reviews are almost entirely 'good but too little content' rather than complaints about quality. Critics are more split (Metacritic 73 from 6 reviews, scores from 50 to 90), with the lower scores citing replayability and balance. The game launched Oct 24, 2025 as a complete release (not early access) after a popular Next Fest demo; the dev pushed several balance patches in the first weeks, a Steam announcement marks 100K copies sold, and some players feel post-launch content never materialised.

Ce que les joueurs apprécient

  • Texte original · AnglaisExtremely juicy, tactile feedback: lights, coin sounds, big-number payoffs and satisfying reel spins are repeatedly called a masterclass in game feel
  • Texte original · AnglaisStrong visual identity: crude, grimy hand-drawn pixel art, 1990s arcade/dark-fantasy aesthetic; reviewers also praise the sound and music
  • Texte original · AnglaisVisible RNG you can bend: choosing what goes on the reels (and not overloading them) gives a satisfying mix of chance and strategy
  • Texte original · AnglaisShort, tight runs (10-30 minutes) that suit quick sessions and an 'one more run' pull
  • Texte original · AnglaisGreat value at a few dollars, with a generous demo whose progress carried over
  • Texte original · AnglaisResponsive solo developer who patched exploits quickly in the first weeks
  • Texte original · AnglaisArena mode gives an endless high-score chase with exclusive enemies
  • Texte original · AnglaisPolished and stable: reviewers repeatedly call it polished, with cloud saves supported (Steam) and few reported bugs beyond a meta-progression unlock exploit

Ce que les joueurs critiquent

  • Texte original · AnglaisVery short: many reviewers beat the campaign and got 100% achievements in 1-3 hours, some in under 80 minutes
  • Texte original · AnglaisLow replayability: meta becomes obvious after one or two runs and there is no ascension or difficulty ladder
  • Texte original · AnglaisLimited item and build variety; a handful of dominant options (extra-spin items, bombs, multiplier plus saw combos) make other builds pointless
  • Texte original · AnglaisBalance is lopsided: busted combos can make the game play itself, while some enemies can soft-lock or hard-counter weaker builds
  • Texte original · AnglaisGame blocks further build upgrades after a certain point, which reviewers found unfun
  • Texte original · AnglaisShallow compared with Balatro, which many reviewers use as the benchmark and find it lacking against
  • Texte original · AnglaisSome players report performance problems (sub-60 fps on strong PCs) and a few minor bugs such as cursor glitches and ban-slot bugs
  • Texte original · AnglaisStory is thin and adds little reason to replay

Caractéristiques distinctives

  • Texte original · AnglaisCombat is literally a slot machine: you populate reels with weapons and items, and spins determine your attacks
  • Texte original · AnglaisMagic attacks bypass shields and reel dilution is a real tradeoff, so adding more faces lowers odds of hitting the ones you want
  • Texte original · AnglaisPseudo-gambling theme with skill-flavoured mechanics (beats, clicking, wheels) rather than pure luck
  • Texte original · AnglaisPower-ups in combat cost in-run currency, putting a risk-reward spend decision into fights
  • Texte original · AnglaisRetro, deliberately crude art style with a cigarette-smoking slot-machine mascot, leaning into a seedy arcade mood

Points qui divisent

  • Texte original · AnglaisPrice versus content: many say 'great for $5' while others call it a demo-length game not worth even that
  • Texte original · AnglaisBalance patches: some praise the dev's responsiveness, others feel every strong build gets nerfed or countered
  • Texte original · AnglaisDifficulty: some find it challenging while others say it is far too easy once a couple of upgrades land
  • Texte original · AnglaisWhether it is a complete game or an unfinished teaser, with several reviewers feeling the dev went quiet on promised content

Répétition et contraintes

  • Texte original · AnglaisHaving to spin each of the five slots individually each turn, with no spin-all or speed-up
  • Texte original · AnglaisRepeating runs to accumulate stat upgrades rather than making interesting decisions, described as a weak progress loop
  • Texte original · AnglaisHeavy RNG and little ability to change strategy mid-combat, which some felt removed the sense of skill
  • Texte original · AnglaisOnce the busted build is found, fights become about speeding through rather than deciding
  • Texte original · AnglaisSome found the game boring after a short time or said the enemies felt like faceless targets
  • Texte original · AnglaisBalance patches arriving in rapid succession (reviewers cite about five nerf/counter updates in one week) that punished players who had found a fun build, alongside a reported bug that unlocked the whole meta progression after one run

Améliorations espérées

  • Texte original · AnglaisAdd more items, weapons, symbols and enemies, with the most common ask being DLC or an expansion in the same direction
  • Texte original · AnglaisAdd ascension levels, harder modes or challenge runs to give veterans a reason to return
  • Texte original · AnglaisQuality-of-life: a speed-up option and a way to spin all slots at once instead of five separate spins per turn
  • Texte original · AnglaisRebalance dominant builds upward or add counters (for example thorns-style enemies) instead of only nerfing, and buff weak elements such as poison
  • Texte original · AnglaisGive Arena mode more depth and a real ending or reward instead of just dropping players back to the start

Texte original · AnglaisReleased Oct 24, 2025 on Windows and Mac via Steam (developer Friedemann, publisher Future Friends Games, about $7.99 list, often cited around $5). A Next Fest demo of roughly 4 hours built strong wishlist interest and demo progress carried into the full game. Launch reviews praised polish but quickly flagged brevity; a reported bug let some players unlock the whole meta progression after one run. The dev shipped multiple balance patches in the first week or two, which annoyed some players. A Steam community announcement titled '100K Copies Sold & What's Next' indicates strong sales (the third-party revenue estimate of about $33K gross is clearly too low and should not be trusted; I could not read the announcement body, so exact plans are unknown). Later reviews (into mid 2026) are split between players saying the dev quietly stopped adding content and others defending it as a finished game and mentioning arena mode. Critic coverage is thin: 6 Metacritic critic reviews, and I could not locate an OpenCritic page, so null.

Commentaires archivés du créateur 1

Ces synthèses tierces reposent sur des sous-titres automatiques et peuvent contenir des erreurs de transcription ou d’interprétation.

Texte original · AnglaisTier list Part 5 (2026)

Texte original · AnglaisSlots & Daggers is a slot-machine roguelike where you add icons to a reel, spin, and resolve the results as turn-based attack, block and gold gains against monsters. He loves the vibe, the 2D-in-3D fourth-wall presentation, and especially the audio-visual feedback. He finds the core gameplay very simple, RNG-driven, repetitive and badly balanced, with mechanics like rerolls and tile moves feeling like afterthoughts. He ends by placing it in a 'simple, clear, down the middle' spot, but never names a tier letter.

Ce que le créateur apprécie

  • Texte original · AnglaisStandout audio-visuals: a 2D/3D mix that breaks the fourth wall, with screen shake on hits
  • Texte original · AnglaisGreat music and very satisfying sound design on big hits
  • Texte original · AnglaisTiming-based skill-check icons add a physical skill element, with randomized rhythms
  • Texte original · AnglaisFun to spin and watch things happen
  • Texte original · AnglaisGetting through the adventure to the final boss is enjoyable before you are overpowered
  • Texte original · AnglaisDiscovering busted combos is satisfying at first

Problèmes relevés par le créateur

  • Texte original · AnglaisAdding icons usually makes your deck worse because triples become rarer, so there is little reason to expand
  • Texte original · AnglaisGameplay stays simple and repetitive; actives like rerolls and moving tiles feel like afterthoughts
  • Texte original · AnglaisVery RNG-based and unbalanced; builds get broken easily
  • Texte original · AnglaisHard caps on health, armor and money make being broken feel restricted and unsatisfying
  • Texte original · AnglaisEnemies are mostly plain damage values with little strategy
  • Texte original · AnglaisArena mode and meta-progression do not fix the repetitiveness; easy to cheese

Observations sur la conception

  • Texte original · AnglaisSlot-machine combat with icons that act as cards and triples as criticals
  • Texte original · AnglaisRandomized skill-check timing rewards players with good rhythm, such as drummers
  • Texte original · AnglaisBoard shakes and dice move randomly for flavor
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