Fiche du jeu / ROGUE BY ROGUETales of Maj'Eyal
Texte original · AnglaisTales of Maj’Eyal is a roguelike RPG, featuring tactical turn-based combat and advanced character building. Play as one of many unique races and classes in the lore-filled world of Eyal, exploring random dungeons, facing challenging battles, and developing characters with your own tailored mix of abilities and powers.
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Texte original · Chinois simplifié
角色构筑和战术系统极深,不同职业能带来不同的解题方式;长局突然失败与复杂界面抬高了学习和使用成本。
Mécaniques de jeu essentielles
Pondération 25 %8,0 / 10Texte original · Chinois simplifié
回合制冷却与资源管理支持细致战术,职业机制能贯穿长战役;大量普通战斗与突然高压精英之间的节奏落差明显。
Combinaisons et stratégie
Pondération 25 %9,5 / 10Texte original · Chinois simplifié
职业、种族、天赋和特殊装备有深入的相互作用,角色发展真正改变资源与战斗规则,而不是只叠加伤害。
Rejouabilité
Pondération 20 %9,0 / 10Texte original · Chinois simplifié
不同职业要求重新学习,随机敌人的技能组合和解锁模式制造新判断;超长战役的重复前段仍是成本。
Hasard et équité
Pondération 20 %6,5 / 10Texte original · Chinois simplifié
敌我共享规则与可选生命模式支持学习和容错;复杂精英的控制或百分比伤害可能造成未预见的突变,知识门槛高。
Finition et ergonomie
Pondération 10 %6,0 / 10Texte original · Chinois simplifié
自动探索、旅行和物品整理降低例行操作量;界面拥挤、字体缩放重叠、加载与存档故障反馈表明易用性仍有短板。
- Évaluateur
Texte original · Chinois simplifié
Rogue by Rogue · AI 资料评测- Version évaluée
Texte original · Chinois simplifié
具体构建未知;以所引资料描述的版本为准
Périmètre et limites
Texte original · Chinois simplifié
未进行试玩;分数是依据已收录评述与社区具体反馈作出的主观资料评测。旧反馈跨版本、部分原始材料为不可重开的本地快照;本次 Steam 核查仅确认玩法与功能,未复测平衡、性能或报告的故障是否仍存在。
Sources de l’évaluation 02
- 01Documents archivésVoir les documents externes archivés ↓
Texte original · Chinois simplifié
收录评论与社区资料(2026-10-01 快照)
使用 作者观点摘要 的 Tier list Part 2 (2024) 的具体优缺点,以及 玩家好评、玩家批评 与 资料核查说明;不使用旧等级、外部分数或销量反推。
- 02Source webVoir l’original ↗
Texte original · Chinois simplifié
Tales of Maj'Eyal · Steam 官方商店
2026-10-08 访问。核对回合制战术、多种族职业、自定义能力发展、随机地牢与创意工坊支持。未据商店介绍推定性能或故障已修复。
Critiques vidéo
Critiques et analyses sur YouTube et Bilibili, dans toutes les langues. Ouvrez la vidéo originale pour la regarder.
D’autres voix, à titre indicatif.
Les critiques tierces et documents communautaires archivés peuvent concerner différentes versions. Les avis et notes externes sont présentés séparément. Consultez les vidéos originales pour leur contexte complet.
Synthèse des discussions
Texte original · AnglaisA free, open-source (with paid Steam/GOG builds) tactical turn-based fantasy roguelike RPG by Netcore Games (Nicolas 'DarkGod' Casalini) with a huge roster of races and classes, cooldown-based talent trees and optional permadeath.
Texte original · AnglaisPlayers regard it as one of the deepest and most replayable roguelikes available: Steam sits at Very Positive (about 94% of roughly 7,500 reviews) and GOG at 4.5/5, and Wikipedia reports the wider community rating it very highly. Metacritic is thinner and cooler: the critic score is not yet formed (only 2 reviews, 100 from USgamer and 80 from GameGrin) and user score is 7.3 from 71 ratings, with about 21% negative. Critics and fans alike praise class design, build variety and the forgiving life/difficulty options, while detractors cite a steep learning curve, UI-heavy play, balance spikes, long runs and instability on some setups. It is not early access; core content is complete (three expansions through 2018, version 1.7.6, seasonal events such as Pikataclysm in 2025), but Steam reviewers describe balance and bugs as untouched for years and some keep asking for the long-promised Lost Land content. A late-2025 YouTube video sparked a wave of new and returning players.
Ce que les joueurs apprécient
- Texte original · AnglaisClass and race design: dozens of classes (10 races, 27 classes per GOG listing) with distinct mechanics, e.g. time-controlling archers, psionics dual-wielding with mind and hands, slime mages, and well-liked necromancers
- Texte original · AnglaisEnormous build variety and synergy space, so two runs rarely play the same; many reviewers have 500 to 1,500 hours in it
- Texte original · AnglaisTactical cooldown-and-resource combat that sits between slow classic roguelike and action RPG, and enemies use the same classes and rules as the player
- Texte original · AnglaisLoot with unique effects plus a meta-progression of unlockable classes, races, arena and endless dungeon modes
- Texte original · AnglaisFlexible difficulty and lives: multiple difficulty levels, roguelike permadeath, or extra lives/unlimited save options, so both casual and hardcore players are served
- Texte original · AnglaisPassion-project feel: free official version, strong QoL features like auto-explore, autotravel and item transmogrification, modding via Lua addons, and an active community
- Texte original · AnglaisSurprisingly good lore and writing for the genre, plus about 1,800 achievements that reward unconventional play
- Texte original · AnglaisCheap: Steam price around $3.49 and a free official download, making it very high value
Ce que les joueurs critiquent
- Texte original · AnglaisDated, minimal graphics and animation; some tilesets are confusing on dense vegetation maps, and music and sound are described as repetitive
- Texte original · AnglaisSteep learning curve and a cluttered, unintuitive UI; the tutorial covers only the basics, so new players struggle with item and talent knowledge
- Texte original · AnglaisBalance is uneven: players describe easy cruise-control through trash mobs, then sudden deaths to a unique or boss with a nasty CC or percentage-damage ability they cannot see coming
- Texte original · AnglaisStability issues reported on Steam: crashes on zone load, freezes at loading bars, and corrupted or lost saves (only one save slot is kept)
- Texte original · AnglaismacOS build reported as problematic, with screen-setting and cursor-lock issues
- Texte original · AnglaisSteam vault (item sharing between characters) is locked if you run non-whitelisted addons, which some see as unnecessary always-online restriction for a single-player game
- Texte original · AnglaisUI scaling bugs: increasing font size can make interface elements overlap
- Texte original · AnglaisRuns can be very long (reports of 20 to 30 hours per full campaign), which makes failing late very costly
Caractéristiques distinctives
- Texte original · AnglaisHybrid of classic roguelike depth with RPG-style skill trees, cooldowns and resource management rather than pure tile-based bump combat
- Texte original · AnglaisLineage from Angband/Zangband/PernAngband/ToME 2 and 3, rewritten in 2009-2012 as an original high-fantasy setting, using its own T-Engine (C plus Lua) with shaders and particle effects
- Texte original · AnglaisLives system and difficulty options that let you choose permadeath or a gentler mode, with an achievement-based life economy
- Texte original · AnglaisEnemies that play by the same class rules as the player, making their talents readable and sometimes exploitable
- Texte original · AnglaisFree official download with donation-unlocked online features (character vault, chat, stats), alongside paid Steam and DRM-free GOG editions with Workshop and addon support
- Texte original · AnglaisWon the ASCII Dreams Roguelike of the Year award three years running (2010-2012)
Points qui divisent
- Texte original · AnglaisDepth versus illusion of depth: fans see one of the most intricate tactical systems ever, while critics say the complexity hides an autopilot loop with many weak skills
- Texte original · AnglaisRandomness and luck: some call the outcomes a slot machine where unique enemies or boss counters decide runs, others say knowledge and preparation beat luck
- Texte original · AnglaisVisuals and audio: many say to look past the graphics, others find them and the music a real barrier
- Texte original · AnglaisDifficulty: the roguelike mode is praised as tense, but others call it masochistic, and player-facing options (extra lives, saves) are viewed as either accessible or as diluting the stakes
Répétition et contraintes
- Texte original · AnglaisAuto-explore-and-one-shot loop: many players say most fights require no thought, with real tactics only mattering at bosses or dangerous uniques
- Texte original · AnglaisSorting through large amounts of mediocre loot, and optional escort quests that players call frustrating
- Texte original · AnglaisVery long runs and heavy knowledge requirements, so dying late or to a counter-build feels punishing
- Texte original · AnglaisLosing progress to one-shot deaths from enemies you cannot see or understand, and a perception that luck plays a large part
- Texte original · AnglaisAchievements that do not register lower-difficulty versions once a higher-difficulty one is earned, which annoys completionists
- Texte original · AnglaisFighting the interface and absorbing huge amounts of ability detail, described by some as the main enemy of the game
Améliorations espérées
- Texte original · AnglaisBetter onboarding: a deeper tutorial and clearer in-game explanations of talents, status effects and why a monster is dangerous
- Texte original · AnglaisClearer feedback on enemy threats and deaths, such as easier inspection of abilities and readable danger indicators
- Texte original · AnglaisEnemy and boss balancing pass, including fewer hard-counter or percent-damage spikes and more consistent threat throughout a run
- Texte original · AnglaisReduce junk loot and the sorting burden, and add shorter run options or mid-run pacing improvements
- Texte original · AnglaisStability and save safety fixes (multiple save slots or automatic backups), plus better macOS and UI scaling support
- Texte original · AnglaisMore content and new updates: fans keep hoping for the long-awaited Lost Land expansion or at least a dev update, and want more animation and visual polish
Texte original · AnglaisLaunched on Steam on Dec 12, 2013 via Greenlight after years as a free download (ToME 4 released 2012). Early reception was strong: USgamer called it the pinnacle of the fantasy roguelike in 2013, and it won ASCII Dreams Roguelike of the Year for three consecutive years. Expansions followed: Ashes of Urh'Rok (2014), Embers of Rage (2016) and Forbidden Cults (2018). Steam ownership was estimated at over 150,000 by 2016 (Wikipedia via SteamSpy), although a current SteamSpy range shows 50,000 to 100,000 owners, and a third-party revenue calculator estimates about $1.47M gross and $433K net revenue; these are rough estimates only. Metacritic has no formed critic score because only two reviews exist. OpenCritic has no entry. Current Steam reviews show a surge of new players in autumn 2025 after a popular YouTube video and recurring hopes for the Lost Land expansion; some reviewers complain that balance and bugs have not been touched for nearly a decade. Steam has a handful of mixed/negative reviews about crashes, a macOS build that behaves badly, and the addon-whitelisted vault restriction. Platforms: Windows, macOS, Linux; Steam version supports Workshop and trading cards, GOG is DRM-free. WebSearch budget was exhausted during this research, so Reddit and Steam community threads could not be fetched directly; community themes come mainly from the Steam review file, GOG, te4.org, Wikipedia, RogueBasin and Metacritic.
Sources communautaires
- Texte original · AnglaisLocal file of top helpful positive and negative English Steam reviews (18 each), main source for community praise and complaints ↗
- Texte original · AnglaisLocal Steam store metadata: 94.4% positive, 7,475 reviews, price, SteamSpy owners, revenue estimate ↗
- Texte original · AnglaisSteam store page for Tales of Maj'Eyal (app id 259680) ↗
- Texte original · AnglaisMetacritic page: user score 7.3 from 71 ratings; critic score not yet formed ↗
- Texte original · AnglaisMetacritic critic reviews: USgamer 100 (2013) and GameGrin 80 (2017) ↗
- Texte original · AnglaisDevelopment history, expansions, awards, Steam ownership and reception overview ↗
- Texte original · AnglaisOfficial site: version 1.7.6, seasonal events, online features, free/open-source status ↗
- Texte original · AnglaisGOG listing: 4.5/5 from 87 reviews, user review highlights, DRM-free, playtime estimates ↗
- Texte original · AnglaisRogueBasin entry: feature list, lineage, platforms, Greenlight and GOG release ↗
- Texte original · AnglaisThird-party Boxleiter-method revenue estimate (gross about $1.47M, net about $433K); order-of-magnitude only ↗
Commentaires archivés du créateur 1
Ces synthèses tierces reposent sur des sous-titres automatiques et peuvent contenir des erreurs de transcription ou d’interprétation.
Texte original · AnglaisTier list Part 2 (2024)
Texte original · AnglaisTales of Maj'Eyal is a classic turn-based, traditional roguelike that plays like a huge RPG with many classes and a great deal to do. He says it is a cult favorite and that he understands why people put hundreds of hours into it. His own first run was overwhelming, and he says it demands real knowledge and dedication. He would not recommend it widely, but for fans of traditional roguelikes he calls it a must-play and says it is phenomenal at what it does. He admits he has not played many hours, and notes he forgot to cover it in his earlier 80-plus-game tier list.
Ce que le créateur apprécie
- Texte original · AnglaisPacked with stuff to do; feels like a unique RPG experience each run
- Texte original · AnglaisDeep enough that it would work as a big RPG even without roguelike elements
- Texte original · AnglaisMany classes and a lot to uncover
- Texte original · AnglaisExtensive tutorial and rewarding once mechanics are learned
- Texte original · AnglaisOne of the games he would pick if stuck with only one or two for months
- Texte original · AnglaisExecutes the classic traditional roguelike experience very well
Problèmes relevés par le créateur
- Texte original · AnglaisVery steep learning curve; needs a lot of knowledge and dedication
- Texte original · AnglaisRandom run starts felt insanely overwhelming, with many enemies, spells and text at once
- Texte original · AnglaisWishes the start of a run were more minimalistic, or that such an option was clearly indicated
- Texte original · AnglaisNot for everybody, especially people who dislike turn-based games; he would not recommend it to many
Observations sur la conception
- Texte original · AnglaisFunctions as a full RPG experience with roguelike structure layered on top
- Texte original · AnglaisCult-favorite status driven by huge depth and replayability across many classes
Avis actualisé
Texte original · AnglaisWas left in his earlier big tier list without being covered (forgotten); this is his first proper evaluation after viewer comments. He also mentions he forgot to rate Star of Providence just before placing it.


