게임 정보 / ROGUE BY ROGUEClover Pit
원문 · 영어A rogue-lite slot machine nightmare. Gamble for your life in a never-ending debt simulator!
이 점수의 이유는?
원문 · 중국어 간체
围绕偿债的紧张感和倍率组合很有效,但本体系更重视决策与化解坏运气,因此随机与公平得分较低。
- 평가자
원문 · 중국어 간체
Rogue by Rogue · AI 资料评测- 평가한 버전
원문 · 중국어 간체
具体构建未知;以所引资料描述的版本为准
평가 범위와 한계
원문 · 중국어 간체
基于收录评论与官方产品说明的主观资料评测,未试玩;原始玩家评论及所有补丁未逐条重新核验。不将快照中未经独立验证的具体中奖概率错误当作事实;评分仍依据可核查的低干预循环及收录反馈。
평가 근거 자료 02
- 01보관 자료보관된 외부 자료 보기 ↓
원문 · 중국어 간체
收录评论与社区资料(2026-10-01 快照)
使用 作者观点摘要 的具体玩法优缺点(Tier list Part 4 (2025))以及 玩家好评与批评;只引用这些资料的具体反馈,不采纳旧等级或外部分数。
- 02웹 자료원문 보기 ↗
원문 · 중국어 간체
Clover Pit — Steam 官方商店页
2026-10-08 访问。确认了限期还债、饰物修改转轮概率、随机种子和无尽模式。该页不作为实测性能或缺陷已修复的证据。
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플레이어 의견 요약
원문 · 영어A first-person, PSX-styled roguelite where you pull a demonic slot machine in a prison cell to pay escalating debt deadlines, buying Lucky Charms to bend the odds (Balatro meets Buckshot Roulette).
원문 · 영어CloverPit is received as a stylish, highly addictive slot-machine roguelite: Steam sits at Very Positive (about 90% of roughly 26k reviews), and critics are generally favorable (Metacritic 77, OpenCritic 81). Praise centers on the grimy atmosphere, sound and tactile feel, the number-go-up thrill and cheap price. The recurring complaint is that it has far less player agency than Balatro: it is luck-heavy, early deadlines can be lost on bad shop rolls, and the growing pool of niche charms dilutes good shops as you unlock more. Metacritic users are noticeably cooler (6.8, mixed) than Steam. After release the dev patched the game (1.2 nerfs, Hard Mode required for holographic memory cards, endless runs removed), which angered parts of the community; 1.3 softened some of this. A paid DLC (Unholy Fusion, April 2026) and console/mobile ports followed, and it reportedly passed 1 million copies by mid-November 2025.
플레이어가 칭찬한 점
- 원문 · 영어Addictive loop: huge dopamine hits on jackpots and a 'one more run' pull, often described as Balatro plus Buckshot Roulette
- 원문 · 영어Oppressive, grungy low-poly PSX visuals, humour and sound design create a distinctive tense tone (cramped cell, ticking deadline, intercom voice)
- 원문 · 영어Satisfying number-go-up build-crafting once charm synergies (symbol value, patterns, luck, multipliers) come together, with values climbing into e-notation
- 원문 · 영어Gambling thrill without real money; several reviewers even call it an anti-gambling statement
- 원문 · 영어Very good value at $9.99, with a demo whose progress carries over to the full game
- 원문 · 영어Phone/telephone permanent perks and memory cards add run-to-run variety; big unlock catalog (about 160 charms) gives long replay value for completionists
플레이어가 비판한 점
- 원문 · 영어Low player agency and skill expression compared with Balatro: you are essentially pressing a button, so outcomes often feel like pure luck
- 원문 · 영어Charm pool bloat: as you unlock ~160 charms, many are niche or bad and pollute the shop, so progression can make runs worse
- 원문 · 영어Many charms are considered never worth using (too specific triggers, non-functional effects, no supporting builds), leaving a narrow meta (e.g. interest farming)
- 원문 · 영어Brutal early game: the first two deadlines are dominated by shop RNG and can fail on consecutive runs even with luck items
- 원문 · 영어Drawer/charm swapping and camera turning is fiddly and time-consuming
- 원문 · 영어Post-launch balance patches (1.2) were seen as mostly nerfs that removed fun builds and endless runs
- 원문 · 영어Late-game and end-of-run flow: cannot just quit at run end, dialogue/animations hard to skip
- 원문 · 영어Some critics and players find the game runs out of gas and gets repetitive after several runs
- 원문 · 영어Players flag the in-game odds for the 666 jackpot as misleading (the top-voted Steam review says the displayed chance and the real chance look swapped, roughly 1.5% vs 1/4), which feels unfair in a luck-driven game
차별화된 특징
- 원문 · 영어Slot machine as the core roguelite engine, with charms modifying symbols, patterns, luck and payouts rather than a card deck
- 원문 · 영어Survival-horror framing: escape-room cell, debt deadlines, trapdoor on failure, corpse parts and multiple endings
- 원문 · 영어Telephone calls give permanent deadline-by-deadline abilities that combine with charms
- 원문 · 영어Memory cards act as single-use run modifiers that can be upgraded (holographic/rainbow) for meta progression
- 원문 · 영어Deliberate PSX low-poly look, tactile lever pulling and a first-person physical-space interface
- 원문 · 영어Demo progress carries over to the full game
의견이 갈리는 점
- 원문 · 영어Luck versus strategy: some love the desperate, random feel and the thrill; others feel there is no real decision-making compared with Balatro
- 원문 · 영어Dev nerfs and Hard Mode: many see them as needed anti-exploit balance, others as punishing players of a single-player game
- 원문 · 영어Late-game balance: some say it is 'startlingly easy' once you optimize, while others say the early game is brutally unfair
- 원문 · 영어Metacritic users (6.8, mixed) disagree with the much more positive Steam reception
반복과 부담
- 원문 · 영어Constant charm shuffling in and out of drawers, with repeated camera turns, described as '90% prep, 10% play'
- 원문 · 영어Grinding for specific memory cards and corpse parts/skull for the real ending, with no way to skip dialogue or animations
- 원문 · 영어Losing early deadlines due to shop RNG and having to restart at Deadline 1
- 원문 · 영어Rerolling the charm shop becomes an expensive second slot machine
- 원문 · 영어Forced Hard Mode for holographic cards and 100% completion after the 1.2 update
- 원문 · 영어Flashing lights and overstimulation (an option to tone these down was added in 1.3)
기대하는 개선 사항
- 원문 · 영어Rework or buff the large set of weak/niche charms and rebalance to reduce dead picks
- 원문 · 영어Give players control over the shop pool (ban, favorite or remove charms) so unlocks do not dilute good options
- 원문 · 영어Make memory cards easier to obtain and unlock, and allow reuse instead of single-use consumption; make holographic/Lord of the Pit achievable without forced Hard Mode
- 원문 · 영어Improve the drawer/charm-swap UI so players do not constantly turn around and click back and forth
- 원문 · 영어Add more player agency (e.g. freezing rows/columns or other ways to nudge the machine) and smoother early-game odds
- 원문 · 영어More cosmetic unlockables and QoL: skip dialogue/animations, option to quit cleanly after a run, better accessibility (audio settings, flashing lights)
원문 · 영어Announced April 2025 with a demo at Steam Next Fest (over 680k downloads per Wikipedia), delayed to avoid Hollow Knight: Silksong, and launched on Windows Sept 26, 2025 at $9.99 (Panik Arcade, published by Future Friends Games). Reported 100k copies in one day and about 1M by mid-November 2025 (Wikipedia; third-party Steam revenue estimator returned $0 so no reliable revenue figure was obtained). Ports: Xbox/Game Pass Nov 2025, iOS/Android Dec 2025, PlayStation/Switch Aug 2026. Patch 1.2 nerfed many charms, removed endless runs and tied holographic memory cards to Hard Mode, drawing a wave of negative Steam reviews; 1.3 made Hard Mode fairer, reworked memory cards and added a reduced-flashing option but kept the holographic requirement. Unholy Fusion DLC (April 9, 2026) added a new ending and a charm-fusion Surgery Machine. Some users complained that Steam community discussion groups were locked. OpenCritic figures varied between fetches (81 rating, 27 to 30 reviews, 73-86% recommend). Not early access and actively supported.
커뮤니티 자료 출처
- 원문 · 영어Top helpful positive and negative English Steam reviews (local file) ↗
- 원문 · 영어Steam store page data (release, price, Very Positive 90.2%) via local steam_data.json ↗
- 원문 · 영어Metascore 77 (12 reviews) and user score 6.8 (77 ratings) ↗
- 원문 · 영어OpenCritic rating 81, outlet scores, critic consensus ↗
- 원문 · 영어Development, release timeline, sales milestones, DLC and ports ↗
- 원문 · 영어Design critique: tedious drawer management, snowballing economy, limited interactivity ↗
- 원문 · 영어Positive but reserved review: atmosphere, charm system, RNG and fussy clicking ↗
- 원문 · 영어Checkpoint Gaming review (7.5/10) ↗
- 원문 · 영어Games Asylum review listed in search results ↗
- 원문 · 영어PCGamesN preview of gritty Balatro-inspired slot roguelite ↗
보관된 제작자의 의견 1
자동 자막을 토대로 작성된 외부 요약에는 받아쓰기나 해석 오류가 있을 수 있습니다.
원문 · 영어Tier list Part 4 (2025)
원문 · 영어Clover Pit is a first-person slot machine roguelike where you are locked in a room, gambling to earn enough money to get the key and escape. It blends Luck Be a Landlord's slot-machine idea with Balatro-style multiplicative scoring and Inscription's eerie, interactive-room vibe. He loves the gameplay and the run variety, and the escape motivation kept him playing. He holds it back from S tier because the eerie atmosphere promises a story and spooky events that never really arrive. He still highly recommends it and calls it very solid.
제작자가 칭찬한 점
- 원문 · 영어Scoring stacks multiplicative bonuses on symbols and on their positions, which can then be duplicated, leading to trillions-scale numbers
- 원문 · 영어Many different builds; runs felt different depending on relics and goals
- 원문 · 영어Relics plus the phone's permanent passive upgrades (symbol odds, doubled values) combine well
- 원문 · 영어Being locked in a room with an eerie vibe and a real incentive to escape is more motivating than Luck Be a Landlord's rent
- 원문 · 영어Interactable room (toilet, door, telephone) adds charm and atmosphere
- 원문 · 영어Getting the key and escaping was satisfying; there is also a true ending
제작자가 지적한 문제
- 원문 · 영어Little content beyond the gameplay; the eerie setup promises a subplot that does not materialise
- 원문 · 영어Wants random spooky events (power outage, alley sequence) even if purely cosmetic
- 원문 · 영어Animations, like tickets and cards coming out, feel slow and tiring even when sped up
- 원문 · 영어Many unlockable pre-run cards are uninteresting or too situational
- 원문 · 영어Nothing crazy unique, in a crowded genre of Balatro-like games
설계에 대한 관찰
- 원문 · 영어Uses a slot machine inside a first-person locked-room setting, unlike the 2D screen of Luck Be a Landlord
- 원문 · 영어Stacks multipliers on both symbols and positions, each duplicable
- 원문 · 영어Phone gives permanent passive bonuses alongside run-based relics
- 원문 · 영어Icons matter less than in Luck Be a Landlord; the slot machine almost serves as the excuse for the game


