게임 정보 / ROGUE BY ROGUEDicey Dungeons
원문 · 영어Become a giant walking dice, explore dungeons and defy Lady Luck in this dice powered roguelike! Now featuring "Reunion", a free DLC with six brand-new episodes!
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플레이어 의견 요약
원문 · 영어A dice-driven roguelike deckbuilder by Terry Cavanagh in which you play a living die in Lady Luck's game show, fighting through dungeons with equipment you slot dice into.
원문 · 영어Critics received it warmly (Metacritic 80, OpenCritic about 82 with roughly 88% recommending), and Steam sits at Very Positive (about 89% of 11.9k reviews). The praise centres on the six characters that each rewrite the rules, the puzzle-like turns, the art and Chipzel's soundtrack. The recurring complaint is luck: players on harder episodes feel the dice decide the outcome and that the enemy gets the exact rolls it needs. The Metacritic user score is only 7.3 (Mixed, 106 ratings), and the many negative Steam reviews cite short runs and little meta-progression or build variety. It is a finished, fully released game with free DLC (Halloween Special, then Reunion in July 2022) and ports to consoles and mobile.
플레이어가 칭찬한 점
- 원문 · 영어Each of the six characters (Warrior, Thief, Robot, Inventor, Witch, Jester) has its own rule set, so every character feels like a different game rather than a stat reskin
- 원문 · 영어Every turn works like a small puzzle: you assign rolled dice to gear, and critics say losses usually felt traceable to your own choices (Destructoid's reviewer)
- 원문 · 영어Charming art, funny game-show framing with Lady Luck, and a bouncy soundtrack
- 원문 · 영어Chipzel's chiptune soundtrack is praised in critic and Steam reviews
- 원문 · 영어Short runs suit play in bursts, and the game is easy to learn but hard to master
- 원문 · 영어Large amount of content: per-character episodes with stacking handicap modes, plus the free Halloween Special and Reunion episodes
- 원문 · 영어Difficulty options and a relaxed pace make it approachable; Steam reviewers report 100+ hours and replaying after finishing
- 원문 · 영어No grindy meta-progression: some players count this as a strength, since skill and decisions are what improve
플레이어가 비판한 점
- 원문 · 영어RNG dominates at higher difficulty; many reviewers feel enemies roll exactly what they need while they fall one point short
- 원문 · 영어Some characters and episodes (Robot, Thief, Witch episodes are named on Steam forums) are seen as near-impossible without a long lucky streak
- 원문 · 영어Enemy statuses such as freeze, curse, blind and lock can wipe out a whole turn, and several reviews call freeze too strong
- 원문 · 영어Armor is weak because it expires after your turn, and healing cards are said to be poor value
- 원문 · 영어Low build variance: reviewers say most characters' runs feel alike, with few items that reshape a strategy
- 원문 · 영어Gimmick rules of some episodes are not explained up front and have to be discovered by losing
- 원문 · 영어Critics such as USgamer felt the game does not expand enough on its early hours, and some said runs get short and repetitive
- 원문 · 영어Some find the $14.99 price high for what they consider a shallow roguelike
- 원문 · 영어Top-upvoted negative review (42 votes) says lack of meta-progression makes the game feel hollow over time
차별화된 특징
- 원문 · 영어Dice are the core resource: you slot rolled dice into equipment with conditions (for example 'needs 4 or under' or 'needs an even number')
- 원문 · 영어Each character is effectively its own rule set, for example the Witch's four slots with six spells and the Robot's cap on total dice value
- 원문 · 영어Stealing enemy equipment is possible as the Thief
- 원문 · 영어A rigged-game-show premise makes the unfair dice a deliberate theme
- 원문 · 영어Structured as episodes per character with handicap-stacked replays rather than one open-ended run
- 원문 · 영어Made by Terry Cavanagh of VVVVVV and Super Hexagon, with a soundtrack by Chipzel
의견이 갈리는 점
- 원문 · 영어Skill versus luck: fans say you can manipulate dice and plan around variance, detractors say the game is about waiting to get lucky
- 원문 · 영어Lack of meta-progression is praised by some and is the main reason others quit
- 원문 · 영어Unfairness is thematic (a rigged game show) for some critics but feels cheap to some players
- 원문 · 영어Whether the game suits veterans: some call it a great on-ramp for newcomers to roguelikes, others find it too simple
반복과 부담
- 원문 · 영어Dying repeatedly to bad rolls on the same episode, with reports of ten losses in a row as Witch
- 원문 · 영어Replays after the base difficulty force you to play under debuffs that feel like random punishment
- 원문 · 영어Repetitive enemy attacks and sticking to the same strategy once you have seen all characters
- 원문 · 영어Top-reviewed negative theme: after the first few characters runs feel repetitive, with the same enemy attacks and the same strategy (several upvoted reviews)
- 원문 · 영어The 'Loud Bird' complaint: players feel the enemy's dice streaks are unfair, with enemies hitting 70%+ odds over and over
기대하는 개선 사항
- 원문 · 영어Add meta-progression or longer-term structure, which is the top complaint from veteran deckbuilder players
- 원문 · 영어Add more build options, events or relics, since upgrades are limited to learning a skill and upgrading it once
- 원문 · 영어Give players more ways to mitigate RNG so bad rolls can still be turned around
- 원문 · 영어Rebalance freeze, healing and armor, and episodes with punishing handicaps
- 원문 · 영어Explain each character's special mechanic in-game instead of leaving it to trial and error
- 원문 · 영어Community mods that cut enemy HP by about 25% and buff defences are cited as a fix for balance
원문 · 영어Released Aug 13, 2019 on PC (Steam, itch), then Switch and Xbox, with iOS/Android arriving alongside the free Reunion DLC on July 7, 2022. Launch reviews were strong, with OpenCritic placing it in roughly the 89th percentile. Halloween Special and Reunion added substantial free episodes, and Reunion reworked the identity of each character. Steam estimates: 200k-500k owners (SteamSpy) and about $5.4M gross / $1.6M net revenue (steam-revenue-calculator, an order-of-magnitude Boxleiter estimate, not audited). Recent Steam reviews show the same split as at launch: praise for content and charm, negatives about luck and lack of meta-progression. No major controversies or abandonment.
커뮤니티 자료 출처
- 원문 · 영어Top helpful positive and negative English Steam reviews (local file) ↗
- 원문 · 영어Steam app data: 89.1% positive, Metacritic 80, SteamSpy owners, revenue estimate ↗
- 원문 · 영어Metascore 80 from 16 critics, user score 7.3 from 106 ratings, review excerpts ↗
- 원문 · 영어OpenCritic score about 82, 88% recommend, outlet scores ↗
- 원문 · 영어PC Gamer review, 81/100 (via search snippet; page fetch returned no text) ↗
- 원문 · 영어Gaming Trend review listed in search results (snippet only) ↗
- 원문 · 영어Critical take: unfair RNG and uneven difficulty despite appealing design ↗
- 원문 · 영어Steam forum thread on difficulty, RNG and hardest episodes, with mod suggestion ↗
- 원문 · 영어Reunion DLC review (4.5/5) and content description ↗
- 원문 · 영어Reunion free DLC announcement and mobile launch ↗
- 원문 · 영어Revenue estimate (Boxleiter method) ↗
보관된 제작자의 의견 1
자동 자막을 토대로 작성된 외부 요약에는 받아쓰기나 해석 오류가 있을 수 있습니다.
원문 · 영어Tier list Part 2 (2024)
원문 · 영어Dicey Dungeons is a dice-based deck-building roguelike, one of the first of its kind. He is impressed by the sheer content volume and by how differently each character plays, but the heavy RNG of dice rolls undermines the strategy for him. Long runs that end in unlucky rolls feel bad. He plans to return for occasional runs and places it in high B.
제작자가 칭찬한 점
- 원문 · 영어Each character plays drastically differently, with its own UI and rules, so it feels like a new game each time
- 원문 · 영어Huge amount of content: many game modes, worlds and ongoing updates
- 원문 · 영어Lots of strategy, and experienced players clearly do better than newcomers
- 원문 · 영어Good runs feel satisfying
- 원문 · 영어Could be a game he plays for a very long time given how much there is to do
제작자가 지적한 문제
- 원문 · 영어Very RNG-heavy: dice rolls can be six times more impactful purely by chance
- 원문 · 영어Enemy high rolls or perfect rolls can kill a good build and leave the player little recourse
- 원문 · 영어Strategy is held back by the randomness
- 원문 · 영어Few build additions such as passives or new weapons, so you mostly stick with the character's base gameplay
- 원문 · 영어Runs are long, so losing to RNG is especially unfun
설계에 대한 관찰
- 원문 · 영어Dice as the core mechanic of a deck-building roguelike, among the first to do so
- 원문 · 영어Each character has unique rules and UI, functioning as several games in one
- 원문 · 영어Design lesson: high dice variance is hard to design around


