게임 정보 / ROGUE BY ROGUEDungeon Clawer
원문 · 영어Dungeon Clawler is a Roguelike Claw Machine Deckbuilder. Build your deck, grab weapons and items from the claw machine to battle enemies, discover powerful perks that create game-changing synergies and unleash crazy combos as you fight your way through the dungeon!
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플레이어 의견 요약
원문 · 영어A roguelike deckbuilder where your 'deck' is a pile of weapons and items in a physics-based claw machine, and you grab them turn by turn to fight through a 20-floor dungeon.
원문 · 영어Players rate it Very Positive on Steam (about 89-91% positive across roughly 2.4k-4k reviews, depending on the snapshot), and the core idea of clawing your attack turn is widely called satisfying and surprisingly addictive. The 1.0 release came on April 30, 2026 after Early Access that began in November 2024, and the developer kept shipping new characters and items through and after launch. The long-running complaints are heavy RNG (where items land, which combos you draw), weak balance across a bloated item pool, a single repeating final boss, and runs that take 30-60 minutes. Critic coverage is thin: Metacritic lists only three Switch reviews (78-80 from two outlets, 60 from a third) and no final Metascore, and no OpenCritic page was confirmed. It is a niche, well-liked indie with a dedicated following rather than a critical darling.
플레이어가 칭찬한 점
- 원문 · 영어The claw itself is fun and tactile: grabbing a cluster of items for a huge damage turn, or fumbling a grab, produces a constant dopamine-and-frustration loop
- 원문 · 영어Strong 'one more run' pull, with some long-time roguelite fans comparing playtime to Balatro, Slay the Spire and Monster Train
- 원문 · 영어Large cast of characters with distinct playstyles and many viable build archetypes (poison, frost, fire, melee and strength, gold/money builds)
- 원문 · 영어Cute, charming art and animations (bunny protagonist, strong intro and ending animations) that give it a distinct identity
- 원문 · 영어Easy to pick up; cheap price and a lot of hours for the money, with a cheap Steam price noted by several reviewers
- 원문 · 영어Token system that lets you nudge the odds of getting certain item types
- 원문 · 영어Frequent free updates adding new characters, items, pachinko/slot style minigames and difficulty changes during Early Access and after 1.0
- 원문 · 영어Relaxing enough to play casually or while watching something; full controller support
플레이어가 비판한 점
- 원문 · 영어Heavy RNG in both item drops and physics: key items land in corners, get stuck out of reach, or get flung out of the machine, and a run can be lost before your build comes together
- 원문 · 영어Balance is poor: many items are niche or never used, some characters are near-automatic wins while others need very specific pieces, and several builds (fire vs poison, water items with little water support) are seen as redundant or weak
- 원문 · 영어Item pool bloat from each update's new characters makes builds more RNG-dependent; some players say it now feels like a slot machine rather than a claw machine
- 원문 · 영어Only one final boss regardless of character or difficulty, and limited enemy and boss variety, so runs feel repetitive after the first few wins
- 원문 · 영어Difficulty spikes: enemies that are trivial and then one-shot you, and a last boss that floods the machine with debuffs and counters some builds outright
- 원문 · 영어Long runs (about 30-60 minutes even on the fastest speed) with mundane early fights; some say time-to-fun is poor
- 원문 · 영어Shallow meta-progression: unlocks are mostly tied to winning runs with each character, and higher 'Debt' difficulties mostly raise enemy damage
- 원문 · 영어Basic, unattractive map navigation screen
- 원문 · 영어Losses often feel unearned: enemies that are easy until they suddenly one-shot you, so a run can end on a bad grab or bad item spawn rather than a decision (top-voted negative Steam review)
차별화된 특징
- 원문 · 영어Combines a real physics claw machine with deckbuilder and roguelike structure, so your 'hand' is whatever the claw manages to hold
- 원문 · 영어Items can be given different materials (for example floating or buffed ones) that change how they behave in the machine
- 원문 · 영어Pachinko, slot and other gamble-style minigames and mystery locations mix into the dungeon route
- 원문 · 영어Claw-specific 'paws' per character and escalating difficulty levels (reviewers mention 'anger' levels; the store/dev term may be 'Debt') that add handicaps
- 원문 · 영어Rare genre mix: very few games make a claw machine the central mechanic, and it also exists on mobile/Switch/consoles
의견이 갈리는 점
- 원문 · 영어Luck versus skill: some reviewers say the later updates added real strategy and it is not luck based, while others say it is now pure lottery
- 원문 · 영어Difficulty: some call it one of the hardest roguelites they have played, while others say experienced roguelite players can 'moonwalk' to victory or win on the first run
- 원문 · 영어Content and value: fans with 100-200 hours call it a must-buy at its price, while others say the content runs out after 10 hours and is not worth $14.99
- 원문 · 영어Frequent content updates are praised by most but seen by some as bloating the item pool and breaking balance
반복과 부담
- 원문 · 영어Stalemates where a scaling item is stuck in an unreachable corner, the enemy cannot kill you, and the battle drags on
- 원문 · 영어Having to win a run with every character before unlocking their paws/items for others, which slows experimentation
- 원문 · 영어Relearning the game after updates that add characters or rework the difficulty system, particularly for completionists chasing achievements
- 원문 · 영어Slot machine minigame and long fights in early floors that get skipped or endured
- 원문 · 영어Repetitive runs after the first win: once a combo is set around floors 7-9, the remaining floors play out identically
기대하는 개선 사항
- 원문 · 영어Add more bosses, enemies and act variety, especially alternate final bosses
- 원문 · 영어Let unlocked claws/paws be used by other characters immediately instead of requiring a winning run with each character first
- 원문 · 영어Add claw-machine-level modifiers or tools (extra grabs, bigger claws, a shake/jostle to reset a stuck board, swappable claws) to reduce dead runs from bad item placement
- 원문 · 영어Rebalance the item pool and trim dead items; give materials/alchemy/transmutation and water-themed items real payoff
- 원문 · 영어Stronger meta-progression and more customization, plus more music and layout variety
- 원문 · 영어Respect player time with a faster-than-fastest speed setting, shorter run option, or skippable long minigames (slot machine minigame repeatedly called too slow); also requested: modding support, a short opt-in tutorial, and mobile cross-platform progression
원문 · 영어Early Access launched November 21, 2024 and 1.0 shipped April 30, 2026 on Windows, macOS and Linux, with ports to iOS, Switch, Xbox Series and PS5 listed on Metacritic (a mobile version also exists, and one reviewer mentions Play Pass on the app store). Reception during Early Access was already strongly positive; post-1.0 reviews split more, with criticism about balance, a bloated item pool and repetition, while recent reviews sit around 81% positive. Metacritic currently lists only three Switch critic reviews (avg about 73; 80, 78, 60) and shows both Metascore and user score as pending until 4 reviews/ratings; I could not confirm an OpenCritic listing. Revenue estimate from a Boxleiter-style tool: about $701k gross and $207k net on Steam, with SteamSpy owners at 200k-500k (order-of-magnitude only; actual copies not published). Price $14.99 at launch, with a Supporter Pack and Soundtrack DLC (one reviewer questioned the supporter pack). WebSearch budget was exhausted in this session, so no Reddit threads or outlet reviews beyond Metacritic's summaries could be read.
커뮤니티 자료 출처
- 원문 · 영어Top helpful positive and negative English Steam reviews (local file), main source for pros, cons and player opinion ↗
- 원문 · 영어Local Steam metadata: developer, release date, review counts, SteamSpy owners, tags, revenue estimate ↗
- 원문 · 영어Steam store page: description, Early Access to 1.0 dates, all/recent review summary ↗
- 원문 · 영어Metacritic game page: platforms, tbd Metascore, three Switch critic reviews, critical consensus ↗
- 원문 · 영어Critic review list: Nintendo World Report 80, Nindie Spotlight 78, Nintendo News PL 60 ↗
- 원문 · 영어Boxleiter-style revenue estimate: $701k gross, $207k net ↗
- 원문 · 영어Attempted OpenCritic lookup; page content not usable, no score confirmed ↗
- 원문 · 영어Developer site (Stray Fawn Studio), listed on Steam data ↗
보관된 제작자의 의견 1
자동 자막을 토대로 작성된 외부 요약에는 받아쓰기나 해석 오류가 있을 수 있습니다.
원문 · 영어Tier list Part 3 (2025)
원문 · 영어Dungeon Clawer is a turn-based claw-machine roguelike in early access, where you fill a claw machine with items and grab them to drop onto enemies. He finds it very enjoyable and charming, and it does what it sets out to do well. His main gripes are that the base claw never improves, that missed grabs feel wasteful, and that the fixed final boss is too specific. He places it at a high B tier and is curious to see it after early access.
제작자가 칭찬한 점
- 원문 · 영어Claw-machine premise is fun, with a clever pun title and a stop-motion trailer
- 원문 · 영어Characters have unique abilities and suggest different item builds for the machine
- 원문 · 영어Items added to the machine synergize with each other
- 원문 · 영어Unique claws are very satisfying, if slightly overpowered
- 원문 · 영어Sound design, especially the claw machine movement, is ASMR-like and satisfying
- 원문 · 영어Music is good and relics/upgrades are pretty good
- 원문 · 영어Works well on Steam Deck
제작자가 지적한 문제
- 원문 · 영어A good grab feels great but a miss feels terrible and wastes a lot of time
- 원문 · 영어Limited strategy in how to grab; items are loose and easily dropped
- 원문 · 영어The normal claw is always identical with no way to upgrade it
- 원문 · 영어Final boss is always the same with a specific mechanic, so it can be too punishing or too easy depending on build
- 원문 · 영어Core gameplay could be more sophisticated
설계에 대한 관찰
- 원문 · 영어A claw machine turned into a turn-based roguelike, with two claws per turn grabbing items to drop on enemies
- 원문 · 영어Build around adding item types (e.g. metal) to the machine itself, varying by character
변경된 의견
원문 · 영어First early access game on the list; he reviews it in its current state and notes the rating may improve after full release.


