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Hand of Fate 2

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원문 · 영어A new hero rises to challenge the Dealer in Hand of Fate 2! Master a living boardgame of infinitely replayable quests - unlock new cards, build your adventure, then defeat your foes in brutal real-time combat! Draw your cards, play your hand and discover your fate!

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플레이어 의견 요약

원문 · 영어A third-person action RPG wrapped in a roguelite deck-builder, where a mysterious Dealer lays out a card-built board-game dungeon and you fight real-time combat whenever the cards demand it.

원문 · 영어Critics and players largely agree it is a clear, more ambitious step up from the 2015 original, with a Metacritic score of 80 and Steam 'Very Positive' (about 84% of roughly 5.8k reviews in the local data). The atmosphere, writing, narrator and the unusual card-as-dungeon loop are the main draws. The persistent complaints are combat that is serviceable but shallow and repetitive, randomness that can ruin a run, and bloat or grind in longer play. The developer Defiant stopped making new games in 2019 and only maintains the title, so the game is effectively in maintenance mode (not early access). The Steam store page showed recent reviews as only Mixed (66% of 15) against Very Positive overall, which suggests a small, aging player base with some lingering technical complaints.

플레이어가 칭찬한 점

  • 원문 · 영어Atmosphere and presentation: art, music, sound design and the Dealer narrator's personality are repeatedly called out as the standout feature
  • 원문 · 영어A genuinely unusual gameplay loop: you build a hand of encounter and equipment cards, then navigate a board-game map that unfolds like a choose-your-own-adventure
  • 원문 · 영어Strong writing and story-driven scenarios (20+ campaign quests plus endless mode) with varied outcomes built from the cards you unlock
  • 원문 · 영어New mini-game-style challenges (dice, pendulum, wheel) add skill-based variety beyond the original's card-shuffle challenge
  • 원문 · 영어Companions with their own questlines and abilities improve both exploration and combat compared with the first game
  • 원문 · 영어Unlockable gear that levels up and token challenges give a steady reason to keep unlocking cards and equipment
  • 원문 · 영어Combat grows more satisfying in later acts once riposte and block-breaking mechanics open up (Arkham-style comparison appears in several Steam reviews)
  • 원문 · 영어Character customization and more diverse cast were noted as improvements

플레이어가 비판한 점

  • 원문 · 영어Combat is the weakest pillar: Arkham-lite, one-enemy-at-a-time feel, repetitive and often just spam-attack once you out-gear encounters (echoed by PC Gamer and Game Informer per Wikipedia summary)
  • 원문 · 영어Randomness and luck-based challenges can be run-killing or feel unfair in later campaigns; GameSpot noted some quests lean too heavily on luck
  • 원문 · 영어Late-game bloat: decks of 20+ cards with no search or filter make pre-run deck building a chore
  • 원문 · 영어Technical rough edges in some Steam reviews: long loading screens before each fight, enemy AI breaking (reported fix: turn vsync on), bugged dice rerolls, an unlocked sword not appearing in equipment
  • 원문 · 영어Sluggish-feeling hero evade and chaotic, hard-to-read fights in crowded encounters according to negative reviewers
  • 원문 · 영어Progression and grind: Wccftech scored it 60 citing unsatisfying progression, punishing randomness and clunky combat; some Steam reviewers call it overpriced at $30 and repetitive
  • 원문 · 영어Later campaigns spike in difficulty and feel unfair to some players, leading to frustration (and grinding for gold-token gear) before progress is possible

차별화된 특징

  • 원문 · 영어The dungeon is literally a tabletop built from cards that the Dealer lays out, and the cards you choose determine encounters, loot and events
  • 원문 · 영어A sitting-in-the-Dealer's-wagon framing with a charismatic narrator who comments on your successes and failures
  • 원문 · 영어Hybrid of deckbuilding and real-time third-person action combat, often compared to Arkham-style fighting with a card-game shell
  • 원문 · 영어Tarot-flavoured theming and choose-your-own-adventure storytelling rather than a pure arena roguelike
  • 원문 · 영어Hand-built campaign scenarios with persistent unlocks, rather than fully random runs, plus a separate Endless mode
  • 원문 · 영어Steam tags label it a roguelike deckbuilder, but most players describe it as closer to a narrative adventure with roguelite unlock progression

의견이 갈리는 점

  • 원문 · 영어Combat: some find it fun and increasingly rewarding, others find it the weakest, clunkiest part of the game
  • 원문 · 영어Difficulty and RNG: some enjoy the tension and sense of accomplishment, others see late campaigns as unfair and want to uninstall
  • 원문 · 영어Value: recommended by many at full price as a unique experience, but some say wait for a sale at $15 or less
  • 원문 · 영어Roguelike label: players split on whether it satisfies roguelike cravings or plays more like a campaign-based adventure

반복과 부담

  • 원문 · 영어Repeating the same lock-on combat over many encounters; some players mash attack to get through it
  • 원문 · 영어Scrolling a large card collection to build a deck before each run
  • 원문 · 영어Long loading and intro sequences each time you retry a level
  • 원문 · 영어Luck-heavy mini-games that must be passed for story progress and can be frustrating
  • 원문 · 영어Grinding the campaign to unlock the cards and gear needed for later, harder scenarios
  • 원문 · 영어Endless mode's item degradation making some weapon types feel pointless

기대하는 개선 사항

  • 원문 · 영어Deeper, more varied combat: more enemy variety and more tactical options beyond attack, counter and block
  • 원문 · 영어Deck-management quality of life: a search or filter for the growing card collection and a faster way to build hands
  • 원문 · 영어Shorter or skippable loading screens and intro animations when restarting encounters
  • 원문 · 영어Better balance for Endless mode, where item degradation makes daggers nearly useless
  • 원문 · 영어Less punishing RNG or more mitigation tools so one bad draw does not sink a long run
  • 원문 · 영어Bug fixes, since the studio is in maintenance mode and some bugs reported in 2025 remain

원문 · 영어Launched November 2017 on PC, PS4 and Xbox One to generally favourable reviews (Metacritic 80 from 27 critics; user score 7.0 from about 99 ratings). It won an AGDA Game of the Year award and was listed among Kotaku's top 10 games of 2017 per the Steam page. Defiant reported Hand of Fate 2 earned about 40% more revenue than the original in its first six months. Three story DLC packs followed (Outlands and Outsiders, The Servant and the Beast, A Cold Hearth). Defiant stopped making new games in July 2019 and moved to a caretaker mode, so the game gets no active development; in 2025 it only began publishing the spin-off Hordes of Fate. Steam's recent reviews were Mixed on the store page, driven by technical complaints like load times and bugs. Third-party estimates (Steam revenue calculator) put gross revenue around $1.67M and SteamSpy owners at 200k to 500k, but these are Boxleiter-style estimates and exclude console sales. No OpenCritic score was confirmed, so it is left null. Metacritic 80 (27 critics) and user 7.0 (99 ratings) were re-verified on the Metacritic page; individual outlet scores in 'other' were not independently re-checked and the AGDA/Kotaku award claims are unverified.

보관된 제작자의 의견 1

자동 자막을 토대로 작성된 외부 요약에는 받아쓰기나 해석 오류가 있을 수 있습니다.

원문 · 영어Tier list Part 1 (2023)

원문 · 영어Hand of Fate 2 is the sequel to Hand of Fate, a deck-building game mixed with real-time action combat. He tried it because he likes deck builders and the reviews were strong. It keeps the same vibe as the first game but improves nearly everything. He enjoyed it, yet the clash between slow strategic deck building and fast action still bothers him. He places it in low B and would not recommend it as a deck-building game.

제작자가 칭찬한 점

  • 원문 · 영어Clearly better than the first game overall and more fun to play
  • 원문 · 영어Visuals are much more polished
  • 원문 · 영어Design aspects are much improved across the board
  • 원문 · 영어Deck-building portion is far more extensive
  • 원문 · 영어Cooler events
  • 원문 · 영어Action combat is a lot more fun and feels almost like a proper action game

제작자가 지적한 문제

  • 원문 · 영어Still super slow, which is by design
  • 원문 · 영어Deck building and action genres clash: strategy wants focus, action wants speed
  • 원문 · 영어Game fights with its own style
  • 원문 · 영어Not his favorite and he would not recommend it as a deck builder
  • 원문 · 영어Sequel changed little in vibe

설계에 대한 관찰

  • 원문 · 영어Merges a deck-building/event-card structure with real-time action combat
  • 원문 · 영어Sequel improves on every aspect of the first without changing its core identity

변경된 의견

원문 · 영어Discussed right after the first Hand of Fate, which he put in mid C; this sequel moves up to low B as a re-evaluation of the same concept.

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