Обложка игры Astrea: Six-Sided OraclesКарточка игры / ROGUE BY ROGUE
Ещё один забег.

Astrea: Six-Sided Oracles

Построение колодыПошаговая стратегияКости и случайность

Оригинальный текст · АнглийскийAstrea is a DICE-deck-building roguelike that flips the script on deckbuilders by using dice instead of cards and a unique dual “damage” system: Purification vs Corruption. Build a dice pool strong enough to purify Astrea's out-of-control corruption and save the Star System.

ROGUE BY ROGUEV1

Наша оценка

79,0/ 100
Разделённое место #31
Наш обзор / RBR V1

Почему такая оценка?

Оригинальный текст · Упрощённый китайский

生命资源和骰面编辑让随机性进入策略本身,构筑深度突出;计算负担和信息呈现是最需要留意的代价。

01

Основной игровой процесс

Вес 25 %8,0 / 10
Оригинальный текст · Упрощённый китайский

净化和腐化让生命也是可消费的行动资源,每回合有紧密的转化谜题;复杂角色与长回合提高疲劳感。

Источники01 ↗02 ↗
02

Сборки и стратегия

Вес 25 %9,0 / 10
Оригинальный текст · Упрощённый китайский

安全到高风险骰子、改面、守卫与祝福能构成不同风险路线,不理想的掷骰也可转用;部分选项的收益差距仍存在。

Источники01 ↗02 ↗
03

Реиграбельность

Вес 20 %8,0 / 10
Оригинальный текст · Упрощённый китайский

六位角色机制差异足以要求重新学习,高难度提出新约束;敌人和事件变化较少使同一角色的局面趋同。

Источники01 ↗02 ↗
04

Случайность и справедливость

Вес 20 %7,0 / 10
Оригинальный текст · Упрощённый китайский

玩家可以主动选择波动并修整骰池,资料中的额外生命给试错缓冲;隐藏数值、缺少结果预览和多重随机仍会阻碍判断。

Источники01 ↗
05

Качество исполнения и удобство

Вес 10 %6,5 / 10
Оригинальный текст · Упрощённый китайский

美术和反馈有辨识度,但大量小图标、角色专属词条与缺少结果预览形成实际信息负担,不能靠表现力抵消。

Источники01 ↗
Автор обзора
Оригинальный текст · Упрощённый китайский
Rogue by Rogue · AI 资料评测
Оценённая версия
Оригинальный текст · Упрощённый китайский
具体构建未知;以所引资料描述的版本为准

Область оценки и ограничения

Оригинальный текст · Упрощённый китайский

未进行试玩;分数是依据已收录评述与社区具体反馈作出的主观资料评测。旧反馈跨版本、部分原始材料为不可重开的本地快照;本次 Steam 核查仅确认玩法与功能,未复测平衡、性能或报告的故障是否仍存在。

Источники обзора 02

  1. 01
    Архивные материалы
    Оригинальный текст · Упрощённый китайский

    收录评论与社区资料(2026-10-01 快照)

    使用 作者观点摘要 的 Tier list Part 2 (2024), Top 10 of 2024 (#5) 的具体优缺点,以及 玩家好评、玩家批评 与 资料核查说明;不使用旧等级、外部分数或销量反推。

    Открыть архив внешних материалов ↓
  2. 02
    Интернет-источник
    Оригинальный текст · Упрощённый китайский

    Astrea: Six-Sided Oracles · Steam 官方商店

    2026-10-08 访问。核对净化与腐化的双向作用、生命阈值能力和安全/平衡/高风险骰子。未据商店介绍推定性能或故障已修复。

    Открыть оригинал ↗
YOUTUBE + BILIBILI / VIDEO

Видеообзоры

Видео: 3

Обзоры и разборы на YouTube и Bilibili на любых языках. Откройте оригинал, чтобы посмотреть видео.

Источники обзора

Другие мнения для справки.

Не влияет на нашу оценку

Архивные сторонние обзоры и материалы сообщества могут относиться к разным версиям. Внешние мнения и оценки представлены отдельно. Полный контекст доступен в исходных видео.

Обсуждения игроков

Оригинальный текст · АнглийскийA Slay the Spire-style roguelike deckbuilder by Little Leo Games where you build a pool of six-sided dice instead of cards, with a dual Purification/Corruption damage-and-healing system.

Оригинальный текст · АнглийскийAstrea is well regarded: Steam shows about 4,561 reviews at roughly 92% positive (Very Positive), Metacritic critic score is 85 and OpenCritic top-critic average is 87 (all critic reviews recommend it). Critics and players praise the fresh dice-building spin, the Purification/Corruption health-as-resource idea, six distinct Oracles and the striking art. Complaints cluster around heavy RNG, information overload and unclear iconography, weak damage previews, and (from some) runs that are either too easy or too samey. It is a finished game, not early access: PC launched Sep 2023, consoles Sep 2024, mobile Jul 2025, with post-release balance passes and content still appearing on Steam into 2026. Metacritic user score (6.9 on only 14 ratings) is far lower than Steam and is too small a sample to trust.

Что хвалят игроки

  • Оригинальный текст · АнглийскийPurification vs Corruption turns your health bar into a resource: players deliberately take damage to unlock health-tied Virtues, and the risk/reward balancing is called addictive
  • Оригинальный текст · АнглийскийSafe / Balanced / Risky dice tiers let you choose your own volatility, and die faces can be rerolled, inverted, forged or permanently converted, giving real control over the randomness
  • Оригинальный текст · АнглийскийSix Oracles with very different playstyles, each with several viable archetypes; critics say all feel viable
  • Оригинальный текст · АнглийскийHuge content pool for replay: 350-750+ dice (store-page vs GameGrin counts differ), 170+ Blessings, Sentinel companions and ascension-style Anomaly difficulty levels
  • Оригинальный текст · АнглийскийDistinctive art direction with crystalline character designs and a blue/red palette; soundtrack also praised by some critics
  • Оригинальный текст · АнглийскийThree regenerating lives forgive mathematical mistakes and encourage greedy builds
  • Оригинальный текст · АнглийскийFresh feel in a crowded Slay the Spire-like genre; many reviewers call it one of the better recent deckbuilder variants

Что критикуют игроки

  • Оригинальный текст · АнглийскийIconography and UX overload: each Oracle has its own keywords and symbols, and every die has six faces to read, so evaluating choices is mentally exhausting
  • Оригинальный текст · АнглийскийRNG is heavy and not fully seeded (random targets, values, crits and the rolls themselves), so losses can feel undeserved and first turns differ even with identical choices
  • Оригинальный текст · АнглийскийNo damage or outcome preview, and some corruption values are hidden, so players resort to pen and paper to avoid being blindsided
  • Оригинальный текст · АнглийскийRuns can feel samey: fewer random encounter types and less enemy variety than Slay the Spire, with the first act reportedly identical in demo and full game
  • Оригинальный текст · АнглийскийBalance: some critics and players say it is too easy or breakable once you find each character's best approach, while others hit brutal bosses and luck spikes at high Anomaly levels
  • Оригинальный текст · АнглийскийSafe dice and some Blessings are called too weak or too keyword-dependent, pushing builds toward Risky dice
  • Оригинальный текст · АнглийскийLater Oracles are very micro-heavy and slow to play, and some reviewers say too many systems make turns play themselves
  • Оригинальный текст · АнглийскийShort runs and price: several top negative reviews say a roughly 1-hour run feels shallow for $24.99 (would be fine at a discount); Steam listing is Windows only

Отличительные особенности

  • Оригинальный текст · АнглийскийDice instead of cards: each die has six faces with different effects and you can edit those faces over the run
  • Оригинальный текст · АнглийскийDual-direction Purification/Corruption damage: purification damages enemies or heals you, corruption the reverse, so the same effect can help or hurt depending on target
  • Оригинальный текст · АнглийскийHealth-linked Virtues: repeatable passive abilities unlocked by your current health level reward playing near the edge
  • Оригинальный текст · АнглийскийBlack Hole Blessings (powerful with notable downsides) and Star Blessings (smaller, no downside), plus Sentinels as companions
  • Оригинальный текст · АнглийскийRisk-tiered dice (Safe/Balanced/Risky/Epic) as the core build axis, with self-inflicted corruption dice you must play or swap

Спорные моменты

  • Оригинальный текст · АнглийскийDifficulty: a few players won on their first run in under an hour and called it too easy, while others find high Anomaly levels unpredictable and luck-driven
  • Оригинальный текст · АнглийскийRNG: praised as controllable thanks to reroll, convert and invert tools by many, yet a core reason for negative reviews from others
  • Оригинальный текст · АнглийскийDice vs cards: some feel dice add novel tension; others say face-editing is less interesting than unique cards and the dual-damage system is partly marketing
  • Оригинальный текст · АнглийскийVisuals: widely praised, but a few players find the blue/red palette and stylized icons bland or confusing

Повторы и неудобства

  • Оригинальный текст · АнглийскийReading six faces on each of several dice every turn and every reward screen
  • Оригинальный текст · АнглийскийMicro-management on later characters that makes early turns painfully slow until a build forms
  • Оригинальный текст · АнглийскийSaving-scumming or restarts felt necessary at high Anomaly levels because of dice variance
  • Оригинальный текст · АнглийскийShort runs (often about 1 to 1.5 hours) that some find shallow, while others say they get repetitive quickly
  • Оригинальный текст · АнглийскийEach character starting from the same difficulty with separate progression, which some found grindy
  • Оригинальный текст · АнглийскийPerformance and UI issues reported on handheld devices (freezes, long autosaves)

Ожидаемые улучшения

  • Оригинальный текст · АнглийскийAdd a damage/effect preview (e.g. like Monster Train) and clearer surfacing of hidden corruption and damage sources
  • Оригинальный текст · АнглийскийSimplify or clarify iconography and die-face readability; some players shelved the game waiting for a UX fix or mod
  • Оригинальный текст · АнглийскийFully seeded or more deterministic RNG and more consistent balance across Oracles and Anomaly levels
  • Оригинальный текст · АнглийскийMore event and encounter variety plus more enemy variety to reduce repetition between runs
  • Оригинальный текст · АнглийскийRebalance Safe dice and underpowered Blessings, and tighten keyword clutter across characters
  • Оригинальный текст · АнглийскийReviewers and players wished for a richer story (the narrative is short and generic) and better Japanese/Korean localization

Оригинальный текст · АнглийскийLaunched on Steam Sep 21, 2023 at $24.99 from Little Leo Games, published by Akupara Games; released on PS4/PS5, Switch and Xbox Sep 26, 2024 and on iOS/Android Jul 17, 2025. Critics were consistently positive (OpenCritic 10 reviews, 100% recommend; Metacritic only 6 critic reviews, all positive). The Steam score is high in aggregate (about 92%), though the vaporlens aggregator shows 72% positive, implying lower sentiment in some recent or platform-specific reviews; recent Steam reviews from 2025-2026 are still mostly positive and mention updates. Post-launch the devs did balancing passes per Oracle. Steam Spy style estimates put owners around 100k-200k, and steam-revenue-calculator estimates about $2.6M gross and about $766k net (Boxleiter-style estimate, not audited). Platform notes: Steam is Windows only; handheld reports mention freezes and long autosaves.

Архив мнений автора 2

Сторонние пересказы на основе автоматических субтитров могут содержать ошибки расшифровки или интерпретации.

Оригинальный текст · АнглийскийTier list Part 2 (2024)

Оригинальный текст · АнглийскийAstrea is a dice-based deck-building roguelike with six playable characters. He admires how it solves the usual strategy-versus-randomness problem of dice games: every die face has a usable effect, and the game is built around deliberately swinging your health up and down. It is very complex, with long fights and heavy keyword load, so he recommends it mainly to experienced deck-builder fans. Audiovisuals are excellent, and he places it in A tier.

Что хвалит автор

  • Оригинальный текст · АнглийскийDice design keeps strategy meaningful: every face (including self-damage) can be exploited, so no roll is wasted
  • Оригинальный текст · АнглийскийHealth-bar mechanic where low/high health thresholds unlock abilities, encouraging a constant take-damage/heal loop
  • Оригинальный текст · АнглийскийSix characters, each with roughly ten unique, complicated keywords
  • Оригинальный текст · АнглийскийGreat music, amazing art and strong visual effects
  • Оригинальный текст · АнглийскийSecret final boss unlocked by beating the game with all six characters gives long-term progression motivation
  • Оригинальный текст · АнглийскийUnique events and companion 'friends' with their own mechanics add depth

Проблемы, отмеченные автором

  • Оригинальный текст · АнглийскийExtremely complicated, possibly one of the most complex deck builders he has played
  • Оригинальный текст · АнглийскийKeywords are numerous and dice show only small icons, making it hard to remember what each does (harder to read than cards)
  • Оригинальный текст · АнглийскийFights are very long (only about three fights per floor); final boss took him about an hour
  • Оригинальный текст · АнглийскийBoth worlds look too similar (mostly blue), so it is hard to tell which world you are in and it is less immersive
  • Оригинальный текст · АнглийскийThe default starting character is the least interesting one

Наблюдения о дизайне

  • Оригинальный текст · АнглийскийDesigned around wanting to take damage, turning randomness into something you can always benefit from
  • Оригинальный текст · АнглийскийHealth thresholds act as the activation system for abilities, creating a low-high-low-high health rhythm
  • Оригинальный текст · АнглийскийSolves the common dice deck-builder issue of diluted strategy without removing the RNG
Смотреть исходное видео ↗

Оригинальный текст · АнглийскийTop 10 of 2024 (#5)

Оригинальный текст · АнглийскийAstrea is a turn-based roguelike deckbuilder that uses dice instead of cards, with a Slay the Spire-style map of shops, events and elites. He calls it one of the most complicated deckbuilders he has played. Its core is a dual purification/corruption system where dice can heal or damage either side, and a virtue bar that only unlocks when your health is low. He finds it very rewarding when everything clicks, but would not recommend it to casual players. He ranks it fifth of the year.

Что хвалит автор

  • Оригинальный текст · АнглийскийMulti-purpose dice effects and self-damage make every roll usable, which reduces the luck factor
  • Оригинальный текст · АнглийскийEach character plays very differently, with roughly 30 unique mechanics apiece
  • Оригинальный текст · АнглийскийTurns and fights are puzzle-like, and winning with efficient use of technical mechanics feels very satisfying
  • Оригинальный текст · АнглийскийSentinels, dice editing/destroying/duplicating and blessings (passives) add depth to builds
  • Оригинальный текст · АнглийскийBeautiful visuals and a fantastic soundtrack
  • Оригинальный текст · АнглийскийMeta-progression via unlocking characters and a teased mystery locked door

Проблемы, отмеченные автором

  • Оригинальный текст · АнглийскийVery complex and not suited to casual players, and hard for newcomers
  • Оригинальный текст · АнглийскийDice symbols are small and harder to remember than card text
  • Оригинальный текст · АнглийскийLuck still matters, and he wants more rerolling options to cut its impact
  • Оригинальный текст · АнглийскийThe first available character is probably his least favorite
  • Оригинальный текст · АнглийскийOne misplay can cost all your health given the low max-health cap of seven

Наблюдения о дизайне

  • Оригинальный текст · АнглийскийCorruption self-damage feeds the virtue bar, then purification heals you back in a cycle
  • Оригинальный текст · АнглийскийDice serve dual purposes, used on self or enemy, which turns RNG into decisions
  • Оригинальный текст · АнглийскийComplex mechanics paired with complex strategy, the opposite of his usual preference for simple mechanics with deep strategy