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Diceomancer

Построение колодыПошаговая стратегияКости и случайность

Оригинальный текст · АнглийскийDICEOMANCER is a roguelike deck-building game. Though you long for a peaceful life, you're forced to embark on an adventure. In this world of swords, magic, and guns, make good use of your dice and deck to find a way back to tranquility! What can the dice be used for? To change... anything.

ROGUE BY ROGUEV1

Наша оценка

79,3/ 100
Место в рейтинге #30
Наш обзор / RBR V1

Почему такая оценка?

Оригинальный текст · Упрощённый китайский

改写数值的规则与法力系统结合出很强的构筑空间,敌人变化和后期平衡尚不足以让所有组合持续受到考验。

01

Основной игровой процесс

Вес 25 %8,5 / 10
Оригинальный текст · Упрощённый китайский

根据资料评估:掷骰改写界面数值让每回合多一层创造性决策;快照也指出熟练后容易直接清掉威胁,战斗张力会下降。

Источники01 ↗02 ↗
02

Сборки и стратегия

Вес 25 %9,0 / 10
Оригинальный текст · Упрощённый китайский

根据资料评估:法力颜色、弃牌支付和可改写的卡牌或遗物数值互相作用,能形成不同解法;部分过强卡牌限制有效取舍。

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03

Реиграбельность

Вес 20 %7,0 / 10
Оригинальный текст · Упрощённый китайский

根据资料评估:职业组合和地图事件提供变化,但敌人应对差异偏少,重复爬升难度并不自动等于新的局面。

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04

Случайность и справедливость

Вес 20 %7,0 / 10
Оригинальный текст · Упрощённый китайский

根据资料评估:玩家可主动改写坏数值,敌人多条血量和迷雾构成代价;蓄积骰子及强力抽牌又可能绕过这些约束。

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05

Качество исполнения и удобство

Вес 10 %7,5 / 10
Оригинальный текст · Упрощённый китайский

根据资料评估:手绘动画与第一人称出牌便于理解动作,复杂关键词和卡牌解释仍给初学者带来阻力。

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Автор обзора
Оригинальный текст · Упрощённый китайский
Rogue by Rogue · AI 资料评测
Оценённая версия
Оригинальный текст · Упрощённый китайский
具体构建未知;以所引资料描述的版本为准

Область оценки и ограничения

Оригинальный текст · Упрощённый китайский

基于收录评论与官方产品说明的主观资料评测,未试玩;原始玩家评论及所有补丁未逐条重新核验。快照对后续支持和难度评价有分歧;不据此断言当前版本已停止维护。

Источники обзора 02

  1. 01
    Архивные материалы
    Оригинальный текст · Упрощённый китайский

    收录评论与社区资料(2026-10-01 快照)

    使用 作者观点摘要 的具体玩法优缺点(Tier list Part 3 (2025))以及 玩家好评与批评;只引用这些资料的具体反馈,不采纳旧等级或外部分数。

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  2. 02
    Интернет-источник
    Оригинальный текст · Упрощённый китайский

    Diceomancer — Steam 官方商店页

    2026-10-08 访问。确认了界面数值改写、法力与职业组合和卡牌遗物系统。该页不作为实测性能或缺陷已修复的证据。

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Обсуждения игроков

Оригинальный текст · АнглийскийA hand-drawn roguelike deckbuilder from Ultra Piggy Studio where you can replace almost any number on screen (enemy HP, energy, card values, gold, relic charges) with a dice roll, built around a five-colour mana system.

Оригинальный текст · АнглийскийDICEOMANCER is an Overwhelmingly Positive Steam hit (about 96% of roughly 5,600 reviews, released Oct 9-10 2024 at $14.99). It reportedly sold 50,000 copies in two weeks, and estimates put lifetime ownership at 100k-200k. Players love the change-any-number gimmick, the class variety and the storybook art, and often pitch it to Slay the Spire and Balatro fans. The recurring complaints are that it is too easy and gets padded by a per-character ascension grind, that run variety and enemy design are thin, and that the developers have gone quiet with little or no post-launch content (several 2025-2026 reviews call it abandoned). Critic coverage is minimal: Metacritic has no Metascore yet (1 of 4 needed critic reviews) and OpenCritic has no findable entry, so reception is almost entirely player-driven.

Что хвалят игроки

  • Оригинальный текст · АнглийскийThe change-any-number dice mechanic is seen as genuinely novel, and players enjoy gradually discovering how many numbers it can touch (enemy health, energy, gold, shop prices, event checks, relic charges)
  • Оригинальный текст · АнглийскийIt lets you break the game in creative ways, for example a burn-everything deck or turning shop items into near-free purchases, which players say produces memorable stories
  • Оригинальный текст · АнглийскийDistinct classes with their own gimmicks and playstyles, and a large pool of cards (about 500) with unusual keywords like Load, Summon, Construct, Phantom and Flow
  • Оригинальный текст · АнглийскийThe five-colour mana system, where you discard, exhaust and manipulate cards to pay for powerful ones, adds a Magic-like layer of decisions
  • Оригинальный текст · АнглийскийHand-drawn storybook art with 8fps animation, a humorous tone (the goal is simply to go fishing) and a well-liked soundtrack
  • Оригинальный текст · АнглийскийCorruption/purple mist on the map pressures you to limit dice use while allowing backtracking, which is unusual for the genre
  • Оригинальный текст · АнглийскийStrong value for players who like Slay the Spire, with some reviewers saying it surpasses it in places; 20-30 hours of fun is a common estimate, and some players log 70-200+ hours

Что критикуют игроки

  • Оригинальный текст · АнглийскийToo easy: overtuned cards, easy energy and draw, and stockpilable dice charges let experienced players delete bosses, sometimes on turn 1
  • Оригинальный текст · АнглийскийBalance is uneven between classes (Builder and Berserker are named as strong; red classes can feel samey), and every class tends to have a run-breaking card or two
  • Оригинальный текст · АнглийскийLimited enemy variety; outside a handful of bosses, enemies barely matter and you can ignore their intents
  • Оригинальный текст · АнглийскийLittle or no post-launch support; multiple reviews from 2025-2026 say the developers disappeared and did not expand a great concept
  • Оригинальный текст · АнглийскийContent can feel thin for the price; one reviewer beat it in about 6 hours, and another said to wait for a sale
  • Оригинальный текст · АнглийскийComplexity and keyword overload make the early hours confusing for some, with the demo cited as confusing
  • Оригинальный текст · АнглийскийSome players say the dice gimmick is over-hyped in trailers because in most cases you only use it for things like cutting huge boss HP to a small number
  • Оригинальный текст · АнглийскийA few reviewers find early enemies scaling too harshly or off-colour mana generation frustrating, which is the opposite complaint to the too-easy camp

Отличительные особенности

  • Оригинальный текст · АнглийскийYou can swap almost any on-screen number for a die roll, including meta-genre numbers like cards per turn, reward choices and exhaust, which reviewers describe as commentary on deckbuilder tropes
  • Оригинальный текст · АнглийскийOrigin as the GMTK 2022 game jam entry Dice is the Way, which placed in the top 20 of more than 6,000 entries
  • Оригинальный текст · АнглийскийFive-colour mana with a purple dice/chaos colour and cards that double as resources
  • Оригинальный текст · АнглийскийEnemies with multiple health bars and a spreading purple fog that punishes dice use, balancing the power of the mechanic
  • Оригинальный текст · АнглийскийBacktracking on the map, which most roguelike deckbuilders do not allow
  • Оригинальный текст · АнглийскийWhimsical fishing-trip premise in a world with swords, magic and guns, plus a fully hand-drawn art style

Спорные моменты

  • Оригинальный текст · АнглийскийDifficulty: a large group finds it far too easy, while newcomers and a few reviewers find it hard or scaling harshly
  • Оригинальный текст · АнглийскийDice mechanic: hailed as the most creative deckbuilder idea in years by many, but a few call it a cheat button or a gimmick that wears off after a few runs
  • Оригинальный текст · АнглийскийComplexity: some find the mana and keyword system clever depth, others find it muddled and hard to understand
  • Оригинальный текст · АнглийскийValue: players with 20-200 hours call it a bargain, while a few say it is too dry on content for $15

Повторы и неудобства

  • Оригинальный текст · АнглийскийThe 20-level ascension ladder has to be repeated for each character, which reviewers call artificial padding when runs are all similarly easy
  • Оригинальный текст · АнглийскийRuns can feel samey for classes that want a tiny deck, because you skip most card rewards
  • Оригинальный текст · АнглийскийEnemies repeat often and feel largely irrelevant outside a few bosses, so runs play out as executing the combo you built
  • Оригинальный текст · АнглийскийSome players dislike the dice mechanic as too game-defining or feel it trivialises the game, and a minority complain that dice feel rigged or rolls look seeded after restarting (an anecdotal claim in one review)
  • Оригинальный текст · АнглийскийKeyword overload and complex cards make the early hours hard to parse (even the demo is cited as confusing)

Ожидаемые улучшения

  • Оригинальный текст · АнглийскийAdd new content (enemies, cards, events, upgrades); veteran players with 130+ hours specifically ask for new enemies
  • Оригинальный текст · АнглийскийAdd harder late-game difficulty: a fourth act, harsher ascension scaling and more meaningful modifiers
  • Оригинальный текст · АнглийскийShare ascension progress across characters instead of making players climb 20 ascension levels separately for each of the six classes
  • Оригинальный текст · АнглийскийGive a reason to linger in corruption or explore the map, such as rewards or new cards for taking risks
  • Оригинальный текст · АнглийскийPut some limit or cost on stockpiling dice charges and on altering non-card numbers so the core mechanic stays tense
  • Оригинальный текст · АнглийскийImprove enemy variety and make enemy intents matter more, and tune class balance

Оригинальный текст · АнглийскийLaunched Oct 9-10 2024 on Steam (Windows only, $14.99) and quickly earned Overwhelmingly Positive, with 50k sales reported within two weeks and a peak of about 2,300 concurrent players in launch coverage. Reception has stayed around 96% positive through 2026, with recent reviews increasingly mentioning the lack of dev updates and requests for new enemies and upgrades. No Mac or Linux build. Metacritic shows a pending Metascore (1 of the 4 critic reviews needed) and a 9.6 user score from only 5 ratings, so that user figure is not meaningful. I found no OpenCritic entry. I could not find a specific patch list or roadmap in the sources searched.

Архив мнений автора 1

Сторонние пересказы на основе автоматических субтитров могут содержать ошибки расшифровки или интерпретации.

Оригинальный текст · АнглийскийTier list Part 3 (2025)

Оригинальный текст · АнглийскийDiceomancer is a hand-drawn, first-person deck-building roguelike where some cards use dice and a core mechanic lets you turn any number on screen into a d6 roll. He finds the visuals, animation and immersion charming and the central mechanic surprisingly well balanced. He warns it is complex and not ideal for deck-building newcomers, and that some balance issues are inherent. He places it in a solid spot in A tier, likely above Arkham.

Что хвалит автор

  • Оригинальный текст · АнглийскийUnique hand-drawn art with animation on most cards, not lazy hand-drawing
  • Оригинальный текст · АнглийскийImmersive first-person view where you see your hands using the cards
  • Оригинальный текст · АнглийскийCore mechanic of rolling a d6 to replace any number on screen, including enemy health, gives huge creative possibilities
  • Оригинальный текст · АнглийскийEnemies having multiple health bars keeps the number-changing mechanic from being cheesed
  • Оригинальный текст · АнглийскийReplayability from combining classes/decks at the start, plus many events and enemies
  • Оригинальный текст · АнглийскийCards are unique and complex, rewarding players who take time to understand the possibilities
  • Оригинальный текст · АнглийскийSomething he has not seen done before, both mechanically and visually

Проблемы, отмеченные автором

  • Оригинальный текст · АнглийскийFairly complex, not recommended as a first deck-building game
  • Оригинальный текст · АнглийскийSome balance issues are inherent to the design
  • Оригинальный текст · АнглийскийOnce you understand the mechanic you can exploit it pretty well
  • Оригинальный текст · АнглийскийLooks simple visually but many cards get quite complicated

Наблюдения о дизайне

  • Оригинальный текст · АнглийскийAbility to turn any on-screen number (UI or otherwise) into a d6 roll
  • Оригинальный текст · АнглийскийMultiple enemy health bars as the balancing answer to that mechanic
  • Оригинальный текст · АнглийскийCombining classes/colored decks from the start for customization
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