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Ballionaire

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Оригинальный текст · АнглийскийBALLIONAIRE is a fast-paced, kinetic roguelike where strategy meets physics to create outrageous wealth! Find and exploit game-breaking synergies as you theorycraft your way to victory. Welcome to the autobonker genre!

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Обсуждения игроков

Оригинальный текст · АнглийскийA pachinko-style roguelike 'autobonker' by newobject (published by Raw Fury) where you place pegs and triggers on a board, drop a ball, and watch it chain combos to hit escalating money goals.

Оригинальный текст · АнглийскийBallionaire is received as a fun, addictive, charming number-go-up roguelite that is well liked on Steam (Very Positive, about 84% of roughly 2,700 reviews, per local data) and generally favorable among critics (Metacritic 76, OpenCritic 74). Praise centers on satisfying combo chains, build variety and its cartoony presentation. The recurring complaints are heavy RNG with little control once the ball drops, poor balance (a few dominant builds, easy once learned), unclear item descriptions and limited long-term content with no endless mode. It launched in Early Access in December 2024 at about $12; recent negative reviews say the game has not had a meaningful update in over a year and feels abandoned, although Raw Fury reportedly had an item ban/unban feature on an experimental branch and mod support exists. Typical playtime to see everything is about 15-20 hours.

Что хвалят игроки

  • Оригинальный текст · АнглийскийAddictive 'big number go up' loop with strong audio and visual feedback when a multi-minute combo goes off
  • Оригинальный текст · АнглийскийLarge variety of pegs, triggers, boons and boards that enable game-breaking synergies and theorycrafting
  • Оригинальный текст · АнглийскийColorful, irreverent cartoon presentation; screen is readable despite chaos (art improved during Early Access)
  • Оригинальный текст · АнглийскийFast, chill, pick-up-and-play sessions that suit Steam Deck and short bursts
  • Оригинальный текст · АнглийскийMultiple difficulties, boards and starting builds; Lab and Custom modes for sandbox play; Steam Workshop/mod support
  • Оригинальный текст · АнглийскийGood value when on sale (often under 5 dollars) for roughly 15-20 hours of fun

Что критикуют игроки

  • Оригинальный текст · АнглийскийHeavy RNG: after the ball drops you have almost no agency, so runs can fail 'through no fault of your own'
  • Оригинальный текст · АнглийскийBalance problems: a handful of builds (players often cite Dam and roughly five playstyles) dominate, making the game trivially easy once learned, even on higher difficulties
  • Оригинальный текст · АнглийскийPerceived abandonment: several top-voted negative reviews say there has been no meaningful update or balance patch in over a year
  • Оригинальный текст · АнглийскийMany top-voted negatives say the game feels bland or gimmicky and that most choices do not matter, so players get bored within the first hours
  • Оригинальный текст · АнглийскийMany items do not synergize with each other, which dilutes the pool and makes building a specific strategy unreliable
  • Оригинальный текст · АнглийскийRuns start to feel samey and repetitive; limited replay depth once everything is seen
  • Оригинальный текст · АнглийскийSome item and peg descriptions are unclear, with a steep reading burden to understand triggers
  • Оригинальный текст · АнглийскийTop difficulty (Ballionaire++) is seen by some as cheap and punishing rather than challenging
  • Оригинальный текст · АнглийскийVisual chaos makes it hard to appreciate a well-built machine, and some find the dancing 3D stick-figure mascot annoying or out of place
  • Оригинальный текст · АнглийскийReports of placeholder text and of freezing/black screens in recent reviews

Отличительные особенности

  • Оригинальный текст · АнглийскийSelf-described 'autobonker' genre: you build the pachinko board and strategy, then RNG physics plays out the drop
  • Оригинальный текст · АнглийскийPachinko board-building where pegs, triggers and food-themed combos (like pizza) chain into huge scores
  • Оригинальный текст · АнглийскийComparisons to Peglin, Peggle, Luck Be a Landlord and Balatro, but with a more chaotic kinetic physics feel
  • Оригинальный текст · АнглийскийTribulations and rule-bending boons that alter the rules of a run
  • Оригинальный текст · АнглийскийLab Mode and Custom Mode sandboxes plus Workshop mod support
  • Оригинальный текст · АнглийскийDistinctly goofy 2010s-cartoon humor and mascot

Спорные моменты

  • Оригинальный текст · АнглийскийRNG: some love the surprise and number-go-up dopamine, others find it too random compared with Balatro's player agency
  • Оригинальный текст · АнглийскийDifficulty: some find it too easy once builds are figured out, others find Ballionaire++ and certain Tribulations unfairly punishing
  • Оригинальный текст · АнглийскийContent and value: fine for 1-2 days of fun on sale for some, good for 15-20 hours for others, too thin for a full price for a few
  • Оригинальный текст · АнглийскийWhether the large item pool adds diversity or is pointless bloat

Повторы и неудобства

  • Оригинальный текст · АнглийскийWatching 20-second ball drops repeat, with many players defaulting to 4x speed and finding it boring
  • Оригинальный текст · АнглийскийUnlocking content is partly RNG-gated and some find the unlock grind (for example specific materials) annoying
  • Оригинальный текст · АнглийскийItem pool dilution after unlocking everything, making targeted builds harder
  • Оригинальный текст · АнглийскийRestart-scumming around bad Tribulations or a bad start
  • Оригинальный текст · АнглийскийNeeding to read or recall how every peg works to make good placement choices
  • Оригинальный текст · АнглийскийVery long late-game drops when a runaway combo forces you to hunt for the 'end drop' button

Ожидаемые улучшения

  • Оригинальный текст · АнглийскийAdd an endless mode and higher difficulty tiers beyond Ballionaire++
  • Оригинальный текст · АнглийскийAdd item ban/unban to fight pool dilution after everything is unlocked (Raw Fury said this existed on an experimental branch)
  • Оригинальный текст · АнглийскийRebalance dominant builds and overpowered items, and make underused synergies viable
  • Оригинальный текст · АнглийскийRedesign 'anti-fun' Tribulations (for example 500 damage dealt or heavy immutable object placement) that force constant restarts
  • Оригинальный текст · АнглийскийBetter in-game explanations of pegs, triggers and how they interact
  • Оригинальный текст · АнглийскийQuality-of-life: prompt or auto-skip when the goal is already met, and more agency beyond boons and triggers (for example better flipper/pinball board)

Оригинальный текст · АнглийскийReleased Dec 10, 2024 on Steam (Windows only) at about $12.34 via Raw Fury, built in Godot; launched in Early Access per Rogueliker's review. Launch reception was strong, with the Steam rating around 86% in early 2025 and sliding to about 84% in later data. Critics were mostly favorable (Metacritic 76 from 9 reviews, OpenCritic 74 from 10), with GameGrin the notable dissenter ('Marmite' game). Some reviewers noted no endless mode. Later reviews complain of no update in over a year and abandonment, balance never patched; a Raw Fury rep said on the Steam forum that item ban/unban existed on an experimental branch, and Workshop mod support was added. Humble Bundle inclusion is mentioned in one review. Steam owners estimated 100k-200k with estimated gross revenue of about $843k (Boxleiter-style estimate, not audited); no official sales figures found.

Архив мнений автора 1

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Оригинальный текст · АнглийскийTier list Part 3 (2025)

Оригинальный текст · АнглийскийBallionaire is a real-time ball-drop roguelike where you place items on a board, press a button, and watch chaotic chain reactions escalate into huge numbers. He credits it as unique, fun and well done, with good music and goofy art, but says he was more disappointed than most people because he expected more given the hype. He found it hard to follow why numbers go up, easy to break early, and bloated with overly specific synergies. He places it in B, stressing that it is not a bad game and that he might come back to it.

Что хвалит автор

  • Оригинальный текст · АнглийскийUnique concept that turns a simple real-life ball-drop mechanic into an infinitely scaling roguelike
  • Оригинальный текст · АнглийскийSatisfying and fun, especially the first time a board goes off
  • Оригинальный текст · АнглийскийSome definite cool synergies to discover
  • Оригинальный текст · АнглийскийDifferent maps each have their own twists
  • Оригинальный текст · АнглийскийMusic is pretty good
  • Оригинальный текст · АнглийскийWell done at its core and fun to play

Проблемы, отмеченные автором

  • Оригинальный текст · АнглийскийLess visually satisfying than Balatro; chaos makes it hard to tell why numbers are rising
  • Оригинальный текст · АнглийскийToo easy to get a broken board, even on his third attempt with little unlocked, so the win felt unearned
  • Оригинальный текст · АнглийскийUnlocks bloat the item pool with highly specific synergies, making early runs with fewer items feel easier
  • Оригинальный текст · АнглийскийMany items are useless unless you have one exact other item, and there are too few broad items usable across builds
  • Оригинальный текст · АнглийскийMaps matter little since any board goes boom once a few pieces are placed
  • Оригинальный текст · АнглийскийReal-time, no-input drops feel less satisfying than the turn-by-turn payoffs of Luck Be a Landlord

Наблюдения о дизайне

  • Оригинальный текст · АнглийскийTakes a familiar real-life ball-drop toy and makes it a scoring-engine roguelike that can go infinite
  • Оригинальный текст · АнглийскийYou only press a button and watch the fireworks; ball direction is automatic
  • Оригинальный текст · АнглийскийClosest comparison in his view is Luck Be a Landlord rather than Balatro
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