Карточка игры / ROGUE BY ROGUEBarony
Оригинальный текст · АнглийскийBarony is the premier first-person roguelike with cooperative play! Adventure alone, or gather a party with iconic and unusual RPG classes to face off against the brutal dungeons. Test your resourcefulness, wits, and friendships, on your quest to lift the evil lich's curse!
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Обсуждения игроков
Оригинальный текст · АнглийскийA first-person, voxel-style dungeon-crawling roguelike from Turning Wheel with 1-4 player co-op, inspired by NetHack, Ultima Underworld and Hexen-era RPGs.
Оригинальный текст · АнглийскийBarony is well loved by players: Steam shows Very Positive (about 90.7% of roughly 18,200 reviews) and many long-time players with hundreds of hours call it a genre standout, especially in co-op. Critic coverage is thin; OpenCritic lists only two mid-tier critic reviews (7/10 and 7.1/10, averaging 7.05, both for the Switch port) and Metacritic has no Metascore, only a small user score of 7.5 from 45 ratings. The game is still being developed a decade after launch (new DLC and a large systems overhaul), and the most recent wave of negative Steam reviews is largely about that overhaul, not the original design. Common complaints are steep, sometimes unfair difficulty (especially solo), long runs with no meta-progression, and races and classes sold as paid DLC.
Что хвалят игроки
- Оригинальный текст · АнглийскийCo-op is the main draw: up to 4 players (online, LAN, split screen), and the party dynamic and class mix is what the game is balanced around
- Оригинальный текст · АнглийскийDeep, interlocking NetHack-style systems (item identification, cursed gear, alchemy, skills, magic, traps) that reward accumulated knowledge across runs
- Оригинальный текст · АнглийскийHigh replayability from many classes, races, gear and spells, plus Steam Workshop mods and adjustable difficulty/assist options
- Оригинальный текст · АнглийскийCharming retro voxel look, humor (cream pies, chat callouts, RPG-Maker-style sound effects) and a nostalgic Hexen/Heretic feel
- Оригинальный текст · АнглийскийRuns on modest hardware, has good controller support and remapping, is DRM-free/open source and runs on Linux
- Оригинальный текст · АнглийскийResponsive developers: one reviewer says a dev personally helped fix a startup problem, and content updates have continued for about a decade
- Оригинальный текст · АнглийскийFrequent sales make it cheap; many call the base price a good value
Что критикуют игроки
- Оригинальный текст · АнглийскийBrutal early game: instakill boulder traps, swarms of rats and other deaths before players understand what hit them; a steep learning curve and tutorial issues
- Оригинальный текст · АнглийскийBest enjoyed in co-op; several reviewers say solo play is very hard and some classes seem designed only for parties
- Оригинальный текст · АнглийскийBase game feels stripped: one playable race and about 13 classes, while 13 races and 8 more classes cost extra in DLC (roughly $60 total in one reviewer's math)
- Оригинальный текст · АнглийскийRuns are long (multi-hour) and a late death wastes it; no pausing to take a break in multiplayer and hunger keeps ticking
- Оригинальный текст · АнглийскийMelee combat is described by some as flat/clunky and loot as underwhelming in early floors, with repetitive locales
- Оригинальный текст · АнглийскийMultiplayer desync/lag and crashes at startup or on Steam Deck/Windows are reported by some players
- Оригинальный текст · АнглийскийThe 2025-26 systems overhaul is heavily criticised by veteran players as slower and less rewarding (see reception_notes)
Отличительные особенности
- Оригинальный текст · АнглийскийOne of very few true first-person 3D roguelikes, and with cooperative play without forced PvP; the developer themselves said they rarely see similar games
- Оригинальный текст · АнглийскийCombines NetHack-like cryptic item knowledge and permadeath with real-time first-person Ultima Underworld-style dungeon crawling
- Оригинальный текст · АнглийскийProximity-style chat/voice and callouts, enemy chatter and combat music act as gameplay information cues
- Оригинальный текст · АнглийскийOpen source, DRM free, Linux support, with Steam Workshop mods such as hardcore overhauls
- Оригинальный текст · АнглийскийRace and class combinations (including DLC races like salamander or scion with new magic schools) change the playstyle significantly
Спорные моменты
- Оригинальный текст · АнглийскийDifficulty: fans say every death teaches you something and it is fair, while others call it punishing in a not-fun way; 'git gud' replies are a recurring complaint from critics
- Оригинальный текст · АнглийскийThe big systems overhaul and its DLC: some like parts of it, but many long-term players with hundreds of hours gave negative reviews in protest
- Оригинальный текст · АнглийскийPrice and DLC value: some say it is a steal at sale price, others feel it is a lite base game needing about $60 of content
- Оригинальный текст · АнглийскийWhether it is worth playing solo at all versus strictly as a co-op game
Повторы и неудобства
- Оригинальный текст · АнглийскийConstant defensive play: peeking corners, listening for music and chatter, watching the ceiling for boulder traps
- Оригинальный текст · АнглийскийItem identification: the newer Lore skill makes players wait (reportedly minutes) to identify items, and players still have to pick everything up
- Оригинальный текст · АнглийскийBeing pressured by the Minotaur timer to move faster than a careful style would like
- Оригинальный текст · АнглийскийLong, unpausable multiplayer sessions where one mistake can erase hours of progress
- Оригинальный текст · АнглийскийGrindy magic progression in the new three-school system, with reaching max in all schools called nearly impossible
- Оригинальный текст · АнглийскийFeeling of needing to min-max everything just to survive, and deaths from things you cannot know without prior knowledge
Ожидаемые улучшения
- Оригинальный текст · АнглийскийAdd meta-progression or unlocks so long runs leave something behind; several reviewers call it an arcade score-chaser with no rewards for dying late
- Оригинальный текст · АнглийскийMake classes/races unlockable in-game or reduce DLC gating of core content; players also dislike having to beat the game with each race to mix DLC races with classes
- Оригинальный текст · АнглийскийSmooth the early game and tutorial, and telegraph hidden traps and instakill threats more fairly
- Оригинальный текст · АнглийскийGive players options to keep the pre-overhaul mechanics (lore/identify, swimming, magic progression) rather than telling them to roll back versions
- Оригинальный текст · АнглийскийDeepen and polish melee combat and skill variety; some say classes differ only by starting kit
- Оригинальный текст · АнглийскийImprove multiplayer stability and add official language support (e.g. Spanish, Russian, Portuguese)
Оригинальный текст · АнглийскийReleased June 2015 on PC (Steam, Mac, Linux; also GOG, Epic and a Switch port) by the small team Turning Wheel. It has stayed a steady seller with a loyal community; Steam Spy estimates 500k-1M owners and a revenue calculator estimates about $3.1M gross (estimates only, not audited). The game has three paid DLCs (Myths & Outcasts, Legends & Pariahs, Deserters & Disciples). Recent Steam reviews show a clear split: a large recent update reworked long-untouched systems (Lore identification, swimming removed, magic split into three schools with level-100 rewards removed, many nerfs) and veteran players wrote protest reviews, some complaining that the developers told them to roll back to an older version rather than add options. Despite this, the overall score remains Very Positive. Because the recent-review sections are based only on a handful of top helpful Steam reviews, the extent of the backlash is not fully measured. No Metascore exists; OpenCritic has only two Switch-era reviews and no aggregate number was found.
Источники сообщества
- Оригинальный текст · АнглийскийTop helpful positive and negative English Steam reviews (local file) ↗
- Оригинальный текст · АнглийскийSteam store data, review counts, SteamSpy owner range, revenue estimate ↗
- Оригинальный текст · АнглийскийEstimated revenue (Boxleiter method) ↗
- Оригинальный текст · АнглийскийMetacritic page: no Metascore, user score 7.5 from 45 ratings ↗
- Оригинальный текст · АнглийскийOpenCritic: two critic reviews (7/10 and 7.1/10) ↗
- Оригинальный текст · АнглийскийAI summary of Steam reviews: likes, dislikes, suggested improvements ↗
- Оригинальный текст · АнглийскийSteam thread on games like Barony; developer comment on its uniqueness ↗
- Оригинальный текст · АнглийскийSmall 2016 blog review: pixel art charm, high difficulty, $9.99 value ↗
- Оригинальный текст · АнглийскийSearch hit: GamingOnLinux coverage of the Myths & Outcasts DLC and GOG release ↗
- Оригинальный текст · АнглийскийSearch hit: GOG page with user review summary ↗
Архив мнений автора 1
Сторонние пересказы на основе автоматических субтитров могут содержать ошибки расшифровки или интерпретации.
Оригинальный текст · АнглийскийTier list Part 2 (2024)
Оригинальный текст · АнглийскийBarony is a first-person, classic dungeon-crawler roguelike with many drastically different classes and a huge amount of content. He finds it deep and potentially great, especially in multiplayer, but very punishing, slow, repetitive early on and confusing for newcomers. He sees why fans love it and says it could be S for them, but it did not click for him personally. He leans to a very high B, possibly A.
Что хвалит автор
- Оригинальный текст · АнглийскийClasses play drastically differently (fighter, rogue, alchemist, engineer with robots, spellcaster)
- Оригинальный текст · АнглийскийEnormous content and many ways to approach fights and problems, including NPC allies
- Оригинальный текст · АнглийскийRewards learning: a knowledgeable player will have an absolute blast
- Оригинальный текст · АнглийскийLikely shines in multiplayer and is a game he would not tire of learning if stuck with one
- Оригинальный текст · АнглийскийEmergent, somewhat Dwarf Fortress-like creativity that produces surprising wins
Проблемы, отмеченные автором
- Оригинальный текст · АнглийскийInsanely punishing: traps and cursed items can kill a long run instantly
- Оригинальный текст · АнглийскийVery long runs and slow progression to later floors
- Оригинальный текст · АнглийскийRepetitive early floors with the same enemies and items each run
- Оригинальный текст · АнглийскийOverwhelming complexity and a gauntlet-like tutorial mansion; needs a beginner's guide
- Оригинальный текст · АнглийскийConfusing spell and item handling mid-combat for newcomers
- Оригинальный текст · АнглийскийNot satisfying for him: dying suddenly to something not understood and restarting with nothing
Наблюдения о дизайне
- Оригинальный текст · АнглийскийTutorial is an entire mansion of hard challenge rooms that many never finish
- Оригинальный текст · АнглийскийMechanically simple combat but very diverse approaches (traps, robots, alchemy, spells, NPCs)
- Оригинальный текст · АнглийскийClass variety changes playstyle more than typical roguelikes


