Карточка игры / ROGUE BY ROGUEBing in Wonderland
Оригинальный текст · АнглийскийA Roguelite monster killing satisfaction galore without any exploration elements. The game is filled to the brim with exotic enemies and stages with a collection of deep and robust boons, weapons, and items plus an abundance of pointless features and useless details. (CONTROLLER SUPPORTED)
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Обсуждения игроков
Оригинальный текст · АнглийскийA fast-paced 2D ink-wash action-platformer roguelite by Wanba Studio where you fight wave-based stages with bows, spears, cannons, axes or harps, throw your hat, and use a signature butt slam.
Оригинальный текст · АнглийскийBing in Wonderland has been received very warmly by players: Steam shows about 97% positive across roughly 2,160 reviews (Overwhelmingly Positive), and a long-running Steam Deck Verified status. Critics are fewer and more lukewarm: OpenCritic lists three reviews (GameGrin 8/10, Gaming Professors 8.5/10, Nindie Spotlight 6/10), and GameGrin's later Switch Power-Up Edition review gave 6.5/10, citing repetition. Metacritic has no Metascore or user score yet (only one critic review counted). The game is a small, content-limited indie that launched in Jan 2023 with a promise of updates, later received DLC skin packs and a Nintendo Switch Power-Up Edition (Feb 20, 2025). Recent Steam reviews (2025-26) still praise it but some players doubt more content is coming.
Что хвалят игроки
- Оригинальный текст · АнглийскийSimple, satisfying, addictive combat loop that is easy to pick up and hard to put down
- Оригинальный текст · АнглийскийThe butt slam ('Big Sit') and hat-throw mechanics add a distinctive, fun, strategic layer
- Оригинальный текст · АнглийскийWide variety of boons, weapons (bow, spear, cannon, axe, harp) and items enabling different builds
- Оригинальный текст · АнглийскийCharming ink-wash / hand-drawn art style and quirky, absurd enemy designs
- Оригинальный текст · АнглийскийStrong sense of humour, including funny achievements and deliberately wacky translation
- Оригинальный текст · АнглийскийHas a clear end goal rather than endless runs, with a rewarding progression loop
- Оригинальный текст · АнглийскийFast stages (around 10 minutes each) and good controller and Steam Deck support
- Оригинальный текст · АнглийскийVery cheap price for the amount of playtime (low single-digit to ~$9)
Что критикуют игроки
- Оригинальный текст · АнглийскийContent runs thin and gameplay becomes repetitive after several hours; levels and visuals (e.g. the desert stage) blur together
- Оригинальный текст · АнглийскийSudden, sharp difficulty spikes in the mid-to-late game
- Оригинальный текст · АнглийскийThe Big Sit mechanic becomes overpowered and can trivialize other weapons and options
- Оригинальный текст · АнглийскийMeta-progression feels long and grindy, with resources consumed quickly or poorly explained
- Оригинальный текст · АнглийскийHumour (toilet and fart jokes) and broken-English style text read as childish or hard to understand for some
- Оригинальный текст · АнглийскийSome indie jankiness in assets and overall polish
- Оригинальный текст · АнглийскийShort, looping menu/shop music noted as grating in the Switch review
- Оригинальный текст · АнглийскийBasic button-mashing combat feels shallow or plain to some; the most-upvoted negative reviews call it 'kinda boring' or just a thin action-platformer
Отличительные особенности
- Оригинальный текст · АнглийскийThe butt slam (Big Sit) stomp as a central combat and damage mechanic
- Оригинальный текст · АнглийскийHat-throwing attack alongside charge shots and dashes
- Оригинальный текст · АнглийскийSpending 'wisdom points' as an alternative currency, which one reviewer had never seen before
- Оригинальный текст · АнглийскийDeliberately absurd Chinese-ink-painting world with surreal enemies (e.g. headbanging fish) and intentionally odd translation humour
- Оригинальный текст · АнглийскийWave-based platform brawler structure with no exploration, unlike most roguelites
- Оригинальный текст · АнглийскийSelf-aware 'pointless features and useless details' marketing tone
Спорные моменты
- Оригинальный текст · АнглийскийArt style and humour: charming and quirky to many, childish or off-putting to others
- Оригинальный текст · АнглийскийBig Sit dominance: celebrated as the signature feature by some, criticised as a balance problem by others
- Оригинальный текст · АнглийскийThin content versus low price: some see great value, others say to just play Brotato or Hades-likes instead
Повторы и неудобства
- Оригинальный текст · АнглийскийGrinding talent points and achievements between runs interrupts short-session roguelike play
- Оригинальный текст · АнглийскийRepetitive, monotonous battles after a few hours as variety plateaus
- Оригинальный текст · АнглийскийLooping shop/menu music during vendor stops
- Оригинальный текст · АнглийскийPermanent stat upgrades make it feel like grind-until-strong rather than a pure roguelite (one negative reviewer's complaint)
- Оригинальный текст · АнглийскийDifficulty spikes forcing reliance on grinding or a specific strategy like Big Sit
- Оригинальный текст · АнглийскийPlain button-mashing combat that feels boring or shallow to some players, especially fans of the developer's earlier, more inventive Wanba Warriors
Ожидаемые улучшения
- Оригинальный текст · АнглийскийMore content: new weapons, stages, enemies and DLC beyond cosmetics
- Оригинальный текст · АнглийскийHigher difficulty modes or an infinite mode to extend late-game appeal
- Оригинальный текст · АнглийскийClearer map and progression hints, and better explanation of upgrade resources
- Оригинальный текст · АнглийскийA more casual or less grindy play option / rebalanced permanent upgrades
- Оригинальный текст · АнглийскийRebalance Big Sit so other builds stay competitive
- Оригинальный текст · АнглийскийMore varied music and stage palettes
Оригинальный текст · АнглийскийLaunched Jan 12, 2023 on Steam at around 97% positive (447 reviews at the time per Automaton Media, with the game noted for limited content volume and a promise of updates); now ~97% across ~2,160 reviews. Released on Steam for about $8.99; DLC is cosmetic (wings and weapon looks). Nintendo Switch 'Power-Up Edition' released Feb 20, 2025 at $14.99 including all 42 skins and wings; Metacritic also lists Xbox versions. Windows only on Steam; Steam Deck Verified. Steam reviews from late 2025 to 2026 show players still enjoying it but doubting further content, suggesting development is effectively finished. No major controversies found beyond complaints about repetitiveness and the crude humour. Note: OpenCritic and Metacritic score aggregates are not displayed (too few reviews); the OpenCritic average of roughly 7.5 from three reviews is my own calculation, so opencritic field is left null.
Источники сообщества
- Оригинальный текст · АнглийскийTop helpful positive and negative English Steam reviews (local file) ↗
- Оригинальный текст · АнглийскийSteam store page, review summary (97%, Overwhelmingly Positive, Steam Deck Verified) ↗
- Оригинальный текст · АнглийскийGameGrin Switch Power-Up Edition review, 6.5/10: repetition, hat throw, wisdom points ↗
- Оригинальный текст · АнглийскийOpenCritic page: three critic reviews (8, 6, 8.5) ↗
- Оригинальный текст · АнглийскийMetacritic page: Metascore and user score pending; GameGrin 80 ↗
- Оригинальный текст · АнглийскийAutomaton Media launch coverage: ink-wash art, 97% positive, limited content, update promise ↗
- Оригинальный текст · АнглийскийAggregated Steam review summary: difficulty spikes, grind, Big Sit balance, requested features ↗
- Оригинальный текст · АнглийскийSwitch Power-Up Edition details: Feb 20 2025, $14.99, 42 skins ↗
- Оригинальный текст · АнглийскийRevenue estimate via Boxleiter method ↗
Архив мнений автора 1
Сторонние пересказы на основе автоматических субтитров могут содержать ошибки расшифровки или интерпретации.
Оригинальный текст · АнглийскийTier list Part 3 (2025)
Оригинальный текст · АнглийскийBing in Wonderland is a traditional 2D action roguelike with a watercolor look and a goofy, flash-game vibe. He enjoys the fast, fun combat and the hat-throw dash, but finds the roguelike layer (boons, build variety) minimal and replayability low. Runs are short, about 15-20 minutes, ending in a boss, across 15+ levels. He says he is placing it above Baloner, with no tier letter stated in this segment.
Что хвалит автор
- Оригинальный текст · АнглийскийWatercolor-style visuals and good-looking, varied biomes
- Оригинальный текст · АнглийскийWeapons (bow, axe, harp) play very differently from each other
- Оригинальный текст · АнглийскийUnique hat-throw dash that gives invincibility frames for the whole travel, longer if the hat is farther
- Оригинальный текст · АнглийскийShield-break mechanic: stunned enemies can be jumped on for a big area-of-effect with a dramatic animation
- Оригинальный текст · АнглийскийFast-paced, satisfying combat that feels powerful from the start of a run
- Оригинальный текст · АнглийскийGoofy charm (for example the food/pooping mechanic) and nostalgic flash-game feel
- Оригинальный текст · АнглийскийBosses have enjoyable mechanics
Проблемы, отмеченные автором
- Оригинальный текст · АнглийскийRoguelike elements are minimal; boons only add to what you were already doing and do not change how you play
- Оригинальный текст · АнглийскийYou do not feel very different from start to end of a run
- Оригинальный текст · АнглийскийEnemies can feel dull, similar to each other, and sometimes confusing; some bosses are just bigger enemies
- Оригинальный текст · АнглийскийLow replayability; the draw is finishing the levels rather than replaying runs
- Оригинальный текст · АнглийскийSome character unlocks are gated behind beating a specific boss with a specific weapon/item, which is easy to miss
Наблюдения о дизайне
- Оригинальный текст · АнглийскийHat-throw-then-dash as an invulnerable dash mechanic he has rarely seen elsewhere
- Оригинальный текст · АнглийскийUniversal shield-break stun that feeds a jump-on AoE, central to the core loop
- Оригинальный текст · АнглийскийMeta-progression includes unlocking and fusing characters with minor effects


