Карточка игры / ROGUE BY ROGUEBloodDome99
Оригинальный текст · АнглийскийBloodDome99 is a game about nostalgia, capitalism, violence, and over-the-top absurdist fun. 80s arcade meets modern horde-survival roguelike. Create unique builds, master more than 40 weapons, and kill ever-growing hordes of contestants in the retro-futuristic gladiator gameshow BLOODDOME99
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Обсуждения игроков
Оригинальный текст · АнглийскийA retro 80s-arcade twin-stick horde-survival roguelite set in a satirical dystopian 1999 gladiator gameshow, where money earned is also money that keeps you from buying your freedom.
Оригинальный текст · АнглийскийBloodDome99 is a small, well-liked indie from Halftone Gaming that sits at Very Positive on Steam (about 94-96% of roughly 80-100 reviews). Players praise the pixel-art style, synth soundtrack and weapon/perk variety, and compare it to Vampire Survivors crossed with Smash TV. It has no Metacritic or OpenCritic critic scores; Metacritic has a page but shows critic and user scores as tbd. Coverage is limited to launch/update news (GamingOnLinux, CoGConnected) rather than formal reviews. It went into Early Access in December 2023 and hit 1.0 on 15 Nov 2024, is Steam Deck Verified, and is sold cheaply (about $4.99), with very low review volume and modest ownership estimates.
Что хвалят игроки
- Оригинальный текст · АнглийскийRetro pixel-art style and 80s dystopian/retrowave atmosphere, repeatedly called the best part
- Оригинальный текст · АнглийскийSoundtrack described as a banger by reviewers
- Оригинальный текст · АнглийскийDiverse arsenal of 40+ weapons (paper planes, flamethrowers, bee guns, snow blowers) and interesting perks enabling different builds
- Оригинальный текст · АнглийскийAddictive, well-made core loop that feels like a Vampire Survivors / Smash TV hybrid
- Оригинальный текст · АнглийскийSatirical premise where earning and spending money trades off against winning your freedom
- Оригинальный текст · АнглийскийGood achievement chase and challenge for completionists (one reviewer compares it to a polished version of mobile horde games)
- Оригинальный текст · АнглийскийSteam Deck Verified; one reviewer reports it runs fine on an M4 Mac mini
- Оригинальный текст · АнглийскийReviewers say it is nothing groundbreaking for the genre but very well made, with real love and effort behind it
Что критикуют игроки
- Оригинальный текст · АнглийскийShallow for some: lack of variety and little progression according to a 5/10 reviewer
- Оригинальный текст · АнглийскийKey options like auto-aim/auto-fire are gated behind an unlock (the bouncer) instead of being a plain menu setting
- Оригинальный текст · АнглийскийCharacter moves very slowly while auto-firing and some upgrades slow movement further
- Оригинальный текст · АнглийскийBosses have a huge health pool that some find infeasible early with few weapons
- Оригинальный текст · АнглийскийEnemy projectiles can be hard to read amid bullet hell (for example slow carriage projectiles easily missed)
- Оригинальный текст · АнглийскийLate-game EXP scaling is steep (asked to be easier)
- Оригинальный текст · АнглийскийPace is noticeably slower than other horde survivors
- Оригинальный текст · АнглийскийReported bug where the bouncer weapon can spawn dozens of looping bullets and cause lag
Отличительные особенности
- Оригинальный текст · АнглийскийEconomy twist: money buys power but pushes you further from the freedom goal
- Оригинальный текст · АнглийскийSatirical 'Running Man' style 1999 gameshow setting
- Оригинальный текст · АнглийскийTwin-stick arena shooter feel with manual aiming rather than pure auto-attack survivors gameplay
- Оригинальный текст · АнглийскийMeta-progression that unlocks weapons, perks, music, cosmetics and game modes
- Оригинальный текст · АнглийскийStarted as a Juice Jam II entry with a free early version on itch.io
Спорные моменты
- Оригинальный текст · АнглийскийTwin-stick manual shooter vs survivors-like auto-attack identity; some want it to pick one
- Оригинальный текст · АнглийскийPace: called a slow burn by some and sluggish by others
- Оригинальный текст · АнглийскийValue: a 5/10 reviewer calls it exceptionally shallow for the price, while others call it a fantastic, challenging 100% chase
Повторы и неудобства
- Оригинальный текст · АнглийскийGrind to pay for access to the next arena even after beating the first one
- Оригинальный текст · АнглийскийSlow-paced progression and slow character movement compared with peers
- Оригинальный текст · АнглийскийUnlocking basic quality-of-life (auto-aim) through the bouncer gate is considered annoying
- Оригинальный текст · АнглийскийLong boss fights with few weapons
- Оригинальный текст · АнглийскийLate-game XP curve requiring long grinding
- Оригинальный текст · АнглийскийUnlockable perks that worsen your build diluting the rotation
Ожидаемые улучшения
- Оригинальный текст · АнглийскийMake auto-aim/auto-fire plain menu options rather than progression unlocks
- Оригинальный текст · АнглийскийRemove or reduce the movement-speed penalty when firing
- Оригинальный текст · АнглийскийImprove projectile readability and color clarity in busy fights
- Оригинальный текст · АнглийскийLet players ban unwanted perks from the rotation, or start with better default perks so unlocks do not dilute the pool
- Оригинальный текст · АнглийскийEase late-game EXP scaling and reduce boss health or give more early firepower
- Оригинальный текст · АнглийскийBalance autofire versus click-spamming so autofire is not slower (fire rate clamp or ramp)
Оригинальный текст · АнглийскийEntered Steam Early Access 4 Dec 2023 with 20 weapons and 30 perks at about $2.99, promising more modes, arenas, bosses and difficulty modifiers; the 1.0 release followed on 15 Nov 2024 with 40+ weapons. Steam Deck Verified. Reception has been consistently positive with small review counts; older negative reviews (early 2025 and before) focus on the unlock gating and slowness, while recent positives (late 2025 to mid 2026) suggest the game is still played and appreciated. Available on Windows and macOS (not Linux natively) on Steam; a free early jam version exists on itch.io. No aggregator critic scores; SteamSpy lists owners at 0-20k with low concurrent players and revenue estimates of essentially nil/unreliable.
Источники сообщества
- Оригинальный текст · АнглийскийTop helpful positive and negative English Steam reviews ↗
- Оригинальный текст · АнглийскийSteam store page: Very Positive summary, release 15 Nov 2024, features ↗
- Оригинальный текст · АнглийскийGamingOnLinux coverage of early access update, Steam Deck/Proton, meta-progression ↗
- Оригинальный текст · АнглийскийEarly access launch press release: 20 weapons, 30 perks, roadmap, price ↗
- Оригинальный текст · АнглийскийMetacritic page exists but critic and user scores are tbd ↗
- Оригинальный текст · АнглийскийFree early jam version (Juice Jam II) and premise ↗
- Оригинальный текст · АнглийскийSteam Deck Verified announcement ↗
- Оригинальный текст · АнглийскийSteamSpy ownership estimate and tags ↗
- Оригинальный текст · АнглийскийRevenue estimate page (shows $0, unreliable) ↗
- Оригинальный текст · АнглийскийCommunity post on autofire balance and bouncer weapon bug ↗
Архив мнений автора 1
Сторонние пересказы на основе автоматических субтитров могут содержать ошибки расшифровки или интерпретации.
Оригинальный текст · АнглийскийTier list Part 3 (2025)
Оригинальный текст · АнглийскийBlood Dome 99 is a horde-like shooter sent to the channel by a viewer; he played it in early access and it is now fully released with three levels and an endless mode. You shoot from the center of the arena with a dash, and the twist is a money system: kills give XP and gold, gold buys upgrades, and the goal is to reach a gold target as fast as possible. He admires its unique visuals and mechanical upgrades but wants more depth in the money mechanic and end-of-run stats. Verdict: a solid B tier that stands out without reinventing the genre.
Что хвалит автор
- Оригинальный текст · АнглийскийMinimalist old-TV visual style with one color per element (player, bullets, blood, enemies), keeping the screen readable and cutting visual chaos
- Оригинальный текст · АнглийскийAccessibility options, including changing the colors
- Оригинальный текст · АнглийскийMoney mechanic: spending gold on upgrades versus finishing the run quickly creates a real timing decision, since enemies scale and will eventually overwhelm you
- Оригинальный текст · АнглийскийUpgrades are mechanical changes rather than flat percentage boosts, with unique per-weapon upgrades (e.g. the bee gun)
- Оригинальный текст · АнглийскийWeapons offered every few minutes as a choice of three you must pay for, forcing spend-or-save choices
- Оригинальный текст · АнглийскийMeta unlocks do not feel bad because items do not depend on narrow synergies
- Оригинальный текст · АнглийскийDash and movement feel great; music and the announcer narrator add charm
Проблемы, отмеченные автором
- Оригинальный текст · АнглийскийRun stats are lacking: only clear speed matters, not gold earned, and he wants big numbers at the end
- Оригинальный текст · АнглийскийNo damage breakdown per weapon or item, which makes it hard to judge what is actually strong in a chaotic horde-like
- Оригинальный текст · АнглийскийMoney and XP are effectively the same since both come from kills, so the fast-versus-level-up tension feels muted
- Оригинальный текст · АнглийскийThe money concept was hard to grasp at the beginning
- Оригинальный текст · АнглийскийWants more things to find during runs, such as events and mini bosses
Наблюдения о дизайне
- Оригинальный текст · АнглийскийGold as both currency and win-condition progress makes you choose between speed and power, a mechanic he rarely sees in horde-likes
- Оригинальный текст · АнглийскийUpgrades that change behavior per weapon instead of stat bumps
- Оригинальный текст · АнглийскийA game does not need to be wildly original; standing out visually and mechanically is enough
- Оригинальный текст · АнглийскийSuggests end-of-run damage stats should be a staple of horde-likes


