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Boneraiser Minions

В духе SurvivorsСтратегия и тактика

Оригинальный текст · АнглийскийAmass an army of undead to fight endless waves of heroes intent to end your boneraising ways! In this gothic auto-battler rogue-lite Survivor-like, use the bones of slain heroes to raise your minions, collect relics and spells, and unlock meta upgrades, all to survive King Gigald's crusade!

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Обсуждения игроков

Оригинальный текст · АнглийскийA gothic pixel-art auto-battler survivors-like where you play a necromancer who raises and merges undead minions that do the fighting while you dodge and collect bones.

Оригинальный текст · АнглийскийSteam reception is Overwhelmingly Positive (about 96% of roughly 5,400 reviews) for a $4.99 game from solo-ish studio caiysware, with praise centred on sheer content volume, minion-centric build variety, chiptune music and dark humour. Critics coverage is sparse: Metacritic lists the game with no Metascore yet (awaiting 4 critic reviews) and a 7.1 user score from only 12 ratings, and no OpenCritic entry turned up. Indie blogs (GamingOnLinux, a Substack review) were warm, with GamingOnLinux calling it a favourite and Steam Deck Verified. Negative reviews are a small minority but are highly consistent: the visuals are cluttered and hard on the eyes, and mechanics/tooltips are poorly explained. The game left early access and has kept receiving content updates well past 1.0, per player reviews.

Что хвалят игроки

  • Оригинальный текст · АнглийскийHuge amount of content for the price: many classes, minion types, relics, spells and bosses; one player reports around 85 hours to 100 percent it
  • Оригинальный текст · АнглийскийMinion-centric gameplay feels distinct from Vampire Survivors: your army does the fighting, and combining/mutating minions is rarely seen elsewhere
  • Оригинальный текст · АнглийскийDeep, layered meta progression with a deliberate drip-feed of unlocks that keeps runs feeling novel
  • Оригинальный текст · АнглийскийChiptune soundtrack widely singled out as excellent
  • Оригинальный текст · АнглийскийGothic pixel art and crude, innuendo-heavy dark humour give it a strong identity
  • Оригинальный текст · АнглийскийSecret extra modes such as a strategy card game (Clashful Cards), Castle Conquest, Architect Mode, endless and daily challenges
  • Оригинальный текст · АнглийскийDeveloper is passionate and keeps shipping updates after 1.0; Steam Deck Verified and runs well on Linux/Proton
  • Оригинальный текст · АнглийскийVery low price and few bugs reported even after 90 hours

Что критикуют игроки

  • Оригинальный текст · АнглийскийVisual clutter: enemies, minions, projectiles, weather and pickups blur together, making it hard to track your own character late in a run
  • Оригинальный текст · АнглийскийColor scheme/saturation causes eye strain or headaches for some players; a few compare it to seizure-warning territory
  • Оригинальный текст · АнглийскийPoor affordance design: no tooltips for spells, unclear meaning of gems and telegraphs, no way to re-check a class's strengths after a run starts
  • Оригинальный текст · АнглийскийText descriptions for minions and upgrades are written for flavour rather than clarity, forcing players to read multiple sentences or use external guides
  • Оригинальный текст · АнглийскийMinions can look like enemies and XP can look like enemy projectiles, per critical reviewers (an early comment said outlines were later added to help)
  • Оригинальный текст · АнглийскийSparse audio feedback for much of the on-screen action, according to one reviewer
  • Оригинальный текст · АнглийскийLimited control over minions, which only loosely follow you

Отличительные особенности

  • Оригинальный текст · АнглийскийInverted fantasy: you are the necromancer under attack by heroes, and minions rather than the player deal the damage
  • Оригинальный текст · АнглийскийBones from slain heroes are the resource used to raise the army
  • Оригинальный текст · АнглийскийMinion combining/mutating upgrade system
  • Оригинальный текст · АнглийскийHidden upgrade effects revealed only after acquisition, encouraging discovery
  • Оригинальный текст · АнглийскийBundled side modes including a card game and map-hopping Castle Conquest, plus a tongue-in-cheek unlockable plumber character
  • Оригинальный текст · АнглийскийShares a universe/tone with the developer's other game Spirits Abyss

Спорные моменты

  • Оригинальный текст · АнглийскийArt style: praised as charming retro pixel art by many, dismissed as ugly and unreadable by others
  • Оригинальный текст · АнглийскийDifficulty: some find it too easy after meta progression, others find early runs unfair or unplayable
  • Оригинальный текст · АнглийскийInfo density: some enjoy the discovery and depth, others find the mechanics opaque and exhausting

Повторы и неудобства

  • Оригинальный текст · АнглийскийReading dense upgrade text and puzzling out systems every level-up
  • Оригинальный текст · АнглийскийEverything can be unlocked within a few hours for some players, after which runs feel like free wins
  • Оригинальный текст · АнглийскийRepetitive loop once build variety is exhausted; some say if you have played one survivors-like you have played them all
  • Оригинальный текст · АнглийскийSlow, small-feeling start and a few runs needed before options open up
  • Оригинальный текст · АнглийскийCompletionist tasks such as the achievements monument are off-putting to some

Ожидаемые улучшения

  • Оригинальный текст · АнглийскийClearer readability: stronger player/minion/enemy/pickup differentiation and options to reduce effects and saturation
  • Оригинальный текст · АнглийскийBetter tutorial and in-run info: tooltips for spells, a class summary screen, clearer minion upgrade/merge rules
  • Оригинальный текст · АнглийскийPlainer, more concise upgrade text instead of roleplay-style descriptions
  • Оригинальный текст · АнглийскийMore build variety and bosses to sustain interest after the first wins
  • Оригинальный текст · АнглийскийRebalanced difficulty curve, since meta progression makes the game far easier as you unlock everything
  • Оригинальный текст · АнглийскийMore distinct character classes (a recurring complaint in sentiment summaries)

Оригинальный текст · АнглийскийLaunched in early access in 2022 (GamingOnLinux wrote it up in Aug 2022 when it was about $1.99) and hit 1.0 on Mar 9, 2023 at $4.99; it was included in a Humble survivors-like bundle around then. Positive sentiment has held and steady content updates continue (Steam reviews dated into 2026 mention ongoing additions). Windows only on Steam; Steam Deck Verified and runs on Linux via Proton. A separate soundtrack DLC exists. Metacritic page exists with a 'tbd' Metascore and a 7.1 user score from 12 ratings. Players with under 2 hours are far more negative (about 10 percent positive per VaporLens), suggesting the opening and readability are the main barrier.

Архив мнений автора 1

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Оригинальный текст · АнглийскийTier list Part 1 (2023)

Оригинальный текст · АнглийскийBoneraiser Minions is a top-down, single-level roguelike where you play a weak necromancer with no abilities of your own and instead raise minions to fight for you. Despite its simple look, the hub world is packed with upgrades and things to buy, letting you customise the level, traps, enemies, minions, the necromancer and spells. He bounced off it at first because of information overload, but after sticking with it found it fun and chaotic. He places it in a solid B tier, just above 20 Minutes Till Dawn.

Что хвалит автор

  • Оригинальный текст · АнглийскийHuge amount of content and customisation for a game that looks so simple
  • Оригинальный текст · АнглийскийHub world offers many upgrades covering levels, traps, enemies, minions, the necromancer and spells
  • Оригинальный текст · АнглийскийSeeing the wild minion builds and combinations for the first time is amazing
  • Оригинальный текст · АнглийскийFeels like a campaign mode: a great experience while discovering everything
  • Оригинальный текст · АнглийскийRecommends it to players who want to see some chaos
  • Оригинальный текст · АнглийскийSurprised him positively overall

Проблемы, отмеченные автором

  • Оригинальный текст · АнглийскийInitial information overload and too many things to buy made it off-putting at first
  • Оригинальный текст · АнглийскийBuilds always converge to the same final form (vegetable, demon, zombie), so late-game builds are only novel once
  • Оригинальный текст · АнглийскийOnce everything is seen you are done; theoretically short at roughly 15 hours
  • Оригинальный текст · АнглийскийLooks unremarkable at first glance

Наблюдения о дизайне

  • Оригинальный текст · АнглийскийPlayer has no abilities; all power comes from raised minions
  • Оригинальный текст · АнглийскийCustomisation depth reaches even enemies, traps and level layout, unusual for this kind of game
  • Оригинальный текст · АнглийскийReplay structure resembles a campaign: discover builds once, then you are finished
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