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Necrosmith

Стратегия и тактикаВ духе Survivors

Оригинальный текст · АнглийскийA necromancer simulator. Assemble the dead using different body parts while upgrading your tower, combine the abilities of the different fantastic races to fight your way through the hordes of enemies and overrun the ’chosen ones’. To tell the truth, the dead are pretty, uhm, dumb.

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Обсуждения игроков

Оригинальный текст · АнглийскийA pixel-art necromancer tower-defense/action roguelite by Alawar where you stitch together undead minions from body parts, send them out to destroy enemy lairs, and upgrade your tower to escape.

Оригинальный текст · АнглийскийNecrosmith is a cheap (about $3) cult-ish indie that Steam players rate Very Positive (about 86% of roughly 5.4k reviews in the local Steam data), with the body-part monster-crafting hook as the near-universal draw. The main complaint is that once you build your army you have very little control: minion AI is weak, you can only directly steer one unit at a time, and the game leans on grind and difficulty spikes. Critics barely covered it: Metacritic has no critic score and only a 7.5 user score from 4 ratings, and no OpenCritic entry could be found. The Steam store page shows recent reviews slipping to Mostly Positive (about 76% on a small sample), and some recent negatives say it has not been updated in years, while a sequel, Necrosmith 2, exists and several reviewers say it fixes the first game's control problems. It is a full release (not early access).

Что хвалят игроки

  • Оригинальный текст · АнглийскийThe body-part assembly system: mixing limbs, cores and weapons into odd creatures (skeleton chickens with lasers, vampires, robots, dragons) is called addictive and funny
  • Оригинальный текст · АнглийскийRecipe discovery: valid combos are saved to a book, get cheaper in mana and gain bonus stats, and can be summoned with one click
  • Оригинальный текст · АнглийскийSense of progression and learning across runs; the game speeds up and gets fun after some early upgrades
  • Оригинальный текст · АнглийскийPixel-art style, dark humor and personality; compared by reviewers to Vampire Survivors and old Flash games
  • Оригинальный текст · АнглийскийVery cheap; reviewers say it is worth a few dollars, with roughly 10-30+ hours of play reported
  • Оригинальный текст · АнглийскийLarge variety of unit types to build, which reviewers applaud
  • Оригинальный текст · АнглийскийGood for casual, low-stress 'throw parts together and see what happens' sessions

Что критикуют игроки

  • Оригинальный текст · АнглийскийMinion AI is poor: units wander out of the base area, into dangerous biomes, and fail to defend the tower
  • Оригинальный текст · АнглийскийDirect control is limited: only one creature at a time via WASD, and the control spell reportedly lasts only a few seconds before the camera snaps back with very sensitive scrolling
  • Оригинальный текст · АнглийскийLate-game balance: enemy lairs spawn swarms far stronger than your units, and the 15-minion cap makes that hard to overcome
  • Оригинальный текст · АнглийскийBoss/timer pressure combined with meta progression that is weak early and then near-mandatory (e.g. daily starting parts upgrade), so runs can feel walled
  • Оригинальный текст · АнглийскийPermanent upgrades can make completing the game harder according to one reviewer, and one says it takes at least 3 runs for a single upgrade
  • Оригинальный текст · АнглийскийLimited replayability and depth: short, no story, strategy reduces to picking which units to keep and casting spells
  • Оригинальный текст · АнглийскийSome players report launch crashes or black screens on old installs, and the map is not very interactive

Отличительные особенности

  • Оригинальный текст · АнглийскийNecromancer workshop fantasy: you build the army from harvested body parts rather than picking premade units
  • Оригинальный текст · АнглийскийHybrid of tower defense, action roguelite, light strategy and factory/automation management
  • Оригинальный текст · АнглийскийTower upgrades (assembly line, cat house, blueprints) are gathered by destroying enemy lairs, with the goal of building an escape from the world
  • Оригинальный текст · АнглийскийRecipe book that unlocks cheaper, stronger versions of discovered combos

Спорные моменты

  • Оригинальный текст · АнглийскийShort length and low replayability: some call it fine value for $3, others call it too thin
  • Оригинальный текст · АнглийскийMeta progression: some find it a satisfying ramp, others say it swings from tangible to mandatory and can wreck a save
  • Оригинальный текст · АнглийскийUnit AI and autonomy: some enjoy the hands-off chaos, many consider it the main flaw
  • Оригинальный текст · АнглийскийVersus Necrosmith 2: several reviewers say the sequel is strictly better, while a few say the first is more forgiving than later entries

Повторы и неудобства

  • Оригинальный текст · АнглийскийSlow, grindy start before upgrades make the game 'even out'
  • Оригинальный текст · АнглийскийMicromanaging minions or spamming the control spell because the AI cannot be trusted
  • Оригинальный текст · АнглийскийHeavy RNG on parts and repetitive late-game loops
  • Оригинальный текст · АнглийскийNeeding several runs per meta upgrade
  • Оригинальный текст · АнглийскийSome players say they do not understand how to win, and a few threads ask whether micromanagement is required

Ожидаемые улучшения

  • Оригинальный текст · АнглийскийBetter AI and stronger tactical commands (defend area, ranged units keep distance, hold position without being defenseless)
  • Оригинальный текст · АнглийскийMake the 'control minion' effect last until cancelled, or allow finer control of more than one unit
  • Оригинальный текст · АнглийскийAuto-craft specific units when parts are available and auto-sell surplus parts for mana
  • Оригинальный текст · АнглийскийRebalance late-game enemy lair spawns and the 15-unit cap, and smooth the jump in meta-upgrade value
  • Оригинальный текст · АнглийскийMore interactivity and variety in the map and more content/replay value
  • Оригинальный текст · АнглийскийClearer guidance on recipe discovery (a Steam thread asks how to intuit recipes)

Оригинальный текст · АнглийскийReleased July 13, 2022 on Windows only by Alawar (developer and publisher), priced at $2.99 with frequent deep discounts; it is a full release, not early access. Steam owner estimate is 500k to 1M (SteamSpy), though that figure is imprecise; the revenue estimate is Boxleiter-based and not audited. Launch-era reception was positive on Steam, and it has stayed around 84-86% positive. Recent negative reviews mention no updates for years and note an advertisement for Necrosmith 2 placed in the main game's hub, and some recent positive reviews recommend playing it before the sequel. Critic coverage found was essentially nil: Metacritic lists no critic reviews. Note that the Steam store page fetch showed about 1.9k reviews while the local data shows about 5.4k (likely English-only versus all-language counts, unverified). Web search was unavailable (search budget exhausted) and Reddit could not be fetched, so community detail relies on Steam reviews, Steam discussions and Metacritic user reviews.

Архив мнений автора 1

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Оригинальный текст · АнглийскийTier list Part 2 (2024)

Оригинальный текст · АнглийскийNecrosmith is a base-builder where you assemble undead monsters from collected parts and send them out to fight and gather more parts. The world expands as your monsters grow stronger, unlocking new biomes and base additions. He found it immersive and fun to explore, almost a guilty pleasure. The AI is poor, it gets repetitive, and it plays more like a campaign than a roguelite. He places it in a middling tier, which he calls mid B.

Что хвалит автор

  • Оригинальный текст · АнглийскийImmersive look and feel
  • Оригинальный текст · АнглийскийWorld seems to expand endlessly as monsters get stronger, unlocking new biomes
  • Оригинальный текст · АнглийскийSatisfying to build monsters from parts and see their different abilities
  • Оригинальный текст · АнглийскийStrong sense of adventure and exploration
  • Оригинальный текст · АнглийскийPermanent upgrades between runs let you expand faster and go further

Проблемы, отмеченные автором

  • Оригинальный текст · АнглийскийMonster AI is miserable and follows few commands well
  • Оригинальный текст · АнглийскийUnits wander into enemy armies and die with no explanation or way to track them
  • Оригинальный текст · АнглийскийVery little control over what happens
  • Оригинальный текст · АнглийскийGets repetitive and boring after a while
  • Оригинальный текст · АнглийскийOnce all biomes and monsters are seen there is little left; feels like a campaign rather than a roguelite with new builds

Наблюдения о дизайне

  • Оригинальный текст · АнглийскийGenre-blending: base-building with a monster-crafting army, loosely like a very basic Starcraft
  • Оригинальный текст · АнглийскийRoguelite meta-progression is framed as exploration and world expansion rather than build variety
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