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Cursorblade

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Оригинальный текст · АнглийскийCursorblade is a bullet hell game where you play as the cursor, fighting your way through waves of enemies. Combine weapons and items to become more powerful with your own unique builds. Slash, dodge, upgrade, and repeat!

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Обсуждения игроков

Оригинальный текст · АнглийскийA cheap Windows-only arcade bullet-hell roguelite by solo-ish studio RealPeach in which you are the mouse cursor, slashing waves of cute enemies and picking weapons and passives between waves.

Оригинальный текст · АнглийскийSteam players rate it Very Positive (about 85% of roughly 1,045 reviews) and treat it as a short, satisfying, cheap ($4.99) arcade score-chase with an original mouse-only hook. The most common complaint, even in positive reviews, is thin content: few weapons, enemies and upgrades, one boss, one map, and most people see everything in 1-3 hours. There are no professional critic reviews; Metacritic shows no critic score and too few user ratings for a score. Content additions since the demo appear minimal and a Steam discussion thread raises worries about the project being abandoned.

Что хвалят игроки

  • Оригинальный текст · АнглийскийNovel concept: the mouse cursor is both character and weapon, with one-to-one mouse-only control that players say they have rarely seen in a bullet hell
  • Оригинальный текст · АнглийскийFluid, responsive, fair arcade feel; difficulty is described as challenging but fair by many, and as a good nice timekiller or relaxing pause
  • Оригинальный текст · АнглийскийWave structure with a choice of one of three random weapons after each wave and a passive every few waves, giving simple survivors-like build decisions
  • Оригинальный текст · АнглийскийCute art and animation (goofy-eyed monster sprites) and satisfying sound and visual effects
  • Оригинальный текст · АнглийскийVery cheap, short, easy to pick up and addictive for quick runs; some players lost track of time
  • Оригинальный текст · АнглийскийAchievement hunting and the wave-50 boss give a clear goal; some players pushed to wave 57 and beyond chasing high scores

Что критикуют игроки

  • Оригинальный текст · АнглийскийVery little content: roughly 6 weapons, about 12 upgrades, fewer than 10 enemy types, one map and a single boss at wave 50, after which waves continue endlessly with the same enemies
  • Оригинальный текст · АнглийскийBuilds feel bland and a handful of options dominate, so runs feel identical; many upgrades are just 'X appears more often'
  • Оригинальный текст · АнглийскийAlmost no meta progression: currency only unlocks new swords/cursors, so there is little reason to keep playing after unlocking everything (several say you have seen it all by the third game)
  • Оригинальный текст · АнглийскийLate waves become cluttered, so skilled dodging matters less and play turns into slowly picking off stragglers
  • Оригинальный текст · АнглийскийLooping, short and generic music gets grating; a few players mute it, though others praise the soundtrack
  • Оригинальный текст · АнглийскийTechnical bareness: no Steam Cloud saves, essentially no graphics options (no resolution or FPS cap), some reports of bugs and slowness
  • Оригинальный текст · АнглийскийSome unlockable cursors/characters are seen as weak or useless, and right-click abilities have a slight activation delay that makes them unappealing
  • Оригинальный текст · АнглийскийShallow, barebones feel: several negative reviews call it unfinished and Flash-game-like, with no saving and little build diversity

Отличительные особенности

  • Оригинальный текст · АнглийскийYou play literally as a mouse cursor, using mouse motion alone to move, attack and dodge
  • Оригинальный текст · АнглийскийBullet hell blended with survivors-like level-up choices but with no persistent stat meta-progression, closer to an endless arcade high-score chase
  • Оригинальный текст · АнглийскийCursor-themed characters/blades each with a right-click active ability
  • Оригинальный текст · АнглийскийCombo meter and score-driven unlock points, where raising wave difficulty earns unlocks faster than perfecting combos
  • Оригинальный текст · АнглийскийTiny runs and a playable free demo on itch.io (v0.27f), making it a pick-up-and-play desktop toy

Спорные моменты

  • Оригинальный текст · АнглийскийDifficulty: some call it fair and even easy (100% in a couple of hours), others call it punishing and unfun
  • Оригинальный текст · АнглийскийValue at $4.99: fun short game for the price versus not worth it for the content, with some recommending alternatives like 20 Minutes Till Dawn
  • Оригинальный текст · АнглийскийRoguelike versus roguelite label: debate over whether the lack of meta progression makes it a true roguelite
  • Оригинальный текст · АнглийскийMusic: praised as awesome by some, called repetitive and grating by others

Повторы и неудобства

  • Оригинальный текст · АнглийскийContent exhausted within 30 minutes to 3 hours, making repeat runs feel padded and monotonous
  • Оригинальный текст · АнглийскийSome players say runs feel like chore-like work, one comparing it to cleaning windows
  • Оригинальный текст · АнглийскийReliance on RNG weapon offers to carry runs
  • Оригинальный текст · АнглийскийDifficulty spikes: a minority find it too hard from the start, and demo players say it gets annoying past wave 10
  • Оригинальный текст · АнглийскийEndless post-boss waves repeat the same enemies with nothing new
  • Оригинальный текст · АнглийскийLooping music and lack of settings options

Ожидаемые улучшения

  • Оригинальный текст · АнглийскийMore weapons, items, enemy types, bosses, maps and characters; players note little has been added since the demo
  • Оригинальный текст · АнглийскийReal meta progression or build-diversity systems (and a save feature) so unlocks matter beyond new swords
  • Оригинальный текст · АнглийскийMake cursor-specific active abilities more useful and responsive
  • Оригинальный текст · АнглийскийOptions: FPS unlock, resolution/graphics settings, Steam Cloud, and more music tracks
  • Оригинальный текст · АнглийскийModding or Steam Workshop support (repeatedly requested in Steam discussions), plus community translations
  • Оригинальный текст · АнглийскийClearer developer communication about the project's future and fixes for balance issues such as a blade bypassing invincibility frames and concern about the round-80 boss

Оригинальный текст · АнглийскийReleased Nov 6, 2023 on Steam (Windows only) at $4.99 after a free itch.io demo; Steam has held steady at Very Positive since launch (85-86%). Nodal.gg reports average playtime of about 2.2 hours with 65% of players reaching 1+ hour. No Metacritic critic or user score (only a couple of user ratings, below the 4-rating threshold) and no OpenCritic entry found. The last itch devlog found was a balancing and bug fixes post from Aug 2023, reviewers say little was added beyond the demo, and a Steam discussion thread (about 12 comments) worries the game is abandoned. Workshop/modding, FPS unlock, extra powerups and translations are popular requests. Family Sharing and achievements supported.

Архив мнений автора 1

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Оригинальный текст · АнглийскийTier list Part 2 (2024)

Оригинальный текст · АнглийскийCursorblade is a cute, very simple top-down bullet-hell-ish game where your cursor is both hitbox and weapon; you damage enemies by touching them and dodge by not getting hit. He finds it satisfying and charming but basic, with a game-jam feel. Upgrades arrive once per wave but barely change how you play. He places it in C tier while stressing it is not a bad game, just not something he would replay.

Что хвалит автор

  • Оригинальный текст · АнглийскийCute and satisfying to play
  • Оригинальный текст · АнглийскийVery straightforward concept that does what it sets out to do well
  • Оригинальный текст · АнглийскийDoes not over-reach; restrained content suits the game
  • Оригинальный текст · АнглийскийCould be a fun, easy intro to basic roguelike action for a younger audience

Проблемы, отмеченные автором

  • Оригинальный текст · АнглийскийUpgrades (rockets, spinners, fire damage) are not impactful, so runs play the same regardless of picks
  • Оригинальный текст · АнглийскийGameplay loop of hitting then evading is very repetitive
  • Оригинальный текст · АнглийскийPace is so fast it feels random, like swiping without thinking
  • Оригинальный текст · АнглийскийWould be more interesting slower, leaving room for more attacks and mechanics
  • Оригинальный текст · АнглийскийFeels like a game jam project; he would not play it again

Наблюдения о дизайне

  • Оригинальный текст · АнглийскийThe cursor is both hitbox and weapon, dealing damage by touching enemies
  • Оригинальный текст · АнглийскийOne upgrade per completed wave keeps the structure minimal
  • Оригинальный текст · АнглийскийDesign lesson: slowing the pace would allow richer enemy attacks and more thoughtful bullet-hell play
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