Карточка игры / ROGUE BY ROGUEDreamscaper
Оригинальный текст · АнглийскийBy night, delve deep into your subconscious and discover powerful artifacts to conquer your nightmares. By day, explore the city of Redhaven and build relationships to unlock the power of your dreams. DREAM. DIE. WAKE. REPEAT.
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Обсуждения игроков
Оригинальный текст · АнглийскийA Hades-style isometric action roguelite from Afterburner Studios in which you play Cassidy, alternating between building relationships in the waking city of Redhaven and fighting nightmares in procedurally generated dream dungeons, with a story centred on anxiety, isolation, grief and loss.
Оригинальный текст · АнглийскийDreamscaper is well liked by both critics and players, with a Metacritic critic score in the low 80s (80 listed on Steam for PC, 82 on the Switch Metacritic page, 12 reviews, 92% positive) and a Steam rating of Very Positive (about 88% of roughly 3,200 reviews). The praise clusters around the acrobatic dodge-heavy combat, the build variety, the painterly dream visuals, the soundtrack, and an emotionally sincere mental-health story. The recurring reservations are the daytime overworld (dialogue, crafting and gifting felt like padding to many), combat balance and clarity, and a rough start for new players. Metacritic user score is noticeably lower (6.8 from only 28 ratings), which reflects a small, more divided sample. The game went through Early Access before its 1.0 release on 5 Aug 2021 and players mention later patches (such as 1.1) that nerfed overpowered leech effects; there is no sign it was abandoned. Steam lists it as Windows-only, with console versions covered by the Switch critic reviews.
Что хвалят игроки
- Оригинальный текст · АнглийскийFluid, dodge-centred melee combat with weighty acrobatic moves; critics called it fun and rewarding
- Оригинальный текст · АнглийскийLarge amount of build variety from weapons, dodges, shields, elemental affinities and artifacts, so runs feel different (players mention fire/lightning/water combos such as extinguish crits)
- Оригинальный текст · АнглийскийEmotionally sincere story about anxiety, grief and loss; several reviewers (including But Why Tho) called the mental-health focus well done and powerful
- Оригинальный текст · АнглийскийStriking painterly, surreal dream-world art and atmosphere
- Оригинальный текст · АнглийскийSoundtrack widely praised as atmospheric and non-repetitive over long sessions
- Оригинальный текст · АнглийскийThe day/night structure ties narrative to mechanics, with relationships unlocking permanent upgrades (critics cited the synergy of story and roguelike loop)
- Оригинальный текст · АнглийскийGood pick-up-and-play pacing: players like being able to do a floor and save after bosses, and a difficulty ramp that can be raised after the first clears
- Оригинальный текст · АнглийскийCalmer, cosier alternative to Hades for people who want a lower-pressure action roguelite
Что критикуют игроки
- Оригинальный текст · АнглийскийThe waking overworld is the most criticised part: NPC dialogue felt slow, cringey or skippable to many players, and some called the dialogue the weakest element
- Оригинальный текст · АнглийскийCombat balance: life-leech / heal-on-hit effects are regarded as far stronger than other stats even after a nerf, and some weapons and moves feel clearly worse than others
- Оригинальный текст · АнглийскийSome players find movement and combat clunky or slow, with attacks lacking punch compared with Hades
- Оригинальный текст · АнглийскийVisual clarity problems: busy effects and sparkles make it hard to tell important items or telegraphs from decoration
- Оригинальный текст · АнглийскийEnemy variety wears thin over long playtimes (one 60+ hour reviewer called enemies samey)
- Оригинальный текст · АнглийскийStory and characters outside the core emotional themes were called simple or forgettable by some players
- Оригинальный текст · АнглийскийConfusing onboarding: several negative reviews say the tutorial bombards you with controls and mechanics and leaves you without direction
Отличительные особенности
- Оригинальный текст · АнглийскийDay/night loop: daytime social exploration of Redhaven and nighttime dream dungeons feed each other, with relationships giving permanent power
- Оригинальный текст · АнглийскийDirect, personal treatment of mental health (anxiety, isolation, grief) that is rare in action roguelites
- Оригинальный текст · АнглийскийBosses are embodiments of emotions such as Isolation, Fear and Loss
- Оригинальный текст · АнглийскийLucid powers that let you manipulate the environment and surreal artifacts in the dream levels
- Оригинальный текст · АнглийскийNintendo Life summed it up as lacking originality in genre terms but making up for it in heart
Спорные моменты
- Оригинальный текст · АнглийскийStory and mental-health themes: some players say it pulled them through hard times and is among their favourites, while others find it depressing, shallow or heavy-handed
- Оригинальный текст · АнглийскийCombat feel: praised as smooth and weighty by critics, called clunky or slow by some Steam reviewers
- Оригинальный текст · АнглийскийComparison with Hades: some call it a relaxing Hades-like, others say it is not like Hades at all and does not hold up to it
- Оригинальный текст · АнглийскийControls: at least one PC reviewer felt it was designed for controller and played poorly with mouse and keyboard (Steam lists full controller support)
Повторы и неудобства
- Оригинальный текст · АнглийскийOverworld conversations and gifting/relationship chores that many players skip without feeling guilt
- Оригинальный текст · АнглийскийCrafting described as pointless by a 100%-completion reviewer
- Оригинальный текст · АнглийскийGrinding weapons up and hunting for completion, which some enjoy but others find repetitive (the same player enjoyed the weapon grind but not the rest)
- Оригинальный текст · АнглийскийDungeon layouts and encounters repeating immediately after a failed run, cited by a new player as frustrating
- Оригинальный текст · АнглийскийEarly difficulty spikes and being thrown out after a scripted first boss loss for unprepared newcomers
- Оригинальный текст · АнглийскийSluggish movement and slower pacing compared with Hades-style peers
- Оригинальный текст · АнглийскийThe grind: a positive reviewer calls it insane, and a negative one dislikes that run unlocks and purchases vanish when a run ends
Ожидаемые улучшения
- Оригинальный текст · АнглийскийBetter onboarding and tutorial: negative reviewers describe being overloaded with controls and mechanics early and not being told about dodge and mana
- Оригинальный текст · АнглийскийClearer in-game guidance or map for the overworld, since some players report getting stuck with no direction
- Оригинальный текст · АнглийскийRebalance leech and other dominant stats and underperforming weapons and moves to make more builds viable
- Оригинальный текст · АнглийскийImprove combat feedback and readability (punchier hits, clearer audio and visual telegraphs)
- Оригинальный текст · АнглийскийMake the overworld relationship and crafting systems less padded or more optional/skippable, and tighten the writing
- Оригинальный текст · АнглийскийSmooth the early difficulty curve
Оригинальный текст · АнглийскийLaunched into Early Access before the full 1.0 release on 5 Aug 2021 on Steam (price $24.99, developer Afterburner Studios, publishers indie.io and Maple Whispering Limited). A long-time Steam reviewer who followed Early Access mentions that patch 1.1 prompted them to restart, and another notes a recent nerf to leech effects, so post-release balance support is visible. Critics scoring the Switch version were 92% positive with no negative reviews; Nintendo Life's take was that it deserves more attention than it received, hinting at a modest commercial profile. The Metacritic PC score (80) and Switch page (82) differ slightly; the critic sample is small (12). I could not retrieve an OpenCritic score, and revenue and owner figures are third-party estimates, not audited numbers. Steam is Windows-only with Steam Cloud and full controller support. Note that Steam shows a 2020 to 2021 span because of the Early Access period.
Источники сообщества
- Оригинальный текст · АнглийскийTop helpful positive and negative English Steam reviews (local file) ↗
- Оригинальный текст · АнглийскийLocal Steam metadata: appid, review summary 87.8% of 3,185, Metacritic 80, SteamSpy owners ↗
- Оригинальный текст · АнглийскийMetacritic PC page: Metascore and user score 6.8 from 28 ratings, themes of critic reviews ↗
- Оригинальный текст · АнглийскийSwitch critic reviews: Metascore 82, outlet scores and quotes ↗
- Оригинальный текст · АнглийскийMetacritic user reviews: 54% positive, what users praise and criticise ↗
- Оригинальный текст · АнглийскийSteam store page: release date, features, description of bosses and lucid powers ↗
- Оригинальный текст · АнглийскийThird-party Boxleiter-method revenue estimate ↗
Архив мнений автора 1
Сторонние пересказы на основе автоматических субтитров могут содержать ошибки расшифровки или интерпретации.
Оригинальный текст · АнглийскийTier list Part 2 (2024)
Оригинальный текст · АнглийскийDreamscaper is a story-heavy action roguelite split between a hub world, where you explore a city and befriend NPCs, and dungeon runs. PepperHead is impressed by its visuals, mood, theme and the care put into the outside-world content and unlocks. His problem is the gameplay, which he finds slow, repetitive and low on animation cancelling. He hasn't finished it but wants to go back for the story, and he lands it in the middle of B tier.
Что хвалит автор
- Оригинальный текст · АнглийскийVisually impressive, with great care put into aesthetics, theme and mood
- Оригинальный текст · АнглийскийMysterious story that is slowly uncovered through the hub world
- Оригинальный текст · АнглийскийHub world with NPCs and conversations that build character and story
- Оригинальный текст · АнглийскийPlenty of roguelite unlocks: new abilities, stats and rooms
- Оригинальный текст · АнглийскийMechanical variety such as dash, bow, spells and slowing down time
- Оригинальный текст · АнглийскийBosses look awesome and are cool to fight
Проблемы, отмеченные автором
- Оригинальный текст · АнглийскийGameplay is slow-paced, with animations that take a while to trigger
- Оригинальный текст · АнглийскийLittle animation cancelling, so you can get hit mid-spell
- Оригинальный текст · АнглийскийRepetitive: same first world and same few enemies on restart made him bored within hours
- Оригинальный текст · АнглийскийFew bosses, with the same boss each world
- Оригинальный текст · АнглийскийGameplay doesn't match the effort put into content and aesthetics
Наблюдения о дизайне
- Оригинальный текст · АнглийскийHeavy story focus with a dedicated hub world for a roguelite
- Оригинальный текст · АнглийскийOutside-world effort drives the roguelite progression and unlocks
- Оригинальный текст · АнглийскийDream-themed visual identity that stands out


