Обложка игры Dungeon ClawerКарточка игры / ROGUE BY ROGUE
Ещё один забег.

Dungeon Clawer

Построение колодыПошаговая стратегияКости и случайность

Оригинальный текст · АнглийскийDungeon Clawler is a Roguelike Claw Machine Deckbuilder. Build your deck, grab weapons and items from the claw machine to battle enemies, discover powerful perks that create game-changing synergies and unleash crazy combos as you fight your way through the dungeon!

ROGUE BY ROGUEБез оценки

Наша оценка

Без оценки

Игра попадёт в рейтинг после оценки по всем пяти критериям

Без оценки

Игра в каталоге. Обзор готовится.

Эта игра ещё не оценена по всем пяти критериям. Пока можно изучить сведения об игре и внешние материалы.

Основной игровой процесс25 %—
Сборки и стратегия25 %—
Реиграбельность20 %—
Случайность и справедливость20 %—
Качество исполнения и удобство10 %—
Методика оценки ↗
YOUTUBE + BILIBILI / VIDEO

Видеообзоры

Видео: 2

Обзоры и разборы на YouTube и Bilibili на любых языках. Откройте оригинал, чтобы посмотреть видео.

Источники обзора

Другие мнения для справки.

Не влияет на нашу оценку

Архивные сторонние обзоры и материалы сообщества могут относиться к разным версиям. Внешние мнения и оценки представлены отдельно. Полный контекст доступен в исходных видео.

Обсуждения игроков

Оригинальный текст · АнглийскийA roguelike deckbuilder where your 'deck' is a pile of weapons and items in a physics-based claw machine, and you grab them turn by turn to fight through a 20-floor dungeon.

Оригинальный текст · АнглийскийPlayers rate it Very Positive on Steam (about 89-91% positive across roughly 2.4k-4k reviews, depending on the snapshot), and the core idea of clawing your attack turn is widely called satisfying and surprisingly addictive. The 1.0 release came on April 30, 2026 after Early Access that began in November 2024, and the developer kept shipping new characters and items through and after launch. The long-running complaints are heavy RNG (where items land, which combos you draw), weak balance across a bloated item pool, a single repeating final boss, and runs that take 30-60 minutes. Critic coverage is thin: Metacritic lists only three Switch reviews (78-80 from two outlets, 60 from a third) and no final Metascore, and no OpenCritic page was confirmed. It is a niche, well-liked indie with a dedicated following rather than a critical darling.

Что хвалят игроки

  • Оригинальный текст · АнглийскийThe claw itself is fun and tactile: grabbing a cluster of items for a huge damage turn, or fumbling a grab, produces a constant dopamine-and-frustration loop
  • Оригинальный текст · АнглийскийStrong 'one more run' pull, with some long-time roguelite fans comparing playtime to Balatro, Slay the Spire and Monster Train
  • Оригинальный текст · АнглийскийLarge cast of characters with distinct playstyles and many viable build archetypes (poison, frost, fire, melee and strength, gold/money builds)
  • Оригинальный текст · АнглийскийCute, charming art and animations (bunny protagonist, strong intro and ending animations) that give it a distinct identity
  • Оригинальный текст · АнглийскийEasy to pick up; cheap price and a lot of hours for the money, with a cheap Steam price noted by several reviewers
  • Оригинальный текст · АнглийскийToken system that lets you nudge the odds of getting certain item types
  • Оригинальный текст · АнглийскийFrequent free updates adding new characters, items, pachinko/slot style minigames and difficulty changes during Early Access and after 1.0
  • Оригинальный текст · АнглийскийRelaxing enough to play casually or while watching something; full controller support

Что критикуют игроки

  • Оригинальный текст · АнглийскийHeavy RNG in both item drops and physics: key items land in corners, get stuck out of reach, or get flung out of the machine, and a run can be lost before your build comes together
  • Оригинальный текст · АнглийскийBalance is poor: many items are niche or never used, some characters are near-automatic wins while others need very specific pieces, and several builds (fire vs poison, water items with little water support) are seen as redundant or weak
  • Оригинальный текст · АнглийскийItem pool bloat from each update's new characters makes builds more RNG-dependent; some players say it now feels like a slot machine rather than a claw machine
  • Оригинальный текст · АнглийскийOnly one final boss regardless of character or difficulty, and limited enemy and boss variety, so runs feel repetitive after the first few wins
  • Оригинальный текст · АнглийскийDifficulty spikes: enemies that are trivial and then one-shot you, and a last boss that floods the machine with debuffs and counters some builds outright
  • Оригинальный текст · АнглийскийLong runs (about 30-60 minutes even on the fastest speed) with mundane early fights; some say time-to-fun is poor
  • Оригинальный текст · АнглийскийShallow meta-progression: unlocks are mostly tied to winning runs with each character, and higher 'Debt' difficulties mostly raise enemy damage
  • Оригинальный текст · АнглийскийBasic, unattractive map navigation screen
  • Оригинальный текст · АнглийскийLosses often feel unearned: enemies that are easy until they suddenly one-shot you, so a run can end on a bad grab or bad item spawn rather than a decision (top-voted negative Steam review)

Отличительные особенности

  • Оригинальный текст · АнглийскийCombines a real physics claw machine with deckbuilder and roguelike structure, so your 'hand' is whatever the claw manages to hold
  • Оригинальный текст · АнглийскийItems can be given different materials (for example floating or buffed ones) that change how they behave in the machine
  • Оригинальный текст · АнглийскийPachinko, slot and other gamble-style minigames and mystery locations mix into the dungeon route
  • Оригинальный текст · АнглийскийClaw-specific 'paws' per character and escalating difficulty levels (reviewers mention 'anger' levels; the store/dev term may be 'Debt') that add handicaps
  • Оригинальный текст · АнглийскийRare genre mix: very few games make a claw machine the central mechanic, and it also exists on mobile/Switch/consoles

Спорные моменты

  • Оригинальный текст · АнглийскийLuck versus skill: some reviewers say the later updates added real strategy and it is not luck based, while others say it is now pure lottery
  • Оригинальный текст · АнглийскийDifficulty: some call it one of the hardest roguelites they have played, while others say experienced roguelite players can 'moonwalk' to victory or win on the first run
  • Оригинальный текст · АнглийскийContent and value: fans with 100-200 hours call it a must-buy at its price, while others say the content runs out after 10 hours and is not worth $14.99
  • Оригинальный текст · АнглийскийFrequent content updates are praised by most but seen by some as bloating the item pool and breaking balance

Повторы и неудобства

  • Оригинальный текст · АнглийскийStalemates where a scaling item is stuck in an unreachable corner, the enemy cannot kill you, and the battle drags on
  • Оригинальный текст · АнглийскийHaving to win a run with every character before unlocking their paws/items for others, which slows experimentation
  • Оригинальный текст · АнглийскийRelearning the game after updates that add characters or rework the difficulty system, particularly for completionists chasing achievements
  • Оригинальный текст · АнглийскийSlot machine minigame and long fights in early floors that get skipped or endured
  • Оригинальный текст · АнглийскийRepetitive runs after the first win: once a combo is set around floors 7-9, the remaining floors play out identically

Ожидаемые улучшения

  • Оригинальный текст · АнглийскийAdd more bosses, enemies and act variety, especially alternate final bosses
  • Оригинальный текст · АнглийскийLet unlocked claws/paws be used by other characters immediately instead of requiring a winning run with each character first
  • Оригинальный текст · АнглийскийAdd claw-machine-level modifiers or tools (extra grabs, bigger claws, a shake/jostle to reset a stuck board, swappable claws) to reduce dead runs from bad item placement
  • Оригинальный текст · АнглийскийRebalance the item pool and trim dead items; give materials/alchemy/transmutation and water-themed items real payoff
  • Оригинальный текст · АнглийскийStronger meta-progression and more customization, plus more music and layout variety
  • Оригинальный текст · АнглийскийRespect player time with a faster-than-fastest speed setting, shorter run option, or skippable long minigames (slot machine minigame repeatedly called too slow); also requested: modding support, a short opt-in tutorial, and mobile cross-platform progression

Оригинальный текст · АнглийскийEarly Access launched November 21, 2024 and 1.0 shipped April 30, 2026 on Windows, macOS and Linux, with ports to iOS, Switch, Xbox Series and PS5 listed on Metacritic (a mobile version also exists, and one reviewer mentions Play Pass on the app store). Reception during Early Access was already strongly positive; post-1.0 reviews split more, with criticism about balance, a bloated item pool and repetition, while recent reviews sit around 81% positive. Metacritic currently lists only three Switch critic reviews (avg about 73; 80, 78, 60) and shows both Metascore and user score as pending until 4 reviews/ratings; I could not confirm an OpenCritic listing. Revenue estimate from a Boxleiter-style tool: about $701k gross and $207k net on Steam, with SteamSpy owners at 200k-500k (order-of-magnitude only; actual copies not published). Price $14.99 at launch, with a Supporter Pack and Soundtrack DLC (one reviewer questioned the supporter pack). WebSearch budget was exhausted in this session, so no Reddit threads or outlet reviews beyond Metacritic's summaries could be read.

Архив мнений автора 1

Сторонние пересказы на основе автоматических субтитров могут содержать ошибки расшифровки или интерпретации.

Оригинальный текст · АнглийскийTier list Part 3 (2025)

Оригинальный текст · АнглийскийDungeon Clawer is a turn-based claw-machine roguelike in early access, where you fill a claw machine with items and grab them to drop onto enemies. He finds it very enjoyable and charming, and it does what it sets out to do well. His main gripes are that the base claw never improves, that missed grabs feel wasteful, and that the fixed final boss is too specific. He places it at a high B tier and is curious to see it after early access.

Что хвалит автор

  • Оригинальный текст · АнглийскийClaw-machine premise is fun, with a clever pun title and a stop-motion trailer
  • Оригинальный текст · АнглийскийCharacters have unique abilities and suggest different item builds for the machine
  • Оригинальный текст · АнглийскийItems added to the machine synergize with each other
  • Оригинальный текст · АнглийскийUnique claws are very satisfying, if slightly overpowered
  • Оригинальный текст · АнглийскийSound design, especially the claw machine movement, is ASMR-like and satisfying
  • Оригинальный текст · АнглийскийMusic is good and relics/upgrades are pretty good
  • Оригинальный текст · АнглийскийWorks well on Steam Deck

Проблемы, отмеченные автором

  • Оригинальный текст · АнглийскийA good grab feels great but a miss feels terrible and wastes a lot of time
  • Оригинальный текст · АнглийскийLimited strategy in how to grab; items are loose and easily dropped
  • Оригинальный текст · АнглийскийThe normal claw is always identical with no way to upgrade it
  • Оригинальный текст · АнглийскийFinal boss is always the same with a specific mechanic, so it can be too punishing or too easy depending on build
  • Оригинальный текст · АнглийскийCore gameplay could be more sophisticated

Наблюдения о дизайне

  • Оригинальный текст · АнглийскийA claw machine turned into a turn-based roguelike, with two claws per turn grabbing items to drop on enemies
  • Оригинальный текст · АнглийскийBuild around adding item types (e.g. metal) to the machine itself, varying by character

Обновлённое мнение

Оригинальный текст · АнглийскийFirst early access game on the list; he reviews it in its current state and notes the rating may improve after full release.

Смотреть исходное видео ↗