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Hand of Fate

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Оригинальный текст · АнглийскийDeckbuilding comes to life in Hand of Fate! An infinitely replayable series of quests - earn new cards, build your deck, then try to defeat it! In a cabin at the end of the world, the game of life and death is played. Draw your cards, play your hand, and discover your fate.

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Обсуждения игроков

Оригинальный текст · АнглийскийA 2015 hybrid from Defiant Development in which you play through randomly dealt card-based dungeon quests against a talking Dealer, with real-time third-person action combat whenever a fight card turns up.

Оригинальный текст · АнглийскийHand of Fate is widely regarded as a distinctive, charming genre mash-up that predates Slay the Spire and helped seed the roguelike deckbuilder space. Steam players rate it Very Positive (about 89% of roughly 10,700 reviews), and critics landed at a Metacritic 78 on PC (79 PS4, 80 Xbox One), with user score 7.9. The Dealer, the card-driven storytelling and the unlock loop are loved; the simple Arkham-style combat, heavy RNG, repetition and a harsh final boss are the standing complaints. Many current players recommend it mainly on sale and say the sequel is the better entry, though some prefer the original's looser deckbuilding and flavor. It is a finished game (studio closed in 2019) and is not early access.

Что хвалят игроки

  • Оригинальный текст · АнглийскийThe Dealer: a menacing, talkative, witty narrator whose voice acting and banter are the glue of the game and the most-praised element
  • Оригинальный текст · АнглийскийOriginal concept: a physical-feeling card table that generates the dungeon, events and shops, with the cards acting as the storytelling layer
  • Оригинальный текст · АнглийскийUnlock loop: completing encounters awards tokens that unlock new equipment and encounter cards, so each run feels like it grows your deck and gives a sense of progress
  • Оригинальный текст · АнглийскийRisk/reward encounters, where choices, dice, and gambles on the board can pay off or punish, and failure still yields unlocks
  • Оригинальный текст · АнглийскийAtmosphere and presentation: beautiful card art, dark-fantasy tone, and a thematic soundtrack that reviewers called strong for an indie budget
  • Оригинальный текст · АнглийскийOver-the-top, satisfying combat effects and slow-motion finishers for players who like a simple action layer
  • Оригинальный текст · АнглийскийAccessible deckbuilding that lets you stuff in newly found cards and experiment without heavy optimization
  • Оригинальный текст · АнглийскийGood value and a long tail for completionists (users report 20-190 hours chasing unlocks, endless mode and achievements)

Что критикуют игроки

  • Оригинальный текст · АнглийскийCombat is simplistic, Arkham-style button mashing with little depth, and many reviewers called it clunky, floaty or repetitive
  • Оригинальный текст · АнглийскийCamera control is restrictive; players can be stuck with an angle that hides off-screen attacks and traps, both in combat and on the board
  • Оригинальный текст · АнглийскийHeavy RNG: whether you assemble a workable kit before the boss can feel out of your control, and one reviewer alleges failed quests resurface more often
  • Оригинальный текст · АнглийскийThe final boss and final level are a sharp difficulty spike, described as a boss rush and unfair by several reviewers, and some never finished
  • Оригинальный текст · АнглийскийLimited variety of encounters and enemies means the same fights and events repeat quickly
  • Оригинальный текст · АнглийскийJank and unpolished balance: unfixed bugs, inconsistent mouse/controller handling, endless-mode glitches, and uninterruptible attacks not clearly telegraphed
  • Оригинальный текст · АнглийскийThe Dealer's long lines and the slow card dealing animation grate on repeat runs
  • Оригинальный текст · АнглийскийMarketing mismatch: several reviewers say it is an action game with cards as a storytelling layer, not a real card game or deckbuilder, so the roguelike-deckbuilder label disappoints

Отличительные особенности

  • Оригинальный текст · АнглийскийTwo decks: one for equipment and one for the encounters that define the dungeon, so you literally choose the events you might face
  • Оригинальный текст · АнглийскийA fusion of tabletop-style board progression with real-time action RPG combat, rare in its period
  • Оригинальный текст · АнглийскийA personified adversary Dealer who narrates, taunts and reacts to your luck as the game master
  • Оригинальный текст · АнглийскийCards that both unlock and chain into follow-up encounters, weaving side quests into the main campaign through the deck
  • Оригинальный текст · АнглийскийPredates Slay the Spire by about two years yet plays very differently from later roguelike deckbuilders, since cards are narrative and loadout rather than a combat hand
  • Оригинальный текст · АнглийскийSpawned a physical companion board game (Hand of Fate: Ordeals) and a stronger sequel, and a new spin-off in the same universe is reported in development

Спорные моменты

  • Оригинальный текст · АнглийскийCombat: some enjoy the flashy, simple brawling as a fun counterpoint to the cards, while others call it the weakest part and overshadowing everything else
  • Оригинальный текст · АнглийскийDealer: loved by most as a charismatic villain, but a vocal minority find him an annoying over-talker
  • Оригинальный текст · АнглийскийDeckbuilding: fans like its freedom and low barrier versus sequel's stricter approach, while critics call it too limited; some also object that it is not really a card game despite the marketing
  • Оригинальный текст · АнглийскийOriginal vs sequel: many say Hand of Fate 2 is strictly better, others argue the first has more flavor and an easier, more brainless style they prefer

Повторы и неудобства

  • Оригинальный текст · АнглийскийRepeating the same encounters several times, sometimes with specific choices, to unlock certain upgrades
  • Оригинальный текст · АнглийскийEarly-game slog: several reviewers found the first half slow before it becomes engaging
  • Оригинальный текст · АнглийскийMashing through waves of swarming enemies, which feels repetitive and mindless to some
  • Оригинальный текст · АнглийскийEndless mode after unlocking everything reduces to replaying similar runs for a better score
  • Оригинальный текст · АнглийскийLong Dealer monologues and slow dealing animations that cannot be skipped easily
  • Оригинальный текст · АнглийскийGrinding through RNG-dependent runs to land a viable build and non-crippling curses before the final boss

Ожидаемые улучшения

  • Оригинальный текст · АнглийскийMake combat deeper with better telegraphs and readable distinction between interruptible and non-interruptible attacks
  • Оригинальный текст · АнглийскийAdd camera control, or at least a better fixed angle in combat and on the board
  • Оригинальный текст · АнглийскийGive the player more agency over builds and RNG, with a smoother difficulty curve into the final boss
  • Оригинальный текст · АнглийскийAllow skipping or speeding up the initial deal and repeated Dealer dialogue
  • Оригинальный текст · АнглийскийMore encounter and enemy variety, and a more meaningful post-campaign/endless mode beyond repeating runs for score
  • Оригинальный текст · АнглийскийClean up the achievement list, which players say is bloated with build-specific or pure-luck entries

Оригинальный текст · АнглийскийLaunched February 2015 to generally favorable reviews (Metacritic PC 78 from 28 critics; user score 7.9 from 213 ratings) praising the concept and Dealer while noting slow pacing, repetitive combat and a hard final level. Wikipedia cites about 400,000 copies sold across platforms plus over 1.5 million downloads from an Xbox Live giveaway; SteamSpy lists 500k-1M Steam owners and the steam-revenue-calculator Boxleiter-style estimate is about $5.7M gross and $1.7M net on Steam (order-of-magnitude only; no copies figure given). Released on Windows, macOS, Linux, PS4 and Xbox One; a Vita version was cancelled. Hand of Fate 2 (Nov 2017) improved on it and outsold it over comparable periods. Defiant Development ceased operations in July 2019. Today the game has a low player count on Steam (single-digit concurrent players in our data) but remains well regarded; recent reviews commonly say to buy it on sale. OpenCritic score could not be retrieved (search budget and site fetch failures), so it is left null.

Архив мнений автора 1

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Оригинальный текст · АнглийскийTier list Part 1 (2023)

Оригинальный текст · АнглийскийHand of Fate (2015) is a deck-building roguelite that mixes a tabletop card-and-dealer layer with real-time 3D action combat. He likes the concept and especially the narrator, but feels the two halves clash. The card sections are slow and low on visual information, while the action part feels like a generic 3D brawler. He finds the fighting underwhelming and places it in the middle of C tier.

Что хвалит автор

  • Оригинальный текст · АнглийскийThe narrator/dealer voice and how he verbally explains everything is really cool
  • Оригинальный текст · АнглийскийThe concept of combining deck building with 3D action is appealing
  • Оригинальный текст · АнглийскийHe respects what the developers were going for
  • Оригинальный текст · АнглийскийSome players could reasonably enjoy the contrast between the two styles

Проблемы, отмеченные автором

  • Оригинальный текст · АнглийскийThe card section is very slow paced
  • Оригинальный текст · АнглийскийYou see little on screen during the card part since the dealer just explains verbally
  • Оригинальный текст · АнглийскийThe action portion is a traditional 3D action game that feels like stock Unity-store assets
  • Оригинальный текст · АнглийскийThe two halves are drastically different from each other and do not blend well
  • Оригинальный текст · АнглийскийThe combat is underwhelming

Наблюдения о дизайне

  • Оригинальный текст · АнглийскийCard layer is presented as you sitting at a table with a narrating dealer rather than a UI of cards
  • Оригинальный текст · АнглийскийDesign lesson: games that fuse deck building with action often fall short because the two modes feel disconnected
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