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Hand of Fate 2

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Оригинальный текст · АнглийскийA new hero rises to challenge the Dealer in Hand of Fate 2! Master a living boardgame of infinitely replayable quests - unlock new cards, build your adventure, then defeat your foes in brutal real-time combat! Draw your cards, play your hand and discover your fate!

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Обсуждения игроков

Оригинальный текст · АнглийскийA third-person action RPG wrapped in a roguelite deck-builder, where a mysterious Dealer lays out a card-built board-game dungeon and you fight real-time combat whenever the cards demand it.

Оригинальный текст · АнглийскийCritics and players largely agree it is a clear, more ambitious step up from the 2015 original, with a Metacritic score of 80 and Steam 'Very Positive' (about 84% of roughly 5.8k reviews in the local data). The atmosphere, writing, narrator and the unusual card-as-dungeon loop are the main draws. The persistent complaints are combat that is serviceable but shallow and repetitive, randomness that can ruin a run, and bloat or grind in longer play. The developer Defiant stopped making new games in 2019 and only maintains the title, so the game is effectively in maintenance mode (not early access). The Steam store page showed recent reviews as only Mixed (66% of 15) against Very Positive overall, which suggests a small, aging player base with some lingering technical complaints.

Что хвалят игроки

  • Оригинальный текст · АнглийскийAtmosphere and presentation: art, music, sound design and the Dealer narrator's personality are repeatedly called out as the standout feature
  • Оригинальный текст · АнглийскийA genuinely unusual gameplay loop: you build a hand of encounter and equipment cards, then navigate a board-game map that unfolds like a choose-your-own-adventure
  • Оригинальный текст · АнглийскийStrong writing and story-driven scenarios (20+ campaign quests plus endless mode) with varied outcomes built from the cards you unlock
  • Оригинальный текст · АнглийскийNew mini-game-style challenges (dice, pendulum, wheel) add skill-based variety beyond the original's card-shuffle challenge
  • Оригинальный текст · АнглийскийCompanions with their own questlines and abilities improve both exploration and combat compared with the first game
  • Оригинальный текст · АнглийскийUnlockable gear that levels up and token challenges give a steady reason to keep unlocking cards and equipment
  • Оригинальный текст · АнглийскийCombat grows more satisfying in later acts once riposte and block-breaking mechanics open up (Arkham-style comparison appears in several Steam reviews)
  • Оригинальный текст · АнглийскийCharacter customization and more diverse cast were noted as improvements

Что критикуют игроки

  • Оригинальный текст · АнглийскийCombat is the weakest pillar: Arkham-lite, one-enemy-at-a-time feel, repetitive and often just spam-attack once you out-gear encounters (echoed by PC Gamer and Game Informer per Wikipedia summary)
  • Оригинальный текст · АнглийскийRandomness and luck-based challenges can be run-killing or feel unfair in later campaigns; GameSpot noted some quests lean too heavily on luck
  • Оригинальный текст · АнглийскийLate-game bloat: decks of 20+ cards with no search or filter make pre-run deck building a chore
  • Оригинальный текст · АнглийскийTechnical rough edges in some Steam reviews: long loading screens before each fight, enemy AI breaking (reported fix: turn vsync on), bugged dice rerolls, an unlocked sword not appearing in equipment
  • Оригинальный текст · АнглийскийSluggish-feeling hero evade and chaotic, hard-to-read fights in crowded encounters according to negative reviewers
  • Оригинальный текст · АнглийскийProgression and grind: Wccftech scored it 60 citing unsatisfying progression, punishing randomness and clunky combat; some Steam reviewers call it overpriced at $30 and repetitive
  • Оригинальный текст · АнглийскийLater campaigns spike in difficulty and feel unfair to some players, leading to frustration (and grinding for gold-token gear) before progress is possible

Отличительные особенности

  • Оригинальный текст · АнглийскийThe dungeon is literally a tabletop built from cards that the Dealer lays out, and the cards you choose determine encounters, loot and events
  • Оригинальный текст · АнглийскийA sitting-in-the-Dealer's-wagon framing with a charismatic narrator who comments on your successes and failures
  • Оригинальный текст · АнглийскийHybrid of deckbuilding and real-time third-person action combat, often compared to Arkham-style fighting with a card-game shell
  • Оригинальный текст · АнглийскийTarot-flavoured theming and choose-your-own-adventure storytelling rather than a pure arena roguelike
  • Оригинальный текст · АнглийскийHand-built campaign scenarios with persistent unlocks, rather than fully random runs, plus a separate Endless mode
  • Оригинальный текст · АнглийскийSteam tags label it a roguelike deckbuilder, but most players describe it as closer to a narrative adventure with roguelite unlock progression

Спорные моменты

  • Оригинальный текст · АнглийскийCombat: some find it fun and increasingly rewarding, others find it the weakest, clunkiest part of the game
  • Оригинальный текст · АнглийскийDifficulty and RNG: some enjoy the tension and sense of accomplishment, others see late campaigns as unfair and want to uninstall
  • Оригинальный текст · АнглийскийValue: recommended by many at full price as a unique experience, but some say wait for a sale at $15 or less
  • Оригинальный текст · АнглийскийRoguelike label: players split on whether it satisfies roguelike cravings or plays more like a campaign-based adventure

Повторы и неудобства

  • Оригинальный текст · АнглийскийRepeating the same lock-on combat over many encounters; some players mash attack to get through it
  • Оригинальный текст · АнглийскийScrolling a large card collection to build a deck before each run
  • Оригинальный текст · АнглийскийLong loading and intro sequences each time you retry a level
  • Оригинальный текст · АнглийскийLuck-heavy mini-games that must be passed for story progress and can be frustrating
  • Оригинальный текст · АнглийскийGrinding the campaign to unlock the cards and gear needed for later, harder scenarios
  • Оригинальный текст · АнглийскийEndless mode's item degradation making some weapon types feel pointless

Ожидаемые улучшения

  • Оригинальный текст · АнглийскийDeeper, more varied combat: more enemy variety and more tactical options beyond attack, counter and block
  • Оригинальный текст · АнглийскийDeck-management quality of life: a search or filter for the growing card collection and a faster way to build hands
  • Оригинальный текст · АнглийскийShorter or skippable loading screens and intro animations when restarting encounters
  • Оригинальный текст · АнглийскийBetter balance for Endless mode, where item degradation makes daggers nearly useless
  • Оригинальный текст · АнглийскийLess punishing RNG or more mitigation tools so one bad draw does not sink a long run
  • Оригинальный текст · АнглийскийBug fixes, since the studio is in maintenance mode and some bugs reported in 2025 remain

Оригинальный текст · АнглийскийLaunched November 2017 on PC, PS4 and Xbox One to generally favourable reviews (Metacritic 80 from 27 critics; user score 7.0 from about 99 ratings). It won an AGDA Game of the Year award and was listed among Kotaku's top 10 games of 2017 per the Steam page. Defiant reported Hand of Fate 2 earned about 40% more revenue than the original in its first six months. Three story DLC packs followed (Outlands and Outsiders, The Servant and the Beast, A Cold Hearth). Defiant stopped making new games in July 2019 and moved to a caretaker mode, so the game gets no active development; in 2025 it only began publishing the spin-off Hordes of Fate. Steam's recent reviews were Mixed on the store page, driven by technical complaints like load times and bugs. Third-party estimates (Steam revenue calculator) put gross revenue around $1.67M and SteamSpy owners at 200k to 500k, but these are Boxleiter-style estimates and exclude console sales. No OpenCritic score was confirmed, so it is left null. Metacritic 80 (27 critics) and user 7.0 (99 ratings) were re-verified on the Metacritic page; individual outlet scores in 'other' were not independently re-checked and the AGDA/Kotaku award claims are unverified.

Архив мнений автора 1

Сторонние пересказы на основе автоматических субтитров могут содержать ошибки расшифровки или интерпретации.

Оригинальный текст · АнглийскийTier list Part 1 (2023)

Оригинальный текст · АнглийскийHand of Fate 2 is the sequel to Hand of Fate, a deck-building game mixed with real-time action combat. He tried it because he likes deck builders and the reviews were strong. It keeps the same vibe as the first game but improves nearly everything. He enjoyed it, yet the clash between slow strategic deck building and fast action still bothers him. He places it in low B and would not recommend it as a deck-building game.

Что хвалит автор

  • Оригинальный текст · АнглийскийClearly better than the first game overall and more fun to play
  • Оригинальный текст · АнглийскийVisuals are much more polished
  • Оригинальный текст · АнглийскийDesign aspects are much improved across the board
  • Оригинальный текст · АнглийскийDeck-building portion is far more extensive
  • Оригинальный текст · АнглийскийCooler events
  • Оригинальный текст · АнглийскийAction combat is a lot more fun and feels almost like a proper action game

Проблемы, отмеченные автором

  • Оригинальный текст · АнглийскийStill super slow, which is by design
  • Оригинальный текст · АнглийскийDeck building and action genres clash: strategy wants focus, action wants speed
  • Оригинальный текст · АнглийскийGame fights with its own style
  • Оригинальный текст · АнглийскийNot his favorite and he would not recommend it as a deck builder
  • Оригинальный текст · АнглийскийSequel changed little in vibe

Наблюдения о дизайне

  • Оригинальный текст · АнглийскийMerges a deck-building/event-card structure with real-time action combat
  • Оригинальный текст · АнглийскийSequel improves on every aspect of the first without changing its core identity

Обновлённое мнение

Оригинальный текст · АнглийскийDiscussed right after the first Hand of Fate, which he put in mid C; this sequel moves up to low B as a re-evaluation of the same concept.

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