Карточка игры / ROGUE BY ROGUEMagicite
Оригинальный текст · АнглийскийExplore, craft, and survive in this Multiplayer RPG Platformer with permanent death! Featuring many Rogue-like elements, Magicite randomly generates each underground dungeon for you and your friends to delve deep into.
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Обсуждения игроков
Оригинальный текст · АнглийскийA 2D pixel-art side-scrolling RPG platformer by solo dev Sean Young (SmashGames) with permadeath, randomly generated underground dungeons, combine-any-two-items crafting and local/online co-op.
Оригинальный текст · АнглийскийSteam players rate it Very Positive (about 85% of roughly 7.6k reviews) and many describe it as a charming, replayable, challenging roguelite with great music and crafting. The big caveat is that development stopped years ago, and the late updates left game-breaking bugs (final-boss/victory-screen crashes, chicken cooking freezing the game, multiplayer false-loss bugs). A vocal share of the negative reviews are about abandonment and the developer's shift to Roguelands rather than the core design. No professional critic coverage exists (no Metacritic critic score, no OpenCritic entry found); Metacritic has only a small user score (7.3 from 32 ratings). A community fan patch and a 'Rewritten' project keep interest alive, but the player count is tiny (around 12-13 concurrent).
Что хвалят игроки
- Оригинальный текст · АнглийскийAddictive 'one more run' loop: each death leaves you slightly stronger through unlocks, giving clear short-term goals
- Оригинальный текст · АнглийскийCrafting by combining any two items is fun to experiment with and rewards discovery
- Оригинальный текст · АнглийскийHigh replayability through unlockable races, hats, companions and randomised stats/builds
- Оригинальный текст · АнглийскийSatisfying, challenging difficulty with a real sense of accomplishment on beating the final scourge levels
- Оригинальный текст · АнглийскийExcellent music and sound design, plus charming pixel sprites
- Оригинальный текст · АнглийскийCo-op where the run continues as long as one party member survives encourages teamwork
- Оригинальный текст · АнглийскийGood pacing, enemy and map variety; fast, ninja-like movement and combat
- Оригинальный текст · АнглийскийStrong nostalgia and loyalty among long-time players, some calling it a childhood favourite
Что критикуют игроки
- Оригинальный текст · АнглийскийAbandoned: no official updates for years, with the developer having moved on to Roguelands
- Оригинальный текст · АнглийскийLate-game bugs that can make the game unwinnable, such as crashes at the final boss or victory screen
- Оригинальный текст · АнглийскийSpecific known bugs: cooking raw chicken freezes the game, forced wolf riding with no jump-off, shopkeeper interaction icon disappearing
- Оригинальный текст · АнглийскийMultiplayer is buggy: false 'all players downed' game overs, players falling through the floor on restart, desyncs
- Оригинальный текст · АнглийскийMultiplayer lacks Steam integration and in-game communication tools, so people rely on third-party workarounds
- Оригинальный текст · АнглийскийMouse cursor flicker bug reported since 2021 and never fixed
- Оригинальный текст · АнглийскийSome players consider it overpriced or mediocre compared to many modern roguelites
- Оригинальный текст · АнглийскийSome unlocks are obscure and hard to figure out
Отличительные особенности
- Оригинальный текст · АнглийскийCombine-any-two-items crafting as the core progression system rather than fixed recipe trees
- Оригинальный текст · АнглийскийSide-scrolling Terraria/Spelunky-style platforming blended with RPG stats, races, hats and companions
- Оригинальный текст · АнглийскийCo-op permadeath where the run only ends when the whole party is down
- Оригинальный текст · АнглийскийInspired by Monster Hunter and Spelunky per the store description, unusual for a 2D pixel roguelite
- Оригинальный текст · АнглийскийPersistent unlocks (races, hats, companions) that change how each run plays
- Оригинальный текст · АнглийскийActive community-made fixes (MagiciteFanPatches, Magicite: Rewritten) extending the life of an abandoned game
Спорные моменты
- Оригинальный текст · АнглийскийValue: fans say it is a hidden gem worth it despite bugs, while others call it abandonware to avoid at full price
- Оригинальный текст · АнглийскийDifficulty: described both as infuriating and as deeply satisfying
- Оригинальный текст · АнглийскийMultiplayer: some love the co-op, others find it the most frustrating and buggiest part (and it is local/3rd-party rather than Steam-integrated)
- Оригинальный текст · АнглийскийReviewers disagree on whether abandonment should drag down a game they otherwise enjoy (several negative reviews are explicitly about the developer rather than the gameplay)
Повторы и неудобства
- Оригинальный текст · АнглийскийRepeatedly rerolling stats until a desirable combination appears
- Оригинальный текст · АнглийскийEarly game feels punishing and opaque until the mechanics click
- Оригинальный текст · АнглийскийWriting down crafting recipes because the game doesn't record them
- Оригинальный текст · АнглийскийHunting for unlock conditions that are not explained
- Оригинальный текст · АнглийскийWorking around broken bugs (shopkeepers, wolf mount) mid-run
- Оригинальный текст · АнглийскийCo-op sessions ending in frustrating false-loss resets
Ожидаемые улучшения
- Оригинальный текст · АнглийскийAdd a tutorial or early guidance; new players get little direction on doors, recipes or systems
- Оригинальный текст · АнглийскийLet players choose their starting attributes instead of repeatedly clicking 'roll stats'
- Оригинальный текст · АнглийскийSave discovered crafting recipes so players don't have to write them down
- Оригинальный текст · АнглийскийFix the long-standing game-breaking bugs (final boss crash, chicken cooking, multiplayer false losses)
- Оригинальный текст · АнглийскийAdd Steam-integrated online multiplayer and communication tools
- Оригинальный текст · АнглийскийExplain or fix obscure unlocks
Оригинальный текст · АнглийскийLaunched June 9, 2014 (Steam, $9.99, Win/Mac/Linux) and built an enduring audience, with a Very Positive Steam rating that has held even as the review count grew past 7.5k. The developer stopped supporting it years ago to work on Roguelands, and players say the final update introduced game-breaking bugs, which fuels many recent negative reviews and some resentment toward the developer. The community is small but still active on Steam forums (matchmaking threads, 'Anyone still plays?' posts), with unofficial fixes like MagiciteFanPatches and a 'Magicite: Rewritten' effort. Metacritic shows only a small user score (7.3/10 from 32 ratings, no critic reviews). Note: my WebSearch budget was exhausted so no Reddit or outlet reviews could be read; Reddit and Fandom wiki fetches were blocked. Estimated sales figures come from third-party models and are not audited; the revenue calculator gave no explicit copy count (price math suggests roughly 200k+ units, but that conflicts with SteamSpy's 500k-1M owner estimate, which likely includes keys, bundles and free copies).
Источники сообщества
- Оригинальный текст · АнглийскийTop helpful positive and negative English Steam reviews (local file) ↗
- Оригинальный текст · АнглийскийSteam app data, review counts, SteamSpy owners, revenue estimate (local file) ↗
- Оригинальный текст · АнглийскийSteam store page: description, features, co-op rules, Monster Hunter/Spelunky inspiration ↗
- Оригинальный текст · АнглийскийSteam community reviews: abandonment, final-update bugs, multiplayer problems, tedious aspects ↗
- Оригинальный текст · АнглийскийSteam discussions: small active community, unofficial mods and 'Magicite: Rewritten' ↗
- Оригинальный текст · АнглийскийMetacritic: no critic score, user score 7.3 from 32 ratings ↗
- Оригинальный текст · АнглийскийSteamSpy: 500k-1M owners estimate, tags, ~13 peak players ↗
- Оригинальный текст · АнглийскийRevenue estimate (Boxleiter method): $2.08M gross, $614k net ↗
- Оригинальный текст · АнглийскийOpenCritic search attempted: no score could be retrieved (treated as null) ↗
Архив мнений автора 1
Сторонние пересказы на основе автоматических субтитров могут содержать ошибки расшифровки или интерпретации.
Оригинальный текст · АнглийскийTier list Part 1 (2023)
Оригинальный текст · АнглийскийMagicite (2014) is an older survival-exploration roguelike where you create a character, get dropped into a world, and explore to gain stronger gear in order to save the world. He was excited to try it because he had played the developer's later game. He respects it as a hardcore, historically influential title but found it slow and grindy, and got tired of it after a short play. He says he would be more likely to play it than Exit the Gungeon, but does not state a tier letter.
Что хвалит автор
- Оригинальный текст · АнглийскийDropping into the world and discovering things yourself feels great
- Оригинальный текст · АнглийскийLots of secrets and a wide variety of builds
- Оригинальный текст · АнглийскийHardcore experience he respects
- Оригинальный текст · АнглийскийHelped influence many roguelikes made today
Проблемы, отмеченные автором
- Оригинальный текст · АнглийскийWithout looking things up you get stranded for a while
- Оригинальный текст · АнглийскийRandom deaths lose your character and force a restart from scratch
- Оригинальный текст · АнглийскийSlow and grindy
- Оригинальный текст · АнглийскийHe got tired of it after playing only a little
Наблюдения о дизайне
- Оригинальный текст · АнглийскийHeavy reliance on hidden secrets and builds that are hard to discover without outside help
- Оригинальный текст · АнглийскийSurvival-exploration structure with character loss on death, typical of older hardcore roguelikes


