Карточка игры / ROGUE BY ROGUEMoonlighter
Оригинальный текст · АнглийскийMoonlighter is an Action RPG with rogue-lite elements that demonstrates two sides of the coin – revealing everyday routines of Will, an adventurous shopkeeper that secretly dreams of becoming a hero.
Наша оценка
Игра попадёт в рейтинг после оценки по всем пяти критериям
Игра в каталоге. Обзор готовится.
Эта игра ещё не оценена по всем пяти критериям. Пока можно изучить сведения об игре и внешние материалы.
Видеообзоры
Обзоры и разборы на YouTube и Bilibili на любых языках. Откройте оригинал, чтобы посмотреть видео.
Другие мнения для справки.
Архивные сторонние обзоры и материалы сообщества могут относиться к разным версиям. Внешние мнения и оценки представлены отдельно. Полный контекст доступен в исходных видео.
Обсуждения игроков
Оригинальный текст · АнглийскийA top-down action RPG with rogue-lite dungeons where you loot randomized-layout dungeons by night and run your own shop in the town of Rynoka by day (Digital Sun / 11 bit studios, 2018).
Оригинальный текст · АнглийскийMoonlighter is broadly liked: Steam shows Very Positive (about 81% of roughly 24.6k reviews) and Metacritic critic scores sit in the mid-70s to low-80s depending on platform (PC 74, PS4 81, Switch 83). Players and critics love the pixel art, soundtrack and the addictive loot-sell-upgrade loop, but a recurring verdict is that both halves (combat and shopkeeping) are shallow, the loop gets repetitive after several hours, and the novelty fades. The game is fully released (not early access) and has had post-launch content (a New Game+ mode, companions, extra room layouts, and the Between Dimensions DLC, July 2019), and is now often free or deeply discounted on Steam. Its sequel Moonlighter 2: The Endless Vault went into early access in November 2025, which has revived attention. Persistent complaints on Steam are controller-first design with poor keyboard and mouse support and a few long-standing bugs.
Что хвалят игроки
- Оригинальный текст · АнглийскийPixel art and animation are widely called gorgeous and charming, and the soundtrack is praised as cozy and atmospheric
- Оригинальный текст · АнглийскийThe core loop of dungeon looting, selling in your own shop, then upgrading gear and the shop is described as addictive and 'one more run' compelling
- Оригинальный текст · АнглийскийThe day/night split gives a satisfying rhythm: shop management is a relaxing break from dungeon crawling
- Оригинальный текст · АнглийскийSmart inventory risk/reward: loot has curses and takes up limited backpack space, forcing choices about what to carry out
- Оригинальный текст · АнглийскийSteady, readable power curve; upgraded armor and weapons make you feel stronger, with five weapon types offering different playstyles
- Оригинальный текст · АнглийскийDungeon bosses are well designed and memorable; several players say combat reaches a good feel once you have a favorite weapon and armor set
- Оригинальный текст · АнглийскийGood value and accessible: family friendly, runs well on Steam Deck, roughly 15-25 hours to finish and 40+ for completionists, often on deep sale or given away free
Что критикуют игроки
- Оригинальный текст · АнглийскийCombat is frequently called clunky and stiff: slow weapon animations with animation lock, awkward dodge roll, and unreliable hitboxes
- Оригинальный текст · АнглийскийShopkeeping is seen as undercooked: pricing boils down to trial-and-error micro-tuning with little strategic depth or consequence
- Оригинальный текст · АнглийскийDungeon design is shallow: rooms are enclosed arenas where you clear every enemy, and with only a handful of dungeons the layouts and encounters repeat
- Оригинальный текст · АнглийскийPC port problems: built for gamepad, no mouse support even in menus, some keybinds cannot be rebound, and menu keys are not explained in game
- Оригинальный текст · АнглийскийLong-standing bugs reported years after launch, such as the interact button also switching weapons and a sporadic bug where the day cannot be ended after opening the shop
- Оригинальный текст · АнглийскийLate game sputters: the final dungeon and final boss are called anticlimactic by some, or a sudden difficulty spike by others
- Оригинальный текст · АнглийскийInventory management becomes a chore because loot is so plentiful and bags fill quickly
- Оригинальный текст · АнглийскийNo colorblind mode; red-green colorblind players report being unable to see slimes
Отличительные особенности
- Оригинальный текст · АнглийскийThe hybrid of dungeon crawler and shop sim: the loot you risk your life for is literally the stock you price and sell, which also funds town growth and gear
- Оригинальный текст · АнглийскийYou price items yourself and watch customer reactions (from overjoyed to overpriced) to learn each item's value
- Оригинальный текст · АнглийскийRetail-style upgrades to the shop (chests, display stands, hired staff like a cashier, and a town of shops to expand) tie into the dungeon-diving economy
- Оригинальный текст · АнглийскийCursed items and a backpack-as-puzzle inventory where item placement and curses matter during a run
- Оригинальный текст · АнглийскийFixed hand-built dungeon rooms shuffled per run rather than fully procedural rooms; comparisons often cite Zelda and Binding of Isaac for dungeons and Recettear and Stardew Valley for the town loop
- Оригинальный текст · АнглийскийGear is crafted and enchanted using dungeon loot, and dungeon gates act as story-driven progression
Спорные моменты
- Оригинальный текст · АнглийскийWhether the shop is a charming relaxing counterbalance or a shallow gimmick
- Оригинальный текст · АнглийскийCombat feel: praised as fair and satisfying with the right weapon versus clunky and sluggish
- Оригинальный текст · АнглийскийDifficulty: some find dungeons sufficiently challenging and bosses fair, others find the final boss a spike or the early game grindy and punishing
- Оригинальный текст · АнглийскийReplay value: some enjoy 40+ hours and New Game+, others feel the game peaks early and gets worse the longer they play
Повторы и неудобства
- Оригинальный текст · АнглийскийPrice-tuning every item in the shop becomes repetitive, and some players call the shop a gimmick that stops being interesting after a couple of hours
- Оригинальный текст · АнглийскийLooting, selling and upgrading turns into a monotonous grind to afford the next gear tier before you can push the next dungeon
- Оригинальный текст · АнглийскийRe-clearing the same rooms and enemies with identical patterns; some players say they saw everything within an hour or two
- Оригинальный текст · АнглийскийManaging a cluttered inventory and dealing with cursed items during runs
- Оригинальный текст · АнглийскийUnskippable, lengthy cutscenes and thin story
- Оригинальный текст · АнглийскийFighting menus and control schemes on keyboard; some spent around 20 minutes remapping
Ожидаемые улучшения
- Оригинальный текст · АнглийскийProper keyboard and mouse support and fully rebindable controls, including menu navigation, plus a colorblind mode
- Оригинальный текст · АнглийскийDeeper shop simulation: more meaningful customer behavior, pricing gambles or risk, and stronger links between shop choices and dungeon play
- Оригинальный текст · АнглийскийMore dungeon variety and stronger randomization (more rooms, enemy mixes and mechanics) so runs stop feeling memorized
- Оригинальный текст · АнглийскийMore responsive, varied combat: better hitboxes, more fluid dodge and attacks, more weapon depth
- Оригинальный текст · АнглийскийA more satisfying endgame and final dungeon, and meaningful persistent progression (Game Informer felt the persistent elements had too little impact)
- Оригинальный текст · АнглийскийFix old bugs and skippable cutscenes and quality-of-life items such as better inventory handling
Оригинальный текст · АнглийскийLaunched May 2018 on PC, PS4 and Xbox One to generally favorable critic reviews, with the PC version scoring lower on Metacritic (74) than consoles (81-84), consistent with player complaints about the keyboard and mouse port. Switch followed Nov 2018, iOS Nov 2020, Android 2021/2022 (via Netflix Games). The Between Dimensions DLC arrived July 2019. Steam user sentiment has drifted slightly lower over time (81% all-time, 79% recent), helped along by reviews from people who got the game free or cheap, and by recurring complaints of unfixed control and bug issues dating to 2018. Wikipedia lists SXSW Gaming and Gamers' Choice nominations. The sequel Moonlighter 2: The Endless Vault entered early access Nov 19, 2025 (PC Metacritic 80, OpenCritic 83% recommend) with 1.0 planned for Sept 2, 2026. Sales data is not officially published; third-party Steam estimates (2-5M owners, ~$1.6M gross Steam-only via SteamSpy and steam-revenue-calculator) are rough and likely undercount cross-platform revenue and overcount free-giveaway copies. Note: WebSearch budget was exhausted, so community discussion was drawn from Steam review samples and Metacritic user reviews rather than Reddit (Reddit fetch blocked); the OpenCritic numeric score was not retrievable.
Источники сообщества
- Оригинальный текст · АнглийскийTop helpful positive and negative English Steam reviews (local file) ↗
- Оригинальный текст · АнглийскийLocal Steam metadata: review counts, Metacritic 74, SteamSpy owners, revenue estimate ↗
- Оригинальный текст · АнглийскийSteam store page: review summary, content updates, tags, DLC ↗
- Оригинальный текст · АнглийскийMetacritic overview: per-platform Metascores, PS4 user score, critic snippets ↗
- Оригинальный текст · АнглийскийPC critic reviews: Metascore 74 and outlet highlights ↗
- Оригинальный текст · АнглийскийPC user score 7.3 and common user themes ↗
- Оригинальный текст · АнглийскийPlatforms, DLC date, OpenCritic 78% recommend, award nominations ↗
- Оригинальный текст · АнглийскийSequel early access dates and reception ↗
- Оригинальный текст · АнглийскийThird-party Steam revenue estimate ↗
- Оригинальный текст · АнглийскийOwner estimate range (via local steam_data.json) ↗
Архив мнений автора 1
Сторонние пересказы на основе автоматических субтитров могут содержать ошибки расшифровки или интерпретации.
Оригинальный текст · АнглийскийTier list Part 1 (2023)
Оригинальный текст · АнглийскийMoonlighter is a cute action roguelike where you play a shopkeeper who delves dungeons for loot to sell and fund better gear. He loves the charm, art, music and adventurous vibe, and finished it mainly out of wanting to see the ending. He finds the shop half shallow and repetitive, the combat minimal, and the campaign structure low on replay value. He recommends it to some people and places it in a mid-to-high B (ASR transcribes the letter as 'beat'), rating it above Going Under but below Landlord-style fun.
Что хвалит автор
- Оригинальный текст · АнглийскийAdorable art style and visuals that carried him through the game
- Оригинальный текст · АнглийскийGreat music
- Оригинальный текст · АнглийскийNice sense of adventure and strong overall vibe
- Оригинальный текст · АнглийскийBeing an underpowered shopkeeper rather than an overpowered adventurer fits the theme
- Оригинальный текст · АнглийскийSplit between dungeon crawling and shopkeeping is an interesting structure
Проблемы, отмеченные автором
- Оригинальный текст · АнглийскийShop management is repetitive, near-automatic, and could be removed without much loss
- Оригинальный текст · АнглийскийLoop of selling similar materials at higher prices to buy better weapons is rinse-and-repeat
- Оригинальный текст · АнглийскийGameplay and action are minimalistic, not amazing
- Оригинальный текст · АнглийскийRoguelike elements are mild and runs do not differ much from each other
- Оригинальный текст · АнглийскийCampaign-based: once finished there is little reason to replay
Наблюдения о дизайне
- Оригинальный текст · АнглийскийDual structure of dungeon roguelike plus shopkeeping, with dungeon crawling clearly dominant
- Оригинальный текст · АнглийскийLoot-to-sell economy gates progression into better gear and deeper dungeons
- Оригинальный текст · АнглийскийShopkeeper fantasy deliberately makes the player feel not overpowered


