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СтрельбаДинамичные сраженияВ духе Hades

Оригинальный текст · АнглийскийGet ready to massacre monsters, race your rivals, and combat corpses of your fellow guards as you race to escape Black Iron Prison in the critically acclaimed roguelike, [REDACTED].

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Обсуждения игроков

Оригинальный текст · АнглийскийA fast, Hades-inspired action roguelike from Striking Distance Studios (The Callisto Protocol) where a low-ranking guard races rival survivors and infected inmates to the last escape pod out of Black Iron Prison.

Оригинальный текст · АнглийскийCritics and players land in the same place: a confident, stylish, punchy Hades-like with a distinctive twist (rival survivors and a run clock), held back by grind, repetition and some design friction. Metacritic shows a 77 Metascore from 11 critics (9 positive, 2 mixed, 0 negative) and a 7.9 user score; Steam sits at Very Positive (about 82% of ~360 reviews). It launched Oct 27, 2024 on PC (Steam and Epic), PS5 and Xbox Series X as a full release, not early access, and Steam reviews show the game still being played and patched into 2026. Commercially it looks modest: a third-party Steam estimate puts gross revenue at only about $142k, though that tool is an order-of-magnitude guess and ignores console and Epic sales. The YouTuber whose ranking prompted this research put it in a fairly high B tier.

Что хвалят игроки

  • Оригинальный текст · АнглийскийCombat feels smooth and punchy, with a mix of melee, gun and kick/push, and environmental hazards and destructible areas to exploit
  • Оригинальный текст · АнглийскийThe Rivals system (competing survivors racing you to the escape pod, who you can sabotage via prison systems) is called a fresh take on the genre by several critics and players
  • Оригинальный текст · АнглийскийStrong comic-book / cel-shaded art style and dark humor that gives the Callisto Protocol universe a punk, arcade tone
  • Оригинальный текст · АнглийскийFast-paced soundtrack (Mark Mothersbaugh is credited by a Steam reviewer) that matches the pace of the action
  • Оригинальный текст · АнглийскийWide variety of suits, weapons and experiments to build around; specific weapons (e.g. broken bottles, shankers) are fan favorites
  • Оригинальный текст · АнглийскийGood level design and pacing once the game clicks; after the first win, many difficulty modifiers add replay value
  • Оригинальный текст · АнглийскийPlays well on Steam Deck and with a controller, per Steam reviewers
  • Оригинальный текст · АнглийскийFighting your own corpse from previous runs and the do-or-die final run are memorable ideas

Что критикуют игроки

  • Оригинальный текст · АнглийскийProgression is very grindy: around six separate currencies, each unlocking one specific thing, and runs often yield only a handful of the one you need
  • Оригинальный текст · АнглийскийThe first roughly 8 hours are described as a slog because difficulty starts high and upgrades arrive slowly
  • Оригинальный текст · АнглийскийQuick-time-event style button-combo minigames for attacking rivals get repetitive, often 10+ times per run (QTE can be turned off in settings)
  • Оригинальный текст · АнглийскийPersistent bugs reported, including a long-standing screen-blocking bug that ruined a run late in the game, a locked-door exploit, and crashes entering a rare computer room
  • Оригинальный текст · АнглийскийDifficulty scaling feels artificial to some, ramping as you play better rather than feeling earned
  • Оригинальный текст · АнглийскийVery little synergy between upgrades: players say pure single-target damage is the only real strategy and status effects are not worth taking because key enemies are immune
  • Оригинальный текст · АнглийскийMelee combat is considered weaker than the gun play by some critics, and level/room design gets repetitive
  • Оригинальный текст · АнглийскийEpic Games version reportedly has support problems, e.g. achievement sync and a broken launcher screen
  • Оригинальный текст · АнглийскийConstant choice between a temporary upgrade and currency for permanent unlocks: taking the currency leaves you underpowered and dying fast

Отличительные особенности

  • Оригинальный текст · АнглийскийRival survivors race you to the single escape pod and you can attack them remotely through the prison's systems during the run
  • Оригинальный текст · АнглийскийYou fight the corpse of your previous self / fallen guards, tying death into the loop
  • Оригинальный текст · АнглийскийRuns are on a clock, so speed matters more than in most Hades-style games; a top Steam review describes it as Hades on speed
  • Оригинальный текст · АнглийскийFinal-run gimmick: after clearing objectives, a high-stakes do-or-die run can wipe your unlock progression if you fail
  • Оригинальный текст · АнглийскийTwin-stick shooter plus melee blend in the Callisto Protocol sci-fi prison setting with a punk graphic-novel look

Спорные моменты

  • Оригинальный текст · АнглийскийRivals system: praised as the standout idea by critics, but disliked by players who find it a hindrance and time pressure in the early game
  • Оригинальный текст · АнглийскийComparison to Hades: some say it borrows heavily but has its own personality, others call it a worse clone while a few say it beats Hades in places
  • Оригинальный текст · АнглийскийThe do-or-die reset: loved by some as real stakes, hated by others as deleting progress
  • Оригинальный текст · АнглийскийDifficulty: rewarding once the rhythm clicks versus unforgiving from the start

Повторы и неудобства

  • Оригинальный текст · АнглийскийMulti-currency grind and slow unlocks, especially early
  • Оригинальный текст · АнглийскийRepeated button-combo minigames to hit or hinder rivals
  • Оригинальный текст · АнглийскийThe end-game reset: failing the final do-or-die run wipes unlocks, which several Steam reviewers call the worst design choice (others later came to like it)
  • Оригинальный текст · АнглийскийBosses and rooms that throw a lot of stuff at you and feel unfair or badly designed to some users
  • Оригинальный текст · АнглийскийKeeping track of several rivals while fighting hordes under a time limit feels stressful and cluttered

Ожидаемые улучшения

  • Оригинальный текст · АнглийскийAdd in-game health bar / clearer health readout and a slot or list view of boons and which are mutually exclusive
  • Оригинальный текст · АнглийскийAllow full controller button remapping (asked for on Steam discussions and in reviews)
  • Оригинальный текст · АнглийскийBetter explain the multiple currencies and accessibility options such as Guard Mode, and reduce the currency bottlenecks
  • Оригинальный текст · АнглийскийMake the rival system less punishing early on; some players asked for an option to remove the rival entirely
  • Оригинальный текст · АнглийскийFix the recurring screen-blocking and softlock bugs, and improve Epic version support
  • Оригинальный текст · АнглийскийBroaden build variety and synergies so non-damage upgrades matter; critics also wanted more variety in rooms and enemies

Оригинальный текст · АнглийскийLaunched Oct 27, 2024 (PC, PS5, Xbox Series X) at $24.99 from KRAFTON and also released on Epic Games Store. Launch criticism on Steam forums targeted the marketing and trailers, and the Epic version has been called unsupported. Critic reception was solid and consistent (only GameSpot at 60 and GAMES.CH at 76 fell below 80), while Steam user sentiment is Very Positive but with a small sample. Steam reviews through 2026 show players with 100 to 700+ hours still playing, with bug complaints about a screen-blocking glitch persisting. SteamSpy lists 0-20k owners and very low concurrent users, and a Boxleiter-based estimate gives about $142k gross / $42k net on Steam alone, so treat the commercial picture as unverified and probably understated for multi-platform.

Архив мнений автора 1

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Оригинальный текст · АнглийскийTier list Part 3 (2025)

Оригинальный текст · АнглийскийRedacted is a content-rich, Hades-like action roguelike from the indie wave he has been showcasing. He already made a long deep-dive video on its design, so he keeps this quick. He thinks it looks great and feels like a full game, but has real design issues with its combat depth and roguelike elements. He places it high in B tier, partly because its grindy length kept him playing.

Что хвалит автор

  • Оригинальный текст · АнглийскийLooks great visually
  • Оригинальный текст · АнглийскийLarge amount of content, feels like a full-fledged game
  • Оригинальный текст · АнглийскийGameplay feels good at first
  • Оригинальный текст · АнглийскийOne of few Hades-likes with this much content
  • Оригинальный текст · АнглийскийLong and grindy enough to keep him playing for a while

Проблемы, отмеченные автором

  • Оригинальный текст · АнглийскийHard to combo things together easily as you play more
  • Оригинальный текст · АнглийскийRoguelike elements are pretty disappointing
  • Оригинальный текст · АнглийскийRival system (NPCs racing to beat the run faster) keeps you on a clock and isn't to his taste
  • Оригинальный текст · АнглийскийQuite a few design issues when examined closely
  • Оригинальный текст · АнглийскийGameplay is only okay overall

Наблюдения о дизайне

  • Оригинальный текст · АнглийскийRival system where NPCs try to finish the run faster than you, creating constant time pressure
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