Обложка игры Risk Of RainКарточка игры / ROGUE BY ROGUE
Ещё один забег.

Risk Of Rain

Динамичные сраженияПлатформерСовместное приключение

Оригинальный текст · АнглийскийRisk of Rain is an action platformer with roguelike elements. With permanent death as a primary feature, players will have to play their best to get as far as possible. Fight on a mysterious planet with randomly spawning enemies and bosses, either alone or with 3 friends in online co-op.

ROGUE BY ROGUEБез оценки

Наша оценка

Без оценки

Игра попадёт в рейтинг после оценки по всем пяти критериям

Без оценки

Игра в каталоге. Обзор готовится.

Эта игра ещё не оценена по всем пяти критериям. Пока можно изучить сведения об игре и внешние материалы.

Основной игровой процесс25 %—
Сборки и стратегия25 %—
Реиграбельность20 %—
Случайность и справедливость20 %—
Качество исполнения и удобство10 %—
Методика оценки ↗
YOUTUBE + BILIBILI / VIDEO

Видеообзоры

Видео: 2

Обзоры и разборы на YouTube и Bilibili на любых языках. Откройте оригинал, чтобы посмотреть видео.

Источники обзора

Другие мнения для справки.

Не влияет на нашу оценку

Архивные сторонние обзоры и материалы сообщества могут относиться к разным версиям. Внешние мнения и оценки представлены отдельно. Полный контекст доступен в исходных видео.

Обсуждения игроков

Оригинальный текст · АнглийскийA 2D pixel-art action platformer roguelite from Hopoo Games where up to four players fight through escalating, time-scaled waves on a hostile planet while stacking passive items.

Оригинальный текст · АнглийскийRisk of Rain is regarded as a genre classic: Steam shows Very Positive (about 93% of roughly 29.8k reviews) and Metacritic has a 77 critic score (PC) with an 8.0 user score. Critics called it addictive and worth the struggle, while noting dated presentation and rough controls. Today many players recommend it as an important, still fun game but point newcomers to the 2023 remake Risk of Rain Returns, which fixes many of the original's rough edges. Recent Steam sentiment has been dented by a 2025-2026 EULA change (forced arbitration and a class action waiver under Take-Two/2K ownership), plus reports of crashes and poor controller support. It is a finished game, not early access.

Что хвалят игроки

  • Оригинальный текст · АнглийскийDifficulty-equals-time design creates constant risk/reward tension between looting for items and rushing the teleporter
  • Оригинальный текст · АнглийскийItem stacking: dozens of passive pickups combine until a run turns from barely surviving to screen-clearing chaos
  • Оригинальный текст · АнглийскийDistinct survivors with different abilities, unlocked through challenges, that change how each run plays
  • Оригинальный текст · АнглийскийChris Christodoulou's soundtrack and lonely sci-fi atmosphere are near-universally praised
  • Оригинальный текст · АнглийскийGritty pixel art that is readable once you adjust to the visual noise
  • Оригинальный текст · АнглийскийFun online/local co-op for up to 4 players
  • Оригинальный текст · АнглийскийGood value: very cheap, frequently on sale, and with a strong modding community
  • Оригинальный текст · АнглийскийRuns escalate into a satisfying power fantasy by the late stages

Что критикуют игроки

  • Оригинальный текст · АнглийскийDated presentation: PC Gamer (via Metacritic summary) criticised awful maximum resolution and tiny sprites
  • Оригинальный текст · АнглийскийPoor controller support, especially in menus and on Steam Deck; many keyboard-rebinding complaints, including awkward diagonal jumping
  • Оригинальный текст · АнглийскийCrashes and stutter reported by recent reviewers, including crashes during the final boss
  • Оригинальный текст · АнглийскийCombat feels repetitive: for many survivors it is run away, fire abilities, run again, which gets old in 2D and makes melee survivors and the sniper feel weak
  • Оригинальный текст · АнглийскийDifficulty can feel artificially inflated by the timer, with enemies that take ages to kill once you linger
  • Оригинальный текст · АнглийскийEnemies can spawn very close to the player, and some elites (e.g. Overloading Magma Worm) kill suddenly
  • Оригинальный текст · АнглийскийOpaque item effects and little onboarding make the first hours unintuitive
  • Оригинальный текст · АнглийскийRecent review bombing over the EULA/arbitration terms and distrust of Take-Two

Отличительные особенности

  • Оригинальный текст · АнглийскийDifficulty scales with elapsed time rather than stage count, so the player controls pacing and risk
  • Оригинальный текст · АнглийскийEnemy spawning uses a director point system that also creates elite variants when the player gets strong
  • Оригинальный текст · АнглийскийNear-total reliance on stackable passive items over permanent upgrades, so each run is about emergent builds
  • Оригинальный текст · АнглийскийRoguelite platformer blending 2D movement/platforming with bullet-hell chaos and boss-rush teleporter events
  • Оригинальный текст · АнглийскийBorn as a two-student University of Washington project that raised over $30,000 on Kickstarter (goal $7,000) and won the 2014 IGF Student Prize
  • Оригинальный текст · АнглийскийLaunched the franchise that became Risk of Rain 2 and the 2023 remake Returns

Спорные моменты

  • Оригинальный текст · АнглийскийOriginal versus remake: many say Returns is strictly better, others say the original has more enemies and items, better exploits/cheese and a rawer indie charm
  • Оригинальный текст · АнглийскийOriginal versus Risk of Rain 2: some call the sequel superior in nearly every way, while others prefer the 2D game's levels and feel that it has less punishing RNG
  • Оригинальный текст · АнглийскийDifficulty: celebrated as fair and learnable by some, called unfair and artificially inflated by others
  • Оригинальный текст · АнглийскийSimple mechanics: loved as tight and approachable by some, dismissed as shallow by others

Повторы и неудобства

  • Оригинальный текст · АнглийскийRepetitive levels and a grindy unlock structure, cited by some as getting boring after a while
  • Оригинальный текст · АнглийскийKiting-based play that some find unengaging (run, shoot, repeat) especially with melee survivors
  • Оригинальный текст · АнглийскийLack of permanent upgrades is a dealbreaker for some players who want meta progression
  • Оригинальный текст · АнглийскийStressful, steep difficulty for casual players, one negative reviewer compared it to The Binding of Isaac and did not enjoy it
  • Оригинальный текст · АнглийскийLate-run slowdowns and frame rate drops on weak hardware as the screen fills
  • Оригинальный текст · АнглийскийHaving to accept a new EULA to keep launching a game already owned

Ожидаемые улучшения

  • Оригинальный текст · АнглийскийProper controller support and menu navigation, including Steam Deck
  • Оригинальный текст · АнглийскийHigher-resolution graphics and UI scaling (addressed by Returns)
  • Оригинальный текст · АнглийскийBetter netcode and co-op stability (Returns reworked networking)
  • Оригинальный текст · АнглийскийStability fixes for crashes and periodic freezes on the Steam version
  • Оригинальный текст · АнглийскийClearer tutorialisation and item descriptions for newcomers
  • Оригинальный текст · АнглийскийReversal of the forced-arbitration EULA that players have to accept to keep playing

Оригинальный текст · АнглийскийLaunched on Windows in Nov 2013 after a 2013 Kickstarter; Mac/Linux followed in Oct 2014, PlayStation in 2016, Switch in Sep 2018 and Xbox One in Aug 2019; it passed 3 million copies sold by 2019 (Wikipedia). Steam-revenue-calculator estimates about $2.0M gross for the Steam PC version alone (Boxleiter-style estimate), and SteamSpy lists 500k-1M owners. Gearbox acquired the franchise in 2022 and released the Returns remake in Nov 2023, after which the original became the cheaper, rougher option. The 2025-2026 EULA/arbitration change and the Take-Two/2K ownership have triggered a wave of negative Steam reviews from otherwise fond players. OpenCritic's numeric average could not be retrieved; only the 73% recommend figure from Wikipedia was found. Note: web search quota was exhausted, so community detail relies mainly on Steam reviews plus fetched Metacritic/Wikipedia pages; Reddit and Polygon fetches were blocked.

Архив мнений автора 1

Сторонние пересказы на основе автоматических субтитров могут содержать ошибки расшифровки или интерпретации.

Оригинальный текст · АнглийскийTier list Part 1 (2023)

Оригинальный текст · АнглийскийThe original 2D side-scrolling action roguelike where each survivor has fixed abilities and runs are shaped by the items you collect. He played it years ago, including in clunky IP-based multiplayer, and recently again. He finds it flashy, satisfying and still fun today, especially for fans of Risk of Rain 2, though builds feel samey. He lands it at high B and is excited about the announced remake.

Что хвалит автор

  • Оригинальный текст · АнглийскийGameplay is enjoyable, fun and flashy overall
  • Оригинальный текст · АнглийскийCharacters each have unique abilities that stay constant across runs
  • Оригинальный текст · АнглийскийItems found during runs are what change the gameplay
  • Оригинальный текст · АнглийскийYou can get really overpowered with the right item combinations
  • Оригинальный текст · АнглийскийStill holds up today; an oldie but a goodie
  • Оригинальный текст · АнглийскийVery satisfying to play, especially for Risk of Rain 2 fans

Проблемы, отмеченные автором

  • Оригинальный текст · АнглийскийBuilds don't feel unique run to run; you end up powerful with much the same kind of stuff
  • Оригинальный текст · АнглийскийItem variation is mostly more crit, more attack, etc., nothing super unique
  • Оригинальный текст · АнглийскийOriginal multiplayer was barely functional and required manual IP setup

Наблюдения о дизайне

  • Оригинальный текст · АнглийскийFixed character abilities with all run variety coming from items
  • Оригинальный текст · АнглийскийPower fantasy of snowballing into overpowered combinations
Смотреть исходное видео ↗