Карточка игры / ROGUE BY ROGUERogue Legacy 2
Оригинальный текст · АнглийскийRogue Legacy 2 is what you'd get if you mashed Rogue Legacy and a sequel together. Every time you die, your children will succeed you, and each child is unique. Your daughter might be a Colourblind Archer, and your son could be a Pacifistic Chef. Either way, one of them is getting conscripted.
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Обсуждения игроков
Оригинальный текст · АнглийскийA 2D action-platformer roguelite from Cellar Door Games where each death passes the torch to a new heir with random traits and class, and gold spent at a persistent castle provides permanent upgrades.
Оригинальный текст · АнглийскийRogue Legacy 2 is very well received: Metacritic critic score is 88 (PC, 34 reviews) with 97% positive critic reviews, and Steam sits at Very Positive (about 90.8% of roughly 15,150 reviews). Critics and fans praise its fluid combat, the big pool of classes and weapons, the trait system and the addictive always-earning progression loop. The main complaints are the grindy stat upgrades, bullet-heavy late bosses and off-screen attackers, the large character hitbox that makes platforming feel clumsy, and some controller aiming quirks. It began in Early Access in 2020, hit 1.0 on April 28, 2022, reached Switch in November 2022 and PlayStation in June 2023, and was still getting content updates afterward (a pinned Steam post references the v1.2.0 Swan Song update). Metacritic user score (7.3) is noticeably lower than the critic score.
Что хвалят игроки
- Оригинальный текст · АнглийскийFluid, tight movement and combat; reviewers describe it as much smoother than the original
- Оригинальный текст · АнглийскийLarge variety of classes (around 15) and weapons (around 30), each with a different attack style, encouraging experimentation instead of locking into one build
- Оригинальный текст · АнглийскийHeir trait system (up to two traits per character, from cosmetic quirks to drastic gameplay changes) keeps every run feeling different; negative traits grant extra gold
- Оригинальный текст · АнглийскийAddictive 'you are always earning' progression: even failed runs add to the castle, so critics and players say it avoids wasted runs
- Оригинальный текст · АнглийскийHeirloom system praised as a better design than the first game's rune system
- Оригинальный текст · АнглийскийHouse Rules and accessibility options let players tailor difficulty, which critics consider a big plus
- Оригинальный текст · АнглийскийCharming art and small NPC side stories/lore that do not overstay their welcome (one reviewer still prefers the first game's art style)
- Оригинальный текст · АнглийскийStrong replayability: a true ending, New Game Plus tiers (some players report NG+100) and secrets; native Linux build
- Оригинальный текст · АнглийскийDeveloper support during Early Access was praised for timely updates, detailed patch notes and listening to feedback
Что критикуют игроки
- Оригинальный текст · АнглийскийMeta progression is grindy: large gold costs for small percentage upgrades to health/damage, compared by some reviewers to an idle game
- Оригинальный текст · АнглийскийDifficulty scaling is seen as outpacing the power the player gains, with hard spikes at specific bosses or challenge rooms
- Оригинальный текст · АнглийскийBosses and enemies spam projectiles and overlapping AOE attacks; off-screen and through-wall projectiles draw frequent complaints
- Оригинальный текст · АнглийскийLarge character hitbox and floaty feel make platforming and hazard-dodging clumsy for some players (no i-frame dodge was also cited)
- Оригинальный текст · АнглийскийThe two newer biomes are called very linear and wear out their welcome quickly by one negative reviewer
- Оригинальный текст · АнглийскийController aiming bug: turning the stick quickly can make the character backslide or face the wrong way, which was reportedly also present in the first game
- Оригинальный текст · АнглийскийCertain mechanics such as the boogie board scar/ability are disliked for awkward controls
- Оригинальный текст · АнглийскийSlow or rough opening hours: several reviewers say the early game is the weakest part and some bounce off before the loop clicks
- Оригинальный текст · АнглийскийThe generational premise is undercut by an unchanging castle hub: NPCs and blacksmith treat every heir as the same person, which one reviewer says breaks immersion
Отличительные особенности
- Оригинальный текст · АнглийскийGenerational heir premise: each run is a new descendant with a random class and traits (colour blindness, pacifist, vertigo, tiny view radius and so on)
- Оригинальный текст · АнглийскийPersistent, upgradeable castle hub where gold is reinvested between every run, even fruitless ones
- Оригинальный текст · АнглийскийTraits that can drastically change how the game plays, with more rewarding negative traits
- Оригинальный текст · АнглийскийSemi-open, hand-crafted-then-shuffled Metroidvania-style world with biomes and bosses instead of pure procedural levels
- Оригинальный текст · АнглийскийHouse Rules that let you scale difficulty and assist options without a separate easy mode
- Оригинальный текст · АнглийскийClass mastery/leveling bonuses and heirlooms that reward playing many styles
Спорные моменты
- Оригинальный текст · АнглийскийGrind and incremental upgrades: some love the 'numbers go up' loop and playing in short bursts, others call it cookie-clicker padding
- Оригинальный текст · АнглийскийDifficulty: fans praise the challenge and mastery; detractors call late bosses and hazards unfair or punishing
- Оригинальный текст · АнглийскийCharacter size and movement: praised as fluid and tight by many, called floaty or brick-like by others
- Оригинальный текст · АнглийскийWhether it beats the original and other genre leaders such as Dead Cells: several reviewers call it far better than the first, others find it the same or worse
Повторы и неудобства
- Оригинальный текст · АнглийскийFarming gold for tiny stat increases, especially when progress stalls before a boss wall
- Оригинальный текст · АнглийскийHaving to grind to make the mid/late biomes survivable; some players turned on House Rules just to finish
- Оригинальный текст · АнглийскийRepeating bosses and biomes for the first clear before the game opens up
- Оригинальный текст · АнглийскийEnemy projectile density and off-screen attacks described as constant barrage
- Оригинальный текст · АнглийскийMeta upgrades after the first hour are mostly small stat bumps (+armor, +health), leaving little interesting to save for
Ожидаемые улучшения
- Оригинальный текст · АнглийскийFix controller aiming/turn-around behavior
- Оригинальный текст · АнглийскийRebalance late-game bosses and the new harder modes so they rely less on projectile spam and unavoidable overlap
- Оригинальный текст · АнглийскийMake meta upgrades more interesting and less frontloaded; one reviewer says all class and facility unlocks come within about an hour, leaving only small stat bumps to save for
- Оригинальный текст · АнглийскийReduce grind or make upgrade scaling less incremental
- Оригинальный текст · АнглийскийReturn players to the last cleared room instead of the last teleporter after leaving a run (one reviewer's wish)
- Оригинальный текст · АнглийскийImprove the early-game learning experience, since some players bounce off before their first clear
Оригинальный текст · АнглийскийEarly Access began in 2020 and the game reached 1.0 on April 28, 2022 on Windows and Xbox, then Switch on November 9, 2022 and PlayStation on June 20, 2023 (per Wikipedia). Critics scored it in the high 80s to 90s; IGN called it a transformative sequel that rebuilds the influential original as a modern roguelite, and Destructoid stressed that you are always earning. Steam reviews remain Very Positive years later, with recent long-playtime reviewers (hundreds of hours, NG+100) calling it a favourite game, and a minority of negative reviews focusing on grind, projectile-heavy bosses and hitbox size. One negative review complains that the developers responded to feedback on a harder new mode by suggesting players enable House Rules. The Steam community pinned thread references the v1.2.0 Swan Song update, so the game has been supported well beyond launch. Sales figures are third-party estimates only (1M-2M owners on Steam per SteamSpy; revenue figures are Boxleiter-method estimates, not audited). OpenCritic score could not be retrieved (WebSearch budget was exhausted and direct page fetch found no result).
Источники сообщества
- Оригинальный текст · АнглийскийTop helpful positive and negative English Steam reviews (local file) ↗
- Оригинальный текст · АнглийскийSteam store data: review summary, Metacritic 88, SteamSpy owners, revenue estimate ↗
- Оригинальный текст · АнглийскийSteam store page (release date, price, tags, review counts via local data) ↗
- Оригинальный текст · АнглийскийMetacritic: 88 critic score from 34 reviews, 7.3 user score from 290 ratings, critic and user consensus ↗
- Оригинальный текст · АнглийскийReception section: platform Metacritic scores, outlet scores, IGN and Destructoid takeaways, release dates ↗
- Оригинальный текст · АнглийскийSteam community discussions: class balance, difficulty ratings, Linux issues, pinned v1.2.0 Swan Song update ↗
- Оригинальный текст · АнглийскийEstimated gross and net revenue (Boxleiter method) ↗
Архив мнений автора 1
Сторонние пересказы на основе автоматических субтитров могут содержать ошибки расшифровки или интерпретации.
Оригинальный текст · АнглийскийTier list Part 1 (2023)
Оригинальный текст · АнглийскийRogue Legacy 2 is the modern sequel to the generational roguelite, still getting frequent updates after leaving Early Access. He recognises it as a well-made, content-rich game that many people love and that he would recommend to others. Personally he dislikes the core combat, finding it clunky and lacking weight, so he does not enjoy playing it. He says it is a 'me problem' and plans to retry it every year. No tier letter is stated in this segment.
Что хвалит автор
- Оригинальный текст · АнглийскийCleaner, nicer animation and visuals and art style than the original
- Оригинальный текст · АнглийскийBoss designs and level design are great
- Оригинальный текст · АнглийскийLarge variety of builds, characters, bosses and biomes
- Оригинальный текст · АнглийскийStrong build-crafting element, even without a huge number of passives per run
- Оригинальный текст · АнглийскийMetroidvania-style ability discovery that later becomes permanently upgraded
- Оригинальный текст · АнглийскийConstant updates from the developers
Проблемы, отмеченные автором
- Оригинальный текст · АнглийскийCombat feels clunky to him
- Оригинальный текст · АнглийскийWeapons lack weight and impact when swinging
- Оригинальный текст · АнглийскийKnockback feels weird
- Оригинальный текст · АнглийскийNot many passives found within each run
- Оригинальный текст · АнглийскийHe personally does not have fun playing it despite trying hard
Наблюдения о дизайне
- Оригинальный текст · АнглийскийMetroidvania layer where abilities found during runs are later permanently unlocked
- Оригинальный текст · АнглийскийHeavy emphasis on build variety via many characters and classes


