Обложка игры RoguelandsКарточка игры / ROGUE BY ROGUE
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Roguelands

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Оригинальный текст · АнглийскийEmbark on an epic journey in this hardcore Multiplayer RPG! As a Galactic Cadet, you and your Combat Squad of friends must brave hostile worlds in search of valuable loot and resources. Craft powerful gear, slay otherworldly creatures, and save the galaxy.

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Обсуждения игроков

Оригинальный текст · АнглийскийA 2D pixel-art action RPG roguelite by Sean Young (SmashGames) where a squad of Galactic Cadets, solo or in co-op, hops between procedurally generated planets to fight bosses, loot, and craft gear with permadeath softened by carry-over progression.

Оригинальный текст · АнглийскийRoguelands is rated Very Positive on Steam (about 80% of roughly 3,700 reviews positive, 2,984 up vs 739 down) and is remembered fondly as a distinctive, deep, addictive crafting-and-loot roguelite, especially in co-op. The dominant caveat is that the developer stopped updating it after 2017 (last substantial patches were 1.5 and 1.5.1 in Feb 2017) while the game still feels unfinished, so even positive reviews are hedged with warnings about abandonment, missing content and bugs. Critics barely covered it: Metacritic has no critic score and only a handful of user ratings, and no OpenCritic entry was found. Its price ($9.99) and abandonment make many recent reviewers suggest it is best bought on sale, and a modding community plus fan wiki carry a lot of its longevity.

Что хвалят игроки

  • Оригинальный текст · АнглийскийDistinctive blend of Terraria-style 2D action, loot grinding and roguelike permadeath that reviewers say they have not found elsewhere
  • Оригинальный текст · АнглийскийDeep crafting and build-making: Droids harvest resources, Emblems craft gear, and there are 80+ weapons, augments and Combat Chips for varied builds
  • Оригинальный текст · АнглийскийSlow, rewarding progression where items and some progress carry over between characters, softening permadeath
  • Оригинальный текст · АнглийскийCo-op is described as insanely fun when it works; solo play is also considered enjoyable
  • Оригинальный текст · АнглийскийMusic gets praise in reviews, and the pixel art and planet variety are part of the game's pitch (store page and tags), though review praise for them is sparse
  • Оригинальный текст · АнглийскийPlenty of content for the price: reviewers report 60-190+ hour playtimes and say you get a finished game's worth despite being 'unfinished'
  • Оригинальный текст · АнглийскийStory and lore via rescued NPCs and the Destroyer plot, including the Gray Enigma storyline added in v1.4
  • Оригинальный текст · АнглийскийActive modding community and an in-depth fan wiki add content and fixes (mods are said to make the game feel far more complete)
  • Оригинальный текст · АнглийскийFans appreciate that an abandoned game can no longer be nerfed or changed under them (a recurring tongue-in-cheek positive in reviews)

Что критикуют игроки

  • Оригинальный текст · АнглийскийDeveloper abandonment: no meaningful updates since early 2017, promised content never arrived, and many negative reviews are about this rather than gameplay
  • Оригинальный текст · АнглийскийFeels unfinished: no proper final boss or ending for some storylines, tier 4+ items reportedly not craftable, half-implemented features such as drones
  • Оригинальный текст · АнглийскийMultiplayer needs port-forwarding or tools like Hamachi rather than Steam integration, which is a serious barrier to the co-op that fans love most
  • Оригинальный текст · АнглийскийNo Steam achievements or stat tracking and no controller support (a 276-comment Steam thread asks for it), which stands out against modern roguelites
  • Оригинальный текст · АнглийскийBugs and rough UI polish: fans list issues such as quest UI, overlapping UI layers, dialogue glitches and potions unusable at full HP
  • Оригинальный текст · АнглийскийLevel layouts described as repetitive copy-pasted square loops joined by tunnels, with limited layout variety

Отличительные особенности

  • Оригинальный текст · АнглийскийMixes roguelike permadeath with RPG character levels, loot and a Terraria-like crafting loop in a 2D side-on planet-hopping format
  • Оригинальный текст · АнглийскийDroid-based resource gathering and Emblem crafting system is unusual among roguelites
  • Оригинальный текст · АнглийскийLegacy-style carry-over: you can bring some items/progress from dead characters into new runs
  • Оригинальный текст · АнглийскийSci-fi setting of Galactic Cadets chasing the Destroyer, which eats planetary Aether cores, rather than generic fantasy dungeons
  • Оригинальный текст · АнглийскийPlayable races and classes unlocked over time, plus Ultra Bosses and a Forbidden Arena added post-launch
  • Оригинальный текст · АнглийскийShares a creator and spirit with Magicite, and some reviewers frame it as a spiritual sequel or evolution

Спорные моменты

  • Оригинальный текст · АнглийскийIs it complete? Some reviewers say it is story complete and worth it, others say it is clearly unfinished and abandonware
  • Оригинальный текст · АнглийскийPrice value: some say $9.99 is fine for 100+ hours, others say it is only worth it at about $5
  • Оригинальный текст · АнглийскийPermadeath and grind: some enjoy the slow progression and difficulty, others find it tedious
  • Оригинальный текст · АнглийскийWhether it lives up to Magicite or its original premise, with mixed opinions from Magicite fans

Повторы и неудобства

  • Оригинальный текст · АнглийскийLate-game and item hunting become very grindy, with repetitive farming of the same levels
  • Оригинальный текст · АнглийскийHarsh permadeath frustrates some players, especially 'die to unlock' unlocks that force sacrificing a long-term character
  • Оригинальный текст · АнглийскийEarly game is confusing with little guidance
  • Оригинальный текст · АнглийскийSetting up multiplayer (port-forwarding, Hamachi) is seen as a chore
  • Оригинальный текст · АнглийскийRepetitive, samey level layouts make long sessions feel monotonous
  • Оригинальный текст · АнглийскийBugs and UI quirks that will now never be patched

Ожидаемые улучшения

  • Оригинальный текст · АнглийскийSteam-integrated multiplayer (lobbies/invites) instead of port-forwarding or Hamachi
  • Оригинальный текст · АнглийскийAchievements, stat tracking and controller support, the most repeated feature asks on the Steam forums
  • Оригинальный текст · АнглийскийLonger, more varied level layouts and better map generation
  • Оригинальный текст · АнглийскийQuality-of-life fixes: quick-stack to chests, deposit chest for shops, health bars on enemies and bosses, item rarity colors, a proper quest UI
  • Оригинальный текст · АнглийскийA tutorial or better onboarding, since the early game is described as confusing
  • Оригинальный текст · АнглийскийFinish the missing content: ending/final boss, uncraftable tier 4+ gear, recipes marked with question marks, and unfinished drone features; also replace 'die to unlock' unlock conditions

Оригинальный текст · АнглийскийRoguelands launched on Steam in 2015-2016 (a fetched store page gave Nov 6, 2015 while the local Steam data lists Jun 13, 2016, likely Early Access versus 1.0, not confirmed) and got major content updates through v1.4 (Oct 2016, Gray Enigma storyline, new races, Forbidden Arena boss) and v1.5/1.5.1 (Feb 2017, eight Ultra Bosses, new gear sets, droid stat mechanics, balance fixes). The last developer news post is from Feb 2019, when Sean Young announced Wraithslayer (another SmashGames title programmed by Devin Cole) and said he hoped to hire programmers by end of 2019 to revamp Roguelands; that revamp never appeared and recent reviews (2025-2026) treat the game as abandoned. Recent review volume is still active, with several reviews asking for it to return. Available on Windows, Mac and Linux. The Steam forum has long pinned Bug Reports (2,500+ comments) and Suggestions (1,400+ comments) threads and a small demand for a Roguelands 2. Web search budget was exhausted during this task, so Reddit, OpenCritic and editorial reviews could not be checked; the lack of critic coverage is based on Metacritic showing none and OpenCritic search returning nothing.

Архив мнений автора 1

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Оригинальный текст · АнглийскийTier list Part 1 (2023)

Оригинальный текст · АнглийскийRoguelands is a survival roguelike and the sequel to Magicite, which he thinks executes the idea better. You build one character and play it for tens of hours until permadeath, though a ship lets you stash gear for the next character. He loves the exploration and secrets but notes the game explains nothing, so you eventually have to look things up. He calls it an oldie but a goodie and places it in a high B tier.

Что хвалит автор

  • Оригинальный текст · АнглийскийAmazing sense of exploration; each new world makes you curious about its creatures and bosses
  • Оригинальный текст · АнглийскийMany secrets and a strong feeling of discovery, best played blind at first
  • Оригинальный текст · АнглийскийLong-lived characters that you play for tens of hours
  • Оригинальный текст · АнглийскийShip stash lets you pass powerful gear to your next character after death
  • Оригинальный текст · АнглийскийCombat is minimalistic but fun and rewarding
  • Оригинальный текст · АнглийскийLucky weapon drops from ordinary enemies feel exciting and rewarding

Проблемы, отмеченные автором

  • Оригинальный текст · АнглийскийGame gives almost no information, so progressing further requires looking things up
  • Оригинальный текст · АнглийскийPermadeath of a character with tens of hours invested can make you quit after dying
  • Оригинальный текст · АнглийскийFighting is fairly minimalistic
  • Оригинальный текст · АнглийскийPretty old, with dated design

Наблюдения о дизайне

  • Оригинальный текст · АнглийскийLong-running single character with permadeath, softened by a ship stash for inheritance of gear
  • Оригинальный текст · АнглийскийDiscovery-driven worlds with hidden secrets and unexplained systems
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