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Shovel Knight Dig

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Оригинальный текст · АнглийскийMeet new friends and foes, visit strange lands, and outfit yourself on a quest to keep the entire land from collapsing underfoot! Jump, slash, and dig your way down an ever-changing chasm of mystery in this standalone Shovel Knight adventure.

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Обсуждения игроков

Оригинальный текст · АнглийскийA vertical, digging-focused action roguelite spin-off of Shovel Knight, made by Nitrome with Yacht Club Games, where you dig down a collapsing well chased by an ever-rising buzzsaw.

Оригинальный текст · АнглийскийCritics received it warmly (Metacritic PC 81 from 26 reviews, Switch reportedly 85) for tight Shovel Knight platforming, charm and Jake Kaufman's music, while Steam players are more mixed (75% of ~909 reviews, Mostly Positive) and Metacritic users land at 6.5 from only 31 ratings. The recurring split is between people who love the core movement and digging feel and people who find the roguelite layer shallow, repetitive and punishing. It is a finished, supported game rather than early access: two free DLC updates (Fate and Fortune in 2023, Wicked Wishes in 2025) plus PS5/Xbox Series ports in May 2025. Third-party estimates put Steam sales in the 20-50k owner range, which is modest, and the $24.99 price draws recurring complaints.

Что хвалят игроки

  • Оригинальный текст · АнглийскийTight, responsive Shovel Knight controls; digging downward at speed feels satisfying
  • Оригинальный текст · АнглийскийProcedurally generated wells still deliver handcrafted-feeling platforming challenges with hidden side rooms and Cog collectibles
  • Оригинальный текст · АнглийскийJake Kaufman's chiptune soundtrack is widely praised, as are the art style and charm of the world and characters
  • Оригинальный текст · АнглийскийFast, bite-sized runs that make 'one more run' easy; some players report 100+ hours
  • Оригинальный текст · АнглийскийVariety of terrain and hazards across well regions, plus Knightmare difficulty modes and armors extend replay value
  • Оригинальный текст · АнглийскийFree DLC (Fate and Fortune, Wicked Wishes) added content and quality-of-life improvements
  • Оригинальный текст · АнглийскийCritics and fans call it a worthy, polished entry that adapts the series' moveset to a new structure

Что критикуют игроки

  • Оригинальный текст · АнглийскийTiny relic/item pool and weak synergies; runs feel very similar, and you can hold only one relic
  • Оригинальный текст · АнглийскийItem usefulness varies hugely; some relics are situational to a single enemy or region
  • Оригинальный текст · АнглийскийEnemies constantly spawn and respawn from awkward angles, with low health and rare health upgrades, so deaths can feel cheap
  • Оригинальный текст · АнглийскийPermanent progression is thin: armors carry downsides, so you rarely feel meaningfully stronger between runs
  • Оригинальный текст · АнглийскийBosses are described by some as simplified compared to the original and beatable by spamming the shovel
  • Оригинальный текст · АнглийскийNo mouse-button binding, and menu controls tied to gameplay rebinding, were called out as poor PC options
  • Оригинальный текст · АнглийскийPrice ($24.99) seen as steep for the content; several reviewers recommend buying on sale
  • Оригинальный текст · АнглийскийSome reports of softlocks and unresponsive characters on Steam forums; one user reported gem-banking problems

Отличительные особенности

  • Оригинальный текст · АнглийскийVertical digging roguelite where downward movement is the core verb, inspired by Downwell, Spelunky and Dig Dug
  • Оригинальный текст · АнглийскийAn unstoppable buzzsaw above forces constant downward momentum instead of letting you explore slowly
  • Оригинальный текст · АнглийскийRetains Shovel Knight's shovel drop and platforming toolkit adapted to randomized wells
  • Оригинальный текст · АнглийскийHub camp with friendly characters, quests and unlockable areas, plus a prequel-style story set with Drill Knight and the Hexcavators
  • Оригинальный текст · АнглийскийKnightmare mode and hidden fountains/secrets add optional challenge layers

Спорные моменты

  • Оригинальный текст · АнглийскийWhether the roguelite structure suits Shovel Knight: fans of the original's curated levels say it loses the magic, others say it is the best spin on the formula
  • Оригинальный текст · АнглийскийDifficulty and pace: pressure and cheap-feeling enemy placement read as tense to some and unfair to others
  • Оригинальный текст · АнглийскийDepth: some see a simple, fun, short-session game, others an under-built roguelike with an item pool too small
  • Оригинальный текст · АнглийскийValue: worth it for Shovel Knight devotees, overpriced for everyone else

Повторы и неудобства

  • Оригинальный текст · АнглийскийRepeating the same set of actions and early sections after every death feels like insane tedium to critics of the loop
  • Оригинальный текст · АнглийскийHub-world quests and minigames seen as busywork for replayability; the multi-step true-ending quest is considered convoluted
  • Оригинальный текст · АнглийскийUnlock conditions for certain achievements and unlocks described as ridiculous
  • Оригинальный текст · АнглийскийThe rising buzzsaw pressure forces rushing, which some find stressful rather than fun
  • Оригинальный текст · АнглийскийFalling past items with no chance to backtrack, or into unseen hazards, frustrates players
  • Оригинальный текст · АнглийскийVery high Knightmare difficulty (Knightmare 5 and up) is called out as infuriating by some long-time players, e.g. dying to unseen enemies right after a secret fountain

Ожидаемые улучшения

  • Оригинальный текст · АнглийскийMuch larger item and modifier pool with real build synergies
  • Оригинальный текст · АнглийскийLet players equip newly unlocked upgrades for the next run instead of requiring a lucky drop
  • Оригинальный текст · АнглийскийBetter permanent power progression so repeated runs feel cumulative
  • Оригинальный текст · АнглийскийOptions to disable relic auto-swap, difficulty settings and more accessibility options
  • Оригинальный текст · АнглийскийBindable mouse buttons and separate menu vs gameplay control rebinding on PC
  • Оригинальный текст · АнглийскийClearer or less convoluted true-ending quest and less busywork in hub quests

Оригинальный текст · АнглийскийLaunched Sept 23, 2022 on Windows, Switch, and iOS/tvOS (Apple Arcade); Yacht Club Games partnered with mobile studio Nitrome after franchise fatigue, four years of development. Free DLC Fate and Fortune (Mar 2023) added Knightmare mode and QoL; Wicked Wishes (May 2025) added more content alongside PS5 and Xbox Series X/S ports. PC is Windows only on Steam. Steam estimates: 20-50k owners (SteamSpy), about $367k gross / $108k net (Boxleiter-style estimate, order of magnitude only). Could not retrieve OpenCritic, Reddit, IGN or PCMag pages (blocked or unavailable) and the web search budget was exhausted, so community detail leans on Steam reviews and Metacritic user reviews.

Архив мнений автора 1

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Оригинальный текст · АнглийскийTier list Part 1 (2023)

Оригинальный текст · АнглийскийShovel Knight Dig is a platformer roguelike spin-off of the classic 2D platformer Shovel Knight. He thinks the developers did a good job with the hard problem of making platformer level design replayable. Visuals and audio are excellent, but platformers aren't his favorite genre and he struggled with the combat. Runs feel too similar and it became repetitive; he finished it twice and won't return. He places it in low B.

Что хвалит автор

  • Оригинальный текст · АнглийскийGood solution to platformer replayability: one huge single room built from randomly stitched layout chunks
  • Оригинальный текст · АнглийскийRandom stitching keeps levels from feeling very repetitive despite similar pieces
  • Оригинальный текст · АнглийскийAmazing visuals
  • Оригинальный текст · АнглийскийAmazing audio
  • Оригинальный текст · АнглийскийLots of work clearly put into it; fans of Shovel Knight will likely enjoy it
  • Оригинальный текст · АнглийскийSolid core gameplay

Проблемы, отмеченные автором

  • Оригинальный текст · АнглийскийRuns do not feel very different from each other; core gameplay barely changes between runs
  • Оригинальный текст · АнглийскийBecame fairly repetitive after a while despite the art
  • Оригинальный текст · АнглийскийHe struggled with the fighting/combat aspect
  • Оригинальный текст · АнглийскийPlatformer genre is not his favorite, and the random generation was not really for him

Наблюдения о дизайне

  • Оригинальный текст · АнглийскийPlatformers are like puzzles, so they resist roguelite repetition; this game sidesteps that with one long room of randomly stitched layout elements
  • Оригинальный текст · АнглийскийUnique passives add some variety, but variation comes mainly from level layout rather than build
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