Карточка игры / ROGUE BY ROGUESlots and Daggers
Оригинальный текст · АнглийскийA retro mini-roguelike inside a slot machine. Steady your blade - and spin!
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Обсуждения игроков
Оригинальный текст · АнглийскийA solo-dev retro mini-roguelite in which every attack is resolved by spinning a slot machine whose reels you fill with weapons, items and symbols, set in a grimy dark-fantasy dungeon.
Оригинальный текст · АнглийскийPlayers and critics agree on the same two things: the presentation and core slot-combat loop are excellent and very juicy, but the game is short (roughly 3-10 hours, many report finishing or 100%-ing it in 1-3 hours) and its builds collapse onto a few dominant strategies. Steam sits at Very Positive (about 94% of roughly 7,600 reviews), helped by the low price (around $5-8), while the negative reviews are almost entirely 'good but too little content' rather than complaints about quality. Critics are more split (Metacritic 73 from 6 reviews, scores from 50 to 90), with the lower scores citing replayability and balance. The game launched Oct 24, 2025 as a complete release (not early access) after a popular Next Fest demo; the dev pushed several balance patches in the first weeks, a Steam announcement marks 100K copies sold, and some players feel post-launch content never materialised.
Что хвалят игроки
- Оригинальный текст · АнглийскийExtremely juicy, tactile feedback: lights, coin sounds, big-number payoffs and satisfying reel spins are repeatedly called a masterclass in game feel
- Оригинальный текст · АнглийскийStrong visual identity: crude, grimy hand-drawn pixel art, 1990s arcade/dark-fantasy aesthetic; reviewers also praise the sound and music
- Оригинальный текст · АнглийскийVisible RNG you can bend: choosing what goes on the reels (and not overloading them) gives a satisfying mix of chance and strategy
- Оригинальный текст · АнглийскийShort, tight runs (10-30 minutes) that suit quick sessions and an 'one more run' pull
- Оригинальный текст · АнглийскийGreat value at a few dollars, with a generous demo whose progress carried over
- Оригинальный текст · АнглийскийResponsive solo developer who patched exploits quickly in the first weeks
- Оригинальный текст · АнглийскийArena mode gives an endless high-score chase with exclusive enemies
- Оригинальный текст · АнглийскийPolished and stable: reviewers repeatedly call it polished, with cloud saves supported (Steam) and few reported bugs beyond a meta-progression unlock exploit
Что критикуют игроки
- Оригинальный текст · АнглийскийVery short: many reviewers beat the campaign and got 100% achievements in 1-3 hours, some in under 80 minutes
- Оригинальный текст · АнглийскийLow replayability: meta becomes obvious after one or two runs and there is no ascension or difficulty ladder
- Оригинальный текст · АнглийскийLimited item and build variety; a handful of dominant options (extra-spin items, bombs, multiplier plus saw combos) make other builds pointless
- Оригинальный текст · АнглийскийBalance is lopsided: busted combos can make the game play itself, while some enemies can soft-lock or hard-counter weaker builds
- Оригинальный текст · АнглийскийGame blocks further build upgrades after a certain point, which reviewers found unfun
- Оригинальный текст · АнглийскийShallow compared with Balatro, which many reviewers use as the benchmark and find it lacking against
- Оригинальный текст · АнглийскийSome players report performance problems (sub-60 fps on strong PCs) and a few minor bugs such as cursor glitches and ban-slot bugs
- Оригинальный текст · АнглийскийStory is thin and adds little reason to replay
Отличительные особенности
- Оригинальный текст · АнглийскийCombat is literally a slot machine: you populate reels with weapons and items, and spins determine your attacks
- Оригинальный текст · АнглийскийMagic attacks bypass shields and reel dilution is a real tradeoff, so adding more faces lowers odds of hitting the ones you want
- Оригинальный текст · АнглийскийPseudo-gambling theme with skill-flavoured mechanics (beats, clicking, wheels) rather than pure luck
- Оригинальный текст · АнглийскийPower-ups in combat cost in-run currency, putting a risk-reward spend decision into fights
- Оригинальный текст · АнглийскийRetro, deliberately crude art style with a cigarette-smoking slot-machine mascot, leaning into a seedy arcade mood
Спорные моменты
- Оригинальный текст · АнглийскийPrice versus content: many say 'great for $5' while others call it a demo-length game not worth even that
- Оригинальный текст · АнглийскийBalance patches: some praise the dev's responsiveness, others feel every strong build gets nerfed or countered
- Оригинальный текст · АнглийскийDifficulty: some find it challenging while others say it is far too easy once a couple of upgrades land
- Оригинальный текст · АнглийскийWhether it is a complete game or an unfinished teaser, with several reviewers feeling the dev went quiet on promised content
Повторы и неудобства
- Оригинальный текст · АнглийскийHaving to spin each of the five slots individually each turn, with no spin-all or speed-up
- Оригинальный текст · АнглийскийRepeating runs to accumulate stat upgrades rather than making interesting decisions, described as a weak progress loop
- Оригинальный текст · АнглийскийHeavy RNG and little ability to change strategy mid-combat, which some felt removed the sense of skill
- Оригинальный текст · АнглийскийOnce the busted build is found, fights become about speeding through rather than deciding
- Оригинальный текст · АнглийскийSome found the game boring after a short time or said the enemies felt like faceless targets
- Оригинальный текст · АнглийскийBalance patches arriving in rapid succession (reviewers cite about five nerf/counter updates in one week) that punished players who had found a fun build, alongside a reported bug that unlocked the whole meta progression after one run
Ожидаемые улучшения
- Оригинальный текст · АнглийскийAdd more items, weapons, symbols and enemies, with the most common ask being DLC or an expansion in the same direction
- Оригинальный текст · АнглийскийAdd ascension levels, harder modes or challenge runs to give veterans a reason to return
- Оригинальный текст · АнглийскийQuality-of-life: a speed-up option and a way to spin all slots at once instead of five separate spins per turn
- Оригинальный текст · АнглийскийRebalance dominant builds upward or add counters (for example thorns-style enemies) instead of only nerfing, and buff weak elements such as poison
- Оригинальный текст · АнглийскийGive Arena mode more depth and a real ending or reward instead of just dropping players back to the start
Оригинальный текст · АнглийскийReleased Oct 24, 2025 on Windows and Mac via Steam (developer Friedemann, publisher Future Friends Games, about $7.99 list, often cited around $5). A Next Fest demo of roughly 4 hours built strong wishlist interest and demo progress carried into the full game. Launch reviews praised polish but quickly flagged brevity; a reported bug let some players unlock the whole meta progression after one run. The dev shipped multiple balance patches in the first week or two, which annoyed some players. A Steam community announcement titled '100K Copies Sold & What's Next' indicates strong sales (the third-party revenue estimate of about $33K gross is clearly too low and should not be trusted; I could not read the announcement body, so exact plans are unknown). Later reviews (into mid 2026) are split between players saying the dev quietly stopped adding content and others defending it as a finished game and mentioning arena mode. Critic coverage is thin: 6 Metacritic critic reviews, and I could not locate an OpenCritic page, so null.
Источники сообщества
- Оригинальный текст · АнглийскийTop helpful positive and negative English Steam reviews (local file) ↗
- Оригинальный текст · АнглийскийLocal Steam metadata: appid 3631290, review counts, dev/publisher, price, revenue estimate ↗
- Оригинальный текст · АнглийскийSteam store page: description, tags, 4-8h campaign, egg arena mode ↗
- Оригинальный текст · АнглийскийSteam discussions: bug reports, balance feedback, 100K copies sold announcement title ↗
- Оригинальный текст · АнглийскийTop-rated Steam reviews summary: content and replayability themes ↗
- Оригинальный текст · АнглийскийMetacritic critic 73 (6 reviews) and user 7.3 (13 ratings) ↗
- Оригинальный текст · АнглийскийList of individual critic scores and summaries ↗
- Оригинальный текст · АнглийскийTheSixthAxis 9/10 review: addictive loop, reel-dilution tactics, steep power-up costs, arena mode ↗
- Оригинальный текст · АнглийскийMovies Games and Tech 5/10 review: solved strategy, repetitive, low replayability ↗
- Оригинальный текст · АнглийскийBoxleiter-method revenue estimate (likely far too low) ↗
Архив мнений автора 1
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Оригинальный текст · АнглийскийTier list Part 5 (2026)
Оригинальный текст · АнглийскийSlots & Daggers is a slot-machine roguelike where you add icons to a reel, spin, and resolve the results as turn-based attack, block and gold gains against monsters. He loves the vibe, the 2D-in-3D fourth-wall presentation, and especially the audio-visual feedback. He finds the core gameplay very simple, RNG-driven, repetitive and badly balanced, with mechanics like rerolls and tile moves feeling like afterthoughts. He ends by placing it in a 'simple, clear, down the middle' spot, but never names a tier letter.
Что хвалит автор
- Оригинальный текст · АнглийскийStandout audio-visuals: a 2D/3D mix that breaks the fourth wall, with screen shake on hits
- Оригинальный текст · АнглийскийGreat music and very satisfying sound design on big hits
- Оригинальный текст · АнглийскийTiming-based skill-check icons add a physical skill element, with randomized rhythms
- Оригинальный текст · АнглийскийFun to spin and watch things happen
- Оригинальный текст · АнглийскийGetting through the adventure to the final boss is enjoyable before you are overpowered
- Оригинальный текст · АнглийскийDiscovering busted combos is satisfying at first
Проблемы, отмеченные автором
- Оригинальный текст · АнглийскийAdding icons usually makes your deck worse because triples become rarer, so there is little reason to expand
- Оригинальный текст · АнглийскийGameplay stays simple and repetitive; actives like rerolls and moving tiles feel like afterthoughts
- Оригинальный текст · АнглийскийVery RNG-based and unbalanced; builds get broken easily
- Оригинальный текст · АнглийскийHard caps on health, armor and money make being broken feel restricted and unsatisfying
- Оригинальный текст · АнглийскийEnemies are mostly plain damage values with little strategy
- Оригинальный текст · АнглийскийArena mode and meta-progression do not fix the repetitiveness; easy to cheese
Наблюдения о дизайне
- Оригинальный текст · АнглийскийSlot-machine combat with icons that act as cards and triples as criticals
- Оригинальный текст · АнглийскийRandomized skill-check timing rewards players with good rhythm, such as drummers
- Оригинальный текст · АнглийскийBoard shakes and dice move randomly for flavor


