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Space Gladiators

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Оригинальный текст · АнглийскийEver dreamt of being a space potato? Now’s your chance! Space Gladiators is a 2D hand-drawn roguelite platformer following a bunch of captives fighting their way out of a planet prison. Defeat hordes of aliens in the gladiatorial arenas and earn your freedom!

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Обсуждения игроков

Оригинальный текст · АнглийскийA 2D hand-drawn roguelite platformer by Blobfish (the studio behind Brotato) in which quirky potato-like prisoners fight through procedurally assembled gladiatorial arenas on the alien prison planet Tartarus.

Оригинальный текст · АнглийскийSteam players rate it Very Positive (about 90% of roughly 480 reviews), and the people who stick with it praise the tight movement, the variety of characters and the tough, customisable difficulty. It is widely described as an overlooked hidden gem that never found a big audience: the SteamSpy estimate is only 20-50k owners and revenue calculators put it near $118k gross. Critic coverage is very thin. Metacritic has one critic review (But Why Tho, 70/100) and only 4 user ratings averaging 7.8, and I found no OpenCritic entry. It launched in Early Access in October 2019 and hit 1.0 on 10 March 2021, with console and mobile versions following (the Metacritic page lists a May 2023 release on PS4, Xbox One and Switch). Recent Steam reviews from 2025-26 mostly compare it to Brotato, and several ask the developer to revisit and rebalance it, mainly because of slow progression. Note: the web-search quota ran out mid-task, so this is built from Steam data, Steam store and community pages, Metacritic and a revenue estimator rather than a wide sweep of outlets and Reddit.

Что хвалят игроки

  • Оригинальный текст · АнглийскийButtery-smooth movement and controls; you start with a dash that has i-frames plus a double jump, which players say makes platforming combat feel great
  • Оригинальный текст · АнглийскийEach of the playable characters (eight per the store page) plays noticeably differently, with easy and hard characters
  • Оригинальный текст · АнглийскийLarge item pool (300+ weapons, pets and trinkets per the store page) with risk/reward unlocks
  • Оригинальный текст · АнглийскийDifficulty is customisable and deep; a reviewer with dozens of hours had only cleared the second of five difficulties for most characters
  • Оригинальный текст · АнглийскийGoofy, charming space-potato humour and hand-drawn art that contrast with grimdark roguelites
  • Оригинальный текст · АнглийскийStrong replayability and achievement hunting (100+ achievements; some players have 70-190 hours)
  • Оригинальный текст · АнглийскийVaried levels built from hundreds of hand-crafted rooms, with 50+ enemies and 10 bosses
  • Оригинальный текст · АнглийскийShort-session charm: many reviewers with 70-190 hours call it a favourite and a hidden gem, with a few rating it as high as 9/10

Что критикуют игроки

  • Оригинальный текст · АнглийскийProgression is slow: you level up and collect items so gradually that runs can feel like a slog before any build comes together
  • Оригинальный текст · АнглийскийItems feel sparse early in a run, so the game leans heavily on the core combat being fun, which some players find merely okay
  • Оригинальный текст · АнглийскийSome players found the movement and combat unsatisfying or unhappy-making (short negative reviews)
  • Оригинальный текст · АнглийскийSteam community describes it as light on content overall
  • Оригинальный текст · АнглийскийReported technical problems in the forums: the game not launching for some and progress not saving on exit
  • Оригинальный текст · АнглийскийThe mobile version reportedly does not feel good to play compared with PC or console

Отличительные особенности

  • Оригинальный текст · АнглийскийPlays as a potato-style prisoner gladiator in a space prison, with deliberately absurd cast and tone
  • Оригинальный текст · АнглийскийMix of arena-style combat and platforming with dash i-frames and double jump, closer to Nuclear Throne or Hollow Knight than top-down arena shooters
  • Оригинальный текст · АнглийскийRisk/reward item unlocks and a five-tier difficulty system with extra difficulty customisation
  • Оригинальный текст · АнглийскийComes from the same studio as Brotato, so players frequently frame it as the less famous sibling with a very different (platformer) format
  • Оригинальный текст · АнглийскийRoom-based levels built procedurally from many hand-crafted rooms, plus treasure rooms and merchants

Спорные моменты

  • Оригинальный текст · АнглийскийPace of runs: fans call it addictive and balanced, while others find it a slow slog
  • Оригинальный текст · АнглийскийComparison with Brotato: some see it as underrated, others say it is only decent next to that hit
  • Оригинальный текст · АнглийскийDifficulty: praised as deep and challenging by veterans, but a barrier for players who want faster payoff
  • Оригинальный текст · АнглийскийCore combat feel: described as smooth and satisfying by most, unsatisfying by a few

Повторы и неудобства

  • Оригинальный текст · АнглийскийSlow levelling that makes the mid-run feel grindy and not worth the time, even for players who enjoy the game
  • Оригинальный текст · АнглийскийLong runs before item impact is felt, described as boring by a Brotato fan who stopped after minutes
  • Оригинальный текст · АнглийскийHard characters and upper difficulty tiers can be punishing, even on the easy characters according to one reviewer
  • Оригинальный текст · АнглийскийUnlock grind for items and achievements is a long haul, though some like it
  • Оригинальный текст · АнглийскийSave and launch issues mentioned by community posters

Ожидаемые улучшения

  • Оригинальный текст · АнглийскийRebalance or speed up levelling and item acquisition so runs reach their payoff sooner (most commonly requested in recent reviews)
  • Оригинальный текст · АнглийскийA developer revisit or content update; several recent reviewers explicitly ask Blobfish to update the game
  • Оригинальный текст · АнглийскийMod support to extend content, requested in the Steam community
  • Оригинальный текст · АнглийскийMore content depth, since some players say it runs out of things to do
  • Оригинальный текст · АнглийскийClearer explanation of how to unlock higher difficulty (danger) modes
  • Оригинальный текст · АнглийскийFix launch and save-progress bugs reported in discussions

Оригинальный текст · АнглийскийEarly Access in October 2019, full 1.0 on Steam on 10 March 2021 at $14.99. Steam reviews are consistently positive and the game has a small but loyal following; the critic record is almost empty. Metacritic lists a 2023 release on PS4, Xbox One and Switch where But Why Tho scored it 70/100, calling it simple yet satisfying, easy to start and hard to master. The developer Blobfish later became far better known for Brotato, and recent (2025-26) Steam reviews often reference that game and request a rebalance or update. Forum complaints mention launch and save issues and light content. I could not verify a recent patch history, and the Metacritic page may mainly reflect the console release.

Архив мнений автора 1

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Оригинальный текст · АнглийскийTier list Part 2 (2024)

Оригинальный текст · АнглийскийSpace Gladiators is a 2D action dungeon-crawler roguelike from the developers of Rotato, reusing many of that game's items and characters in a new genre. The gameplay is very basic (whack, dash, jump, or cast spells from range) and can feel slightly clunky, with the real focus on a large pool of items and unlockables. He finds it cute, funny and highly replayable, and thinks many players would love it, but the minimal combat got dull for him. Overall he calls it a good game that just is not for him and places it mid-B.

Что хвалит автор

  • Оригинальный текст · АнглийскийLots of content, secrets and unlockables
  • Оригинальный текст · АнглийскийItems have varied abilities and make runs play very differently
  • Оригинальный текст · АнглийскийStrong replayability and run-to-run variety, which he calls a massive thumbs up
  • Оригинальный текст · АнглийскийGood item design
  • Оригинальный текст · АнглийскийCute, funny, flash-game-style charm
  • Оригинальный текст · АнглийскийSolid for fans of classic dungeon-crawler roguelikes

Проблемы, отмеченные автором

  • Оригинальный текст · АнглийскийCombat is very basic and minimalistic (whack, dash, jump)
  • Оригинальный текст · АнглийскийCan feel a bit clunky
  • Оригинальный текст · АнглийскийGameplay became dull after a while
  • Оригинальный текст · АнглийскийHe is not a fan of the art style, which feels like a flash game

Наблюдения о дизайне

  • Оригинальный текст · АнглийскийTakes Rotato's items and characters and transplants them into an action dungeon-crawler genre
  • Оригинальный текст · АнглийскийPrioritizes item variety over moment-to-moment gameplay depth
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