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SpellRogue

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Оригинальный текст · АнглийскийSpellRogue is the ultimate tactical turn-based roguelike! Draft from over 350 powerful spells to assemble the perfect combination and crush your enemies in 70+ unique encounters. Face brutal choices, adapt to impossible odds, and strike back at the horrors that destroyed the world.

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Обсуждения игроков

Оригинальный текст · АнглийскийA turn-based roguelike from Guidelight Games where you roll mana dice each turn and slot them into a loadout of spells (an engine-builder more than a true deck-builder) to fight through corrupted regions and three acts.

Оригинальный текст · АнглийскийSpellRogue is a well-liked but under-the-radar Slay the Spire-style roguelike, sitting at Very Positive on Steam (about 87% of roughly 1,650 reviews). Players who like it praise the dice-plus-spell system for giving more control than a draw pile, the depth of build variety, and the clean art and UI. The main complaints are grindy meta-progression, slow late-game difficulty tiers, balance swings and a feeling that it runs out of surprises. Critics are sparse: Metacritic lists only two reviews (Softpedia 85, Gaming Age 70), so it has no Metascore. It was in early access from February 2024 and left it with a full 1.0 launch on 24 April 2025. Steam review dates suggest players are still posting well into 2026, though Steam forum threads mention a thin player base and some bugs.

Что хвалят игроки

  • Оригинальный текст · АнглийскийDice-driven spell casting keeps the variance of a card game but gives players more agency and skill expression; many compare it favourably to Slay the Spire
  • Оригинальный текст · АнглийскийHuge build variety: 350+ spells with branching dual upgrades, shards/badges, 145+ artifacts, and several viable archetypes per character
  • Оригинальный текст · АнглийскийFour elemental characters (fire, earth, water, wind) with their own mechanics and multiple starting loadouts
  • Оригинальный текст · АнглийскийUI and information display are praised as adaptive and clear, and the game plays well on mouse, keyboard and controller
  • Оригинальный текст · АнглийскийRuns are fairly short and do not overstay their welcome; some reviewers find the pacing of progression and achievements satisfying
  • Оригинальный текст · АнглийскийStrong art direction (board-game-like tiled maps and figurine characters), good graphics and card/spell design
  • Оригинальный текст · АнглийскийLong-term replay from daily challenges, the Descent difficulty ladder, mutators and meta-progression unlocks
  • Оригинальный текст · АнглийскийGood value on sale; a demo with carried-over progress was appreciated

Что критикуют игроки

  • Оригинальный текст · АнглийскийMeta-progression and unlocking feel grindy, with some calling the unlock structure bloat rather than meaningful new content
  • Оригинальный текст · АнглийскийHigher Descent/difficulty tiers are described as a slog, with semi-random modifiers undermining build experimentation
  • Оригинальный текст · АнглийскийCombat rules are hard to grasp at first, and some players find few synergy paths so building up power over a run is difficult (the most-upvoted negative review)
  • Оригинальный текст · АнглийскийBalance: some enemies and forced debuffs hard-counter builds, offered spells are often weak, and scaling is hard to come by in some runs
  • Оригинальный текст · АнглийскийLate-game and some runs feel luck-dependent; a few players say you can tell after two fights whether a run is viable
  • Оригинальный текст · АнглийскийRepetitive enemy variety and a feeling that you have seen everything the game offers after a while
  • Оригинальный текст · АнглийскийCombat screens carry a lot of effects and information, which is overwhelming and hard to parse at first
  • Оригинальный текст · АнглийскийAudio/SFX mixing criticised by some; Steam Deck battery drain and performance mentioned in one review
  • Оригинальный текст · АнглийскийSome reviewers find it competent but unremarkable (a '5/10') and say it lacks the choice impact of Slay the Spire

Отличительные особенности

  • Оригинальный текст · АнглийскийNot a draw-pile deck: you equip up to 7 spells on the field with extra in reserve, and power them with dice
  • Оригинальный текст · АнглийскийMana dice can be rerolled, duplicated, split and enchanted, turning dice manipulation into a build axis
  • Оригинальный текст · АнглийскийEach spell has branching upgrade paths plus shards and badges, giving layered customisation
  • Оригинальный текст · АнглийскийEnemies actively disrupt spells and dice (curses, ignite and spreading debuffs), so you are managing your own toolkit as well as the enemy
  • Оригинальный текст · АнглийскийBoard-game presentation with tiled maps and figurine-like characters
  • Оригинальный текст · АнглийскийDescent difficulty system and mutators for escalating challenge

Спорные моменты

  • Оригинальный текст · АнглийскийDice luck versus control: fans say dice manipulation gives consistency, while others say you mostly win when lucky
  • Оригинальный текст · АнглийскийDifficulty: some find it too easy early yet dragged out, while others call it dull and punishing
  • Оригинальный текст · АнглийскийMeta-progression: praised as a deep well of content by some, dismissed as padding or a grind by others
  • Оригинальный текст · АнглийскийVersus Slay the Spire: some say it improves on StS, others say the devs did not grasp what made StS great

Повторы и неудобства

  • Оригинальный текст · АнглийскийGrinding character levels and unlocks, called out by the Gaming Age critic and several Steam reviewers
  • Оригинальный текст · АнглийскийHigh-difficulty late game repeated runs described as a horrific slog
  • Оригинальный текст · АнглийскийFriction of rolling dice and placing them into spell slots every turn wore some players down over many runs
  • Оригинальный текст · АнглийскийLots of on-screen effect and information tracking each turn
  • Оригинальный текст · АнглийскийRuns with weak starting loadouts or useless offers feel like you should just restart

Ожидаемые улучшения

  • Оригинальный текст · АнглийскийOffer clearer onboarding for the combat rules and more reliable ways to build synergies and scaling
  • Оригинальный текст · АнглийскийAdd more enemy variety and more varied encounter/path design
  • Оригинальный текст · АнглийскийAllow swapping spells in and out before a fight for more flexibility
  • Оригинальный текст · АнглийскийMake spell and artifact offers less often useless, and strengthen scaling options such as runes
  • Оригинальный текст · АнглийскийReduce reliance on grinding for unlocks and rework difficulty modifiers so they are less punishing
  • Оригинальный текст · АнглийскийImprove the audio mix and polish remaining UI/icon rough edges and controller dice-selection bugs

Оригинальный текст · АнглийскийLaunched in early access in February 2024 and reached 1.0 on 24 April 2025 (Windows only; $19.99 on Steam; publisher Ghost Ship Publishing). Metacritic has 2 critic reviews and 3 user ratings, below its threshold for a displayed score; OpenCritic search did not surface a listing. The Steam store page quotes TechRadar praising the dice-and-deckbuilding mix, though I could not open that review. SteamSpy-style estimates put owners at 50k-100k and steam-revenue-calculator.com estimates about $496k gross and $146k net (Boxleiter-method estimates, not audited). Steam forum threads mention bugs (controller dice selection, dodge, a mutator combo) and worries about a small player base, while recent positive reviews show continued play and appreciation. I could not retrieve patch notes or Reddit discussion (Reddit blocked, WebSearch budget exhausted), so post-launch update history is not verified here.

Архив мнений автора 1

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Оригинальный текст · АнглийскийTier list Part 2 (2024)

Оригинальный текст · АнглийскийSpellRogue is a dice-based deckbuilding roguelike where spells trigger on specific dice rolls. PepperHead likes the art style and finds the randomness less punishing than in most games of its genre. His main problem is that the roguelike layer is thin: only about five or six spell slots, limited upgrades, few passives and events, and almost no change in build from one floor to the next. He finds runs slow and repetitive, and he got bored quickly. He thinks it could improve with more content and places it in C tier.

Что хвалит автор

  • Оригинальный текст · АнглийскийAppealing art style
  • Оригинальный текст · АнглийскийHandles dice randomness better than most deckbuilding dice games; low rolls are still usable
  • Оригинальный текст · АнглийскийSpells keyed to specific roll values let you build a deck that covers low and high rolls
  • Оригинальный текст · АнглийскийCore mechanics are pretty cool
  • Оригинальный текст · АнглийскийHas room to grow with future updates

Проблемы, отмеченные автором

  • Оригинальный текст · АнглийскийVery few spell slots and all spells are found quickly
  • Оригинальный текст · АнглийскийSpells can be upgraded only once and upgrades are often not very impactful
  • Оригинальный текст · АнглийскийFew passives, events and unique things to find during a run
  • Оригинальный текст · АнглийскийSlow pacing and repetitive fights; build barely changes by the third floor
  • Оригинальный текст · АнглийскийNo permanent roguelite meta-progression, so every run feels the same
  • Оригинальный текст · АнглийскийOnly about three characters, with starting decks that must be unlocked
  • Оригинальный текст · АнглийскийDice randomness still favors high rolls (sixes) and undercuts the strategy side

Наблюдения о дизайне

  • Оригинальный текст · АнглийскийSpells activate on particular dice values, so deck building means covering low and high rolls
  • Оригинальный текст · АнглийскийMany spells scale with how high the rolled value is
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