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Spelunky

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Оригинальный текст · АнглийскийSpelunky is a unique platformer with randomized levels that offer a challenging new experience each time you play. Journey deep underground and explore fantastic places filled with all manner of monsters, traps, and treasure.

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Обсуждения игроков

Оригинальный текст · АнглийскийA procedurally generated 2D platformer by Derek Yu (freeware 2008, HD remake 2012 on Xbox 360 and 2013 on PC) in which you descend cave levels collecting treasure and rescuing damsels, with permadeath and no persistent upgrades, widely credited as a foundational roguelike-platformer.

Оригинальный текст · АнглийскийCritics and players treat Spelunky as a landmark of design. The HD version carries a Metacritic PC score of 90 (as listed by Steam), and the Metacritic Xbox 360 page shows 87 from 54 critics; Wikipedia also lists Vita 88 and PS3 83. Steam users are Very Positive at about 92 percent of roughly 16.7k reviews. Praise centres on tight controls, systemic interactions, fairness of the core rules, and extremely high replay value (Daily Challenge, co-op, deathmatch). The recurring complaint is brutal, instant-death difficulty with no difficulty options, plus RNG-dependent bad runs. It is not early access and is not abandoned, but the PC port is old: recent Steam reviews report launch trouble on Windows 11, no Steam Cloud, and a few reports of lost saves. Many players now suggest Spelunky 2 as the next step, though some Steam reviewers prefer the original.

Что хвалят игроки

  • Оригинальный текст · АнглийскийTight, responsive movement and a huge skill ceiling; players describe moves becoming muscle memory and runs feeling earned
  • Оригинальный текст · АнглийскийSystemic, emergent chaos: enemies, shopkeepers, damsels, bombs and traps all interact, producing memorable stories (for example an angry shopkeeper or an exploding frog wrecking a run)
  • Оригинальный текст · АнглийскийShort runs (typically 30 to 45 minutes) with no meta-progression, so skill and knowledge are the only progression
  • Оригинальный текст · АнглийскийDaily Challenge gives a shared seed and leaderboard that some players have used as a nightly ritual for over a thousand hours
  • Оригинальный текст · АнглийскийLots of hidden secrets, items and areas (Black Market, hell/Yama run, journal, skins) that reward curiosity and experimentation
  • Оригинальный текст · АнглийскийFun local co-op and deathmatch; co-op revives via coffins add social chaos
  • Оригинальный текст · АнглийскийStrong audio-visual charm: cute art and music contrasting with a ruthless game
  • Оригинальный текст · АнглийскийCritics compared it to a manual of game design; GamesRadar gave it 5/5 and IGN gave 9.0 with an Editor's Choice

Что критикуют игроки

  • Оригинальный текст · АнглийскийMany threats kill or stunlock instantly (spikes, ghost, mantrap, black knight, UFO, shopkeepers, yetis, explosions), so one small mistake can send you back to the Mines
  • Оригинальный текст · АнглийскийSome runs are decided by RNG rather than skill, for example a Black Market entrance next to a shopkeeper or no bomb merchant when a golden chest is walled in
  • Оригинальный текст · АнглийскийNo difficulty setting or assist options; newcomers find it punishing with little on-ramp
  • Оригинальный текст · АнглийскийPC port technical problems: crashes when changing resolution, needing multiple launches on Windows 11, and Windows-only (no Mac or Linux)
  • Оригинальный текст · АнглийскийNo Steam Cloud support; a few reviewers report losing progress after a failed launch and reinstall
  • Оригинальный текст · АнглийскийControls can feel cramped or quirky to some (complaints about no auto-run toggle, cramped hands); critics also flagged control quirks and a throwaway multiplayer
  • Оригинальный текст · АнглийскийSome reviewers with mixed feelings called the game a poor grind because one death costs 15 or more minutes of progress

Отличительные особенности

  • Оригинальный текст · АнглийскийPermadeath with literally no persistent power-ups: the only thing that carries over is player knowledge and unlocked shortcuts
  • Оригинальный текст · АнглийскийA platformer built on roguelike principles, inspired by Rogue and Super Mario-style movement, which helped define the roguelike-platformer subgenre
  • Оригинальный текст · АнглийскийLevels assembled from hand-designed room templates in a 4x4 grid that guarantee a path, so generation feels authored rather than random
  • Оригинальный текст · АнглийскийFully simulated world where shopkeepers, damsels, and even you can be killed or turned against you; killing or robbing a shopkeeper has lasting consequences in that run
  • Оригинальный текст · АнглийскийA time-limit ghost that punishes slow play, pushing players between careful and fast styles
  • Оригинальный текст · АнглийскийDaily Challenge with a global seed, and deep speedrun/score-chasing culture (hell runs, 'no gold' and speedrun achievements)

Спорные моменты

  • Оригинальный текст · АнглийскийFairness: fans call it tough but fair and say every death is your fault; critics of the game say the stacked instakills and RNG make it unfair
  • Оригинальный текст · АнглийскийOriginal vs Spelunky 2: some Steam reviewers say the sequel is better in every way, while others say the sequel did not improve on the first
  • Оригинальный текст · АнглийскийMetacritic user score is only mixed (7.4 on the Xbox 360 page from 216 ratings) even though critics rate it 87 to 90, reflecting players who bounced off the difficulty
  • Оригинальный текст · АнглийскийWhether the game is a replayable perfect roguelite or a frustrating grind depends on tolerance for permadeath without progression

Повторы и неудобства

  • Оригинальный текст · АнглийскийDying to a trivial mistake late in a long run, then restarting from the Mines
  • Оригинальный текст · АнглийскийStunlock chains from arrow traps, tiki men, boomerang throwers and shopkeepers that feel unfair even to experienced players
  • Оригинальный текст · АнглийскийUnlocking the secret path (shortcuts, Black Market, City of Gold, Yama) is obscure and convoluted when playing blind, which some compare to The Binding of Isaac
  • Оригинальный текст · АнглийскийCompleting all achievements and journal entries can take hundreds of runs (one reviewer was at 920 runs), which some see as a grind
  • Оригинальный текст · АнглийскийJank on modern PCs: needing relaunches, resolution crashes, missing cloud sync
  • Оригинальный текст · АнглийскийCo-op and multiplayer can be frustrating if friends are not on the same skill level (one reviewer called it not fun with friends)

Ожидаемые улучшения

  • Оригинальный текст · АнглийскийSteam Cloud saves and more robust save handling, given reports of deleted progress
  • Оригинальный текст · АнглийскийBetter compatibility and stability on modern Windows (Windows 11 launch failures, resolution-change crashes)
  • Оригинальный текст · АнглийскийOptional difficulty or assist features, or a gentler on-ramp for first-time players
  • Оригинальный текст · АнглийскийSafeguards against the most unfair RNG placements (Black Market entrance near a shopkeeper, bomb scarcity) without removing the challenge
  • Оригинальный текст · АнглийскийMac and Linux builds, or official ports to more current platforms (a Switch version exists per Wikipedia, but not on PC storefronts)

Оригинальный текст · АнглийскийThe 2008 freeware original already had a cult following; the 2012 Xbox Live Arcade HD remake was a critical hit and the PC/PS3/Vita/PS4 versions followed in 2013-2014, with a Switch release in 2021 per Wikipedia. Wikipedia notes it passed 1 million sales by 2016, sold 61,408 copies on Steam in week one, and about 577k Steam copies lifetime; PC Gamer UK named the 2013 remake its Game of the Year, and it ranks highly on Eurogamer's Games of the Generation and The Guardian's 50 Best Video Games of the 21st Century lists. Steam-revenue-calculator estimates about $10.6M gross and $3.1M net on Steam (Boxleiter method, treat as order of magnitude); SteamSpy lists 1-2M owners. The game is not in active development, but remains popular (the Steam listing showed around 60 concurrent players at the time of the data pull, with reviews still arriving in 2026). Known PC issues: Windows 11 launch trouble, no Steam Cloud, Windows only. Spelunky 2 (2020) is the follow-up. Note: my web-search quota ran out mid-task, so OpenCritic could not be confirmed (null) and Reddit, IGN and Eurogamer pages could not be fetched; scores for Metacritic come from Steam's listing plus fetched Metacritic pages.

Архив мнений автора 1

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Оригинальный текст · АнглийскийTier list Part 1 (2023)

Оригинальный текст · АнглийскийSpelunky (2008) is the classic exploration-focused roguelike credited with helping revive the genre in the modern era. PepperHead openly admits this is a controversial take: he is not a fan. He wants meaningful variation between runs, and feels every Spelunky run plays similarly. He respects the game and its legacy but finds the brutal one-shot deaths and style of play not to his taste, and places it in C tier.

Что хвалит автор

  • Оригинальный текст · АнглийскийHuge influence on bringing roguelikes back to the modern gaming world
  • Оригинальный текст · АнглийскийFeels like a big adventure with many worlds, secrets and things to find
  • Оригинальный текст · АнглийскийRewards learning every trap and hazard if you stick with it
  • Оригинальный текст · АнглийскийDeliberate brutality is part of the design and people love that concept
  • Оригинальный текст · АнглийскийHe respects the game and says it is fine that others enjoy it

Проблемы, отмеченные автором

  • Оригинальный текст · АнглийскийFew unique builds; runs feel fairly similar, with the same character each time
  • Оригинальный текст · АнглийскийRandom elements lack a strong reason to exist without build variation
  • Оригинальный текст · АнглийскийBrutality and one-shot deaths frustrate him, e.g. getting killed suddenly in world three
  • Оригинальный текст · АнглийскийHe lacked the patience to learn it, and did not play it when first released
  • Оригинальный текст · АнглийскийExploration-only style is not what he wants from a roguelike

Наблюдения о дизайне

  • Оригинальный текст · АнглийскийFocus is on exploration, worlds and secrets rather than build variety, which was its original goal
  • Оригинальный текст · АнглийскийMastery comes from learning each trap and avoiding one-shot kills
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