Обложка игры SpiritfallКарточка игры / ROGUE BY ROGUE
Ещё один забег.

Spiritfall

Динамичные сраженияПлатформерВ духе Hades

Оригинальный текст · АнглийскийSpiritfall is a fast-paced Action Roguelite with combat inspired by Platform Fighters. Slash, smash, launch, and wall-splat a multitude of enemies using an ever-changing arsenal of divine powers.

ROGUE BY ROGUEV1

Наша оценка

76,3/ 100
Разделённое место #47
Наш обзор / RBR V1

Почему такая оценка?

Оригинальный текст · Упрощённый китайский

平台格斗式连段很有辨识度,主要挑战是把优秀动作循环延伸成持续变化的多局体验。

01

Основной игровой процесс

Вес 25 %9,0 / 10
Оригинальный текст · Упрощённый китайский

击飞、撞墙与空中连段构成鲜明的动作循环,快照肯定反馈;拥挤战斗和部分慢武器降低一致性。

Источники01 ↗02 ↗
02

Сборки и стратегия

Вес 25 %7,5 / 10
Оригинальный текст · Упрощённый китайский

武器形态和祝福支持打法搭配,但组合祝福影响偏弱,部分选择难与当前武器衔接。

Источники01 ↗02 ↗
03

Реиграбельность

Вес 20 %7,0 / 10
Оригинальный текст · Упрощённый китайский

武器与隐藏裂隙提供不同打法,固定首领和相似关卡使多次通关的新鲜问题不足。

Источники01 ↗
04

Случайность и справедливость

Вес 20 %7,0 / 10
Оригинальный текст · Упрощённый китайский

动作掌握及可调难度支持学习;弱预警、重叠敌人与不一致硬直反馈影响伤害可预判性。

Источники01 ↗
05

Качество исполнения и удобство

Вес 10 %7,0 / 10
Оригинальный текст · Упрощённый китайский

动画与打击提示受到肯定,仍有通关卡住、短暂停顿及掌机启动黑屏的快照反馈。

Источники01 ↗
Автор обзора
Оригинальный текст · Упрощённый китайский
Rogue by Rogue · AI 资料评测
Оценённая версия
Оригинальный текст · Упрощённый китайский
具体构建未知;以所引资料描述的版本为准

Область оценки и ограничения

Оригинальный текст · Упрощённый китайский

基于收录资料与官方页面的主观归纳,未进行试玩。评论横跨抢先体验与正式版,BUG 和武器手感是未复现的快照反馈;未将后续内容承诺计分。

Источники обзора 02

  1. 01
    Архивные материалы
    Оригинальный текст · Упрощённый китайский

    收录评论与社区资料(2026-10-01 快照)

    使用 作者观点摘要 的 Tier list Part 2 (2024)、Top 10 of 2024 (#4) 及 玩家好评与批评 中的机制、交互、重复与易用性反馈;未将外部分数或旧等级用于计算。

    Открыть архив внешних материалов ↓
  2. 02
    Интернет-источник
    Оригинальный текст · Упрощённый китайский

    Spiritfall 官方产品说明

    2026-10-08 访问。确认平台格斗战斗、随机地图、祝福协同与独立招式武器,未据祝福数量直接加分。 官方页面不单独证明平衡或稳定性。

    Открыть оригинал ↗
YOUTUBE + BILIBILI / VIDEO

Видеообзоры

Видео: 3

Обзоры и разборы на YouTube и Bilibili на любых языках. Откройте оригинал, чтобы посмотреть видео.

Источники обзора

Другие мнения для справки.

Не влияет на нашу оценку

Архивные сторонние обзоры и материалы сообщества могут относиться к разным версиям. Внешние мнения и оценки представлены отдельно. Полный контекст доступен в исходных видео.

Обсуждения игроков

Оригинальный текст · АнглийскийA 2D action roguelite by Gentle Giant (published by Team17) whose combat borrows from platform fighters like Smash Bros and Brawlhalla, wrapped in a Hades-style blessings-and-hub structure.

Оригинальный текст · АнглийскийPlayers like it a lot: Steam sits at Very Positive (about 93% of roughly 2,000 reviews, 92% of the most recent 30 days' small sample). Metacritic user score is 7.5 on only 15 ratings, and there are just 3 critic reviews, so no Metascore and no meaningful critic consensus exists. The dominant take is 'Hades meets Smash Bros', with praise for combat feel, weapons and the difficulty options. The recurring complaint is limited content: same bosses every run, few blessings, a solved feeling after several runs, and a 5-clear structure to see the real ending. It left Early Access (started Apr 2023) and launched 1.0 on Feb 28, 2024; there is no sign of abandonment, since reviews continue into late 2026, though the player base is small (steamspy est. 50k-100k owners, ~16 CCU).

Что хвалят игроки

  • Оригинальный текст · АнглийскийCombat feels like a platform fighter: launching, wall-splatting and comboing enemies is described as satisfying, with very polished animation and hit feedback
  • Оригинальный текст · АнглийскийWeapons are distinct from each other and have alternate forms (e.g. Sisterhood Gauntlets, scythe) that change playstyle
  • Оригинальный текст · Английский150+ blessings, elemental upgrades and assist/bolt abilities that synergise; reviewers say few feel unimpactful
  • Оригинальный текст · АнглийскийAdjustable difficulty and accessibility options are praised, letting weaker players finish the story
  • Оригинальный текст · АнглийскийHand-drawn, Miyazaki-flavoured art and a strong soundtrack (though one critic found the music forgettable)
  • Оригинальный текст · АнглийскийPermanent upgrades between runs feel meaningful without being mandatory; hidden rifts and secrets reward exploration
  • Оригинальный текст · АнглийскийScope is reasonable and what is there is polished; $19.99 price viewed as fair, especially on sale

Что критикуют игроки

  • Оригинальный текст · АнглийскийLow content: the same bosses on the same levels every run and every clear, so it feels repetitive after roughly 6-10 hours
  • Оригинальный текст · АнглийскийFinishing requires about 5 full clears, and the final payoff is reported as just one extra boss phase, which many call anticlimactic
  • Оригинальный текст · АнглийскийOnly a limited number of blessings/relics and repeated active abilities and status effects; some feel they have solved the game after a couple of runs
  • Оригинальный текст · АнглийскийMuch of the combat is 'ragdolling' enemies in hitstun; true platform-fighter play (knockoffs, edge-guarding) mostly appears only in rifts or the last area
  • Оригинальный текст · АнглийскийCrowds of overlapping 2D enemies are hard to read, leading to cheap hits and spam-the-dash/projectile play
  • Оригинальный текст · АнглийскийEnemy telegraphs reported as mismatched with real attack timing; some mobs ignore hitstun to add artificial difficulty
  • Оригинальный текст · АнглийскийWeak plot and sparse lore; story is minimal and sprinkled in
  • Оригинальный текст · АнглийскийReported bugs: credits freeze/loop on completion, brief freezes, enemies attacking before level entry, a boss path glitch, new saves granting achievements; Steam Deck black-screen at launch per ImpulseGamer
  • Оригинальный текст · АнглийскийWeapon quality is uneven per several negative reviews: outside the fists many weapons are called slow and clunky, with combos that do not mesh with most blessings; the top negative review says knockoff play only appears in the final area or bonus fights
  • Оригинальный текст · АнглийскийSome players report launch/graphics problems (black screen on Steam Deck, graphics glitching on launch, one refund over it), so performance is not universally smooth

Отличительные особенности

  • Оригинальный текст · АнглийскийCombat built on platform-fighter ideas (knockback, launching, wall-splat, sweet spots) rather than standard hack-and-slash
  • Оригинальный текст · АнглийскийHades-like structure with Slay-the-Spire-style node map for choosing rooms and shared HP across a run
  • Оригинальный текст · АнглийскийWeapons with alternate forms that change inputs and moveset
  • Оригинальный текст · АнглийскийHidden rift rooms that turn into one-on-one knockback duels for extra loot
  • Оригинальный текст · АнглийскийHard versions of bosses and Pact-like challenge modifiers after the first clear, plus a boss-rush room
  • Оригинальный текст · АнглийскийRuns on Mac (no Linux build) and offers granular difficulty adjustment

Спорные моменты

  • Оригинальный текст · АнглийскийWhether it truly delivers platform-fighter depth: fans of Smash/Brawlhalla call it a great fit, while competitive fighter players call it bare-bones with no real shield/dodge/grab
  • Оригинальный текст · АнглийскийResponsiveness and movement: praised as fluid by many, described as sluggish or non-responsive by others
  • Оригинальный текст · АнглийскийDerivative vs fresh: labelled 'Hades clone' by some critics/users, called one of the most innovative roguelites by others
  • Оригинальный текст · АнглийскийValue: fine at $19.99 for some, only worth it on discount for others given the content volume
  • Оригинальный текст · АнглийскийWeapon feel: praised as distinct and build-changing by many, called clunky and poorly synergised with blessings by others

Повторы и неудобства

  • Оригинальный текст · АнглийскийRepeating the same boss lineup five times to reach the ending
  • Оригинальный текст · АнглийскийGrinding skill points and permanent upgrades after the first clear; unlock gating of core moves
  • Оригинальный текст · АнглийскийLong stretches of low-threat filler rooms before a boss, since shared HP makes small rooms unchallenging
  • Оригинальный текст · АнглийскийShielded bosses that do not flinch, which negates the combo-heavy combat exactly where challenge lives
  • Оригинальный текст · АнглийскийHigh-tier modifier runs needing a precise build, making 10-skull clears feel unreachable for some
  • Оригинальный текст · АнглийскийVisual clutter and cheap damage when many enemies and effects are on screen

Ожидаемые улучшения

  • Оригинальный текст · АнглийскийMore bosses, more rooms/biome variety and procedural variation so runs differ more
  • Оригинальный текст · АнглийскийMore blessings, weapon movesets and build synergies to avoid the feeling of solving the game
  • Оригинальный текст · АнглийскийMake movement/tech (e.g. wavedash and other advanced platform-fighter mechanics) available earlier instead of behind skill unlocks
  • Оригинальный текст · АнглийскийBetter enemy readability and clearer, consistent telegraphs in crowded fights
  • Оригинальный текст · АнглийскийSmarter difficulty curve: late-tier modifiers are said to spike damage; first two bosses can be harder than the last
  • Оригинальный текст · АнглийскийA more rewarding ending and stronger narrative for the multi-clear structure; ability to reset permanent upgrades; clearer info on secrets

Оригинальный текст · АнглийскийMetacritic has only 3 critic reviews (95, 90, 66), so no Metascore; Metacritic user score is 7.5 from 15 ratings. No OpenCritic page could be confirmed (search was unavailable and the guessed page belonged to another game), so opencritic is null. Early Access ran from Apr 3, 2023 to the 1.0 launch on Feb 28, 2024. Steam revenue-calculator estimate is about $1.2M gross / $353k net (Boxleiter-style, unaudited). Platforms: Windows and Mac on Steam, no Linux. Some copies were distributed via the Jingle Jam charity bundle, which can inflate owner counts relative to sales. Steam reviews keep arriving through 2026, suggesting continued trickle of players; the 30-day sample is tiny (11 reviews). Web search budget was exhausted during this task, so Reddit and other community threads were not read directly; community sentiment here rests on Steam reviews plus Metacritic user reviews and three outlet reviews.

Архив мнений автора 2

Сторонние пересказы на основе автоматических субтитров могут содержать ошибки расшифровки или интерпретации.

Оригинальный текст · АнглийскийTier list Part 2 (2024)

Оригинальный текст · АнглийскийSpiritfall is a 2D action roguelike with a Hades-style boon structure that plays like a platform fighter. He played it in Early Access and was excited for the full release. As a former competitive Smash player, he found the combat a natural fit and considers the gameplay outstanding. He calls it an easy S tier but says he would still put Hades above it, and admits some Smash bias.

Что хвалит автор

  • Оригинальный текст · АнглийскийCombat plays like a platform fighter: aerials, smash attacks, down attacks and even spiking enemies
  • Оригинальный текст · АнглийскийEvery weapon feels like a different character with its own moveset
  • Оригинальный текст · АнглийскийHades-style boons from gods, with fusions and combo boons, change how each weapon plays
  • Оригинальный текст · АнглийскийStrong roguelike layer on top of excellent core gameplay, which is rare for combat-focused games
  • Оригинальный текст · АнглийскийHigh replayability from different weapons, blessings and approaches each run
  • Оригинальный текст · АнглийскийGood sense of progression, with visually distinct worlds and awesome bosses
  • Оригинальный текст · АнглийскийPlenty to unlock and secrets, including a very hard secret true boss

Проблемы, отмеченные автором

  • Оригинальный текст · АнглийскийWants even more content and secrets
  • Оригинальный текст · АнглийскийBosses repeat in every world; he wants variations of each boss (like a Pact of Punishment style upgrade)
  • Оригинальный текст · АнглийскийSynergy blessings are not very impactful and feel underwhelming compared to Hades
  • Оригинальный текст · АнглийскийBoon choices are sometimes situational, and sometimes all three offers are bad

Наблюдения о дизайне

  • Оригинальный текст · АнглийскийA genuinely combat-focused, Smash-like roguelike that succeeds at both combat and roguelike elements
  • Оригинальный текст · АнглийскийCopies Hades' boon framework but applies it to a very different kind of combat
  • Оригинальный текст · АнглийскийEach god's blessings drastically change how weapons are played
Смотреть исходное видео ↗

Оригинальный текст · АнглийскийTop 10 of 2024 (#4)

Оригинальный текст · АнглийскийSpiritfall is a 2D action roguelike heavily inspired by Hades, with the twist of being one of the few true fighting-game roguelikes. He recommends it to Smash Brothers fans, calling the combat crisp, deep and very satisfying. Runs vary a lot thanks to weapon and aspect choices plus blessing-driven builds. He ranks it fourth of the year and calls it one of his favorite games played that year, hoping for ongoing updates with more content.

Что хвалит автор

  • Оригинальный текст · АнглийскийCrisp, extensive, very satisfying fighting-game-style combat with combos and a wide range of abilities
  • Оригинальный текст · АнглийскийSurprising run-to-run variety; different ways to approach each encounter depending on enemy, boss and build
  • Оригинальный текст · АнглийскийWeapons and aspects each feel like a brand new character, with strong move sets from the start of a run
  • Оригинальный текст · АнглийскийItems and boons transform the core gameplay into unique builds with many synergies
  • Оригинальный текст · АнглийскийDivine spirits offer three blessings each that enhance core mechanics with good variety and synergy
  • Оригинальный текст · АнглийскийFantastic audiovisuals; each biome feels unique and immersive, with great bosses and an amazing final encounter

Проблемы, отмеченные автором

  • Оригинальный текст · АнглийскийWants more content: secrets, different encounters and additional bosses
  • Оригинальный текст · АнглийскийHopes the developers keep updating the game, implying current content is limited

Наблюдения о дизайне

  • Оригинальный текст · АнглийскийOne of the few genuine fighting-game roguelikes, appealing to Smash fans
  • Оригинальный текст · АнглийскийCharacter variety comes from weapons and aspects rather than selecting different characters