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Star of Providence

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Оригинальный текст · АнглийскийStar of Providence is a top down action shooter with procedurally generated elements. Explore a large, abandoned facility in search of incredible power, fighting dangerous foes and gaining new weapons and upgrades as you progress.

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Обсуждения игроков

Оригинальный текст · АнглийскийA top-down twin-stick bullet-hell shooter with roguelite runs through a procedurally generated abandoned facility, by Team D-13 (originally released in 2017 as Monolith, now published with Bigmode).

Оригинальный текст · АнглийскийSteam players rate it Overwhelmingly Positive (about 97% of ~3,375 reviews), and the recent reviews I read are almost uniformly glowing, with many describing it as a sleeper that got a second life after videogamedunkey's Bigmode picked it up. Critics were positive but few: Metacritic lists 6 reviews (Metascore 84) mostly from 2017 plus one 2025 review, and the Metacritic user score is 8.5 from only 37 ratings. The praise centres on tight game feel, huge boss and enemy variety, and deep post-game challenge layers; the complaints centre on steep skill-check difficulty and on weak or unexciting roguelite upgrades and meta-progression. It is not early access; it has been substantially expanded since launch, and the large Relics of the Past expansion is now included free on Steam.

Что хвалят игроки

  • Оригинальный текст · АнглийскийExtremely responsive, polished controls and game feel; many reviewers call it one of the most satisfying shooters they have played
  • Оригинальный текст · АнглийскийHuge amount of content for a tiny install size, with many bosses and lots of enemy variety and new attack patterns still appearing deep into endgame runs
  • Оригинальный текст · АнглийскийSkill-based progression: players improve by learning patterns rather than by finding broken builds, which they find more rewarding
  • Оригинальный текст · АнглийскийLayers of optional post-game challenge (difficulty levels, looping, trials, secret superbosses and multiple 'final' bosses) give very long replayability; several reviewers logged 100-270 hours
  • Оригинальный текст · АнглийскийSoundtrack (chiptune) and pixel art praised as charming and well made
  • Оригинальный текст · АнглийскийUnlockable ships such as the sword ship change how a run plays and are described as making it feel like a different game
  • Оригинальный текст · АнглийскийHelpful accessibility options, such as a hitbox marker setting, and hitboxes some players find forgiving
  • Оригинальный текст · АнглийскийWeapon variety (13+ weapon types with 50+ modifiers per the store page) and an exploration-and-secrets feel reminiscent of older shooters
  • Оригинальный текст · АнглийскийThe large Relics of the Past expansion is now bundled free, and reviewers say it is what makes the game shine, with secrets and discovery driving them to keep pushing

Что критикуют игроки

  • Оригинальный текст · АнглийскийRoguelite upgrades and perks are seen as bland: mostly small percentage boosts to damage or reload that do not change playstyle
  • Оригинальный текст · АнглийскийMeta-progression between runs feels thin or slow to some players
  • Оригинальный текст · АнглийскийWeapons have very limited ammo and swap often, so players rarely get to enjoy the interesting guns
  • Оригинальный текст · АнглийскийDash gives no invincibility frames, which some find a poor design choice in a dodge-heavy game
  • Оригинальный текст · АнглийскийMany mechanics are unintuitive and must be learned by dying repeatedly
  • Оригинальный текст · АнглийскийDifficulty ramps very hard for some players, especially trials and boss gauntlets with low damage output, and base difficulty feels too high to them
  • Оригинальный текст · АнглийскийTechnical nitpicks in recent reviews: a blue-tinted black shader that prevents true OLED blacks, and fullscreen stutter reported by one player

Отличительные особенности

  • Оригинальный текст · АнглийскийHybrid of shmup/bullet hell and twin-stick dungeon crawler with roguelite runs, often compared to Enter the Gungeon but with much more shmup-style dodging and skill expression
  • Оригинальный текст · АнглийскийLots of hidden depth: secret bosses, multiple final bosses, looping difficulty and trials buried under the main game
  • Оригинальный текст · АнглийскийExploration element compared by one reviewer to Guardian Legend, plus a surprisingly involved narrative and lore
  • Оригинальный текст · АнглийскийShips and characters that substantially change playstyle (for example the sword ship)
  • Оригинальный текст · АнглийскийSmall file size but very dense content; publisher Bigmode is co-founded by videogamedunkey, who helped bring it new attention

Спорные моменты

  • Оригинальный текст · АнглийскийDifficulty: fans call it the hardest yet most rewarding roguelike, while others say it is too brutal or too easy depending on skill and mode
  • Оригинальный текст · АнглийскийArt style and direction: praised by most, called subjectively bad by at least one negative reviewer
  • Оригинальный текст · АнглийскийRoguelite depth: some love that skill beats build luck, others find the upgrades shallow and the roguelite layer a perfunctory afterthought
  • Оригинальный текст · АнглийскийComparisons to Isaac or Gungeon: one positive reviewer warns it should not be played like those games, while a negative reviewer says it shares Gungeon's flaws

Повторы и неудобства

  • Оригинальный текст · АнглийскийDying repeatedly to learn unexplained mechanics, which some find frustrating rather than fun
  • Оригинальный текст · АнглийскийForced weapon swapping with scarce ammo
  • Оригинальный текст · АнглийскийLosing uncollected drops if you accidentally leave a room while dodging leftover bullets
  • Оригинальный текст · АнглийскийSlow upgrade pace and unlock grind that leaves some players feeling their time is wasted after a single hit ends a run
  • Оригинальный текст · АнглийскийBoss-heavy sections that feel punishing rather than exciting for some players

Ожидаемые улучшения

  • Оригинальный текст · АнглийскийMake perks and drops more impactful so runs can feel powerful or distinctive rather than just incrementally stronger
  • Оригинальный текст · АнглийскийAdd ways to extend weapon life, such as ammo min-maxing or reroll options, to reduce forced weapon swapping
  • Оригинальный текст · АнглийскийSpeed up or deepen meta-progression and unlocks, which some find slow
  • Оригинальный текст · АнглийскийBetter onboarding and explanation of mechanics so players do not have to learn everything by dying
  • Оригинальный текст · АнглийскийAdd a setting to disable the black-level shader for OLED displays
  • Оригинальный текст · АнглийскийCommunity requests on Steam include arcade stick controls, better game-over screen detail, aspect-ratio options and workshop or modding support

Оригинальный текст · АнглийскийLaunched on Steam in June 2017 as Monolith to positive but modest attention; Steam revenue estimates (Boxleiter-style, unaudited) put gross at roughly $1.19M and owners at 50k-100k, though the owner figure likely undercounts recent growth. It was renamed Star of Providence for console releases (to avoid confusion with Monolith Productions) and published with Bigmode, the label co-founded by videogamedunkey; several Steam reviewers say they found it through Dunkey. Wikipedia's sources give somewhat inconsistent dates for console launches (PS5, Xbox Series X/S and Switch, between 2024 and February 2025), so treat exact dates as unverified. The large Relics of the Past expansion (two extra floors, 2,000+ room layouts, looping difficulty, rare weapons, blessings and hacking) is now free on Steam, and recent reviews are near 100% positive. Steam store is Windows and Linux only; no Mac. OpenCritic score could not be retrieved: the web search budget was exhausted and the guessed OpenCritic URL pointed to a different game, so null is reported rather than guessed.

Архив мнений автора 1

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Оригинальный текст · АнглийскийTier list Part 2 (2024)

Оригинальный текст · АнглийскийStar of Providence is a fast-paced top-down bullet-hell shooter where you pilot a small spaceship room to room killing enemies. PepperHead was excited going in but came away disappointed, mainly by the gameplay itself. The tiny screen and high speed make it feel like trial and error, especially on later bosses, and he found it unfair and punishing from the start. He still appreciates its content, secrets and charming pixel art, and may keep playing. No tier letter is stated in this segment.

Что хвалит автор

  • Оригинальный текст · АнглийскийLots of content, hidden stuff and secrets to discover
  • Оригинальный текст · АнглийскийVariety of different worlds and bosses
  • Оригинальный текст · АнглийскийCharming SNES-style pixel art that looks great
  • Оригинальный текст · АнглийскийStrong intrigue that makes him want to keep playing

Проблемы, отмеченные автором

  • Оригинальный текст · АнглийскийScreen is very small and gameplay very fast, so you must memorize enemy move sets or take damage
  • Оригинальный текст · АнглийскийBosses feel like trial and error with almost no reaction window, which feels unfair
  • Оригинальный текст · АнглийскийDash does not give invincibility; rolling into a bullet still hurts, odd for such a fast game
  • Оригинальный текст · АнглийскийTeleport instead of dash is an upgrade rather than core mechanic
  • Оригинальный текст · АнглийскийHealth is very hard to regain, so every hit feels permanent and punishing
  • Оригинальный текст · АнглийскийNot enjoyable enough from the start; too punishing early

Наблюдения о дизайне

  • Оригинальный текст · АнглийскийFinding health only raises max health, so damage is effectively permanent loss
  • Оригинальный текст · АнглийскийDash replaceable by a teleport upgrade, which he thinks should be baseline
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