Карточка игры / ROGUE BY ROGUESulfur
Оригинальный текст · АнглийскийSULFUR is a modern old-school action-adventure: Outsmart enemies, find treasure, improve weapons, harness powers. Delve deeper, find answers, make it end.
Почему такая оценка?
Оригинальный текст · Упрощённый китайский
枪械改造与携带物资风险形成扎实选择,关卡重复、耐久经济和部分强度跃升压低了长期体验。
Основной игровой процесс
Вес 25 %8,5 / 10Оригинальный текст · Упрощённый китайский
根据资料评估:枪械操作和受击反馈与搜刮撤离的压力紧密结合,战斗回报清楚;早期推进缓慢,走廊退守易重复。
Сборки и стратегия
Вес 25 %8,5 / 10Оригинальный текст · Упрощённый китайский
根据资料评估:附魔、油剂和配件能改变枪械行为,食物与耐久又构成资源权衡;部分改件收益过低,削弱路线可行性。
Реиграбельность
Вес 20 %7,0 / 10Оригинальный текст · Упрощённый китайский
根据资料评估:不同战利品使装备计划需要调整,区域与敌人结构相似则令遭遇战常回到同样的后退射击。
Случайность и справедливость
Вес 20 %6,5 / 10Оригинальный текст · Упрощённый китайский
根据资料评估:主动选择撤离和预留补给让高风险可管理,但快照记录部分首领突增强度及无尽数值扩张,减少可预测性。
Качество исполнения и удобство
Вес 10 %6,5 / 10Оригинальный текст · Упрощённый китайский
根据资料评估:基础枪声和视觉受击明确,仓储操作负担、控制器细节及存档异常反馈仍影响长线可靠性。
- Автор обзора
Оригинальный текст · Упрощённый китайский
Rogue by Rogue · AI 资料评测- Оценённая версия
Оригинальный текст · Упрощённый китайский
具体构建未知;以所引资料描述的版本为准
Область оценки и ограничения
Оригинальный текст · Упрощённый китайский
基于收录评论与官方产品说明的主观资料评测,未试玩;原始玩家评论及所有补丁未逐条重新核验。多个补丁改变武器平衡,快照中的具体强势流派可能过时;未采用已被更新替代的“完全没有快速整理”说法。
Источники обзора 02
- 01Архивные материалыОткрыть архив внешних материалов ↓
Оригинальный текст · Упрощённый китайский
收录评论与社区资料(2026-10-01 快照)
使用 作者观点摘要 的具体玩法优缺点(Tier list Part 5 (2026))以及 玩家好评与批评;只引用这些资料的具体反馈,不采纳旧等级或外部分数。
- 02Интернет-источникОткрыть оригинал ↗
Оригинальный текст · Упрощённый китайский
Sulfur — Steam 官方商店页
2026-10-08 访问。确认了武器附魔配件、装备组合、探索搜刮,以及失败可能失去携带装备;仍标抢先体验。该页不作为实测性能或缺陷已修复的证据。
Видеообзоры
Обзоры и разборы на YouTube и Bilibili на любых языках. Откройте оригинал, чтобы посмотреть видео.
Другие мнения для справки.
Архивные сторонние обзоры и материалы сообщества могут относиться к разным версиям. Внешние мнения и оценки представлены отдельно. Полный контекст доступен в исходных видео.
Обсуждения игроков
Оригинальный текст · АнглийскийA single-player first-person shooter from Swedish studio Perfect Random that blends a looter-shooter with a PvE extraction-style roguelite: you dive through biomes, loot, cook, craft and enchant guns, and lose everything you carry if you die before getting home.
Оригинальный текст · АнглийскийSULFUR is received as a strong, distinctive Early Access hit: Steam shows Very Positive at roughly 87.6% of about 10,500 reviews, with the launch-period score around 90%. Players praise snappy, satisfying gunplay, the deep weapon modification and crafting systems, the lo-fi 3D-plus-2D-sprite art and soundtrack, and the tense lose-it-all risk/reward loop. The most vocal criticism in recent reviews is about balance philosophy: several big patches (oil and scroll rebalance, ammo caps, durability costs, removal of picture-in-picture scopes) nerfed popular builds and pushed the game toward a slower, more hardcore economy, which many see as a betrayal of the power fantasy. Critic coverage is very thin (Metacritic lists only two early-access critic reviews, so no Metascore), so reception is driven almost entirely by players. The game is still tagged Early Access on Steam with ongoing updates (Dungeons & Magic in Jan 2025, later Qiosk's Plenty and Scholar's updates, ghosts, endless mode) and console versions are advertised on the official site.
Что хвалят игроки
- Оригинальный текст · АнглийскийGunplay feels snappy and punchy, with distinct weapon handling, strong sound design and satisfying gore and enemy hit reactions
- Оригинальный текст · АнглийскийDeep weapon-building: oils, scrolls, enchantments and attachments let you make oddball guns (homing magnum, near-instant LMG reloads, infinite-ammo style builds)
- Оригинальный текст · АнглийскийHigh-stakes risk/reward: dying loses your whole loadout, and deciding when to use the recharge-limited teleport amulet creates constant push-your-luck tension
- Оригинальный текст · АнглийскийDistinctive art style mixing 3D environments with 2D vector-style sprite enemies that have layered damage and vital areas
- Оригинальный текст · АнглийскийStrong soundtrack, dry humour and a quirky lore without a heavy story burden
- Оригинальный текст · АнглийскийStash, storage and area unlocks give a sense of steady progression, and the hoarding/cooking/crafting side loops are addictive for many
- Оригинальный текст · АнглийскийFlexible pacing: can be played as a slow, careful explorer or a fast bullet frenzy; an easy mode removes the death penalties
- Оригинальный текст · АнглийскийRuns well, is good value around $25, and ships frequent updates (though some reviewers question the developers' balance direction)
Что критикуют игроки
- Оригинальный текст · АнглийскийMajor balance patches nerfed the most-used oils, scrolls and attachments (including rebalancing 100+ oils and adding an ammo cap), making many builds unviable, and changes apply retroactively to already-built guns
- Оригинальный текст · АнглийскийWeapon durability drain per shot makes multi-projectile and heavily modded guns break quickly, forcing repair kits and discouraging experimentation
- Оригинальный текст · АнглийскийMany scrolls and attachments are seen as strictly worse than an empty slot or are outclassed by a few best-in-slot picks, so build variety is narrower than it looks
- Оригинальный текст · АнглийскийRepetitive level and enemy structure: several levels per biome feel alike and many enemies are faction reskins, with large rooms that trigger everything at once
- Оригинальный текст · АнглийскийEnemy AI is considered easy to exploit and player power can outscale threats, while a handful of fast or cheesy enemies and bosses spike difficulty
- Оригинальный текст · АнглийскийEndless mode scaling is criticised as unbalanced (enemy HP, size and damage scale while the player mostly scales HP), and reaching stage 20 takes hours for an achievement
- Оригинальный текст · АнглийскийSome players feel it lacks a clear identity, doing neither roguelite meta-progression (stamps feel like minor QoL) nor extraction shooting as deeply as dedicated games
- Оригинальный текст · АнглийскийBugs and corruption worries have been reported, including save file issues, controller and Steam Deck quirks, and dialogue pacing bugs
Отличительные особенности
- Оригинальный текст · АнглийскийCombines a looter-shooter and a PvE extraction loop in a single-player roguelite, with no classic meta-progression beyond what you stash and what you learn
- Оригинальный текст · АнглийскийHand-held teleport amulet you must charge at mid-run or pay for, and which you trigger manually, so you choose when to bail out
- Оригинальный текст · АнглийскийCooking, enchanting and oil-based gun modding form a crafting-heavy economy that players describe as an extraction cooking game with guns
- Оригинальный текст · АнглийскийWeapon level-up by using the gun, with upgrade slots and powers that cost durability
- Оригинальный текст · АнглийскийInsurance attachment that protects a single item, a rare and expensive hedge against the lose-everything rule
- Оригинальный текст · АнглийскийVisual identity of flat, stylised 3D worlds with 2D sprite enemies, plus gory limb and organ looting
Спорные моменты
- Оригинальный текст · АнглийскийHardcore direction vs power fantasy: some welcome tradeoffs and scarcity, others feel developers are repeating the Helldivers-style pattern of nerfing what players enjoyed
- Оригинальный текст · АнглийскийDeath penalty: loses-everything is the loved tension for many, but others find it punishing enough to cause rage-quitting (an easy mode softens it)
- Оригинальный текст · АнглийскийDifficulty and learning curve: first hours are confusing and hard, but once it clicks many say the game becomes easy and trivial versus the AI
- Оригинальный текст · АнглийскийWhether it is a real roguelite or an extraction shooter in disguise, and whether that mix is a strength or a lack of identity
Повторы и неудобства
- Оригинальный текст · АнглийскийGrinding weapon ranks before you can fully mod a gun, made more costly by patches that stopped melee kills from awarding gun XP unless the gun hit the enemy first
- Оригинальный текст · АнглийскийRe-running earlier areas to rebuild gear after dying in a late area, because all loot is lost on death
- Оригинальный текст · АнглийскийInventory hoarding and Tetris-style stash management, and the lack of an easy sort in earlier versions
- Оригинальный текст · АнглийскийGhosts added in a later update that can drain health, ammo and healing once they catch you, which some say wrecked atmosphere and difficulty curve
- Оригинальный текст · АнглийскийRepeated same-feeling levels and the same few weapons used through an entire act, which drags out runs
- Оригинальный текст · АнглийскийAnnoying named threats called out repeatedly, such as forest birds, the castle boss that blinds and ignites you, and ambush dog packs
- Оригинальный текст · АнглийскийEndless mode's stage-20 achievement takes roughly 4-8 hours in one session, which reviewers call a pointless time sink
Ожидаемые улучшения
- Оригинальный текст · АнглийскийBuff weak oils, scrolls and attachments instead of nerfing strong ones, so more builds are viable
- Оригинальный текст · АнглийскийAdd inventory sorting and the ability to suspend or save a run mid-dungeon (quick-sort was later added in the Dungeons & Magic update, suspend remained a request in reviews)
- Оригинальный текст · АнглийскийAdd character progression or more meta-progression beyond gear, since some players say only storage and items progress
- Оригинальный текст · АнглийскийMore biomes and late-game content, since players who beat the desert area reported running out of levels
- Оригинальный текст · АнглийскийTune endless mode scaling and remove the multi-hour achievement requirement
- Оригинальный текст · АнглийскийImprove enemy AI and variety, and reduce the grind needed to re-gear after dying in later areas
- Оригинальный текст · АнглийскийRestore picture-in-picture scopes or fix the underlying optimisation so scopes feel good again
Оригинальный текст · АнглийскийLaunched into Steam Early Access on Oct 28, 2024 at $24.99 (the page warned the price would rise at 1.0) and was well received from the start, with a free demo helping discovery and frequent discount sales. Post-launch patches were frequent (for example 0.19.x patches and the Dungeons & Magic update in Jan 2025, which added a dungeon overhaul, melee knockback, 16 new oils and quick-sort). Later in 2025 and 2026, reviews show mood splitting over big balance updates (Qiosk's Plenty, which replaced picture-in-picture scopes, and the Scholar's Update that rebalanced 100+ oils and capped ammo), alongside a later ghost mechanic and an endless mode. Despite the negative patch-day reviews, overall Steam score stayed Very Positive and long-time players report very high playtime, and several 2026 reviews call it a possible GOTY. Windows only on PC; the official site lists PlayStation, Xbox and Switch versions as planned. Metacritic has only two early-access critic reviews and no Metascore; I could not find an OpenCritic page (web search budget was exhausted so OpenCritic and Reddit could not be checked). Revenue figures are algorithmic estimates, not audited.
Источники сообщества
- Оригинальный текст · АнглийскийTop helpful positive and negative English Steam reviews (local file); main source for praise and complaints ↗
- Оригинальный текст · АнглийскийLocal Steam metadata: release date, review totals, SteamSpy owners, tags, revenue estimate ↗
- Оригинальный текст · АнглийскийSteam store page: description, early access statement, review summary ↗
- Оригинальный текст · АнглийскийMetacritic page: no Metascore or user score, only two early-access critic reviews ↗
- Оригинальный текст · АнглийскийMetacritic critic reviews list: Gameliner (80 early access) and Try Hard Guides (no score) ↗
- Оригинальный текст · АнглийскийBoxleiter-method revenue and copies estimate ↗
- Оригинальный текст · АнглийскийSteam news feed: Dungeons & Magic update and 0.19.x patch notes (Jan 2025) ↗
- Оригинальный текст · АнглийскийSteam community discussions: pinned FAQ, modding, save-loss posts; current bug and feature threads ↗
- Оригинальный текст · АнглийскийOfficial site: Steam availability and planned PlayStation, Xbox and Switch versions ↗
Архив мнений автора 1
Сторонние пересказы на основе автоматических субтитров могут содержать ошибки расшифровки или интерпретации.
Оригинальный текст · АнглийскийTier list Part 5 (2026)
Оригинальный текст · АнглийскийSulfur is a first-person extraction-shooter roguelike with 3D environments and 2D sprites, where gear is lost permanently if you die. He thinks it is probably the best game of its sub-genre, praising satisfying gunplay, deep gun customization and a large amount of content. Main complaints are a slow start, messy inventory management, repetitive corridor-to-room dungeons and a lack of stealth or special events. He places it in low A tier.
Что хвалит автор
- Оригинальный текст · АнглийскийShooting and hit feedback feel great, with clear visual damage on enemies
- Оригинальный текст · АнглийскийDeep gun customization (e.g. shotgun into flamethrower or sniper) with many enchantment combinations
- Оригинальный текст · АнглийскийDiscovery-based cooking system where you combine random items to unlock recipes
- Оригинальный текст · АнглийскийLots of loot and content, even while still in early access
- Оригинальный текст · АнглийскийPersistent gore, blood and barrel debris make dungeons feel immersive
- Оригинальный текст · Английский3D world with 2D sprites is a cool, well-working art style
- Оригинальный текст · АнглийскийHigh-stakes permadeath of equipment creates pressure and a Darkest Dungeon-like loot-and-return loop
Проблемы, отмеченные автором
- Оригинальный текст · АнглийскийVery slow to get going; the first cave takes long with bad gear and no understanding
- Оригинальный текст · АнглийскийInventory management is a mess with no rearrange option
- Оригинальный текст · АнглийскийGameplay is repetitive, mostly backing into corridors and shooting enemies
- Оригинальный текст · АнглийскийNo stealth option to get a first shot on important enemies
- Оригинальный текст · АнглийскийDungeons and biomes are samey: corridor, room, corridor, room; few bosses and few unique events
- Оригинальный текст · АнглийскийSome bosses, like the cathedral one, are badly designed and ridiculous; some equipment is just stats
Наблюдения о дизайне
- Оригинальный текст · АнглийскийExtraction-shooter structure within a roguelike, losing a gun is like losing a character in Darkest Dungeon
- Оригинальный текст · АнглийскийCooking and recipe discovery by experimentation
- Оригинальный текст · АнглийскийRare special moments like the sewer swim to a meta-progression reward are great and he wants many more
- Оригинальный текст · АнглийскийSome items with unique effects such as double jump show the potential for more interesting gear
Обновлённое мнение
Оригинальный текст · АнглийскийHe previously reviewed Sulfur in a separate in-depth video and says his issues are largely unchanged; not described as a tier move.


