Карточка игры / ROGUE BY ROGUESundered
Оригинальный текст · АнглийскийSundered is a chaotic hand-drawn metroidvania where you resist or embrace ancient eldritch powers, a challenging and unique take on a classic genre from the creators of Jotun, now with local co-op!
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Обсуждения игроков
Оригинальный текст · АнглийскийA hand-drawn Lovecraftian Metroidvania from Thunder Lotus (Jotun) with procedurally assembled maps, endless enemy horde rooms, and a corruption-based power system.
Оригинальный текст · АнглийскийSundered is well liked overall: Steam shows Very Positive (about 82%, roughly 5,200 reviews), and Metacritic sits at a Mixed-or-Average 74 from 39 critics, with user score 7.1. Nearly everyone praises the hand-drawn art, animation, atmosphere, boss designs and the fluid movement and abilities. The split is over the core design: the endless horde spawns, semi-procedural maps and stat-driven progression delight some players and feel repetitive and tedious to others. It is a finished 2017 release (Eldritch Edition added the free Magnate of the Gong update with new areas and local co-op); it is not early access. Some recent Steam reviewers mention a dip in recent ratings, and the top positive reviews push back on it.
Что хвалят игроки
- Оригинальный текст · АнглийскийGorgeous hand-drawn art and fluid animation, the most universally praised element (Thunder Lotus signature, compared with Jotun and Spiritfarer)
- Оригинальный текст · АнглийскийLarge, memorable boss fights that reward learning patterns
- Оригинальный текст · АнглийскийMovement and traversal feel great, and new abilities (especially corrupted versions via eldritch shards) make you feel powerful
- Оригинальный текст · АнглийскийAtmospheric Lovecraftian world, soundtrack and sparse, evocative lore with a narrator voice and multiple endings
- Оригинальный текст · АнглийскийSprawling central skill tree and build variety give a real sense of progression after each death
- Оригинальный текст · АнглийскийProcedural layout keeps exploration fresh and makes a blend of Metroidvania and roguelite that some call the most meaningful one they have played
- Оригинальный текст · АнглийскийNon-linear exploration and currency collection, plus difficulty options and easy 100% achievements for completionists
Что критикуют игроки
- Оригинальный текст · АнглийскийEndless horde rooms and waves of weak, repeated enemy types (palette swaps) feel overwhelming, spammy and screen-covering
- Оригинальный текст · АнглийскийCombat is described as button mashing or dodging, with little depth outside bosses
- Оригинальный текст · АнглийскийLong stretches of empty or samey rooms; the map is not very helpful and the start is confusing with little explanation
- Оригинальный текст · АнглийскийSome boss fights are considered poorly designed (either trivial with the right build or slow and tanky)
- Оригинальный текст · АнглийскийLocal co-op is widely called a letdown: the second player cannot die, collect items or meaningfully interact
- Оригинальный текст · АнглийскийKeyboard play suffers, notably the grappling hook section (works far better on a gamepad)
- Оригинальный текст · АнглийскийStory is told obliquely and is easy to miss or forget; it is also short (roughly 10 to 20 hours)
Отличительные особенности
- Оригинальный текст · АнглийскийResist or Embrace system: corrupt abilities with eldritch shards for power at the cost of humanity, leading to different endings
- Оригинальный текст · АнглийскийProcedurally assembled Metroidvania map with handcrafted elements rather than a fixed hand-built world
- Оригинальный текст · АнглийскийHorde-based combat where huge numbers of enemies spawn continuously in some rooms
- Оригинальный текст · АнглийскийRoguelite-style permanent upgrades via a central skill tree that let you come back stronger after death
- Оригинальный текст · АнглийскийLovecraftian setting in an abandoned underground military base with huge boss sprites
Спорные моменты
- Оригинальный текст · АнглийскийProcedural generation: some love the replayability, others say it undercuts what makes a Metroidvania (authored level design)
- Оригинальный текст · АнглийскийHorde mechanic: seen as fitting chaotic eldritch atmosphere by fans and as an annoying pacing killer by detractors
- Оригинальный текст · АнглийскийDifficulty and feel of combat: empowering and smooth once upgraded vs. shallow and sloppy
- Оригинальный текст · АнглийскийValue and length: worth it at the price for many, bare-bones and only decent on sale for others
Повторы и неудобства
- Оригинальный текст · АнглийскийEndless enemy respawns that force you to stop and fight while chipping away at your health, then chase you back through rooms
- Оригинальный текст · АнглийскийGrinding perks and shards; guides reportedly recommend AFK or boss farming for money, which players read as a flawed progression loop
- Оригинальный текст · АнглийскийThree endings requiring separate playthroughs, repeating the same path and looting
- Оригинальный текст · АнглийскийRunning through many empty rooms to get from A to B
- Оригинальный текст · АнглийскийOverly complex skill tree with few exciting unlocks for some players
- Оригинальный текст · АнглийскийEarly game frustration before upgrades arrive
Ожидаемые улучшения
- Оригинальный текст · АнглийскийClearer onboarding and tutorials, including explaining shard destruction and corruption mechanics
- Оригинальный текст · АнглийскийMore enemy variety and less reliance on palette-swapped stronger variants
- Оригинальный текст · АнглийскийBetter map and navigation clarity in a procedurally assembled world
- Оригинальный текст · АнглийскийA meaningful co-op design where player two has health and can interact with the world
- Оригинальный текст · АнглийскийMore flexible save slots, since players say the three slots limit getting all endings without replaying
- Оригинальный текст · АнглийскийClearer storytelling and more content or length
Оригинальный текст · АнглийскийLaunched July 2017 to generally strong reviews from outlets such as GameSpot (8), Eurogamer and Rock, Paper, Shotgun per the Steam page, while the Metacritic aggregate is a more modest 74 because of mid-range scores tied to repetition. The Eldritch Edition added the free Magnate of the Gong update (new areas, quest chains, a boss, local co-op). Platforms: Windows, Mac and Linux on Steam; Steam Deck and controller support noted in reviews (keyboard play is weaker). Estimated 200k to 500k Steam owners and about $2.9M gross revenue (third-party Boxleiter-style estimate, not audited). Several long-time players say recent Steam ratings have dipped to Mixed and call it undeserved; negatives cite the horde design and co-op.
Источники сообщества
- Оригинальный текст · АнглийскийTop helpful positive and negative English Steam reviews (local file) ↗
- Оригинальный текст · АнглийскийSteam app data: review counts, tags, SteamSpy owner range, revenue estimate ↗
- Оригинальный текст · АнглийскийSteam store page: review summary, features, Eldritch Edition and Magnate of the Gong update ↗
- Оригинальный текст · АнглийскийMetascore 74 from 39 critics, user score 7.1 ↗
- Оригинальный текст · АнглийскийCritic review scores and summaries (AotF 100, DualShockers 95, USgamer 80, AusGamers 81) ↗
- Оригинальный текст · АнглийскийUser review breakdown and common praise and complaints ↗
- Оригинальный текст · АнглийскийThird-party revenue estimate (about $2.85M gross) ↗
- Оригинальный текст · АнглийскийDeveloper product page (listed in Steam data) ↗
Архив мнений автора 1
Сторонние пересказы на основе автоматических субтитров могут содержать ошибки расшифровки или интерпретации.
Оригинальный текст · АнглийскийTier list Part 1 (2023)
Оригинальный текст · АнглийскийSundered is a Metroidvania with roguelike elements bolted on. He thinks the visuals, world and story make a great Metroidvania, but the roguelike layer feels like a last-second addition that hurts it. Build randomization is stripped out, leaving only randomized map portions and enemies. He would recommend it to some people for the visuals, but says it would be much better if it were not a roguelike. He places it in low B.
Что хвалит автор
- Оригинальный текст · АнглийскийVisuals and art direction look amazing
- Оригинальный текст · АнглийскийStrong world and story as a Metroidvania
- Оригинальный текст · АнглийскийUnique genre mix of Metroidvania and roguelike
- Оригинальный текст · АнглийскийHe enjoyed playing and streaming it for the look
Проблемы, отмеченные автором
- Оригинальный текст · АнглийскийRoguelike elements feel tacked on and make no sense for the game
- Оригинальный текст · АнглийскийNo random build aspect, only randomized map pieces and enemies
- Оригинальный текст · АнглийскийRandomized platforming within maps is clunky and frustrating
- Оригинальный текст · АнглийскийEnemies pop up randomly in levels not designed for them
- Оригинальный текст · АнглийскийRandomness hurts what would otherwise be a great game
Наблюдения о дизайне
- Оригинальный текст · АнглийскийMetroidvania-roguelike hybrid where the world is fixed but rooms' platforming and enemy spawns are randomized
- Оригинальный текст · АнглийскийDesign lesson: randomization must fit level design, or it undermines it


