Карточка игры / ROGUE BY ROGUESworn
Оригинальный текст · АнглийскийSWORN is a 1-4 player co-op action rogue-like. Explore and reclaim a fallen Camelot from the reign of a corrupted Arthur and his Knights of the Round Table.
Почему такая оценка?
Оригинальный текст · Упрощённый китайский
角色、武器和祝福组合提供了充足选择,合作玩法的可靠性却是资料中最明显的短板。
Основной игровой процесс
Вес 25 %8,0 / 10Оригинальный текст · Упрощённый китайский
根据资料评估:武器动作、法术和合作配合形成扎实的房间战斗,部分恢复动作与闪避节奏被反馈为偏慢。
Сборки и стратегия
Вес 25 %8,0 / 10Оригинальный текст · Упрощённый китайский
根据资料评估:角色武器、法术与祝福存在可互相组合的路线,但部分武器依赖局外升级,强势祝福压缩初期选择。
Реиграбельность
Вес 20 %7,5 / 10Оригинальный текст · Упрощённый китайский
根据资料评估:角色组合、挑战事件和难度修饰能改变开局,常见房间与普通敌人重复使长期遭遇差异有限。
Случайность и справедливость
Вес 20 %7,0 / 10Оригинальный текст · Упрощённый китайский
根据资料评估:动作与首领模式可学习,局外进度可缓和入门;近远程强度和少数强势祝福让风险收益分配不均。
Качество исполнения и удобство
Вес 10 %5,5 / 10Оригинальный текст · Упрощённый китайский
根据资料评估:基础输入响应受到肯定,但反复出现的合作断连、无法重连与崩溃丢局反馈对主要玩法影响大,菜单操作也有阻力。
- Автор обзора
Оригинальный текст · Упрощённый китайский
Rogue by Rogue · AI 资料评测- Оценённая версия
Оригинальный текст · Упрощённый китайский
具体构建未知;以所引资料描述的版本为准
Область оценки и ограничения
Оригинальный текст · Упрощённый китайский
基于收录评论与官方产品说明的主观资料评测,未试玩;原始玩家评论及所有补丁未逐条重新核验。快照对首领是否有变体存在差异,本次不以固定首领数量扣分;联网缺陷未作当前补丁复测。
Источники обзора 02
- 01Архивные материалыОткрыть архив внешних материалов ↓
Оригинальный текст · Упрощённый китайский
收录评论与社区资料(2026-10-01 快照)
使用 作者观点摘要 的具体玩法优缺点(Tier list Part 4 (2025)、Top 10 of 2025 (#10))以及 玩家好评与批评;只引用这些资料的具体反馈,不采纳旧等级或外部分数。
- 02Интернет-источникОткрыть оригинал ↗
Оригинальный текст · Упрощённый китайский
Sworn — Steam 官方商店页
2026-10-08 访问。确认了一至四人合作、角色武器能力组合、仙灵祝福和局外升级系统。该页不作为实测性能或缺陷已修复的证据。
Видеообзоры
Обзоры и разборы на YouTube и Bilibili на любых языках. Откройте оригинал, чтобы посмотреть видео.
Другие мнения для справки.
Архивные сторонние обзоры и материалы сообщества могут относиться к разным версиям. Внешние мнения и оценки представлены отдельно. Полный контекст доступен в исходных видео.
Обсуждения игроков
Оригинальный текст · АнглийскийA 1-4 player co-op, Hades-style isometric action roguelite by Windwalk Games (published by Team17) in which you play a Soulforged champion retaking a corrupted Camelot from Arthur and the Knights of the Round Table.
Оригинальный текст · АнглийскийSWORN is received as a competent, fun but heavily derivative 'Hades with co-op': Steam sits at Very Positive (about 80% of roughly 5,200 reviews) while Metacritic's three critic reviews land between 73 and 85 and its user score is a Mixed 7.2. Players most often say it is worth buying on sale, mainly with friends, and that solo it feels like a slower, less polished, less charming clone. The biggest recurring sore spot is multiplayer stability: disconnects are common and there is no way to rejoin or save a run, which drives most of the negative Steam reviews. It left Early Access (started Feb 2025) with a 1.0 launch on Sep 23, 2025; recent Steam reviews were noticeably worse than all-time at one point (Mixed, about 64%), with some players fearing slowed support and missing content, though later reviews mention new content updates.
Что хвалят игроки
- Оригинальный текст · АнглийскийFour-player co-op is the main selling point; many reviewers say it is the best part and the reason to pick this over Hades itself
- Оригинальный текст · АнглийскийBuild variety from four characters, each with four weapons and four spells, plus 200+ blessings from eight fae lords, yielding very different builds
- Оригинальный текст · АнглийскийSolid, responsive moment-to-moment combat with both controller and keyboard and mouse
- Оригинальный текст · АнглийскийBoss fights are frequently singled out as a highlight (King Arthur especially), with alternative bosses per act and a boss rush mode
- Оригинальный текст · АнглийскийStrong Mignola-inspired hand-drawn art style and Arthurian setting
- Оригинальный текст · АнглийскийGood progression feel: every run earns resources and there are many things to unlock, giving a lot of hours of play (many reviewers at 40-100+ hours)
- Оригинальный текст · АнглийскийChallenge events and optional modifiers break up the room-clearing loop, and higher difficulties offer more variety
Что критикуют игроки
- Оригинальный текст · АнглийскийMultiplayer disconnects are frequent and a dropped player (or host) cannot rejoin, so the whole run is lost; this is the single most common complaint in negative Steam reviews
- Оригинальный текст · АнглийскийNo mid-run save and quit, so runs of 15-45+ minutes cannot be paused, and a crash loses everything
- Оригинальный текст · АнглийскийSeen as a near 1:1 Hades copy (room layouts, boon structure, duo boons, pets, hub) that lacks Hades' writing, voice acting, music and personality
- Оригинальный текст · АнглийскийRegular enemies and levels feel repetitive and copy-pasted, with few biomes and limited enemy variety
- Оригинальный текст · АнглийскийSlower, slightly clunky combat pacing (dodge cooldown, attack recovery, floaty movement) that stops players reaching a flow state; hits can feel cheap
- Оригинальный текст · АнглийскийBalance problems: some blessings and weapons are far stronger than others (Gogmagog repeatedly cited), while melee versus ranged balance and some weapons feel underwhelming
- Оригинальный текст · АнглийскийStory is thin and social/narrative content is sparse
- Оригинальный текст · АнглийскийRough UX details: awkward controller menu navigation, small interaction ranges at the blacksmith, player collision in the hub, barebones options menu, hard-to-see cursor
- Оригинальный текст · АнглийскийCrashes and forced restarts during co-op sessions (some players report the game taking down their PC), adding to the lost-run frustration
Отличительные особенности
- Оригинальный текст · АнглийскийFour-player online co-op in a Hades-like structure, which the original Hades lacks
- Оригинальный текст · АнглийскийArthurian legend setting with a corrupted Camelot, Merlin's Soulforged champions, and fae lords as the blessing-givers
- Оригинальный текст · АнглийскийClass system: four distinct characters each with their own weapons and spells, rather than one protagonist with a weapon roster
- Оригинальный текст · АнглийскийHand-drawn isometric art inspired by Mike Mignola
- Оригинальный текст · АнглийскийBoss rush mode and alternative bosses per act, plus a secret late area built around a curse mechanic
Спорные моменты
- Оригинальный текст · АнглийскийHades comparison: some love having more Hades-style gameplay with co-op and call it a great clone, others dislike the derivative feel and lack of its own identity
- Оригинальный текст · АнглийскийCombat feel: some call it responsive, snappy and deep, others find it slower and clunky than Hades
- Оригинальный текст · АнглийскийSolo worth: several reviewers say it is only good with friends, while others with 50-100+ hours played it mostly solo and recommend it
- Оригинальный текст · АнглийскийMultiplayer reliability: some report 20+ hours of co-op with almost no issues and call the netcode robust after Early Access fixes, while many others report disconnects in most runs
Повторы и неудобства
- Оригинальный текст · АнглийскийHigher difficulties: enemies become damage sponges and you must grind meta-progression before you can realistically progress
- Оригинальный текст · АнглийскийEarly-game upgrades feel negligible until stacked, and weapon upgrade materials such as Holy Grail Water are scarce
- Оригинальный текст · АнглийскийMeta upgrades are described as boring flat bonuses and some players run out of meaningful currency sinks around the 15 hour mark
- Оригинальный текст · АнглийскийBoss rush is buried behind much of the game (roughly 15-30 minutes of a run to reach) and boss intro cutscenes cannot be skipped
- Оригинальный текст · АнглийскийThe secret final area and the penultimate chapter were called unfun or pointless by some players because of the curse mechanic and wave-style combat
- Оригинальный текст · АнглийскийLosing long co-op runs to disconnects makes hour-long hard-difficulty runs feel risky
Ожидаемые улучшения
- Оригинальный текст · АнглийскийAdd rejoin-after-disconnect and more stable netcode/servers for co-op, and possibly host migration
- Оригинальный текст · АнглийскийAdd save-and-quit mid-run for solo play
- Оригинальный текст · АнглийскийUnlock boss rush from the start and add a skip option for boss intro sequences
- Оригинальный текст · АнглийскийMore content: additional biomes, bosses, routes, weapons, abilities and regular enemy types, plus clearer roadmap communication
- Оригинальный текст · АнглийскийRebalance blessings, weapons and higher-difficulty enemy health so builds beyond the top few are viable and fights are not damage-sponge slogs
- Оригинальный текст · АнглийскийMore impactful upgrades and meta-progression (many are flat percentage bonuses) and better late-game rewards once currencies are capped
- Оригинальный текст · АнглийскийCrossplay, better in-game communication in co-op (only emotes and a few phrases), and more UI and controller polish
Оригинальный текст · АнглийскийEntered Steam Early Access on Feb 6, 2025 and launched 1.0 on Sep 23, 2025 (Windwalk Games, Team17). Some reviewers say the game felt better in Early Access than at release and that co-op was troubled during that time, while others say the multiplayer now feels solid; the no-rejoin and no-save complaints persist into 2026 reviews. Steam recent reviews were Mixed (about 64% of 65) when the store page was fetched, versus about 80% all-time, with players asking about roadmap communication and worrying support had slowed, though a few later reviews mention new content updates. Metacritic lists PS5, Xbox Series X, PC and Switch, while the Steam page only mentions Windows PC; no Metascore is assigned because only 3 critic reviews exist. Revenue estimate (third-party Boxleiter-style calculator, not audited): about $1.2M gross and $353K net; SteamSpy owners estimate 20,000-50,000. OpenCritic score could not be retrieved (search budget exhausted and page id unknown).
Источники сообщества
- Оригинальный текст · АнглийскийTop helpful positive and negative English Steam reviews (local file) ↗
- Оригинальный текст · АнглийскийSteam app data: review counts, SteamSpy owners, revenue estimate, tags ↗
- Оригинальный текст · АнглийскийSteam store page: release dates, all-time vs recent review scores, content overview ↗
- Оригинальный текст · АнглийскийSteam community discussions: balance, cursor visibility, crossplay and update-timeline questions ↗
- Оригинальный текст · АнглийскийMetacritic page: 3 critic reviews (Softpedia 85, DualShockers 75, Games Machine 73), user score 7.2, platforms ↗
- Оригинальный текст · АнглийскийMetacritic user review distribution (58% positive, 32% mixed, 10% negative of 31) ↗
- Оригинальный текст · АнглийскийDualShockers review (7.5/10): praise for bosses and build variety, criticism of slow pace, grind and meta-progression ↗
- Оригинальный текст · АнглийскийThird-party revenue estimate (gross about 1.2M, net about 353K) ↗
Архив мнений автора 2
Сторонние пересказы на основе автоматических субтитров могут содержать ошибки расшифровки или интерпретации.
Оригинальный текст · АнглийскийTier list Part 4 (2025)
Оригинальный текст · АнглийскийSworn is a multiplayer-focused Hades-like that openly mimics Hades in music, animation style, gods and boss structure. He finds it a well-made near-spin-off, with heavy roguelite progression and lots of pre-run customization. He was a bit disappointed that the full release added little over early access, and he notes lingering bugs. Despite being not very unique, he respects the effort required to make a Hades-like and places it in a solid A tier.
Что хвалит автор
- Оригинальный текст · АнглийскийHuge pre-run customization: four characters, four weapons each, four spells each, with flippable variations
- Оригинальный текст · АнглийскийDistinct meta-progression with multiple skill trees (support, god, defense, offense), some flippable into two versions
- Оригинальный текст · АнглийскийWeapons, spells and boons feel good and support many different build paths
- Оригинальный текст · АнглийскийFinal boss and true final boss are really well designed
- Оригинальный текст · АнглийскийArt style is fairly different from Hades and the music is good
- Оригинальный текст · АнглийскийExecutes the Hades formula very well, feeling like a spin-off; added voice acting at full release
Проблемы, отмеченные автором
- Оригинальный текст · АнглийскийFull release added little over early access, leaving him a bit disappointed
- Оригинальный текст · АнглийскийBosses are always the same; he hoped for variations
- Оригинальный текст · АнглийскийHeavy meta-progression: weapons can be terrible without upgrade-branch investment, which he wished was toned down
- Оригинальный текст · АнглийскийStill has bugs, including boons whose numbers do not change and a stuck on-screen text visual bug
- Оригинальный текст · АнглийскийStory and characters engage him less than Hades; not very unique overall
Наблюдения о дизайне
- Оригинальный текст · АнглийскийMultiplayer-focused Hades-like, which Hades itself lacks (he only played solo)
- Оригинальный текст · АнглийскийLoadout diversity is intended so players in multiplayer do not all share the same setup
- Оригинальный текст · АнглийскийDoing a good Hades-like is much harder than a survivor-like, which earns it respect despite heavy copying
Обновлённое мнение
Оригинальный текст · АнглийскийWas covered in early access previously; after full release his thoughts have not changed much and he places it in A tier.
Оригинальный текст · АнглийскийTop 10 of 2025 (#10)
Оригинальный текст · АнглийскийSworn is an action roguelike that borrows very heavily from Hades. He says a good Hades-like needs a lot of content, build variety, meta progression, customizable starts, distinct biomes, varied monsters and strong bosses, and that Sworn delivers on all of it. It lands at number 10 on his 2025 list mainly because it does little to stand apart from Hades. Even so, he counts it among his favorite action roguelike experiences of the year.
Что хвалит автор
- Оригинальный текст · АнглийскийGameplay feels great
- Оригинальный текст · АнглийскийBoons have cool designs that make runs differ from one another
- Оригинальный текст · АнглийскийLots of pre-run customization
- Оригинальный текст · Английский16 weapons and 16 spells give top-notch replayability
- Оригинальный текст · АнглийскийPlenty of content, meta progression, distinct biomes, varied monsters and cool bosses
- Оригинальный текст · АнглийскийEmphasis on co-op, which Hades lacks
Проблемы, отмеченные автором
- Оригинальный текст · АнглийскийVery little makes it stand out compared to Hades
- Оригинальный текст · АнглийскийLack of uniqueness is what keeps it from ranking higher
Наблюдения о дизайне
- Оригинальный текст · АнглийскийIts co-op focus is the main differentiator from Hades
- Оригинальный текст · АнглийскийShows what a solid Hades-like requires: content volume, build variety, meta progression, customizable starts, distinct biomes


