Обложка игры TangledeepКарточка игры / ROGUE BY ROGUE
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Tangledeep

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Оригинальный текст · АнглийскийEnter the magical world of Tangledeep, a beautifully polished dungeon crawler inspired by classic 16-bit RPGs! Colorful characters, a unique job system, tons of skills, items, and diverse environments with deep, turn-based roguelike gameplay. A different adventure every time you play!

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Обсуждения игроков

Оригинальный текст · АнглийскийA 16-bit-styled, turn-based traditional roguelike/dungeon crawler by Impact Gameworks with a job system, pet taming and a town hub, with an optional no-permadeath Adventure Mode.

Оригинальный текст · АнглийскийTangledeep is well regarded: Steam shows Very Positive (about 82% of ~1,490 reviews positive), Metacritic critics average 79 from 7 Switch reviews, and GOG lists about 78 on OpenCritic with 100% critic recommend. Players and critics praise the pixel art, Andrew Aversa soundtrack, mix-and-match job system and flexible difficulty, and often call it a hidden gem and a friendly entry to traditional roguelikes. Detractors find it shallow, easy or a grind for veterans, and find the controls, tutorial and run length rough. Metacritic user score is a middling 7.4 on only 25 ratings. It is a full release (Feb 2018) with paid expansions (Legend of Shara, Dawn of Dragons) and Steam reviews are still arriving in 2026, so it still has an audience; I did not find evidence of it being abandoned, but did not verify current patch cadence.

Что хвалят игроки

  • Оригинальный текст · АнглийскийPolished SNES-era pixel art and an acclaimed soundtrack (composer Andrew Aversa with guest composers) that reviewers repeatedly call captivating
  • Оригинальный текст · АнглийскийJob/class system with about 12 base jobs where you can mix and match abilities and passives via multiclassing, giving lots of build freedom
  • Оригинальный текст · АнглийскийVery customizable difficulty: four difficulty tiers including a no-permadeath Adventure Mode plus 10+ optional modifiers; praised by GameCritics as something more games should copy
  • Оригинальный текст · АнглийскийApproachable for roguelike newcomers while still offering depth; several players call it a cozy, chill traditional roguelike
  • Оригинальный текст · АнглийскийLarge amount of content: side areas, quests, item dreams (mini-dungeons to upgrade gear), a town hub, farming, pet taming and breeding; one player logged 192 hours without seeing everything
  • Оригинальный текст · АнглийскийGood controller support plus fully rebindable keyboard controls; players say it plays well on gamepad and the Switch version gets long playtime

Что критикуют игроки

  • Оригинальный текст · АнглийскийTop-voted negative review (12 votes): beautiful art and good music but 'a whole lot of unmemorable stuff in between'; never reaches its potential
  • Оригинальный текст · АнглийскийCombat and build depth felt shallow to veterans: few enemy types, skills maxed out early so tactics stop changing, equipment rarely changes how you play
  • Оригинальный текст · АнглийскийGenerally too easy for experienced roguelike players, who say a no-death clear in one attempt is plausible (while Nintendo Life cautioned difficulty spikes for newcomers)
  • Оригинальный текст · АнглийскийClunky interface and controls per several players: unhelpful default keymapping, menus described as convoluted, and movement described as clunky
  • Оригинальный текст · АнглийскийTutorial is thin and mostly leaves players to figure mechanics out
  • Оригинальный текст · АнглийскийLate-game gear selection becomes a slog, with strategies dictated by RNG loot and lots of unusable drops for your class
  • Оригинальный текст · АнглийскийSome feel it does nothing better than its genre predecessors and lacks the creativity and humor of games like Dungeons of Dredmor
  • Оригинальный текст · АнглийскийMusic cannot be turned off until after character creation, cited as a UX annoyance
  • Оригинальный текст · АнглийскийNo character customization beyond class choice (4 votes)

Отличительные особенности

  • Оригинальный текст · АнглийскийCapture-and-breed pet system: catch monsters, keep one fighting beside you and breed them in a Monster Corral
  • Оригинальный текст · АнглийскийJob system with free class switching (for a fee or free) and cross-class ability mixing, reminiscent of JRPGs
  • Оригинальный текст · АнглийскийItem Dreams: random mini-dungeons you enter inside an item to strengthen it, a Disgaea-like idea
  • Оригинальный текст · АнглийскийSNES/JRPG-flavored presentation with town hub, farming, banking and shared progression between characters, blending roguelike with Mystery Dungeon and classic RPG feel
  • Оригинальный текст · АнглийскийAdventure Mode without permadeath alongside a hardcore mode, plus a heavy modifier menu and challenge leaderboards

Спорные моменты

  • Оригинальный текст · АнглийскийDifficulty: newcomers and some critics report spikes, while veterans find it easy and never close to dying
  • Оригинальный текст · АнглийскийDepth: fans see great build freedom via multiclassing, detractors say abilities are basic and multiclassing is unnecessary
  • Оригинальный текст · АнглийскийJRPG-adjacent style and pet/farming features read as charming to some and as distraction from a pure roguelike to others
  • Оригинальный текст · АнглийскийPermadeath pacing: long hardcore runs are praised for stakes by some and called unfulfilling by others

Повторы и неудобства

  • Оригинальный текст · АнглийскийFull runs are very long (one player reported 6-7 hours at best, up to 9-14 hours), so a late death feels painful
  • Оригинальный текст · АнглийскийCatching pets is called a drag (GameCritics) and pets feel almost necessary for some players
  • Оригинальный текст · АнглийскийGrinding for gear upgrades and sifting through lots of junk loot late in the game
  • Оригинальный текст · АнглийскийSome players say winning favors patient defensive play rather than tactical skill, making long runs feel repetitive
  • Оригинальный текст · АнглийскийTurn-based movement and menu navigation felt slow or unintuitive to some new players

Ожидаемые улучшения

  • Оригинальный текст · АнглийскийA better, more informative tutorial and clearer default control/keymap labelling (controller Start/Select confusion, WASD vs arrow keys mismatch reported)
  • Оригинальный текст · АнглийскийMore enemy variety and skills/equipment that change tactics rather than giving flat passive boosts
  • Оригинальный текст · АнглийскийCleaner menus and inventory UI; Steam reviewers called the interface clunky despite an unlimited text inventory
  • Оригинальный текст · АнглийскийFewer rough edges for ranged/melee play such as automatic weapon switching back to melee (one reviewer complaint)
  • Оригинальный текст · АнглийскийMitigations for run length and RNG punishment, since full runs are reported at 6-14 hours and a late death is demoralizing
  • Оригинальный текст · АнглийскийMore build-defining synergies so the multiclass system feels necessary rather than optional

Оригинальный текст · АнглийскийLaunched on Steam Feb 1, 2018 at $14.99 (PC/Mac/Linux) and later reached Switch, where Metacritic's 7 critic reviews range from 70 to 90. Steam holds at Very Positive (82%); Metacritic user score is lower (7.4, 25 ratings) but the sample is tiny. The OpenCritic figure (78, 100% recommend) comes from the GOG store page, and I could not load the OpenCritic page itself. Expansions Legend of Shara and Dawn of Dragons add classes and content; the Steam store also sells two soundtrack packages. Reddit and Nintendo Life pages were blocked, and my web search quota was exhausted, so community themes rely on Steam reviews, the Steam community forum, GOG and critic pages. The Steam forum shows typical support threads (job trials, New Game+ bug, requests for GOG updates, Russian localization). Estimated copies: Steam owner range 20k-50k per SteamSpy data in the local file; the revenue calculator gave no copies figure.

Архив мнений автора 1

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Оригинальный текст · АнглийскийTier list Part 1 (2023)

Оригинальный текст · АнглийскийTangledeep is a turn-based, top-down strategy roguelike with a huge amount of systems and information. PepperHead played about 20 hours and enjoyed it early on, but found that returning to it felt impossible because of how overwhelming it is. He would only recommend it to a narrow audience who like heavy systems. He places it in low B tier.

Что хвалит автор

  • Оригинальный текст · АнглийскийEnjoyed his time with it and was really invested early on
  • Оригинальный текст · АнглийскийEnormous depth of systems and content
  • Оригинальный текст · АнглийскийPlayers who master the rules likely feel fully in control, which he thinks must feel great
  • Оригинальный текст · АнглийскийDedicated fans clearly love it

Проблемы, отмеченные автором

  • Оригинальный текст · АнглийскийOverwhelming amount of information spread over many screens
  • Оригинальный текст · АнглийскийBarely any tutorial; throws the player in with everything at once
  • Оригинальный текст · АнглийскийHard to return to after a break; too much to relearn
  • Оригинальный текст · АнглийскийStory and dungeon are the same every run, with the same text and bosses, which feels odd for a roguelike

Наблюдения о дизайне

  • Оригинальный текст · АнглийскийTraditional-style roguelike with a fixed plot that replays identically each run, which clashes with roguelike replayability
  • Оригинальный текст · АнглийскийDepth and complexity are both its appeal for veterans and its barrier for everyone else
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