Карточка игры / ROGUE BY ROGUEThe Spell Brigade
Оригинальный текст · АнглийскийSurvivors-like with ONLINE CO-OP for 1-4 players. Team up with your wizard friends to slay hordes of dark creatures. Complete team-based objectives, unlock new upgrades and create overpowered spell synergies. Friend nor foe is safe in this friendly fire bullet hell!
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Обсуждения игроков
Оригинальный текст · АнглийскийA 3D survivors-like (bullet heaven) from Bolt Blaster Games where 1-4 wizards fight hordes together online, with friendly fire, team objectives and elemental spell infusions.
Оригинальный текст · АнглийскийSteam players rate it Very Positive (about 81% of ~16.9k reviews in the local data; the live store page showed 86% overall and 81% in the last 30 days), driven mainly by co-op chaos, charming art and a satisfying core loop. The full 1.0 release on Apr 29, 2026 (after Early Access from Sep 16, 2024) sharply split the community: the most upvoted negative reviews blame a 3-5x increase in grind, costlier permanent upgrades and wizards locked behind gold instead of achievements. Critics are more lukewarm, with a Metacritic score of 69 (Mixed) from a handful of mostly PS5 reviews that praise the multiplayer but flag limited enemy variety and slow progression. Overall: a fun, friend-oriented co-op survivors-like that many feel is thin on variety and too grindy.
Что хвалят игроки
- Оригинальный текст · АнглийскийOnline co-op for up to 4 is the standout; friendly fire, spell combos and accidentally wiping teammates generate the fun, and reviewers call it the game that makes or breaks the experience
- Оригинальный текст · АнглийскийArt style, animation and cute wizard designs with cosmetics and skins are widely praised as polished and welcoming
- Оригинальный текст · АнглийскийEasy to pick up, chaotic 'brain off' gameplay that works for chill sessions with friends; several groups report returning weekly
- Оригинальный текст · АнглийскийElemental infusions, augments and spell synergies allow varied, sometimes overpowered builds
- Оригинальный текст · АнглийскийTeam-based map objectives and quests add some structure beyond pure survival (Metacritic critics cite novel map design and quest systems)
- Оригинальный текст · АнглийскийRegular developer updates and receptive, community-oriented devs during Early Access
- Оригинальный текст · АнглийскийRuns well on Steam Deck and has cross-platform multiplayer, solo option and controller support
- Оригинальный текст · АнглийскийLow price (about $13) and a long-lasting time sink for some players, with several reviewers logging 100-280 hours
Что критикуют игроки
- Оригинальный текст · Английский1.0 grind spike: gold rewards reduced while prices of permanent upgrades, enchantments, prestige resets and covenant unlocks rose sharply; reviewers say unlocking everything would take hundreds of hours
- Оригинальный текст · АнглийскийWizard unlocks moved from achievement/challenge-based to gold purchases, removing a beloved mechanic and adding tedium
- Оригинальный текст · АнглийскийLimited variety: same enemies on every map, only a couple of bosses, and about a third of spells described as weak
- Оригинальный текст · АнглийскийShallow progression: hour 30 plays like hour 1 with bigger stats, so runs feel repetitive after a dozen matches
- Оригинальный текст · АнглийскийNetcode and connection problems: no reconnect after a disconnect (a dropped player cannot rejoin), and lag with players matched from distant regions due to no region lock
- Оригинальный текст · АнглийскийPerformance: endless mode gets very laggy as the screen fills up
- Оригинальный текст · АнглийскийMusic is seen as basic, repetitive and poorly fitted to the game
- Оригинальный текст · АнглийскийPatch cycle perceived as fixing one thing while breaking another (e.g. controller problems after patch 1.1.4 reported on the Steam forum)
Отличительные особенности
- Оригинальный текст · АнглийскийOnline co-op first design for 1-4 players in a survivors-like, with friendly fire so teammates can hurt each other
- Оригинальный текст · АнглийскийTeam-based map objectives and quests (e.g. football/sheep/torch-style minigames) layered on top of wave survival
- Оригинальный текст · АнглийскийElemental infusion system combined with spell augments for build crafting
- Оригинальный текст · АнглийскийCovenants as unlockable run modifiers with prestige-style resets of wizards
- Оригинальный текст · АнглийскийFull 3D camera with a colorful, cartoonish wizard aesthetic and cosmetic skins, unusual in a genre dominated by 2D pixel art
- Оригинальный текст · АнглийскийCross-platform multiplayer, with a console release (PS5) alongside Steam
Спорные моменты
- Оригинальный текст · АнглийскийThe 1.0 overhaul: some say the UI redesign, polish and added wizard/boss made it better, while the top negative reviews say it made progression worse and less fun
- Оригинальный текст · АнглийскийSolo play: some find it fine, others say it became much less playable solo after the grind increase and that the game only really works with friends
- Оригинальный текст · АнглийскийDifficulty and build variety: fans enjoy the chaos and scaling difficulty, while roguelike veterans find builds shallow and spells unbalanced
- Оригинальный текст · АнглийскийVisual chaos: a feature for some ('unreadable screen adds to the fun') and a problem for others
Повторы и неудобства
- Оригинальный текст · АнглийскийGold grind needed for permanent upgrades, wizard unlocks and covenants; a single 45-minute multiplayer match may only afford one upgrade
- Оригинальный текст · АнглийскийPrestige resets and max-leveling a wizard repeatedly just to unlock one covenant
- Оригинальный текст · АнглийскийSome objective minigames (especially the football one) described as boring or impossible to complete with a swarm around
- Оригинальный текст · АнглийскийQuest/achievement difficulty is uneven; a third of achievements are pure time sinks, and some Early Access quests were RNG-locked (e.g. needing specific infusions without rerolls)
- Оригинальный текст · АнглийскийHardcore mode outcomes hinge on early trait rolls (lightning/shadow good, acid/dark bad), forcing restarts
- Оригинальный текст · АнглийскийEndless-mode lag and the screen becoming unreadable as spells pile up
Ожидаемые улучшения
- Оригинальный текст · АнглийскийReduce the gold/grind economy and restore cheaper or achievement-based ways to unlock wizards and covenants
- Оригинальный текст · АнглийскийAdd more enemy types, bosses, maps and spells, and better balance across augments and elements
- Оригинальный текст · АнглийскийAdd reconnect-to-session support and region locking or region filters for multiplayer matchmaking
- Оригинальный текст · АнглийскийOptimise endless mode and late-run performance; players also ask for split-screen multiplayer (a popular forum thread)
- Оригинальный текст · АнглийскийAdd rerolls for build-defining traits and infusions, and clearer stat descriptions with exact numbers
- Оригинальный текст · АнглийскийBetter teammate communication tools and deeper multiplayer synergy; Metacritic critics say co-op can feel like playing next to each other
- Оригинальный текст · АнглийскийMore music and soundscape options
Оригинальный текст · АнглийскийEarly Access launched Sep 16, 2024 and was generally well liked, with frequent content updates. The 1.0 launch on Apr 29, 2026 brought a UI overhaul, a new wizard and boss, but also an economy rework that triggered a wave of negative reviews (the top two negative reviews have 350-400 helpful votes), leaving the recent review window weaker than before; the dev team was noted as receptive, and later patches (1.1.x) continued. Some players say it has improved since and praised the UI redesign. Metacritic shows a Metascore of 69 from 6 mostly PS5 critic reviews (PC 73 from 4; the page did not clearly state which platform the headline score refers to), and no user score yet. Steam-only on PC (no Mac/Linux); console version on PS5. OpenCritic page could not be confirmed, so null. Revenue estimate: about $3.4M gross and about $1.0M net per steam-revenue-calculator (Boxleiter-style estimate, SteamSpy owners 200k-500k). Note: the WebSearch budget was exhausted in this session, so web research relied on direct page fetches (Metacritic, Steam store and forum) and the local Steam reviews file; Reddit could not be fetched.
Источники сообщества
- Оригинальный текст · АнглийскийTop helpful positive and negative English Steam reviews (local file), main source for player praise and complaints ↗
- Оригинальный текст · АнглийскийLocal Steam metadata: review totals, tags, SteamSpy owners, revenue estimate ↗
- Оригинальный текст · АнглийскийSteam store page: features, EA and 1.0 dates, overall and recent review status ↗
- Оригинальный текст · АнглийскийSteam community forum: difficulty, slow leveling, split-screen requests, controller/multiplayer issues after patch 1.1.4 ↗
- Оригинальный текст · АнглийскийMetacritic overview: Metascore 69, PC 73, no user score, critic strengths and weaknesses ↗
- Оригинальный текст · АнглийскийMetacritic critic list: Video Chums 80, Gaming Boulevard 75, Console Creatures 70, Digital Chumps 70, IGN France 70, PlayStation Country 50 ↗
- Оригинальный текст · АнглийскийEstimated gross and net Steam revenue (Boxleiter method) ↗
- Оригинальный текст · АнглийскийChecked for an OpenCritic entry; nothing found in the fetched content ↗
Архив мнений автора 1
Сторонние пересказы на основе автоматических субтитров могут содержать ошибки расшифровки или интерпретации.
Оригинальный текст · АнглийскийTier list Part 4 (2025)
Оригинальный текст · АнглийскийThe Spell Brigade is a top-down, movement-only survivor-like in early access, built around finding and upgrading spells and combining elements onto them. He finds it very satisfying and enjoyable at its core, especially for its movement feel and multiplayer, but wants more content (spells, elements, relics, maps, bosses) and balance work. He places it in low A for now and thinks it could climb as updates land.
Что хвалит автор
- Оригинальный текст · АнглийскийMovement-only gameplay is a confident choice and the movement feel is excellent, possibly better than Brotato's
- Оригинальный текст · АнглийскийElemental combos on spells (fire, lightning, frost, acid, dark) create chaotic, varied builds with unique visuals per combination
- Оригинальный текст · АнглийскийRandomized upgrade numbers based on luck
- Оригинальный текст · АнглийскийExploding enemies chain reactions act as a catch-up mechanic for players behind
- Оригинальный текст · АнглийскийRevive system that works even in single player
- Оригинальный текст · АнглийскийMini quests during runs add variety
- Оригинальный текст · АнглийскийMultiplayer is a blast and clearly the design focus; straightforward meta progression and many unlockable characters keep him playing
Проблемы, отмеченные автором
- Оригинальный текст · АнглийскийOnly four maps and they feel repetitive, with not enough to do on them
- Оригинальный текст · АнглийскийCharacters feel too similar; unique stats are minimal
- Оригинальный текст · АнглийскийRelic chests are oddly designed, small and specific, and annoying to find in single player since looking for them costs XP
- Оригинальный текст · АнглийскийMini quests are unbalanced, some trivial and some nearly impossible
- Оригинальный текст · АнглийскийSome spells are weaker than others, feedback on damage and friendly fire is unclear, and only two final bosses with uneven difficulty
- Оригинальный текст · АнглийскийFourth spell choice feels useless and muddies the upgrade pool; wants a choice of spell count and more rerolls
Наблюдения о дизайне
- Оригинальный текст · АнглийскийElemental infusion system where any element can combine with any spell, with distinct visuals
- Оригинальный текст · АнглийскийEnemies slow slightly when near the player, making weaving between them feel badass
- Оригинальный текст · АнглийскийExplosive-enemy chain reactions as a catch-up mechanic
- Оригинальный текст · АнглийскийDesigned primarily for multiplayer with friendly fire and generous revives
Обновлённое мнение
Оригинальный текст · АнглийскийEarly access placement; he says it could climb the ranks as content and balance are added.


