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Vagante

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Оригинальный текст · АнглийскийVagante is an action-packed platformer that features permanent death and procedurally generated levels. Play cooperatively with friends both locally and online, or adventure solo in this challenging roguelike-inspired game.

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Обсуждения игроков

Оригинальный текст · АнглийскийA dark-fantasy 2D pixel-art platformer roguelike from Nuke Nine with permadeath, procedurally generated caves, RPG classes and up-to-4-player local/online co-op.

Оригинальный текст · АнглийскийSteam players rate it Very Positive (about 89% of roughly 5,000 reviews), and the reviews that praise it describe a punishing but rewarding Spelunky-meets-RPG loop with strong class variety and excellent co-op. Critics are lukewarm: Metacritic shows a 69 Metascore (Switch, 7 reviews; PC has too few) with PS4 at 79 and Xbox One at 75, and a 7.0 user score from very few votes (9 ratings). Reviews split into strong 80s from outlets like TouchArcade and Hobby Consolas and a 40 from Nintendo Life, which called it incomplete. Steam lists the full release as Feb 21, 2018, the price is $14.99, and a Steam Community thread asks whether the game still gets updates, so it reads as a finished, largely dormant title kept alive by co-op fans, the Workshop and a Vagante Remastered mod. Note: live web search was unavailable (session search budget exhausted), so this draws on Steam data, Metacritic pages and Steam Community.

Что хвалят игроки

  • Оригинальный текст · АнглийскийSteep but rewarding learning curve: players say runs feel fairer and more controllable as they learn items, spells and boss patterns
  • Оригинальный текст · АнглийскийClass and build variety: each class plays differently, any class can use any item (a mage can wield a knife), and most weapons and stats are described as viable
  • Оригинальный текст · АнглийскийCo-op with up to 4 players locally or online is repeatedly called the best way to play, producing chaotic, funny moments (reviews mention reviving friends, shared trap deaths)
  • Оригинальный текст · АнглийскийTight, responsive movement and combat; one reviewer notes they rarely felt a death was out of their control, and jeuxvideo.com praised 'millimeter-tuned' gameplay
  • Оригинальный текст · АнглийскийAtmospheric pixel art, oppressive dungeon mood (catacombs named) and a well-liked soundtrack
  • Оригинальный текст · АнглийскийDepth from item identification, shrines/offerings, magic versus burning books for healing, and gambling on unidentified potions
  • Оригинальный текст · АнглийскийReplayability and completionist content: Book of Secrets unlocks, hard achievements, Steam Workshop and custom levels, plus a community Discord
  • Оригинальный текст · АнглийскийReminds players of Spelunky and UnEpic (Steam reviewers), with RPG-style classes layered on a platformer

Что критикуют игроки

  • Оригинальный текст · АнглийскийControls draw repeated complaints on keyboard/mouse and especially controller; some players report needing Steam Input settings or a restart to get a pad recognized
  • Оригинальный текст · АнглийскийTrap deaths (spikes, arrow traps, boulders) and instant kills feel cheap to some players, who say traps rather than enemies dominate the difficulty
  • Оригинальный текст · АнглийскийCombat is called simple or repetitive by some (Hobby Consolas, and a Steam reviewer who says the RPG layer is a facade over platforming)
  • Оригинальный текст · АнглийскийWeak onboarding: Nintendo Life and Metacritic users cite minimal tutorials and unexplained mechanics
  • Оригинальный текст · АнглийскийHard-to-see hazards, including traps that blend into the environment, make some deaths feel unfair
  • Оригинальный текст · АнглийскийOnline multiplayer is reported as a bit buggy, with sparse public servers per Metacritic users
  • Оригинальный текст · АнглийскийLimited content scope for some critics: jeuxvideo.com wanted more biomes and Nintendo Life found the adventure short with no story
  • Оригинальный текст · АнглийскийDev support appears to have ended, with Steam forum users asking if the game still receives updates

Отличительные особенности

  • Оригинальный текст · АнглийскийRPG-style classes, skins and backgrounds with free item mixing inside a Spelunky-like platformer
  • Оригинальный текст · АнглийскийItem identification, curses, shrines and offerings that make item use a risk-reward gamble, close to classic ASCII roguelike design
  • Оригинальный текст · АнглийскийUp to 4-player local and online co-op built into a hardcore permadeath platformer
  • Оригинальный текст · АнглийскийSteam Workshop custom levels plus the Vagante Remastered community mod
  • Оригинальный текст · АнглийскийHard mode and Rift bosses give high-end endgame challenges for veterans

Спорные моменты

  • Оригинальный текст · АнглийскийDifficulty: Steam reviewers call it brutal yet fair and rewarding, while Metacritic users and some Steam negatives call it punishing for its own sake
  • Оригинальный текст · АнглийскийCombat: praised as good on every class by some players, but called simple and repetitive by some critics and a co-op reviewer
  • Оригинальный текст · АнглийскийTrap-heavy design: a feature that demands awareness to fans, a cheap source of deaths to detractors
  • Оригинальный текст · АнглийскийCritic scores vary widely by outlet, from 80 (TouchArcade, Hobby Consolas, jeuxvideo.com) to 40 (Nintendo Life), with Pure Nintendo and Gamezebo at 70 and Nintenderos at 60

Повторы и неудобства

  • Оригинальный текст · АнглийскийRepeated early deaths, sometimes within seconds of starting a run, from traps or bad RNG
  • Оригинальный текст · АнглийскийItem roulette: unidentified items and randomized loot can make or break a run
  • Оригинальный текст · АнглийскийLosing long runs (an hour or more) to a single spike or boulder
  • Оригинальный текст · АнглийскийLearning mechanics by dying because the game explains little
  • Оригинальный текст · АнглийскийAchievement hunting is described as extremely difficult though fair, with 100% completion taking 180+ hours for one reviewer

Ожидаемые улучшения

  • Оригинальный текст · АнглийскийBetter, rebindable and more reliable controller support and general control feel
  • Оригинальный текст · АнглийскийReal tutorials or in-game explanation of hazards, items and systems
  • Оригинальный текст · АнглийскийDifficulty or accessibility options, for example ways to tone down traps, since one reviewer found the devs offered none and modding them out is hard
  • Оригинальный текст · АнглийскийMore biomes and content variety, plus some narrative or goals beyond the dungeon crawl (critic feedback)
  • Оригинальный текст · АнглийскийMore varied and complex enemy mechanics so combat carries more of the challenge than traps
  • Оригинальный текст · АнглийскийMore stable online co-op and matchmaking, and continued post-launch updates or a sequel (Steam forum users want one)

Оригинальный текст · АнглийскийSteam lists the full release as Feb 21, 2018 (developer Nuke Nine, price $14.99 after a reported permanent drop from $25 per a user review), though the game predates that in a 2014 alpha/early-access era. Console ports on Switch, PS4 and Xbox One drew mixed-to-good reviews (Metacritic Switch 69, PS4 79, Xbox One 75) with Eurogamer's Switch score shown as TBD on Metacritic. PC players rate it far higher than Metacritic's small user sample (7.0 from 9 ratings) and recent Steam reviews remain about 91% positive. Steam data estimates 200K to 500K owners, and revenue tools put gross at roughly $2.2M (net about $640K), which is a rough estimate only. Steam forum chatter suggests updates have stopped, and the community now carries it via Workshop levels, the Vagante Remastered mod and a Discord. No OpenCritic entry could be confirmed, and the session's search budget was exhausted so no Reddit threads were read.

Архив мнений автора 1

Сторонние пересказы на основе автоматических субтитров могут содержать ошибки расшифровки или интерпретации.

Оригинальный текст · АнглийскийTier list Part 1 (2023)

Оригинальный текст · АнглийскийVagante is a classic fantasy 2D dungeon crawler that he describes as a Spelunky wannabe, but with swords, bosses and far more character upgrading. He says it has little roguelite meta-progression but plenty of in-run growth, class choice and inventory management. It is brutal, with traps that can one-shot you, yet he had more fun with it than with Spelunky because of its stronger roguelike feel. He admits most people would rank Spelunky far higher and that this is just his opinion. No tier letter is stated in this segment.

Что хвалит автор

  • Оригинальный текст · АнглийскийStrong roguelike vibe: start with a character and find equipment that changes how you play
  • Оригинальный текст · АнглийскийEach run feels fairly different from the last
  • Оригинальный текст · АнглийскийLots to do within each individual run, including inventory management
  • Оригинальный текст · АнглийскийMultiple completely different classes with different spells
  • Оригинальный текст · АнглийскийGreat customization and in-run character building (e.g. axe skill, defensive focus)
  • Оригинальный текст · АнглийскийCo-op multiplayer looks fun

Проблемы, отмеченные автором

  • Оригинальный текст · АнглийскийVery brutal; traps can one-shot you
  • Оригинальный текст · АнглийскийLittle roguelite meta-progression, mostly upgrading within runs
  • Оригинальный текст · АнглийскийIs not a huge fan of this style of brutal Spelunky-like game generally

Наблюдения о дизайне

  • Оригинальный текст · АнглийскийTakes the Spelunky-style platformer structure and adds RPG-style character building and classic fantasy elements
  • Оригинальный текст · АнглийскийClass variety with distinct spells and playstyles changes how each run is played
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